kwin/plugins/platforms/fbdev/scene_qpainter_fb_backend.cpp

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2020-08-02 22:22:19 +00:00
/*
KWin - the KDE window manager
This file is part of the KDE project.
2020-08-02 22:22:19 +00:00
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
2020-08-02 22:22:19 +00:00
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "scene_qpainter_fb_backend.h"
#include "fb_backend.h"
#include "composite.h"
#include "logind.h"
#include "cursor.h"
#include "virtual_terminal.h"
// Qt
#include <QPainter>
namespace KWin
{
FramebufferQPainterBackend::FramebufferQPainterBackend(FramebufferBackend *backend)
: QObject()
, QPainterBackend()
, m_renderBuffer(backend->screenSize(), QImage::Format_RGB32)
, m_backend(backend)
, m_needsFullRepaint(true)
{
m_renderBuffer.fill(Qt::black);
m_backend->map();
m_backBuffer = QImage((uchar*)m_backend->mappedMemory(),
m_backend->bytesPerLine() / (m_backend->bitsPerPixel() / 8),
m_backend->bufferSize() / m_backend->bytesPerLine(),
m_backend->bytesPerLine(), m_backend->imageFormat());
m_backBuffer.fill(Qt::black);
connect(VirtualTerminal::self(), &VirtualTerminal::activeChanged, this,
[] (bool active) {
if (active) {
Compositor::self()->bufferSwapComplete();
Compositor::self()->addRepaintFull();
} else {
Compositor::self()->aboutToSwapBuffers();
}
}
);
}
FramebufferQPainterBackend::~FramebufferQPainterBackend() = default;
QImage* FramebufferQPainterBackend::bufferForScreen(int screenId)
{
Q_UNUSED(screenId)
return &m_renderBuffer;
}
bool FramebufferQPainterBackend::needsFullRepaint(int screenId) const
{
Q_UNUSED(screenId)
return m_needsFullRepaint;
}
void FramebufferQPainterBackend::beginFrame(int screenId)
{
Q_UNUSED(screenId)
m_needsFullRepaint = true;
}
void FramebufferQPainterBackend::endFrame(int screenId, int mask, const QRegion &damage)
{
Q_UNUSED(screenId)
Q_UNUSED(mask)
Q_UNUSED(damage)
if (!LogindIntegration::self()->isActiveSession()) {
return;
}
m_needsFullRepaint = false;
QPainter p(&m_backBuffer);
p.drawImage(QPoint(0, 0), m_backend->isBGR() ? m_renderBuffer.rgbSwapped() : m_renderBuffer);
}
}