kwin/scripting/scriptedeffect.h

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SCRIPTEDEFFECT_H
#define KWIN_SCRIPTEDEFFECT_H
#include <kwinanimationeffect.h>
class QScriptEngine;
class QScriptValue;
namespace KWin
{
class ScriptedEffect;
class AnimationData : public QObject
{
Q_OBJECT
Q_ENUMS(Axis)
Q_PROPERTY(KWin::AnimationEffect::Anchor sourceAnchor READ sourceAnchor WRITE setSourceAnchor)
Q_PROPERTY(KWin::AnimationEffect::Anchor targetAnchor READ targetAnchor WRITE setTargetAnchor)
Q_PROPERTY(int relativeSourceX READ relativeSourceX WRITE setRelativeSourceX)
Q_PROPERTY(int relativeSourceY READ relativeSourceY WRITE setRelativeSourceY)
Q_PROPERTY(int relativeTargetX READ relativeTargetX WRITE setRelativeTargetX)
Q_PROPERTY(int relativeTargetY READ relativeTargetY WRITE setRelativeTargetY)
Q_PROPERTY(Axis axis READ axis WRITE setAxis)
public:
enum Axis {
XAxis = 1,
YAxis,
ZAxis
};
explicit AnimationData(QObject* parent = 0);
// getter
AnimationEffect::Anchor sourceAnchor() const;
AnimationEffect::Anchor targetAnchor() const;
int relativeSourceX() const;
int relativeSourceY() const;
int relativeTargetX() const;
int relativeTargetY() const;
Axis axis() const;
// setter
void setSourceAnchor(AnimationEffect::Anchor sourceAnchor);
void setTargetAnchor(AnimationEffect::Anchor targetAnchor);
void setRelativeSourceX(int relativeSourceX);
void setRelativeSourceY(int relativeSourceY);
void setRelativeTargetX(int relativeTargetX);
void setRelativeTargetY(int relativeTargetY);
void setAxis(Axis axis);
private:
AnimationEffect::Anchor m_sourceAnchor;
AnimationEffect::Anchor m_targetAnchor;
int m_relativeSourceX;
int m_relativeSourceY;
int m_relativeTargetX;
int m_relativeTargetY;
Axis m_axis;
};
class ScriptedEffect : public KWin::AnimationEffect
{
Q_OBJECT
Q_ENUMS(DataRole)
Q_ENUMS(KWin::AnimationData::Axis)
Q_ENUMS(Anchor)
2012-02-10 08:41:30 +00:00
Q_ENUMS(MetaType)
public:
// copied from kwineffects.h
enum DataRole {
// Grab roles are used to force all other animations to ignore the window.
// The value of the data is set to the Effect's `this` value.
WindowAddedGrabRole = 1,
WindowClosedGrabRole,
WindowMinimizedGrabRole,
WindowUnminimizedGrabRole,
WindowForceBlurRole, ///< For fullscreen effects to enforce blurring of windows,
WindowBlurBehindRole, ///< For single windows to blur behind
LanczosCacheRole
};
const QString &scriptFile() const {
return m_scriptFile;
}
virtual void reconfigure(ReconfigureFlags flags);
QString activeConfig() const;
void setActiveConfig(const QString &name);
static ScriptedEffect *create(const QString &effectName, const QString &pathToScript);
/**
* Whether another effect has grabbed the @p w with the given @p grabRole.
* @param w The window to check
* @param grabRole The grab role to check
* @returns @c true if another window has grabbed the effect, @c false otherwise
**/
Q_SCRIPTABLE bool isGrabbed(KWin::EffectWindow *w, DataRole grabRole);
/**
* Reads the value from the configuration data for the given key.
* @param key The key to search for
* @param defaultValue The value to return if the key is not found
* @returns The config value if present
**/
Q_SCRIPTABLE QVariant readConfig(const QString &key, const QVariant defaultValue = QVariant());
public Q_SLOTS:
void animate(KWin::EffectWindow *w, Attribute a, int ms, KWin::FPx2 to, KWin::FPx2 from = KWin::FPx2(), KWin::AnimationData *data = NULL, QEasingCurve curve = QEasingCurve(), int delay = 0);
Q_SIGNALS:
/**
* Signal emitted whenever the effect's config changed.
**/
void configChanged();
private Q_SLOTS:
void signalHandlerException(const QScriptValue &value);
private:
ScriptedEffect();
bool init(const QString &effectName, const QString &pathToScript);
QScriptEngine *m_engine;
QString m_effectName;
QString m_scriptFile;
};
}
#endif // KWIN_SCRIPTEDEFFECT_H