kwin/clients/oxygen/oxygentitleanimationdata.cpp

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//////////////////////////////////////////////////////////////////////////////
// oxygentitleanimationdata.h
// handles transition when window title is changed
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include "oxygentitleanimationdata.h"
#include "oxygentitleanimationdata.moc"
#include <QtGui/QPainter>
namespace Oxygen
{
// use 300 milliseconds for animation lock
const int TitleAnimationData::lockTime_ = 300;
//_________________________________________________________
TitleAnimationData::TitleAnimationData( QObject* parent ):
QObject( parent ),
dirty_( false ),
animation_( new Animation( 200, this ) ),
opacity_(0)
{}
//_________________________________________________________
void TitleAnimationData::initialize( void )
{
// setup title animation
animation().data()->setStartValue( 0 );
animation().data()->setEndValue( 1 );
animation().data()->setTargetObject( this );
animation().data()->setPropertyName( "opacity" );
animation().data()->setEasingCurve( QEasingCurve::InOutQuad );
connect( animation().data(), SIGNAL( valueChanged( const QVariant& ) ), SLOT( updatePixmaps( void ) ) );
connect( animation().data(), SIGNAL( finished( void ) ), SLOT( updatePixmaps( void ) ) );
}
//_________________________________________________________
void TitleAnimationData::setPixmaps( QRect rect, QPixmap pixmap, QPixmap contrast )
{
// stop animation
if( isAnimated() ) animation().data()->stop();
// update pixmaps
contrastPixmap_.initialize( rect, contrast );
pixmap_.initialize( rect, pixmap );
setOpacity(0);
updatePixmaps();
}
//_________________________________________________________
void TitleAnimationData::updatePixmaps( void )
{
contrastPixmap_.blend( opacity() );
pixmap_.blend( opacity() );
emit pixmapsChanged();
}
//_________________________________________________________
void TitleAnimationData::timerEvent( QTimerEvent* e )
{
if( e->timerId() != animationLockTimer_.timerId() )
{ return QObject::timerEvent( e ); }
// unlock
unlockAnimations();
if( !isAnimated() )
{
// triggers pixmap updates
reset();
emit pixmapsChanged();
}
}
//_________________________________________________________
void TitleAnimationData::BlendedPixmap::blend( qreal opacity )
{
currentPixmap_ = QPixmap( endRect_.size() );
currentPixmap_.fill( Qt::transparent );
QPainter painter( &currentPixmap_ );
if( opacity < 1 && !startPixmap_.isNull() )
{ painter.drawPixmap( startRect_.topLeft() - endRect_.topLeft(), fade( startPixmap_, 1.0 - opacity ) ); }
if( opacity > 0 && !endPixmap_.isNull() )
{ painter.drawPixmap( QPoint(0,0), fade( endPixmap_, opacity ) ); }
painter.end();
return;
}
//_________________________________________________________
QPixmap TitleAnimationData::BlendedPixmap::fade( QPixmap source, qreal opacity ) const
{
if( source.isNull() ) return QPixmap();
QPixmap out( source.size() );
out.fill( Qt::transparent );
// do nothing if opacity is too small
if( opacity*255 < 1 ) return out;
// draw pixmap
QPainter p( &out );
p.drawPixmap( QPoint(0,0), source );
// opacity mask
if( opacity*255 <= 254 )
{
p.setCompositionMode(QPainter::CompositionMode_DestinationIn);
QColor color( Qt::black );
color.setAlphaF( opacity );
p.fillRect(out.rect(), color );
}
p.end();
return out;
}
}