kwin/effects/effect_builtins.cpp

311 lines
8.9 KiB
C++
Raw Normal View History

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2014 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "effect_builtins.h"
// common effects
#include "backgroundcontrast/contrast.h"
#include "blur/blur.h"
#include "kscreen/kscreen.h"
#include "presentwindows/presentwindows.h"
#include "screenedge/screenedgeeffect.h"
#include "screenshot/screenshot.h"
#include "slidingpopups/slidingpopups.h"
// Common effects only relevant to desktop
#include "dashboard/dashboard.h"
#include "desktopgrid/desktopgrid.h"
#include "diminactive/diminactive.h"
#include "dimscreen/dimscreen.h"
#include "fallapart/fallapart.h"
#include "highlightwindow/highlightwindow.h"
#include "magiclamp/magiclamp.h"
#include "minimizeanimation/minimizeanimation.h"
#include "resize/resize.h"
#include "showfps/showfps.h"
#include "showpaint/showpaint.h"
#include "slide/slide.h"
#include "slideback/slideback.h"
#include "thumbnailaside/thumbnailaside.h"
#include "windowgeometry/windowgeometry.h"
#include "zoom/zoom.h"
#include "logout/logout.h"
// OpenGL-specific effects for desktop
#include "coverswitch/coverswitch.h"
#include "cube/cube.h"
#include "cube/cubeslide.h"
#include "flipswitch/flipswitch.h"
#include "glide/glide.h"
#include "invert/invert.h"
#include "lookingglass/lookingglass.h"
#include "magnifier/magnifier.h"
#include "mouseclick/mouseclick.h"
#include "mousemark/mousemark.h"
#include "sheet/sheet.h"
#include "snaphelper/snaphelper.h"
#include "startupfeedback/startupfeedback.h"
#include "trackmouse/trackmouse.h"
#include "wobblywindows/wobblywindows.h"
namespace KWin
{
template <class T>
inline Effect *createHelper()
{
return new T();
}
class EffectLoader
{
public:
EffectLoader();
Effect *create(const QByteArray &name);
Effect *create(BuiltInEffect effect);
bool hasEffect(const QByteArray &name) const;
bool supported(const QByteArray &name) const;
bool supported(BuiltInEffect effect) const;
bool enabledByDefault(const QByteArray &name) const;
bool enabledByDefault(BuiltInEffect effect) const;
QList<QByteArray> availableEffectNames() const;
QList<BuiltInEffect> availableEffects() const;
BuiltInEffect builtInForName(const QByteArray &name) const;
QByteArray nameForEffect(BuiltInEffect effect) const;
private:
typedef Effect *(*CreateInstanceFunction)();
typedef bool (*SupportedFunction)();
QHash<QByteArray, BuiltInEffect> m_effects;
QMap<BuiltInEffect, CreateInstanceFunction> m_createHash;
QMap<BuiltInEffect, SupportedFunction> m_supportedHash;
QMap<BuiltInEffect, SupportedFunction> m_enabledHash;
};
EffectLoader::EffectLoader()
{
#define EFFECT(name, className) \
m_effects.insert(QByteArrayLiteral(#name).toLower(), BuiltInEffect::name);\
m_createHash.insert(BuiltInEffect::name, &createHelper< className >);
EFFECT(Blur, BlurEffect)
EFFECT(Contrast, ContrastEffect)
EFFECT(CoverSwitch, CoverSwitchEffect)
EFFECT(Cube, CubeEffect)
EFFECT(CubeSlide, CubeSlideEffect)
EFFECT(Dashboard, DashboardEffect)
EFFECT(DesktopGrid, DesktopGridEffect)
EFFECT(DimInactive, DimInactiveEffect)
EFFECT(DimScreen, DimScreenEffect)
EFFECT(FallApart, FallApartEffect)
EFFECT(FlipSwitch, FlipSwitchEffect)
EFFECT(Glide, GlideEffect)
EFFECT(HighlightWindow, HighlightWindowEffect)
EFFECT(Invert, InvertEffect)
EFFECT(Kscreen, KscreenEffect)
EFFECT(Logout, LogoutEffect)
EFFECT(LookingGlass, LookingGlassEffect)
EFFECT(MagicLamp, MagicLampEffect)
EFFECT(Magnifier, MagnifierEffect)
EFFECT(MinimizeAnimation, MinimizeAnimationEffect)
EFFECT(MouseClick, MouseClickEffect)
EFFECT(MouseMark, MouseMarkEffect)
EFFECT(PresentWindows, PresentWindowsEffect)
EFFECT(Resize, ResizeEffect)
EFFECT(ScreenEdge, ScreenEdgeEffect)
EFFECT(ScreenShot, ScreenShotEffect)
EFFECT(Sheet, SheetEffect)
EFFECT(ShowFps, ShowFpsEffect)
EFFECT(ShowPaint, ShowPaintEffect)
EFFECT(Slide, SlideEffect)
EFFECT(SlideBack, SlideBackEffect)
EFFECT(SlidingPopups, SlidingPopupsEffect)
EFFECT(SnapHelper, SnapHelperEffect)
EFFECT(StartupFeedback, StartupFeedbackEffect)
EFFECT(ThumbnailAside, ThumbnailAsideEffect)
EFFECT(TrackMouse, TrackMouseEffect)
EFFECT(WindowGeometry, WindowGeometry)
EFFECT(WobblyWindows, WobblyWindowsEffect)
EFFECT(Zoom, ZoomEffect)
#undef EFFECT
#define SUPPORTED(name, method) \
m_supportedHash.insert(BuiltInEffect::name, &method);
SUPPORTED(Blur, BlurEffect::supported)
SUPPORTED(Contrast, ContrastEffect::supported)
SUPPORTED(CoverSwitch, CoverSwitchEffect::supported)
SUPPORTED(Cube, CubeEffect::supported)
SUPPORTED(CubeSlide, CubeSlideEffect::supported)
SUPPORTED(FallApart, FallApartEffect::supported)
SUPPORTED(FlipSwitch, FlipSwitchEffect::supported)
SUPPORTED(Glide, GlideEffect::supported)
SUPPORTED(Invert, InvertEffect::supported)
SUPPORTED(LookingGlass, LookingGlassEffect::supported)
SUPPORTED(MagicLamp, MagicLampEffect::supported)
SUPPORTED(Magnifier, MagnifierEffect::supported)
SUPPORTED(ScreenShot, ScreenShotEffect::supported)
SUPPORTED(Sheet, SheetEffect::supported)
SUPPORTED(StartupFeedback, StartupFeedbackEffect::supported)
SUPPORTED(WobblyWindows, WobblyWindowsEffect::supported)
#undef SUPPORTED
#define ENABLED(name, method) \
m_enabledHash.insert(BuiltInEffect::name, &method);
ENABLED(Blur, BlurEffect::enabledByDefault)
ENABLED(Contrast, ContrastEffect::enabledByDefault)
#undef ENABLED
}
Effect *EffectLoader::create(const QByteArray &name)
{
return create(builtInForName(name));
}
Effect *EffectLoader::create(BuiltInEffect effect)
{
auto it = m_createHash.constFind(effect);
if (it == m_createHash.constEnd()) {
return nullptr;
}
return it.value()();
}
bool EffectLoader::hasEffect(const QByteArray &name) const
{
return m_effects.contains(name);
}
bool EffectLoader::supported(const QByteArray &name) const
{
return supported(builtInForName(name));
}
bool EffectLoader::supported(BuiltInEffect effect) const
{
if (effect == BuiltInEffect::Invalid) {
return false;
}
auto it = m_supportedHash.constFind(effect);
if (it != m_supportedHash.constEnd()) {
return it.value()();
}
return true;
}
bool EffectLoader::enabledByDefault(const QByteArray &name) const
{
return enabledByDefault(builtInForName(name));
}
bool EffectLoader::enabledByDefault(BuiltInEffect effect) const
{
auto it = m_enabledHash.constFind(effect);
if (it != m_enabledHash.constEnd()) {
return it.value()();
}
return true;
}
QList< QByteArray > EffectLoader::availableEffectNames() const
{
return m_effects.keys();
}
QList< BuiltInEffect > EffectLoader::availableEffects() const
{
return m_effects.values();
}
BuiltInEffect EffectLoader::builtInForName(const QByteArray &name) const
{
auto it = m_effects.find(name);
if (it == m_effects.end()) {
return BuiltInEffect::Invalid;
}
return it.value();
}
QByteArray EffectLoader::nameForEffect(BuiltInEffect effect) const
{
return m_effects.key(effect);
}
Q_GLOBAL_STATIC(EffectLoader, s_effectLoader)
namespace BuiltInEffects
{
Effect *create(const QByteArray &name)
{
return s_effectLoader->create(name);
}
Effect *create(BuiltInEffect effect)
{
return s_effectLoader->create(effect);
}
bool available(const QByteArray &name)
{
return s_effectLoader->hasEffect(name);
}
bool supported(const QByteArray &name)
{
return s_effectLoader->supported(name);
}
bool supported(BuiltInEffect effect)
{
return s_effectLoader->supported(effect);
}
bool enabledByDefault(const QByteArray &name)
{
return s_effectLoader->enabledByDefault(name);
}
bool enabledByDefault(BuiltInEffect effect)
{
return s_effectLoader->enabledByDefault(effect);
}
QList< QByteArray > availableEffectNames()
{
return s_effectLoader->availableEffectNames();
}
QList< BuiltInEffect > availableEffects()
{
return s_effectLoader->availableEffects();
}
BuiltInEffect builtInForName(const QByteArray &name)
{
return s_effectLoader->builtInForName(name);
}
QByteArray nameForEffect(BuiltInEffect effect)
{
return s_effectLoader->nameForEffect(effect);
}
} // BuiltInEffects
} // namespace