kwin/effects/startupfeedback/data/1.10/blinking-startup-fragment.glsl

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uniform sampler2D sampler;
uniform vec4 geometryColor;
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varying vec2 texcoord0;
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void main()
{
vec4 tex = texture2D(sampler, texcoord0);
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if (tex.a != 1.0) {
tex = geometryColor;
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}
gl_FragColor = tex;
}