2007-11-27 19:40:25 +00:00
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/********************************************************************
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2007-07-04 09:54:32 +00:00
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006-2007 Rivo Laks <rivolaks@hot.ee>
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2007-11-27 19:40:25 +00:00
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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2007-07-04 09:54:32 +00:00
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#ifndef KWIN_SHADEREFFECT_H
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#define KWIN_SHADEREFFECT_H
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#include <kwineffects.h>
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2008-06-16 08:45:28 +00:00
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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2008-06-06 11:07:15 +00:00
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2008-01-16 18:13:24 +00:00
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/** @addtogroup kwineffects */
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/** @{ */
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2007-07-04 09:54:32 +00:00
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namespace KWin
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{
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class GLTexture;
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class GLRenderTarget;
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class GLShader;
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class KWIN_EXPORT ShaderEffect : public Effect
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{
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public:
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ShaderEffect(const QString& shadername);
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virtual ~ShaderEffect();
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2007-07-07 14:01:32 +00:00
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virtual void prePaintScreen( ScreenPrePaintData& data, int time );
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2007-07-04 09:54:32 +00:00
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virtual void postPaintScreen();
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static bool supported();
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protected:
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bool isEnabled() const;
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void setEnabled(bool enabled);
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GLShader* shader() const;
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bool loadData(const QString& shadername);
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private:
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GLTexture* mTexture;
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GLRenderTarget* mRenderTarget;
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GLShader* mShader;
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bool mValid;
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2007-09-03 15:00:43 +00:00
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double mTime;
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2007-07-04 09:54:32 +00:00
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bool mEnabled;
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};
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} // namespace
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2008-01-16 18:13:24 +00:00
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/** @} */
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2007-07-04 09:54:32 +00:00
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#endif
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2008-06-06 11:07:15 +00:00
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#endif
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