2008-08-02 13:17:21 +00:00
|
|
|
/********************************************************************
|
|
|
|
KWin - the KDE window manager
|
|
|
|
This file is part of the KDE project.
|
|
|
|
|
|
|
|
Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com>
|
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*********************************************************************/
|
|
|
|
|
|
|
|
// based on minimize animation by Rivo Laks <rivolaks@hot.ee>
|
|
|
|
|
|
|
|
#include "magiclamp.h"
|
2009-01-14 15:31:08 +00:00
|
|
|
#include <kwinconfig.h>
|
|
|
|
#include <kconfiggroup.h>
|
2008-08-02 13:17:21 +00:00
|
|
|
|
|
|
|
namespace KWin
|
|
|
|
{
|
|
|
|
|
|
|
|
KWIN_EFFECT( magiclamp, MagicLampEffect )
|
|
|
|
|
|
|
|
MagicLampEffect::MagicLampEffect()
|
|
|
|
{
|
|
|
|
mActiveAnimations = 0;
|
2009-01-14 15:31:08 +00:00
|
|
|
reconfigure( ReconfigureAll );
|
2008-08-02 13:17:21 +00:00
|
|
|
}
|
|
|
|
|
2009-01-14 15:31:08 +00:00
|
|
|
void MagicLampEffect::reconfigure( ReconfigureFlags )
|
|
|
|
{
|
|
|
|
KConfigGroup conf = effects->effectConfig( "MagicLamp" );
|
|
|
|
mAnimationDuration = animationTime( conf, "AnimationDuration", 250 );
|
|
|
|
}
|
2008-08-02 13:17:21 +00:00
|
|
|
|
|
|
|
void MagicLampEffect::prePaintScreen( ScreenPrePaintData& data, int time )
|
|
|
|
{
|
|
|
|
mActiveAnimations = mTimeLineWindows.count();
|
|
|
|
if( mActiveAnimations > 0 )
|
|
|
|
// We need to mark the screen windows as transformed. Otherwise the
|
|
|
|
// whole screen won't be repainted, resulting in artefacts
|
|
|
|
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
|
|
|
|
|
|
|
|
effects->prePaintScreen(data, time);
|
|
|
|
}
|
|
|
|
|
|
|
|
void MagicLampEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
|
|
|
|
{
|
|
|
|
if( mTimeLineWindows.contains( w ))
|
|
|
|
{
|
|
|
|
if( w->isMinimized() )
|
|
|
|
{
|
|
|
|
mTimeLineWindows[w].addTime(time);
|
|
|
|
if( mTimeLineWindows[w].progress() >= 1.0f )
|
|
|
|
mTimeLineWindows.remove( w );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
mTimeLineWindows[w].removeTime(time);
|
|
|
|
if( mTimeLineWindows[w].progress() <= 0.0f )
|
|
|
|
mTimeLineWindows.remove( w );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Schedule window for transformation if the animation is still in
|
|
|
|
// progress
|
|
|
|
if( mTimeLineWindows.contains( w ))
|
|
|
|
{
|
|
|
|
// We'll transform this window
|
|
|
|
data.setTransformed();
|
|
|
|
data.quads = data.quads.makeGrid( 40 );
|
|
|
|
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_MINIMIZE );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
effects->prePaintWindow( w, data, time );
|
|
|
|
}
|
|
|
|
|
|
|
|
void MagicLampEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
|
|
|
|
{
|
|
|
|
if( mTimeLineWindows.contains( w ))
|
|
|
|
{
|
|
|
|
// 0 = not minimized, 1 = fully minimized
|
|
|
|
float progress = mTimeLineWindows[w].value();
|
|
|
|
|
|
|
|
QRect geo = w->geometry();
|
|
|
|
QRect icon = w->iconGeometry();
|
2009-03-08 15:12:55 +00:00
|
|
|
QRect area = effects->clientArea( ScreenArea, w );
|
2008-08-02 13:17:21 +00:00
|
|
|
// If there's no icon geometry, minimize to the center of the screen
|
|
|
|
if( !icon.isValid() )
|
2009-03-08 15:12:55 +00:00
|
|
|
icon = QRect( area.x() + area.width() / 2, area.y() + area.height(), 0, 0 );
|
2008-08-22 09:40:46 +00:00
|
|
|
|
2009-03-08 15:12:55 +00:00
|
|
|
IconPosition position;
|
|
|
|
// Assumption: there is a panel containing the icon position
|
|
|
|
EffectWindow* panel = NULL;
|
|
|
|
foreach( EffectWindow* window, effects->stackingOrder() )
|
2008-08-22 09:40:46 +00:00
|
|
|
{
|
2009-03-08 15:12:55 +00:00
|
|
|
if( !window->isDock() )
|
|
|
|
continue;
|
|
|
|
// we have to use intersects as there seems to be a Plasma bug
|
|
|
|
// the published icon geometry might be bigger than the panel
|
|
|
|
if( window->geometry().intersects( icon ) )
|
|
|
|
{
|
|
|
|
panel = window;
|
|
|
|
break;
|
|
|
|
}
|
2008-08-22 09:40:46 +00:00
|
|
|
}
|
2009-03-08 15:12:55 +00:00
|
|
|
if( panel )
|
2008-08-22 09:40:46 +00:00
|
|
|
{
|
2009-03-08 15:12:55 +00:00
|
|
|
// Assumption: width of horizonal panel is greater than its height and vice versa
|
|
|
|
// The panel has to border one screen edge, so get it's screen area
|
|
|
|
QRect panelScreen = effects->clientArea( ScreenArea, panel );
|
|
|
|
if( panel->width() >= panel->height() )
|
|
|
|
{
|
|
|
|
// horizontal panel
|
|
|
|
if( panel->y() == panelScreen.y() )
|
|
|
|
position = Top;
|
|
|
|
else
|
|
|
|
position = Bottom;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// vertical panel
|
|
|
|
if( panel->x() == panelScreen.x() )
|
|
|
|
position = Left;
|
|
|
|
else
|
|
|
|
position = Right;
|
|
|
|
}
|
2008-08-22 09:40:46 +00:00
|
|
|
}
|
2009-03-08 15:12:55 +00:00
|
|
|
else
|
2008-08-22 09:40:46 +00:00
|
|
|
{
|
2009-03-08 15:12:55 +00:00
|
|
|
// we did not find a panel, so it might be autohidden
|
|
|
|
QRect iconScreen = effects->clientArea( ScreenArea, icon.topLeft(), effects->currentDesktop() );
|
|
|
|
// as the icon geometry could be overlap a screen edge we use an intersection
|
|
|
|
QRect rect = iconScreen.intersected( icon );
|
|
|
|
// here we need a different assumption: icon geometry borders one screen edge
|
|
|
|
// this assumption might be wrong for e.g. task applet being the only applet in panel
|
|
|
|
// in this case the icon borders two screen edges
|
|
|
|
// there might be a wrong animation, but not distorted
|
|
|
|
if( rect.x() == iconScreen.x() )
|
|
|
|
{
|
|
|
|
position = Left;
|
|
|
|
}
|
|
|
|
else if( rect.x() + rect.width() == iconScreen.x() + iconScreen.width() )
|
|
|
|
{
|
|
|
|
position = Right;
|
|
|
|
}
|
|
|
|
else if( rect.y() == iconScreen.y() )
|
|
|
|
{
|
|
|
|
position = Top;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
position = Bottom;
|
|
|
|
}
|
2008-08-22 09:40:46 +00:00
|
|
|
}
|
2008-08-02 13:17:21 +00:00
|
|
|
|
|
|
|
WindowQuadList newQuads;
|
|
|
|
foreach( WindowQuad quad, data.quads )
|
|
|
|
{
|
2008-08-22 09:40:46 +00:00
|
|
|
if( position == Top || position == Bottom )
|
|
|
|
{
|
|
|
|
// quadFactor defines how fast a quad is vertically moved: y coordinates near to window top are slowed down
|
|
|
|
// it is used as quadFactor^3/windowHeight^3
|
|
|
|
// quadFactor is the y position of the quad but is changed towards becomming the window height
|
|
|
|
// by that the factor becomes 1 and has no influence any more
|
|
|
|
float quadFactor;
|
|
|
|
// how far has a quad to be moved? Distance between icon and window multiplied by the progress and by the quadFactor
|
|
|
|
float yOffsetTop;
|
|
|
|
float yOffsetBottom;
|
|
|
|
// top and bottom progress is the factor which defines how far the x values have to be changed
|
|
|
|
// factor is the current moved y value diveded by the distance between icon and window
|
|
|
|
float topProgress;
|
|
|
|
float bottomProgress;
|
|
|
|
if( position == Bottom )
|
|
|
|
{
|
|
|
|
quadFactor = quad[0].y() + (geo.height() - quad[0].y())*progress;
|
|
|
|
yOffsetTop = (icon.y() + quad[0].y() - geo.y())*progress*
|
|
|
|
((quadFactor*quadFactor*quadFactor)/(geo.height()*geo.height()*geo.height()));
|
|
|
|
quadFactor = quad[2].y() + (geo.height() - quad[2].y())*progress;
|
|
|
|
yOffsetBottom = (icon.y() + quad[2].y() - geo.y())*progress*
|
|
|
|
((quadFactor*quadFactor*quadFactor)/(geo.height()*geo.height()*geo.height()));
|
|
|
|
topProgress = qMin( yOffsetTop/(icon.y()+icon.height() - geo.y()-(float)(quad[0].y()/geo.height()*geo.height())), 1.0f );
|
|
|
|
bottomProgress = qMin( yOffsetBottom/(icon.y()+icon.height() - geo.y()-(float)(quad[2].y()/geo.height()*geo.height())), 1.0f );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
quadFactor = geo.height() - quad[0].y() + (quad[0].y())*progress;
|
|
|
|
yOffsetTop = (geo.y() - icon.height() + geo.height() + quad[0].y() - icon.y())*progress*
|
|
|
|
((quadFactor*quadFactor*quadFactor)/(geo.height()*geo.height()*geo.height()));
|
|
|
|
quadFactor = geo.height() - quad[2].y() + (quad[2].y())*progress;
|
|
|
|
yOffsetBottom = (geo.y() - icon.height() + geo.height() + quad[2].y() - icon.y())*progress*
|
|
|
|
((quadFactor*quadFactor*quadFactor)/(geo.height()*geo.height()*geo.height()));
|
|
|
|
topProgress = qMin( yOffsetTop/(geo.y() - icon.height() + geo.height() - icon.y() -
|
|
|
|
(float)((geo.height()-quad[0].y())/geo.height()*geo.height())), 1.0f );
|
|
|
|
bottomProgress = qMin( yOffsetBottom/(geo.y() - icon.height() + geo.height() - icon.y() -
|
|
|
|
(float)((geo.height()-quad[2].y())/geo.height()*geo.height())), 1.0f );
|
|
|
|
}
|
|
|
|
if( position == Top )
|
|
|
|
{
|
|
|
|
yOffsetTop *= -1;
|
|
|
|
yOffsetBottom *= -1;
|
|
|
|
}
|
|
|
|
if( topProgress < 0 )
|
|
|
|
topProgress *= -1;
|
|
|
|
if( bottomProgress < 0 )
|
|
|
|
bottomProgress *= -1;
|
|
|
|
|
|
|
|
// x values are moved towards the center of the icon
|
|
|
|
quad[0].setX( (icon.x() + icon.width()*(quad[0].x()/geo.width()) - (quad[0].x() + geo.x()))*topProgress + quad[0].x() );
|
|
|
|
quad[1].setX( (icon.x() + icon.width()*(quad[1].x()/geo.width()) - (quad[1].x() + geo.x()))*topProgress + quad[1].x() );
|
|
|
|
quad[2].setX( (icon.x() + icon.width()*(quad[2].x()/geo.width()) - (quad[2].x() + geo.x()))*bottomProgress + quad[2].x() );
|
|
|
|
quad[3].setX( (icon.x() + icon.width()*(quad[3].x()/geo.width()) - (quad[3].x() + geo.x()))*bottomProgress + quad[3].x() );
|
|
|
|
|
|
|
|
quad[0].setY( quad[0].y() + yOffsetTop );
|
|
|
|
quad[1].setY( quad[1].y() + yOffsetTop );
|
|
|
|
quad[2].setY( quad[2].y() + yOffsetBottom );
|
|
|
|
quad[3].setY( quad[3].y() + yOffsetBottom );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
float quadFactor;
|
|
|
|
float xOffsetLeft;
|
|
|
|
float xOffsetRight;
|
|
|
|
float leftProgress;
|
|
|
|
float rightProgress;
|
|
|
|
if( position == Right )
|
|
|
|
{
|
|
|
|
quadFactor = quad[0].x() + (geo.width() - quad[0].x())*progress;
|
|
|
|
xOffsetLeft = (icon.x() + quad[0].x() - geo.x())*progress*
|
|
|
|
((quadFactor*quadFactor*quadFactor)/(geo.width()*geo.width()*geo.width()));
|
|
|
|
quadFactor = quad[1].x() + (geo.width() - quad[1].x())*progress;
|
|
|
|
xOffsetRight = (icon.x() + quad[1].x() - geo.x())*progress*
|
|
|
|
((quadFactor*quadFactor*quadFactor)/(geo.width()*geo.width()*geo.width()));
|
|
|
|
leftProgress = qMin( xOffsetLeft/(icon.x()+icon.width() - geo.x()-(float)(quad[0].x()/geo.width()*geo.width())), 1.0f );
|
|
|
|
rightProgress = qMin( xOffsetRight/(icon.x()+icon.width() - geo.x()-(float)(quad[1].x()/geo.width()*geo.width())), 1.0f );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
quadFactor = geo.width() - quad[0].x() + (quad[0].x())*progress;
|
|
|
|
xOffsetLeft = (geo.x() - icon.width() + geo.width() + quad[0].x() - icon.x())*progress*
|
|
|
|
((quadFactor*quadFactor*quadFactor)/(geo.width()*geo.width()*geo.width()));
|
|
|
|
quadFactor = geo.width() - quad[1].x() + (quad[1].x())*progress;
|
|
|
|
xOffsetRight = (geo.x() - icon.width() + geo.width() + quad[1].x() - icon.x())*progress*
|
|
|
|
((quadFactor*quadFactor*quadFactor)/(geo.width()*geo.width()*geo.width()));
|
|
|
|
leftProgress = qMin( xOffsetLeft/(geo.x() - icon.width() + geo.width() - icon.x() -
|
|
|
|
(float)((geo.width()-quad[0].x())/geo.width()*geo.width())), 1.0f );
|
|
|
|
rightProgress = qMin( xOffsetRight/(geo.x() - icon.width() + geo.width() - icon.x() -
|
|
|
|
(float)((geo.width()-quad[1].x())/geo.width()*geo.width())), 1.0f );
|
|
|
|
}
|
|
|
|
if( position == Left )
|
|
|
|
{
|
|
|
|
xOffsetLeft *= -1;
|
|
|
|
xOffsetRight *= -1;
|
|
|
|
}
|
|
|
|
if( leftProgress < 0 )
|
|
|
|
leftProgress *= -1;
|
|
|
|
if( rightProgress < 0 )
|
|
|
|
rightProgress *= -1;
|
|
|
|
|
|
|
|
quad[0].setY( (icon.y() + icon.height()*(quad[0].y()/geo.height()) - (quad[0].y() + geo.y()))*leftProgress + quad[0].y() );
|
|
|
|
quad[1].setY( (icon.y() + icon.height()*(quad[1].y()/geo.height()) - (quad[1].y() + geo.y()))*rightProgress + quad[1].y() );
|
|
|
|
quad[2].setY( (icon.y() + icon.height()*(quad[2].y()/geo.height()) - (quad[2].y() + geo.y()))*rightProgress + quad[2].y() );
|
|
|
|
quad[3].setY( (icon.y() + icon.height()*(quad[3].y()/geo.height()) - (quad[3].y() + geo.y()))*leftProgress + quad[3].y() );
|
|
|
|
|
|
|
|
quad[0].setX( quad[0].x() + xOffsetLeft );
|
|
|
|
quad[1].setX( quad[1].x() + xOffsetRight );
|
|
|
|
quad[2].setX( quad[2].x() + xOffsetRight );
|
|
|
|
quad[3].setX( quad[3].x() + xOffsetLeft );
|
|
|
|
}
|
2008-08-02 13:17:21 +00:00
|
|
|
newQuads.append( quad );
|
|
|
|
}
|
|
|
|
data.quads = newQuads;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Call the next effect.
|
|
|
|
effects->paintWindow( w, mask, region, data );
|
|
|
|
}
|
|
|
|
|
|
|
|
void MagicLampEffect::postPaintScreen()
|
|
|
|
{
|
|
|
|
if( mActiveAnimations > 0 )
|
|
|
|
// Repaint the workspace so that everything would be repainted next time
|
|
|
|
effects->addRepaintFull();
|
|
|
|
mActiveAnimations = mTimeLineWindows.count();
|
|
|
|
|
|
|
|
// Call the next effect.
|
|
|
|
effects->postPaintScreen();
|
|
|
|
}
|
|
|
|
|
|
|
|
void MagicLampEffect::windowMinimized( EffectWindow* w )
|
|
|
|
{
|
|
|
|
mTimeLineWindows[w].setCurveShape(TimeLine::LinearCurve);
|
2009-01-14 15:31:08 +00:00
|
|
|
mTimeLineWindows[w].setDuration( mAnimationDuration );
|
2008-08-02 13:17:21 +00:00
|
|
|
mTimeLineWindows[w].setProgress(0.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void MagicLampEffect::windowUnminimized( EffectWindow* w )
|
|
|
|
{
|
|
|
|
mTimeLineWindows[w].setCurveShape(TimeLine::LinearCurve);
|
2009-01-14 15:31:08 +00:00
|
|
|
mTimeLineWindows[w].setDuration( mAnimationDuration );
|
2008-08-02 13:17:21 +00:00
|
|
|
mTimeLineWindows[w].setProgress(1.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace
|