kwin/kcmkwin/kwinrules/ruleswidget.cpp

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/*
* Copyright (c) 2004 Lubos Lunak <l.lunak@kde.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "ruleswidget.h"
#include <klineedit.h>
#include <krestrictedline.h>
#include <kcombobox.h>
#include <QCheckBox>
#include <kpushbutton.h>
#include <QLabel>
#include <kwindowsystem.h>
#include <klocale.h>
#include <QRegExp>
#include <assert.h>
#include <kmessagebox.h>
#include <QTabWidget>
#include <QTimer>
#include "../../rules.h"
#include "detectwidget.h"
namespace KWin
{
#define SETUP( var, type ) \
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connect( enable_##var, SIGNAL(toggled(bool)), rule_##var, SLOT(setEnabled(bool))); \
connect( enable_##var, SIGNAL(toggled(bool)), this, SLOT(updateEnable##var())); \
connect( rule_##var, SIGNAL(activated(int)), this, SLOT(updateEnable##var())); \
enable_##var->setWhatsThis( enableDesc ); \
rule_##var->setWhatsThis( type##RuleDesc );
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RulesWidget::RulesWidget(QWidget* parent)
: detect_dlg(NULL)
{
Q_UNUSED(parent);
setupUi(this);
QString enableDesc =
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i18n("Enable this checkbox to alter this window property for the specified window(s).");
QString setRuleDesc =
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i18n("Specify how the window property should be affected:<ul>"
"<li><em>Do Not Affect:</em> The window property will not be affected and therefore"
" the default handling for it will be used. Specifying this will block more generic"
" window settings from taking effect.</li>"
"<li><em>Apply Initially:</em> The window property will be only set to the given value"
" after the window is created. No further changes will be affected.</li>"
"<li><em>Remember:</em> The value of the window property will be remembered and every"
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" time the window is created, the last remembered value will be applied.</li>"
"<li><em>Force:</em> The window property will be always forced to the given value.</li>"
"<li><em>Apply Now:</em> The window property will be set to the given value immediately"
" and will not be affected later (this action will be deleted afterwards).</li>"
"<li><em>Force temporarily:</em> The window property will be forced to the given value"
" until it is hidden (this action will be deleted after the window is hidden).</li>"
"</ul>");
QString forceRuleDesc =
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i18n("Specify how the window property should be affected:<ul>"
"<li><em>Do Not Affect:</em> The window property will not be affected and therefore"
" the default handling for it will be used. Specifying this will block more generic"
" window settings from taking effect.</li>"
"<li><em>Force:</em> The window property will be always forced to the given value.</li>"
"<li><em>Force temporarily:</em> The window property will be forced to the given value"
" until it is hidden (this action will be deleted after the window is hidden).</li>"
"</ul>");
// window tabs have enable signals done in designer
// geometry tab
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SETUP(position, set);
SETUP(size, set);
SETUP(desktop, set);
SETUP(maximizehoriz, set);
SETUP(maximizevert, set);
SETUP(minimize, set);
SETUP(shade, set);
SETUP(fullscreen, set);
SETUP(placement, force);
// preferences tab
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SETUP(above, set);
SETUP(below, set);
SETUP(noborder, set);
SETUP(skiptaskbar, set);
SETUP(skippager, set);
SETUP(skipswitcher, set);
SETUP(acceptfocus, force);
SETUP(closeable, force);
SETUP(autogroup, force);
SETUP(autogroupfg, force);
SETUP(autogroupid, force);
SETUP(opacityactive, force);
SETUP(opacityinactive, force);
SETUP(tilingoption, force);
SETUP(shortcut, force);
// workarounds tab
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SETUP(fsplevel, force);
SETUP(type, force);
SETUP(ignoreposition, force);
SETUP(minsize, force);
SETUP(maxsize, force);
SETUP(strictgeometry, force);
SETUP(disableglobalshortcuts, force);
SETUP(blockcompositing, force);
connect (title_match, SIGNAL(currentIndexChanged(int)), SLOT(titleMatchChanged()));
connect (machine_match, SIGNAL(currentIndexChanged(int)), SLOT(machineMatchChanged()));
connect (shortcut_edit, SIGNAL(clicked()), SLOT(shortcutEditClicked()));
edit_reg_wmclass->hide();
edit_reg_role->hide();
edit_reg_title->hide();
edit_reg_machine->hide();
int i;
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for (i = 1;
i <= KWindowSystem::numberOfDesktops();
++i)
desktop->addItem(QString::number(i).rightJustified(2) + ':' + KWindowSystem::desktopName(i));
desktop->addItem(i18n("All Desktops"));
}
#undef SETUP
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#define UPDATE_ENABLE_SLOT(var) \
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void RulesWidget::updateEnable##var() \
{ \
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/* leave the label readable label_##var->setEnabled( enable_##var->isChecked() && rule_##var->currentIndex() != 0 );*/ \
Ui::RulesWidgetBase::var->setEnabled( enable_##var->isChecked() && rule_##var->currentIndex() != 0 ); \
}
// geometry tab
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UPDATE_ENABLE_SLOT(position)
UPDATE_ENABLE_SLOT(size)
UPDATE_ENABLE_SLOT(desktop)
UPDATE_ENABLE_SLOT(maximizehoriz)
UPDATE_ENABLE_SLOT(maximizevert)
UPDATE_ENABLE_SLOT(minimize)
UPDATE_ENABLE_SLOT(shade)
UPDATE_ENABLE_SLOT(fullscreen)
UPDATE_ENABLE_SLOT(placement)
// preferences tab
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UPDATE_ENABLE_SLOT(above)
UPDATE_ENABLE_SLOT(below)
UPDATE_ENABLE_SLOT(noborder)
UPDATE_ENABLE_SLOT(skiptaskbar)
UPDATE_ENABLE_SLOT(skippager)
UPDATE_ENABLE_SLOT(skipswitcher)
UPDATE_ENABLE_SLOT(acceptfocus)
UPDATE_ENABLE_SLOT(closeable)
UPDATE_ENABLE_SLOT(autogroup)
UPDATE_ENABLE_SLOT(autogroupfg)
UPDATE_ENABLE_SLOT(autogroupid)
UPDATE_ENABLE_SLOT(opacityactive)
UPDATE_ENABLE_SLOT(opacityinactive)
UPDATE_ENABLE_SLOT(tilingoption)
void RulesWidget::updateEnableshortcut()
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{
shortcut->setEnabled(enable_shortcut->isChecked() && rule_shortcut->currentIndex() != 0);
shortcut_edit->setEnabled(enable_shortcut->isChecked() && rule_shortcut->currentIndex() != 0);
}
// workarounds tab
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UPDATE_ENABLE_SLOT(fsplevel)
UPDATE_ENABLE_SLOT(type)
UPDATE_ENABLE_SLOT(ignoreposition)
UPDATE_ENABLE_SLOT(minsize)
UPDATE_ENABLE_SLOT(maxsize)
UPDATE_ENABLE_SLOT(strictgeometry)
UPDATE_ENABLE_SLOT(disableglobalshortcuts)
UPDATE_ENABLE_SLOT(blockcompositing)
#undef UPDATE_ENABLE_SLOT
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static const int set_rule_to_combo[] = {
0, // Unused
0, // Don't Affect
3, // Force
1, // Apply
2, // Remember
4, // ApplyNow
5 // ForceTemporarily
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};
static const Rules::SetRule combo_to_set_rule[] = {
(Rules::SetRule)Rules::DontAffect,
(Rules::SetRule)Rules::Apply,
(Rules::SetRule)Rules::Remember,
(Rules::SetRule)Rules::Force,
(Rules::SetRule)Rules::ApplyNow,
(Rules::SetRule)Rules::ForceTemporarily
};
static const int force_rule_to_combo[] = {
0, // Unused
0, // Don't Affect
1, // Force
0, // Apply
0, // Remember
0, // ApplyNow
2 // ForceTemporarily
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};
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static const Rules::ForceRule combo_to_force_rule[] = {
(Rules::ForceRule)Rules::DontAffect,
(Rules::ForceRule)Rules::Force,
(Rules::ForceRule)Rules::ForceTemporarily
};
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static QString positionToStr(const QPoint& p)
{
if (p == invalidPoint)
return QString();
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return QString::number(p.x()) + ',' + QString::number(p.y());
}
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static QPoint strToPosition(const QString& str)
{
// two numbers, with + or -, separated by any of , x X :
QRegExp reg("\\s*([+-]?[0-9]*)\\s*[,xX:]\\s*([+-]?[0-9]*)\\s*");
if (!reg.exactMatch(str))
return invalidPoint;
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return QPoint(reg.cap(1).toInt(), reg.cap(2).toInt());
}
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static QString sizeToStr(const QSize& s)
{
if (!s.isValid())
return QString();
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return QString::number(s.width()) + ',' + QString::number(s.height());
}
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static QSize strToSize(const QString& str)
{
// two numbers, with + or -, separated by any of , x X :
QRegExp reg("\\s*([+-]?[0-9]*)\\s*[,xX:]\\s*([+-]?[0-9]*)\\s*");
if (!reg.exactMatch(str))
return QSize();
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return QSize(reg.cap(1).toInt(), reg.cap(2).toInt());
}
//used for opacity settings
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static QString intToStr(const int& s)
{
if (s < 1 || s > 100)
return QString();
return QString::number(s);
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}
static int strToInt(const QString& str)
{
int tmp = str.toInt();
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if (tmp < 1 || tmp > 100)
return 100;
return tmp;
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}
int RulesWidget::desktopToCombo(int d) const
{
if (d >= 1 && d < desktop->count())
return d - 1;
return desktop->count() - 1; // on all desktops
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}
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int RulesWidget::comboToDesktop(int val) const
{
if (val == desktop->count() - 1)
return NET::OnAllDesktops;
return val + 1;
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}
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int RulesWidget::tilingToCombo(int t) const
{
return qBound(0, t, 1);
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}
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int RulesWidget::comboToTiling(int val) const
{
return val; // 0 is tiling, 1 is floating
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}
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static int placementToCombo(Placement::Policy placement)
{
static const int conv[] = {
1, // NoPlacement
0, // Default
0, // Unknown
6, // Random
2, // Smart
4, // Cascade
5, // Centered
7, // ZeroCornered
8, // UnderMouse
9, // OnMainWindow
3 // Maximizing
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};
return conv[ placement ];
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}
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static Placement::Policy comboToPlacement(int val)
{
static const Placement::Policy conv[] = {
Placement::Default,
Placement::NoPlacement,
Placement::Smart,
Placement::Maximizing,
Placement::Cascade,
Placement::Centered,
Placement::Random,
Placement::ZeroCornered,
Placement::UnderMouse,
Placement::OnMainWindow
// no Placement::Unknown
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};
return conv[ val ];
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}
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static int typeToCombo(NET::WindowType type)
{
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if (type < NET::Normal || type > NET::Splash ||
type == NET::Override) // The user must NOT set a window to be unmanaged.
// This case is not handled in KWin and will lead to segfaults.
// Even iff it was supported, it would mean to allow the user to shoot himself
// since an unmanaged window has to manage itself, what is probably not the case when the hint is not set.
// Rule opportunity might be a relict from the Motif Hint window times of KDE1
return 0; // Normal
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static const int conv[] = {
0, // Normal
7, // Desktop
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3, // Dock
4, // Toolbar
5, // Menu
1, // Dialog
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8, // Override - ignored.
9, // TopMenu
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2, // Utility
6 // Splash
};
return conv[ type ];
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}
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static NET::WindowType comboToType(int val)
{
static const NET::WindowType conv[] = {
NET::Normal,
NET::Dialog,
NET::Utility,
NET::Dock,
NET::Toolbar,
NET::Menu,
NET::Splash,
NET::Desktop,
NET::TopMenu
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};
return conv[ val ];
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}
#define GENERIC_RULE( var, func, Type, type, uimethod, uimethod0 ) \
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if ( rules->var##rule == Rules::Unused##Type##Rule ) \
{ \
enable_##var->setChecked( false ); \
rule_##var->setCurrentIndex( 0 ); \
Ui::RulesWidgetBase::var->uimethod0; \
updateEnable##var(); \
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} \
else \
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{ \
enable_##var->setChecked( true ); \
rule_##var->setCurrentIndex( type##_rule_to_combo[ rules->var##rule ] ); \
Ui::RulesWidgetBase::var->uimethod( func( rules->var )); \
updateEnable##var(); \
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}
#define CHECKBOX_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, setChecked, setChecked( false ))
#define LINEEDIT_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, setText, setText( "" ))
#define COMBOBOX_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, setCurrentIndex, setCurrentIndex( 0 ))
#define CHECKBOX_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, setChecked, setChecked( false ))
#define LINEEDIT_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, setText, setText( "" ))
#define COMBOBOX_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, setCurrentIndex, setCurrentIndex( 0 ))
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#define SPINBOX_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, setValue, setValue(0))
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void RulesWidget::setRules(Rules* rules)
{
Rules tmp;
if (rules == NULL)
rules = &tmp; // empty
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description->setText(rules->description);
wmclass->setText(rules->wmclass);
whole_wmclass->setChecked(rules->wmclasscomplete);
wmclass_match->setCurrentIndex(rules->wmclassmatch);
wmclassMatchChanged();
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role->setText(rules->windowrole);
role_match->setCurrentIndex(rules->windowrolematch);
roleMatchChanged();
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types->item(0)->setSelected(rules->types & NET::NormalMask);
types->item(1)->setSelected(rules->types & NET::DialogMask);
types->item(2)->setSelected(rules->types & NET::UtilityMask);
types->item(3)->setSelected(rules->types & NET::DockMask);
types->item(4)->setSelected(rules->types & NET::ToolbarMask);
types->item(5)->setSelected(rules->types & NET::MenuMask);
types->item(6)->setSelected(rules->types & NET::SplashMask);
types->item(7)->setSelected(rules->types & NET::DesktopMask);
types->item(8)->setSelected(rules->types & NET::OverrideMask);
types->item(9)->setSelected(rules->types & NET::TopMenuMask);
title->setText(rules->title);
title_match->setCurrentIndex(rules->titlematch);
titleMatchChanged();
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machine->setText(rules->clientmachine);
machine_match->setCurrentIndex(rules->clientmachinematch);
machineMatchChanged();
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LINEEDIT_SET_RULE(position, positionToStr);
LINEEDIT_SET_RULE(size, sizeToStr);
COMBOBOX_SET_RULE(desktop, desktopToCombo);
CHECKBOX_SET_RULE(maximizehoriz,);
CHECKBOX_SET_RULE(maximizevert,);
CHECKBOX_SET_RULE(minimize,);
CHECKBOX_SET_RULE(shade,);
CHECKBOX_SET_RULE(fullscreen,);
COMBOBOX_FORCE_RULE(placement, placementToCombo);
CHECKBOX_SET_RULE(above,);
CHECKBOX_SET_RULE(below,);
CHECKBOX_SET_RULE(noborder,);
CHECKBOX_SET_RULE(skiptaskbar,);
CHECKBOX_SET_RULE(skippager,);
CHECKBOX_SET_RULE(skipswitcher,);
CHECKBOX_FORCE_RULE(acceptfocus,);
CHECKBOX_FORCE_RULE(closeable,);
CHECKBOX_FORCE_RULE(autogroup,);
CHECKBOX_FORCE_RULE(autogroupfg,);
LINEEDIT_FORCE_RULE(autogroupid,);
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SPINBOX_FORCE_RULE(opacityactive,);
SPINBOX_FORCE_RULE(opacityinactive,);
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COMBOBOX_FORCE_RULE(tilingoption, tilingToCombo);
LINEEDIT_SET_RULE(shortcut,);
COMBOBOX_FORCE_RULE(fsplevel,);
COMBOBOX_FORCE_RULE(type, typeToCombo);
CHECKBOX_FORCE_RULE(ignoreposition,);
LINEEDIT_FORCE_RULE(minsize, sizeToStr);
LINEEDIT_FORCE_RULE(maxsize, sizeToStr);
CHECKBOX_FORCE_RULE(strictgeometry,);
CHECKBOX_FORCE_RULE(disableglobalshortcuts,);
CHECKBOX_FORCE_RULE(blockcompositing,);
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}
#undef GENERIC_RULE
#undef CHECKBOX_SET_RULE
#undef LINEEDIT_SET_RULE
#undef COMBOBOX_SET_RULE
#undef CHECKBOX_FORCE_RULE
#undef LINEEDIT_FORCE_RULE
#undef COMBOBOX_FORCE_RULE
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#undef SPINBOX_FORCE_RULE
#define GENERIC_RULE( var, func, Type, type, uimethod ) \
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if ( enable_##var->isChecked() && rule_##var->currentIndex() >= 0) \
{ \
rules->var##rule = combo_to_##type##_rule[ rule_##var->currentIndex() ]; \
rules->var = func( Ui::RulesWidgetBase::var->uimethod()); \
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} \
else \
rules->var##rule = Rules::Unused##Type##Rule;
#define CHECKBOX_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, isChecked )
#define LINEEDIT_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, text )
#define COMBOBOX_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, currentIndex )
#define CHECKBOX_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, isChecked )
#define LINEEDIT_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, text )
#define COMBOBOX_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, currentIndex )
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#define SPINBOX_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, value)
Rules* RulesWidget::rules() const
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{
Rules* rules = new Rules();
rules->description = description->text();
rules->wmclass = wmclass->text().toUtf8();
rules->wmclasscomplete = whole_wmclass->isChecked();
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rules->wmclassmatch = static_cast< Rules::StringMatch >(wmclass_match->currentIndex());
rules->windowrole = role->text().toUtf8();
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rules->windowrolematch = static_cast< Rules::StringMatch >(role_match->currentIndex());
rules->types = 0;
bool all_types = true;
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for (int i = 0;
i < types->count();
++i)
if (!types->item(i)->isSelected())
all_types = false;
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if (all_types) // if all types are selected, use AllTypesMask (for future expansion)
rules->types = NET::AllTypesMask;
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else {
rules->types |= types->item(0)->isSelected() ? NET::NormalMask : 0U;
rules->types |= types->item(1)->isSelected() ? NET::DialogMask : 0U;
rules->types |= types->item(2)->isSelected() ? NET::UtilityMask : 0U;
rules->types |= types->item(3)->isSelected() ? NET::DockMask : 0U;
rules->types |= types->item(4)->isSelected() ? NET::ToolbarMask : 0U;
rules->types |= types->item(5)->isSelected() ? NET::MenuMask : 0U;
rules->types |= types->item(6)->isSelected() ? NET::SplashMask : 0U;
rules->types |= types->item(7)->isSelected() ? NET::DesktopMask : 0U;
rules->types |= types->item(8)->isSelected() ? NET::OverrideMask : 0U;
rules->types |= types->item(9)->isSelected() ? NET::TopMenuMask : 0U;
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}
rules->title = title->text();
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rules->titlematch = static_cast< Rules::StringMatch >(title_match->currentIndex());
rules->clientmachine = machine->text().toUtf8();
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rules->clientmachinematch = static_cast< Rules::StringMatch >(machine_match->currentIndex());
LINEEDIT_SET_RULE(position, strToPosition);
LINEEDIT_SET_RULE(size, strToSize);
COMBOBOX_SET_RULE(desktop, comboToDesktop);
CHECKBOX_SET_RULE(maximizehoriz,);
CHECKBOX_SET_RULE(maximizevert,);
CHECKBOX_SET_RULE(minimize,);
CHECKBOX_SET_RULE(shade,);
CHECKBOX_SET_RULE(fullscreen,);
COMBOBOX_FORCE_RULE(placement, comboToPlacement);
CHECKBOX_SET_RULE(above,);
CHECKBOX_SET_RULE(below,);
CHECKBOX_SET_RULE(noborder,);
CHECKBOX_SET_RULE(skiptaskbar,);
CHECKBOX_SET_RULE(skippager,);
CHECKBOX_SET_RULE(skipswitcher,);
CHECKBOX_FORCE_RULE(acceptfocus,);
CHECKBOX_FORCE_RULE(closeable,);
CHECKBOX_FORCE_RULE(autogroup,);
CHECKBOX_FORCE_RULE(autogroupfg,);
LINEEDIT_FORCE_RULE(autogroupid,);
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SPINBOX_FORCE_RULE(opacityactive,);
SPINBOX_FORCE_RULE(opacityinactive,);
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COMBOBOX_FORCE_RULE(tilingoption, comboToTiling);
LINEEDIT_SET_RULE(shortcut,);
COMBOBOX_FORCE_RULE(fsplevel,);
COMBOBOX_FORCE_RULE(type, comboToType);
CHECKBOX_FORCE_RULE(ignoreposition,);
LINEEDIT_FORCE_RULE(minsize, strToSize);
LINEEDIT_FORCE_RULE(maxsize, strToSize);
CHECKBOX_FORCE_RULE(strictgeometry,);
CHECKBOX_FORCE_RULE(disableglobalshortcuts,);
CHECKBOX_FORCE_RULE(blockcompositing,);
return rules;
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}
#undef GENERIC_RULE
#undef CHECKBOX_SET_RULE
#undef LINEEDIT_SET_RULE
#undef COMBOBOX_SET_RULE
#undef CHECKBOX_FORCE_RULE
#undef LINEEDIT_FORCE_RULE
#undef COMBOBOX_FORCE_RULE
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#undef SPINBOX_FORCE_RULE
#define STRING_MATCH_COMBO( type ) \
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void RulesWidget::type##MatchChanged() \
{ \
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edit_reg_##type->setEnabled( type##_match->currentIndex() == Rules::RegExpMatch ); \
type->setEnabled( type##_match->currentIndex() != Rules::UnimportantMatch ); \
}
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STRING_MATCH_COMBO(wmclass)
STRING_MATCH_COMBO(role)
STRING_MATCH_COMBO(title)
STRING_MATCH_COMBO(machine)
#undef STRING_MATCH_COMBO
void RulesWidget::detectClicked()
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{
assert(detect_dlg == NULL);
detect_dlg = new DetectDialog;
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connect(detect_dlg, SIGNAL(detectionDone(bool)), this, SLOT(detected(bool)));
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detect_dlg->detect(0, Ui::RulesWidgetBase::detection_delay->value());
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}
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void RulesWidget::detected(bool ok)
{
if (ok) {
wmclass->setText(detect_dlg->selectedClass());
wmclass_match->setCurrentIndex(Rules::ExactMatch);
wmclassMatchChanged(); // grrr
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whole_wmclass->setChecked(detect_dlg->selectedWholeClass());
role->setText(detect_dlg->selectedRole());
role_match->setCurrentIndex(detect_dlg->selectedRole().isEmpty()
? Rules::UnimportantMatch : Rules::ExactMatch);
roleMatchChanged();
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if (detect_dlg->selectedWholeApp()) {
for (int i = 0;
i < types->count();
++i)
types->item(i)->setSelected(true);
} else {
NET::WindowType type = detect_dlg->selectedType();
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for (int i = 0;
i < types->count();
++i)
types->item(i)->setSelected(false);
types->item(typeToCombo(type))->setSelected(true);
}
title->setText(detect_dlg->selectedTitle());
title_match->setCurrentIndex(detect_dlg->titleMatch());
titleMatchChanged();
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machine->setText(detect_dlg->selectedMachine());
machine_match->setCurrentIndex(Rules::UnimportantMatch);
machineMatchChanged();
// prefill values from to window to settings which already set
const KWindowInfo& info = detect_dlg->windowInfo();
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prefillUnusedValues(info);
}
delete detect_dlg;
detect_dlg = NULL;
detect_dlg_ok = ok;
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}
#define GENERIC_PREFILL( var, func, info, uimethod ) \
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if ( !enable_##var->isChecked()) \
{ \
Ui::RulesWidgetBase::var->uimethod( func( info )); \
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}
#define CHECKBOX_PREFILL( var, func, info ) GENERIC_PREFILL( var, func, info, setChecked )
#define LINEEDIT_PREFILL( var, func, info ) GENERIC_PREFILL( var, func, info, setText )
#define COMBOBOX_PREFILL( var, func, info ) GENERIC_PREFILL( var, func, info, setCurrentIndex )
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#define SPINBOX_PREFILL( var, func, info ) GENERIC_PREFILL( var, func, info, setValue )
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void RulesWidget::prefillUnusedValues(const KWindowInfo& info)
{
LINEEDIT_PREFILL(position, positionToStr, info.frameGeometry().topLeft());
LINEEDIT_PREFILL(size, sizeToStr, info.frameGeometry().size());
COMBOBOX_PREFILL(desktop, desktopToCombo, info.desktop());
CHECKBOX_PREFILL(maximizehoriz, , info.state() & NET::MaxHoriz);
CHECKBOX_PREFILL(maximizevert, , info.state() & NET::MaxVert);
CHECKBOX_PREFILL(minimize, , info.isMinimized());
CHECKBOX_PREFILL(shade, , info.state() & NET::Shaded);
CHECKBOX_PREFILL(fullscreen, , info.state() & NET::FullScreen);
//COMBOBOX_PREFILL( placement, placementToCombo );
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CHECKBOX_PREFILL(above, , info.state() & NET::KeepAbove);
CHECKBOX_PREFILL(below, , info.state() & NET::KeepBelow);
// noborder is only internal KWin information, so let's guess
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CHECKBOX_PREFILL(noborder, , info.frameGeometry() == info.geometry());
CHECKBOX_PREFILL(skiptaskbar, , info.state() & NET::SkipTaskbar);
CHECKBOX_PREFILL(skippager, , info.state() & NET::SkipPager);
CHECKBOX_PREFILL(skipswitcher, , false);
//CHECKBOX_PREFILL( acceptfocus, );
//CHECKBOX_PREFILL( closeable, );
//CHECKBOX_PREFILL( autogroup, );
//CHECKBOX_PREFILL( autogroupfg, );
//LINEEDIT_PREFILL( autogroupid, );
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SPINBOX_PREFILL(opacityactive, , 100 /*get the actual opacity somehow*/);
SPINBOX_PREFILL(opacityinactive, , 100 /*get the actual opacity somehow*/);
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COMBOBOX_PREFILL(tilingoption, tilingToCombo, 0);
//LINEEDIT_PREFILL( shortcut, );
//COMBOBOX_PREFILL( fsplevel, );
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COMBOBOX_PREFILL(type, typeToCombo, info.windowType(SUPPORTED_MANAGED_WINDOW_TYPES_MASK));
//CHECKBOX_PREFILL( ignoreposition, );
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LINEEDIT_PREFILL(minsize, sizeToStr, info.frameGeometry().size());
LINEEDIT_PREFILL(maxsize, sizeToStr, info.frameGeometry().size());
//CHECKBOX_PREFILL( strictgeometry, );
//CHECKBOX_PREFILL( disableglobalshortcuts, );
//CHECKBOX_PREFILL( blockcompositing, );
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}
#undef GENERIC_PREFILL
#undef CHECKBOX_PREFILL
#undef LINEEDIT_PREFILL
#undef COMBOBOX_PREFILL
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#undef SPINBOX_PREFILL
bool RulesWidget::finalCheck()
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{
if (description->text().isEmpty()) {
if (!wmclass->text().isEmpty())
description->setText(i18n("Settings for %1", wmclass->text()));
else
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description->setText(i18n("Unnamed entry"));
}
bool all_types = true;
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for (int i = 0;
i < types->count();
++i)
if (!types->item(i)->isSelected())
all_types = false;
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if (wmclass_match->currentIndex() == Rules::UnimportantMatch && all_types) {
if (KMessageBox::warningContinueCancel(window(),
i18n("You have specified the window class as unimportant.\n"
"This means the settings will possibly apply to windows from all applications. "
"If you really want to create a generic setting, it is recommended you at least "
"limit the window types to avoid special window types.")) != KMessageBox::Continue)
return false;
}
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return true;
}
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void RulesWidget::prepareWindowSpecific(WId window)
{
tabs->setCurrentIndex(2); // geometry tab, skip tabs for window identification
KWindowInfo info(window, -1U, -1U); // read everything
prefillUnusedValues(info);
}
void RulesWidget::shortcutEditClicked()
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{
QPointer<EditShortcutDialog> dlg = new EditShortcutDialog(window());
dlg->setShortcut(shortcut->text());
if (dlg->exec() == QDialog::Accepted)
shortcut->setText(dlg->shortcut());
delete dlg;
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}
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RulesDialog::RulesDialog(QWidget* parent, const char* name)
: KDialog(parent)
{
setObjectName(name);
setModal(true);
setCaption(i18n("Edit Window-Specific Settings"));
setButtons(Ok | Cancel);
setWindowIcon(KIcon("preferences-system-windows-actions"));
widget = new RulesWidget(this);
setMainWidget(widget);
}
// window is set only for Alt+F3/Window-specific settings, because the dialog
// is then related to one specific window
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Rules* RulesDialog::edit(Rules* r, WId window, bool show_hints)
{
rules = r;
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widget->setRules(rules);
if (window != 0)
widget->prepareWindowSpecific(window);
if (show_hints)
QTimer::singleShot(0, this, SLOT(displayHints()));
exec();
return rules;
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}
void RulesDialog::displayHints()
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{
QString str = "<qt><p>";
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str += i18n("This configuration dialog allows altering settings only for the selected window"
" or application. Find the setting you want to affect, enable the setting using the checkbox,"
" select in what way the setting should be affected and to which value.");
#if 0 // maybe later
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str += "</p><p>" + i18n("Consult the documentation for more details.");
#endif
str += "</p></qt>";
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KMessageBox::information(this, str, QString(), "displayhints");
}
void RulesDialog::accept()
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{
if (!widget->finalCheck())
return;
rules = widget->rules();
KDialog::accept();
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}
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EditShortcut::EditShortcut(QWidget* parent)
: QWidget(parent)
{
setupUi(this);
}
void EditShortcut::editShortcut()
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{
QPointer< ShortcutDialog > dlg = new ShortcutDialog(QKeySequence(shortcut->text()), window());
if (dlg->exec() == QDialog::Accepted)
shortcut->setText(dlg->shortcut().toString());
delete dlg;
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}
void EditShortcut::clearShortcut()
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{
shortcut->setText(QLatin1String(""));
}
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EditShortcutDialog::EditShortcutDialog(QWidget* parent, const char* name)
: KDialog(parent)
{
setObjectName(name);
setModal(true);
setCaption(i18n("Edit Shortcut"));
setButtons(Ok | Cancel);
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widget = new EditShortcut(this);
setMainWidget(widget);
}
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void EditShortcutDialog::setShortcut(const QString& cut)
{
widget->shortcut->setText(cut);
}
QString EditShortcutDialog::shortcut() const
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{
return widget->shortcut->text();
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}
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ShortcutDialog::ShortcutDialog(const QKeySequence& cut, QWidget* parent)
: KDialog(parent)
, widget(new KKeySequenceWidget(this))
{
widget->setKeySequence(cut);
// It's a global shortcut so don't allow multikey shortcuts
widget->setMultiKeyShortcutsAllowed(false);
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setMainWidget(widget);
}
void ShortcutDialog::accept()
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{
QKeySequence seq = shortcut();
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if (!seq.isEmpty()) {
if (seq[0] == Qt::Key_Escape) {
reject();
return;
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}
if (seq[0] == Qt::Key_Space
|| (seq[0] & Qt::KeyboardModifierMask) == 0) {
// clear
widget->clearKeySequence();
KDialog::accept();
return;
}
}
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KDialog::accept();
}
QKeySequence ShortcutDialog::shortcut() const
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{
return widget->keySequence();
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}
} // namespace
#include "ruleswidget.moc"