kwin/effects/logout/data/logout-blur-140.frag

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#version 140
uniform sampler2D sampler;
uniform float u_alphaProgress;
in vec2 varyingTexCoords;
out vec4 fragColor;
void main() {
vec4 texel = texture(sampler, varyingTexCoords, 1.75);
texel.a = u_alphaProgress;
fragColor = texel;
}