2013-06-21 08:03:31 +00:00
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/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "scene_qpainter.h"
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// KWin
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2019-09-24 08:48:08 +00:00
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#include "x11client.h"
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2013-06-21 08:03:31 +00:00
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#include "composite.h"
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2015-04-01 13:36:40 +00:00
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#include "cursor.h"
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2013-06-21 08:03:31 +00:00
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#include "deleted.h"
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#include "effects.h"
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2013-06-25 07:53:45 +00:00
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#include "main.h"
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2015-04-17 09:17:06 +00:00
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#include "screens.h"
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2013-06-21 08:03:31 +00:00
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#include "toplevel.h"
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2016-04-07 07:24:17 +00:00
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#include "platform.h"
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2015-03-23 13:29:07 +00:00
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#include "wayland_server.h"
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[libkwineffects] Introduce API to easily show a QtQuick scene in an effect
Summary:
EffectQuickView/Scene is a convenient class to render a QtQuick
scenegraph into an effect.
Current methods (such as present windows) involve creating an underlying
platform window which is expensive, causes a headache to filter out
again in the rest of the code, and only works as an overlay.
The new class exposes things more natively to an effect where we don't
mess with real windows, we can perform the painting anywhere in the view
and we don't have issues with hiding/closing.
QtQuick has both software and hardware accelerated modes, and kwin also
has 3 render backends. Every combination is supported.
* When used in OpenGL mode for both, we render into an FBO export the
texture ID then it's up to the effect to render that into a scene.
* When using software QtQuick rendering we blit into an image, upload
that into a KWinGLTexture which serves as an abstraction layer and
render that into the scene.
* When using GL for QtQuick and XRender/QPainter in kwin everything is
rendered into the internal FBO, blit and exported as an image.
* When using software rendering for both an image gets passed directly.
Mouse and keyboard events can be forwarded, only if the effect
intercepts them.
The class is meant to be generic enough that we can remove all the
QtQuick code from Aurorae.
The intention is also to replace EffectFrameImpl using this backend and
we can kill all of the EffectFrame code throughout the scenes.
The close button in present windows will also be ported to this,
simplifiying that code base.
Classes that handle the rendering and handling QML are intentionally
split so that in the future we can have a declarative effects API create
overlays from within the same context. Similar to how one can
instantiate windows from a typical QML scene.
Notes:
I don't like how I pass the kwin GL context from the backends into the
effect, but I need something that works with the library separation. It
also currently has wayland problem if I create a QOpenGLContext before
the QPA is set up with a scene - but I don't have anything better?
I know for the EffectFrame we need an API to push things through the
effects stack to handle blur/invert etc. Will deal with that when we
port the EffectFrame.
Test Plan: Used in an effect
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24215
2019-09-27 15:06:37 +00:00
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#include <kwineffectquickview.h>
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2015-02-09 17:56:05 +00:00
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#include <KWayland/Server/buffer_interface.h>
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2016-03-21 15:42:30 +00:00
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#include <KWayland/Server/subcompositor_interface.h>
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2015-02-09 17:56:05 +00:00
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#include <KWayland/Server/surface_interface.h>
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2014-07-22 11:11:19 +00:00
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#include "decorations/decoratedclient.h"
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2013-06-21 08:03:31 +00:00
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// Qt
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#include <QDebug>
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#include <QPainter>
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2014-07-22 11:11:19 +00:00
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#include <KDecoration2/Decoration>
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2013-06-21 08:03:31 +00:00
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2018-06-07 09:08:15 +00:00
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#include <cmath>
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2013-06-21 08:03:31 +00:00
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namespace KWin
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{
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//****************************************
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// SceneQPainter
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//****************************************
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2015-02-23 13:41:45 +00:00
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SceneQPainter *SceneQPainter::createScene(QObject *parent)
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2013-06-21 08:03:31 +00:00
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{
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2016-04-15 09:37:43 +00:00
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QScopedPointer<QPainterBackend> backend(kwinApp()->platform()->createQPainterBackend());
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if (backend.isNull()) {
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return nullptr;
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2013-06-21 08:03:31 +00:00
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}
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2016-04-15 09:37:43 +00:00
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if (backend->isFailed()) {
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Use nullptr everywhere
Summary:
Because KWin is a very old project, we use three kinds of null pointer
literals: 0, NULL, and nullptr. Since C++11, it's recommended to use
nullptr keyword.
This change converts all usages of 0 and NULL literal to nullptr. Even
though it breaks git history, we need to do it in order to have consistent
code as well to ease code reviews (it's very tempting for some people to
add unrelated changes to their patches, e.g. converting NULL to nullptr).
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson, romangg
Reviewed By: #kwin, davidedmundson, romangg
Subscribers: romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23618
2019-09-19 14:46:54 +00:00
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return nullptr;
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2016-04-15 09:37:43 +00:00
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}
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return new SceneQPainter(backend.take(), parent);
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2013-06-21 08:03:31 +00:00
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}
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2015-02-23 13:41:45 +00:00
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SceneQPainter::SceneQPainter(QPainterBackend *backend, QObject *parent)
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: Scene(parent)
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2013-06-21 08:03:31 +00:00
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, m_backend(backend)
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, m_painter(new QPainter())
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{
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}
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SceneQPainter::~SceneQPainter()
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{
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}
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CompositingType SceneQPainter::compositingType() const
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{
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return QPainterCompositing;
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}
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bool SceneQPainter::initFailed() const
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{
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return false;
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}
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void SceneQPainter::paintGenericScreen(int mask, ScreenPaintData data)
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{
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m_painter->save();
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m_painter->translate(data.xTranslation(), data.yTranslation());
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m_painter->scale(data.xScale(), data.yScale());
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Scene::paintGenericScreen(mask, data);
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m_painter->restore();
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}
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Drop some custom list typedefs
Summary:
Qt has its own thing where a type might also have corresponding list
alias, e.g. QObject and QObjectList, QWidget and QWidgetList. I don't
know why Qt does that, maybe for some historical reasons, but what
matters is that we copy this pattern here in KWin. While this pattern
might be useful with some long list types, for example
QList<QWeakPointer<TabBoxClient>> TabBoxClientList
in general, it causes more harm than good. For example, we've got two
new client types, do we need corresponding list typedefs for them? If
no, why do we have ClientList and so on?
Another problem with these typedefs is that you need to include utils.h
header in order to use them. A better way to handle such things is to
just forward declare a client class (if that's possible) and use it
directly with QList or QVector. This way translation units don't get
"bloated" with utils.h stuff for no apparent reason.
So, in order to make code more consistent and easier to follow, this
change drops some of our custom typedefs. Namely ConstClientList,
ClientList, DeletedList, UnmanagedList, ToplevelList, and GroupList.
Test Plan: Compiles.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24950
2019-10-16 09:11:04 +00:00
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qint64 SceneQPainter::paint(QRegion damage, QList<Toplevel *> toplevels)
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2013-06-21 08:03:31 +00:00
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{
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QElapsedTimer renderTimer;
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renderTimer.start();
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createStackingOrder(toplevels);
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int mask = 0;
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m_backend->prepareRenderingFrame();
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2015-04-17 09:17:06 +00:00
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if (m_backend->perScreenRendering()) {
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const bool needsFullRepaint = m_backend->needsFullRepaint();
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if (needsFullRepaint) {
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mask |= Scene::PAINT_SCREEN_BACKGROUND_FIRST;
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damage = screens()->geometry();
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}
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QRegion overallUpdate;
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for (int i = 0; i < screens()->count(); ++i) {
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const QRect geometry = screens()->geometry(i);
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QImage *buffer = m_backend->bufferForScreen(i);
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if (!buffer || buffer->isNull()) {
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continue;
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}
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m_painter->begin(buffer);
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m_painter->save();
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m_painter->setWindow(geometry);
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QRegion updateRegion, validRegion;
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paintScreen(&mask, damage.intersected(geometry), QRegion(), &updateRegion, &validRegion);
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overallUpdate = overallUpdate.united(updateRegion);
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2016-06-28 08:37:02 +00:00
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paintCursor();
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2015-04-17 09:17:06 +00:00
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m_painter->restore();
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m_painter->end();
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}
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m_backend->showOverlay();
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m_backend->present(mask, overallUpdate);
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} else {
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m_painter->begin(m_backend->buffer());
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2016-06-28 06:38:30 +00:00
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m_painter->setClipping(true);
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m_painter->setClipRegion(damage);
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2015-04-17 09:17:06 +00:00
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if (m_backend->needsFullRepaint()) {
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mask |= Scene::PAINT_SCREEN_BACKGROUND_FIRST;
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2016-08-23 11:16:09 +00:00
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damage = screens()->geometry();
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2015-04-17 09:17:06 +00:00
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}
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QRegion updateRegion, validRegion;
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paintScreen(&mask, damage, QRegion(), &updateRegion, &validRegion);
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2013-06-21 08:03:31 +00:00
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2016-06-28 08:37:02 +00:00
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paintCursor();
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2015-04-17 09:17:06 +00:00
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m_backend->showOverlay();
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m_painter->end();
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m_backend->present(mask, updateRegion);
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}
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2013-06-21 08:03:31 +00:00
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// do cleanup
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clearStackingOrder();
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2016-06-29 17:22:41 +00:00
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emit frameRendered();
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2013-06-21 08:03:31 +00:00
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return renderTimer.nsecsElapsed();
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}
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void SceneQPainter::paintBackground(QRegion region)
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{
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m_painter->setBrush(Qt::black);
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2019-07-09 20:08:47 +00:00
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for (const QRect &rect : region) {
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m_painter->drawRect(rect);
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}
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2013-06-21 08:03:31 +00:00
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}
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2016-06-28 08:37:02 +00:00
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void SceneQPainter::paintCursor()
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{
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if (!kwinApp()->platform()->usesSoftwareCursor()) {
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return;
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}
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const QImage img = kwinApp()->platform()->softwareCursor();
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if (img.isNull()) {
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return;
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}
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const QPoint cursorPos = Cursor::pos();
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const QPoint hotspot = kwinApp()->platform()->softwareCursorHotspot();
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m_painter->drawImage(cursorPos - hotspot, img);
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kwinApp()->platform()->markCursorAsRendered();
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}
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[libkwineffects] Introduce API to easily show a QtQuick scene in an effect
Summary:
EffectQuickView/Scene is a convenient class to render a QtQuick
scenegraph into an effect.
Current methods (such as present windows) involve creating an underlying
platform window which is expensive, causes a headache to filter out
again in the rest of the code, and only works as an overlay.
The new class exposes things more natively to an effect where we don't
mess with real windows, we can perform the painting anywhere in the view
and we don't have issues with hiding/closing.
QtQuick has both software and hardware accelerated modes, and kwin also
has 3 render backends. Every combination is supported.
* When used in OpenGL mode for both, we render into an FBO export the
texture ID then it's up to the effect to render that into a scene.
* When using software QtQuick rendering we blit into an image, upload
that into a KWinGLTexture which serves as an abstraction layer and
render that into the scene.
* When using GL for QtQuick and XRender/QPainter in kwin everything is
rendered into the internal FBO, blit and exported as an image.
* When using software rendering for both an image gets passed directly.
Mouse and keyboard events can be forwarded, only if the effect
intercepts them.
The class is meant to be generic enough that we can remove all the
QtQuick code from Aurorae.
The intention is also to replace EffectFrameImpl using this backend and
we can kill all of the EffectFrame code throughout the scenes.
The close button in present windows will also be ported to this,
simplifiying that code base.
Classes that handle the rendering and handling QML are intentionally
split so that in the future we can have a declarative effects API create
overlays from within the same context. Similar to how one can
instantiate windows from a typical QML scene.
Notes:
I don't like how I pass the kwin GL context from the backends into the
effect, but I need something that works with the library separation. It
also currently has wayland problem if I create a QOpenGLContext before
the QPA is set up with a scene - but I don't have anything better?
I know for the EffectFrame we need an API to push things through the
effects stack to handle blur/invert etc. Will deal with that when we
port the EffectFrame.
Test Plan: Used in an effect
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24215
2019-09-27 15:06:37 +00:00
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void SceneQPainter::paintEffectQuickView(EffectQuickView *w)
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{
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QPainter *painter = effects->scenePainter();
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const QImage buffer = w->bufferAsImage();
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if (buffer.isNull()) {
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return;
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}
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painter->drawImage(w->geometry(), buffer);
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}
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2013-06-21 08:03:31 +00:00
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Scene::Window *SceneQPainter::createWindow(Toplevel *toplevel)
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{
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return new SceneQPainter::Window(this, toplevel);
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}
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Scene::EffectFrame *SceneQPainter::createEffectFrame(EffectFrameImpl *frame)
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{
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return new QPainterEffectFrame(frame, this);
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}
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Shadow *SceneQPainter::createShadow(Toplevel *toplevel)
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{
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return new SceneQPainterShadow(toplevel);
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}
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2015-03-19 07:29:34 +00:00
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void SceneQPainter::screenGeometryChanged(const QSize &size)
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{
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Scene::screenGeometryChanged(size);
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m_backend->screenGeometryChanged(size);
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}
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|
2017-08-11 12:59:09 +00:00
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QImage *SceneQPainter::qpainterRenderBuffer() const
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{
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return m_backend->buffer();
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}
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|
2013-06-21 08:03:31 +00:00
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//****************************************
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// SceneQPainter::Window
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//****************************************
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SceneQPainter::Window::Window(SceneQPainter *scene, Toplevel *c)
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: Scene::Window(c)
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, m_scene(scene)
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{
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}
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SceneQPainter::Window::~Window()
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{
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}
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|
2016-03-21 15:42:30 +00:00
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static void paintSubSurface(QPainter *painter, const QPoint &pos, QPainterWindowPixmap *pixmap)
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{
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QPoint p = pos;
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if (!pixmap->subSurface().isNull()) {
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p += pixmap->subSurface()->position();
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}
|
2016-11-04 16:53:09 +00:00
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painter->drawImage(QRect(pos, pixmap->size()), pixmap->image());
|
2016-03-21 15:42:30 +00:00
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const auto &children = pixmap->children();
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for (auto it = children.begin(); it != children.end(); ++it) {
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auto pixmap = static_cast<QPainterWindowPixmap*>(*it);
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if (pixmap->subSurface().isNull() || pixmap->subSurface()->surface().isNull() || !pixmap->subSurface()->surface()->isMapped()) {
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continue;
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}
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paintSubSurface(painter, p, pixmap);
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}
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}
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|
2020-01-09 12:19:34 +00:00
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|
|
static bool isXwaylandClient(Toplevel *toplevel)
|
|
|
|
{
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|
X11Client *client = qobject_cast<X11Client *>(toplevel);
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|
|
if (client) {
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return true;
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|
}
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|
Deleted *deleted = qobject_cast<Deleted *>(toplevel);
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|
|
if (deleted) {
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|
|
return deleted->wasX11Client();
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|
}
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|
return false;
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|
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|
}
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|
2013-06-21 08:03:31 +00:00
|
|
|
void SceneQPainter::Window::performPaint(int mask, QRegion region, WindowPaintData data)
|
|
|
|
{
|
|
|
|
if (!(mask & (PAINT_WINDOW_TRANSFORMED | PAINT_SCREEN_TRANSFORMED)))
|
|
|
|
region &= toplevel->visibleRect();
|
|
|
|
|
|
|
|
if (region.isEmpty())
|
|
|
|
return;
|
|
|
|
QPainterWindowPixmap *pixmap = windowPixmap<QPainterWindowPixmap>();
|
|
|
|
if (!pixmap || !pixmap->isValid()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (!toplevel->damage().isEmpty()) {
|
2016-03-31 08:22:14 +00:00
|
|
|
pixmap->updateBuffer();
|
2013-06-21 08:03:31 +00:00
|
|
|
toplevel->resetDamage();
|
|
|
|
}
|
|
|
|
|
2017-08-09 04:56:23 +00:00
|
|
|
QPainter *scenePainter = m_scene->scenePainter();
|
2013-06-21 08:03:31 +00:00
|
|
|
QPainter *painter = scenePainter;
|
2016-06-28 06:38:30 +00:00
|
|
|
painter->save();
|
2013-06-21 08:03:31 +00:00
|
|
|
painter->setClipRegion(region);
|
|
|
|
painter->setClipping(true);
|
|
|
|
|
|
|
|
painter->translate(x(), y());
|
|
|
|
if (mask & PAINT_WINDOW_TRANSFORMED) {
|
|
|
|
painter->translate(data.xTranslation(), data.yTranslation());
|
|
|
|
painter->scale(data.xScale(), data.yScale());
|
|
|
|
}
|
|
|
|
|
|
|
|
const bool opaque = qFuzzyCompare(1.0, data.opacity());
|
|
|
|
QImage tempImage;
|
|
|
|
QPainter tempPainter;
|
|
|
|
if (!opaque) {
|
|
|
|
// need a temp render target which we later on blit to the screen
|
|
|
|
tempImage = QImage(toplevel->visibleRect().size(), QImage::Format_ARGB32_Premultiplied);
|
|
|
|
tempImage.fill(Qt::transparent);
|
|
|
|
tempPainter.begin(&tempImage);
|
|
|
|
tempPainter.save();
|
2019-09-27 10:01:10 +00:00
|
|
|
tempPainter.translate(toplevel->frameGeometry().topLeft() - toplevel->visibleRect().topLeft());
|
2013-06-21 08:03:31 +00:00
|
|
|
painter = &tempPainter;
|
|
|
|
}
|
|
|
|
renderShadow(painter);
|
|
|
|
renderWindowDecorations(painter);
|
|
|
|
|
|
|
|
// render content
|
2019-09-27 10:33:42 +00:00
|
|
|
QRect source;
|
|
|
|
QRect target;
|
2020-01-09 12:19:34 +00:00
|
|
|
if (isXwaylandClient(toplevel)) {
|
2017-07-27 15:15:04 +00:00
|
|
|
// special case for XWayland windows
|
2019-09-27 10:33:42 +00:00
|
|
|
source = QRect(toplevel->clientPos(), toplevel->clientSize());
|
|
|
|
target = source;
|
|
|
|
} else {
|
|
|
|
source = pixmap->image().rect();
|
|
|
|
target = toplevel->bufferGeometry().translated(-pos());
|
2017-07-27 15:15:04 +00:00
|
|
|
}
|
2019-09-27 10:33:42 +00:00
|
|
|
painter->drawImage(target, pixmap->image(), source);
|
2013-06-21 08:03:31 +00:00
|
|
|
|
2016-03-21 15:42:30 +00:00
|
|
|
// render subsurfaces
|
|
|
|
const auto &children = pixmap->children();
|
|
|
|
for (auto pixmap : children) {
|
|
|
|
if (pixmap->subSurface().isNull() || pixmap->subSurface()->surface().isNull() || !pixmap->subSurface()->surface()->isMapped()) {
|
|
|
|
continue;
|
|
|
|
}
|
2019-09-27 10:33:42 +00:00
|
|
|
paintSubSurface(painter, bufferOffset(), static_cast<QPainterWindowPixmap*>(pixmap));
|
2016-03-21 15:42:30 +00:00
|
|
|
}
|
|
|
|
|
2013-06-21 08:03:31 +00:00
|
|
|
if (!opaque) {
|
|
|
|
tempPainter.restore();
|
|
|
|
tempPainter.setCompositionMode(QPainter::CompositionMode_DestinationIn);
|
|
|
|
QColor translucent(Qt::transparent);
|
|
|
|
translucent.setAlphaF(data.opacity());
|
|
|
|
tempPainter.fillRect(QRect(QPoint(0, 0), toplevel->visibleRect().size()), translucent);
|
|
|
|
tempPainter.end();
|
|
|
|
painter = scenePainter;
|
2019-09-27 10:01:10 +00:00
|
|
|
painter->drawImage(toplevel->visibleRect().topLeft() - toplevel->frameGeometry().topLeft(), tempImage);
|
2013-06-21 08:03:31 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
painter->restore();
|
|
|
|
}
|
|
|
|
|
|
|
|
void SceneQPainter::Window::renderShadow(QPainter* painter)
|
|
|
|
{
|
|
|
|
if (!toplevel->shadow()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
SceneQPainterShadow *shadow = static_cast<SceneQPainterShadow *>(toplevel->shadow());
|
2018-06-07 09:08:15 +00:00
|
|
|
|
|
|
|
const QImage &shadowTexture = shadow->shadowTexture();
|
|
|
|
const WindowQuadList &shadowQuads = shadow->shadowQuads();
|
|
|
|
|
|
|
|
for (const auto &q : shadowQuads) {
|
|
|
|
auto topLeft = q[0];
|
|
|
|
auto bottomRight = q[2];
|
|
|
|
QRectF target(topLeft.x(), topLeft.y(),
|
|
|
|
bottomRight.x() - topLeft.x(),
|
|
|
|
bottomRight.y() - topLeft.y());
|
|
|
|
QRectF source(topLeft.textureX(), topLeft.textureY(),
|
|
|
|
bottomRight.textureX() - topLeft.textureX(),
|
|
|
|
bottomRight.textureY() - topLeft.textureY());
|
|
|
|
painter->drawImage(target, shadowTexture, source);
|
|
|
|
}
|
2013-06-21 08:03:31 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void SceneQPainter::Window::renderWindowDecorations(QPainter *painter)
|
|
|
|
{
|
|
|
|
// TODO: custom decoration opacity
|
2015-12-03 16:42:38 +00:00
|
|
|
AbstractClient *client = dynamic_cast<AbstractClient*>(toplevel);
|
2013-06-21 08:03:31 +00:00
|
|
|
Deleted *deleted = dynamic_cast<Deleted*>(toplevel);
|
|
|
|
if (!client && !deleted) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool noBorder = true;
|
2014-07-23 07:20:28 +00:00
|
|
|
const SceneQPainterDecorationRenderer *renderer = nullptr;
|
2013-06-21 08:03:31 +00:00
|
|
|
QRect dtr, dlr, drr, dbr;
|
|
|
|
if (client && !client->noBorder()) {
|
2014-10-21 05:46:44 +00:00
|
|
|
if (client->isDecorated()) {
|
|
|
|
if (SceneQPainterDecorationRenderer *r = static_cast<SceneQPainterDecorationRenderer *>(client->decoratedClient()->renderer())) {
|
2014-07-23 07:20:28 +00:00
|
|
|
r->render();
|
2014-07-22 11:11:19 +00:00
|
|
|
renderer = r;
|
|
|
|
}
|
|
|
|
}
|
2014-07-25 10:55:28 +00:00
|
|
|
client->layoutDecorationRects(dlr, dtr, drr, dbr);
|
2013-06-21 08:03:31 +00:00
|
|
|
noBorder = false;
|
|
|
|
} else if (deleted && !deleted->noBorder()) {
|
|
|
|
noBorder = false;
|
|
|
|
deleted->layoutDecorationRects(dlr, dtr, drr, dbr);
|
2014-07-23 07:20:28 +00:00
|
|
|
renderer = static_cast<const SceneQPainterDecorationRenderer *>(deleted->decorationRenderer());
|
2013-06-21 08:03:31 +00:00
|
|
|
}
|
2014-07-22 11:11:19 +00:00
|
|
|
if (noBorder || !renderer) {
|
2013-06-21 08:03:31 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2014-07-22 11:11:19 +00:00
|
|
|
painter->drawImage(dtr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Top));
|
|
|
|
painter->drawImage(dlr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Left));
|
|
|
|
painter->drawImage(drr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Right));
|
|
|
|
painter->drawImage(dbr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Bottom));
|
2013-06-21 08:03:31 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
WindowPixmap *SceneQPainter::Window::createWindowPixmap()
|
|
|
|
{
|
|
|
|
return new QPainterWindowPixmap(this);
|
|
|
|
}
|
|
|
|
|
2014-07-22 11:11:19 +00:00
|
|
|
Decoration::Renderer *SceneQPainter::createDecorationRenderer(Decoration::DecoratedClientImpl *impl)
|
|
|
|
{
|
|
|
|
return new SceneQPainterDecorationRenderer(impl);
|
|
|
|
}
|
|
|
|
|
2013-06-21 08:03:31 +00:00
|
|
|
//****************************************
|
|
|
|
// QPainterWindowPixmap
|
|
|
|
//****************************************
|
|
|
|
QPainterWindowPixmap::QPainterWindowPixmap(Scene::Window *window)
|
|
|
|
: WindowPixmap(window)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2016-03-21 15:42:30 +00:00
|
|
|
QPainterWindowPixmap::QPainterWindowPixmap(const QPointer<KWayland::Server::SubSurfaceInterface> &subSurface, WindowPixmap *parent)
|
|
|
|
: WindowPixmap(subSurface, parent)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2013-06-21 08:03:31 +00:00
|
|
|
QPainterWindowPixmap::~QPainterWindowPixmap()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void QPainterWindowPixmap::create()
|
|
|
|
{
|
2015-02-09 17:56:05 +00:00
|
|
|
if (isValid()) {
|
|
|
|
return;
|
|
|
|
}
|
2013-06-21 08:03:31 +00:00
|
|
|
KWin::WindowPixmap::create();
|
|
|
|
if (!isValid()) {
|
|
|
|
return;
|
|
|
|
}
|
2019-08-26 07:44:04 +00:00
|
|
|
if (!surface()) {
|
|
|
|
// That's an internal client.
|
|
|
|
m_image = internalImage();
|
|
|
|
return;
|
|
|
|
}
|
2016-03-21 16:11:35 +00:00
|
|
|
// performing deep copy, this could probably be improved
|
|
|
|
m_image = buffer()->data().copy();
|
2016-03-31 08:22:14 +00:00
|
|
|
if (auto s = surface()) {
|
|
|
|
s->resetTrackedDamage();
|
|
|
|
}
|
2013-06-21 08:03:31 +00:00
|
|
|
}
|
|
|
|
|
2016-03-21 15:42:30 +00:00
|
|
|
WindowPixmap *QPainterWindowPixmap::createChild(const QPointer<KWayland::Server::SubSurfaceInterface> &subSurface)
|
2013-06-21 08:03:31 +00:00
|
|
|
{
|
2016-03-21 15:42:30 +00:00
|
|
|
return new QPainterWindowPixmap(subSurface, this);
|
|
|
|
}
|
|
|
|
|
|
|
|
void QPainterWindowPixmap::updateBuffer()
|
|
|
|
{
|
|
|
|
const auto oldBuffer = buffer();
|
|
|
|
WindowPixmap::updateBuffer();
|
|
|
|
const auto &b = buffer();
|
2019-08-26 07:44:04 +00:00
|
|
|
if (!surface()) {
|
|
|
|
// That's an internal client.
|
|
|
|
m_image = internalImage();
|
|
|
|
return;
|
|
|
|
}
|
2016-03-21 15:42:30 +00:00
|
|
|
if (b.isNull()) {
|
|
|
|
m_image = QImage();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (b == oldBuffer) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// perform deep copy
|
|
|
|
m_image = b->data().copy();
|
2016-03-31 08:22:14 +00:00
|
|
|
if (auto s = surface()) {
|
|
|
|
s->resetTrackedDamage();
|
2013-06-21 08:03:31 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-09-09 07:41:05 +00:00
|
|
|
bool QPainterWindowPixmap::isValid() const
|
|
|
|
{
|
|
|
|
if (!m_image.isNull()) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return WindowPixmap::isValid();
|
|
|
|
}
|
|
|
|
|
2013-06-21 08:03:31 +00:00
|
|
|
QPainterEffectFrame::QPainterEffectFrame(EffectFrameImpl *frame, SceneQPainter *scene)
|
|
|
|
: Scene::EffectFrame(frame)
|
|
|
|
, m_scene(scene)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
QPainterEffectFrame::~QPainterEffectFrame()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void QPainterEffectFrame::render(QRegion region, double opacity, double frameOpacity)
|
|
|
|
{
|
|
|
|
Q_UNUSED(region)
|
|
|
|
Q_UNUSED(opacity)
|
|
|
|
// TODO: adjust opacity
|
|
|
|
if (m_effectFrame->geometry().isEmpty()) {
|
|
|
|
return; // Nothing to display
|
|
|
|
}
|
2017-08-09 04:56:23 +00:00
|
|
|
QPainter *painter = m_scene->scenePainter();
|
2013-06-21 08:03:31 +00:00
|
|
|
|
|
|
|
|
|
|
|
// Render the actual frame
|
|
|
|
if (m_effectFrame->style() == EffectFrameUnstyled) {
|
|
|
|
painter->save();
|
|
|
|
painter->setPen(Qt::NoPen);
|
|
|
|
QColor color(Qt::black);
|
|
|
|
color.setAlphaF(frameOpacity);
|
|
|
|
painter->setBrush(color);
|
|
|
|
painter->setRenderHint(QPainter::Antialiasing);
|
|
|
|
painter->drawRoundedRect(m_effectFrame->geometry().adjusted(-5, -5, 5, 5), 5.0, 5.0);
|
|
|
|
painter->restore();
|
|
|
|
} else if (m_effectFrame->style() == EffectFrameStyled) {
|
|
|
|
qreal left, top, right, bottom;
|
|
|
|
m_effectFrame->frame().getMargins(left, top, right, bottom); // m_geometry is the inner geometry
|
|
|
|
QRect geom = m_effectFrame->geometry().adjusted(-left, -top, right, bottom);
|
|
|
|
painter->drawPixmap(geom, m_effectFrame->frame().framePixmap());
|
|
|
|
}
|
|
|
|
if (!m_effectFrame->selection().isNull()) {
|
|
|
|
painter->drawPixmap(m_effectFrame->selection(), m_effectFrame->selectionFrame().framePixmap());
|
|
|
|
}
|
|
|
|
|
|
|
|
// Render icon
|
|
|
|
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
|
|
|
|
const QPoint topLeft(m_effectFrame->geometry().x(),
|
|
|
|
m_effectFrame->geometry().center().y() - m_effectFrame->iconSize().height() / 2);
|
|
|
|
|
|
|
|
const QRect geom = QRect(topLeft, m_effectFrame->iconSize());
|
|
|
|
painter->drawPixmap(geom, m_effectFrame->icon().pixmap(m_effectFrame->iconSize()));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Render text
|
|
|
|
if (!m_effectFrame->text().isEmpty()) {
|
|
|
|
// Determine position on texture to paint text
|
|
|
|
QRect rect(QPoint(0, 0), m_effectFrame->geometry().size());
|
|
|
|
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
|
|
|
|
rect.setLeft(m_effectFrame->iconSize().width());
|
|
|
|
}
|
|
|
|
|
|
|
|
// If static size elide text as required
|
|
|
|
QString text = m_effectFrame->text();
|
|
|
|
if (m_effectFrame->isStatic()) {
|
|
|
|
QFontMetrics metrics(m_effectFrame->text());
|
|
|
|
text = metrics.elidedText(text, Qt::ElideRight, rect.width());
|
|
|
|
}
|
|
|
|
|
|
|
|
painter->save();
|
|
|
|
painter->setFont(m_effectFrame->font());
|
|
|
|
if (m_effectFrame->style() == EffectFrameStyled) {
|
|
|
|
painter->setPen(m_effectFrame->styledTextColor());
|
|
|
|
} else {
|
|
|
|
// TODO: What about no frame? Custom color setting required
|
|
|
|
painter->setPen(Qt::white);
|
|
|
|
}
|
|
|
|
painter->drawText(rect.translated(m_effectFrame->geometry().topLeft()), m_effectFrame->alignment(), text);
|
|
|
|
painter->restore();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//****************************************
|
|
|
|
// QPainterShadow
|
|
|
|
//****************************************
|
|
|
|
SceneQPainterShadow::SceneQPainterShadow(Toplevel* toplevel)
|
|
|
|
: Shadow(toplevel)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
SceneQPainterShadow::~SceneQPainterShadow()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2018-06-07 09:08:15 +00:00
|
|
|
void SceneQPainterShadow::buildQuads()
|
|
|
|
{
|
|
|
|
// Do not draw shadows if window width or window height is less than
|
|
|
|
// 5 px. 5 is an arbitrary choice.
|
|
|
|
if (topLevel()->width() < 5 || topLevel()->height() < 5) {
|
|
|
|
m_shadowQuads.clear();
|
|
|
|
setShadowRegion(QRegion());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const QSizeF top(elementSize(ShadowElementTop));
|
|
|
|
const QSizeF topRight(elementSize(ShadowElementTopRight));
|
|
|
|
const QSizeF right(elementSize(ShadowElementRight));
|
|
|
|
const QSizeF bottomRight(elementSize(ShadowElementBottomRight));
|
|
|
|
const QSizeF bottom(elementSize(ShadowElementBottom));
|
|
|
|
const QSizeF bottomLeft(elementSize(ShadowElementBottomLeft));
|
|
|
|
const QSizeF left(elementSize(ShadowElementLeft));
|
|
|
|
const QSizeF topLeft(elementSize(ShadowElementTopLeft));
|
|
|
|
|
|
|
|
const QRectF outerRect(QPointF(-leftOffset(), -topOffset()),
|
|
|
|
QPointF(topLevel()->width() + rightOffset(),
|
|
|
|
topLevel()->height() + bottomOffset()));
|
|
|
|
|
|
|
|
const int width = std::max({topLeft.width(), left.width(), bottomLeft.width()})
|
|
|
|
+ std::max(top.width(), bottom.width())
|
|
|
|
+ std::max({topRight.width(), right.width(), bottomRight.width()});
|
|
|
|
const int height = std::max({topLeft.height(), top.height(), topRight.height()})
|
|
|
|
+ std::max(left.height(), right.height())
|
|
|
|
+ std::max({bottomLeft.height(), bottom.height(), bottomRight.height()});
|
|
|
|
|
|
|
|
QRectF topLeftRect(outerRect.topLeft(), topLeft);
|
|
|
|
QRectF topRightRect(outerRect.topRight() - QPointF(topRight.width(), 0), topRight);
|
|
|
|
QRectF bottomRightRect(
|
|
|
|
outerRect.bottomRight() - QPointF(bottomRight.width(), bottomRight.height()),
|
|
|
|
bottomRight);
|
|
|
|
QRectF bottomLeftRect(outerRect.bottomLeft() - QPointF(0, bottomLeft.height()), bottomLeft);
|
|
|
|
|
|
|
|
// Re-distribute the corner tiles so no one of them is overlapping with others.
|
|
|
|
// By doing this, we assume that shadow's corner tiles are symmetric
|
|
|
|
// and it is OK to not draw top/right/bottom/left tile between corners.
|
|
|
|
// For example, let's say top-left and top-right tiles are overlapping.
|
|
|
|
// In that case, the right side of the top-left tile will be shifted to left,
|
|
|
|
// the left side of the top-right tile will shifted to right, and the top
|
|
|
|
// tile won't be rendered.
|
|
|
|
bool drawTop = true;
|
|
|
|
if (topLeftRect.right() >= topRightRect.left()) {
|
|
|
|
const float halfOverlap = qAbs(topLeftRect.right() - topRightRect.left()) / 2;
|
|
|
|
topLeftRect.setRight(topLeftRect.right() - std::floor(halfOverlap));
|
|
|
|
topRightRect.setLeft(topRightRect.left() + std::ceil(halfOverlap));
|
|
|
|
drawTop = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool drawRight = true;
|
|
|
|
if (topRightRect.bottom() >= bottomRightRect.top()) {
|
|
|
|
const float halfOverlap = qAbs(topRightRect.bottom() - bottomRightRect.top()) / 2;
|
|
|
|
topRightRect.setBottom(topRightRect.bottom() - std::floor(halfOverlap));
|
|
|
|
bottomRightRect.setTop(bottomRightRect.top() + std::ceil(halfOverlap));
|
|
|
|
drawRight = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool drawBottom = true;
|
|
|
|
if (bottomLeftRect.right() >= bottomRightRect.left()) {
|
|
|
|
const float halfOverlap = qAbs(bottomLeftRect.right() - bottomRightRect.left()) / 2;
|
|
|
|
bottomLeftRect.setRight(bottomLeftRect.right() - std::floor(halfOverlap));
|
|
|
|
bottomRightRect.setLeft(bottomRightRect.left() + std::ceil(halfOverlap));
|
|
|
|
drawBottom = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool drawLeft = true;
|
|
|
|
if (topLeftRect.bottom() >= bottomLeftRect.top()) {
|
|
|
|
const float halfOverlap = qAbs(topLeftRect.bottom() - bottomLeftRect.top()) / 2;
|
|
|
|
topLeftRect.setBottom(topLeftRect.bottom() - std::floor(halfOverlap));
|
|
|
|
bottomLeftRect.setTop(bottomLeftRect.top() + std::ceil(halfOverlap));
|
|
|
|
drawLeft = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
qreal tx1 = 0.0,
|
|
|
|
tx2 = 0.0,
|
|
|
|
ty1 = 0.0,
|
|
|
|
ty2 = 0.0;
|
|
|
|
|
|
|
|
m_shadowQuads.clear();
|
|
|
|
|
|
|
|
tx1 = 0.0;
|
|
|
|
ty1 = 0.0;
|
|
|
|
tx2 = topLeftRect.width();
|
|
|
|
ty2 = topLeftRect.height();
|
|
|
|
WindowQuad topLeftQuad(WindowQuadShadow);
|
|
|
|
topLeftQuad[0] = WindowVertex(topLeftRect.left(), topLeftRect.top(), tx1, ty1);
|
|
|
|
topLeftQuad[1] = WindowVertex(topLeftRect.right(), topLeftRect.top(), tx2, ty1);
|
|
|
|
topLeftQuad[2] = WindowVertex(topLeftRect.right(), topLeftRect.bottom(), tx2, ty2);
|
|
|
|
topLeftQuad[3] = WindowVertex(topLeftRect.left(), topLeftRect.bottom(), tx1, ty2);
|
|
|
|
m_shadowQuads.append(topLeftQuad);
|
|
|
|
|
|
|
|
tx1 = width - topRightRect.width();
|
|
|
|
ty1 = 0.0;
|
|
|
|
tx2 = width;
|
|
|
|
ty2 = topRightRect.height();
|
|
|
|
WindowQuad topRightQuad(WindowQuadShadow);
|
|
|
|
topRightQuad[0] = WindowVertex(topRightRect.left(), topRightRect.top(), tx1, ty1);
|
|
|
|
topRightQuad[1] = WindowVertex(topRightRect.right(), topRightRect.top(), tx2, ty1);
|
|
|
|
topRightQuad[2] = WindowVertex(topRightRect.right(), topRightRect.bottom(), tx2, ty2);
|
|
|
|
topRightQuad[3] = WindowVertex(topRightRect.left(), topRightRect.bottom(), tx1, ty2);
|
|
|
|
m_shadowQuads.append(topRightQuad);
|
|
|
|
|
|
|
|
tx1 = width - bottomRightRect.width();
|
|
|
|
tx2 = width;
|
|
|
|
ty1 = height - bottomRightRect.height();
|
|
|
|
ty2 = height;
|
|
|
|
WindowQuad bottomRightQuad(WindowQuadShadow);
|
|
|
|
bottomRightQuad[0] = WindowVertex(bottomRightRect.left(), bottomRightRect.top(), tx1, ty1);
|
|
|
|
bottomRightQuad[1] = WindowVertex(bottomRightRect.right(), bottomRightRect.top(), tx2, ty1);
|
|
|
|
bottomRightQuad[2] = WindowVertex(bottomRightRect.right(), bottomRightRect.bottom(), tx2, ty2);
|
|
|
|
bottomRightQuad[3] = WindowVertex(bottomRightRect.left(), bottomRightRect.bottom(), tx1, ty2);
|
|
|
|
m_shadowQuads.append(bottomRightQuad);
|
|
|
|
|
|
|
|
tx1 = 0.0;
|
|
|
|
tx2 = bottomLeftRect.width();
|
|
|
|
ty1 = height - bottomLeftRect.height();
|
|
|
|
ty2 = height;
|
|
|
|
WindowQuad bottomLeftQuad(WindowQuadShadow);
|
|
|
|
bottomLeftQuad[0] = WindowVertex(bottomLeftRect.left(), bottomLeftRect.top(), tx1, ty1);
|
|
|
|
bottomLeftQuad[1] = WindowVertex(bottomLeftRect.right(), bottomLeftRect.top(), tx2, ty1);
|
|
|
|
bottomLeftQuad[2] = WindowVertex(bottomLeftRect.right(), bottomLeftRect.bottom(), tx2, ty2);
|
|
|
|
bottomLeftQuad[3] = WindowVertex(bottomLeftRect.left(), bottomLeftRect.bottom(), tx1, ty2);
|
|
|
|
m_shadowQuads.append(bottomLeftQuad);
|
|
|
|
|
|
|
|
if (drawTop) {
|
|
|
|
QRectF topRect(
|
|
|
|
topLeftRect.topRight(),
|
|
|
|
topRightRect.bottomLeft());
|
|
|
|
tx1 = topLeft.width();
|
|
|
|
ty1 = 0.0;
|
|
|
|
tx2 = width - topRight.width();
|
|
|
|
ty2 = topRect.height();
|
|
|
|
WindowQuad topQuad(WindowQuadShadow);
|
|
|
|
topQuad[0] = WindowVertex(topRect.left(), topRect.top(), tx1, ty1);
|
|
|
|
topQuad[1] = WindowVertex(topRect.right(), topRect.top(), tx2, ty1);
|
|
|
|
topQuad[2] = WindowVertex(topRect.right(), topRect.bottom(), tx2, ty2);
|
|
|
|
topQuad[3] = WindowVertex(topRect.left(), topRect.bottom(), tx1, ty2);
|
|
|
|
m_shadowQuads.append(topQuad);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (drawRight) {
|
|
|
|
QRectF rightRect(
|
|
|
|
topRightRect.bottomLeft(),
|
|
|
|
bottomRightRect.topRight());
|
|
|
|
tx1 = width - rightRect.width();
|
|
|
|
ty1 = topRight.height();
|
|
|
|
tx2 = width;
|
|
|
|
ty2 = height - bottomRight.height();
|
|
|
|
WindowQuad rightQuad(WindowQuadShadow);
|
|
|
|
rightQuad[0] = WindowVertex(rightRect.left(), rightRect.top(), tx1, ty1);
|
|
|
|
rightQuad[1] = WindowVertex(rightRect.right(), rightRect.top(), tx2, ty1);
|
|
|
|
rightQuad[2] = WindowVertex(rightRect.right(), rightRect.bottom(), tx2, ty2);
|
|
|
|
rightQuad[3] = WindowVertex(rightRect.left(), rightRect.bottom(), tx1, ty2);
|
|
|
|
m_shadowQuads.append(rightQuad);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (drawBottom) {
|
|
|
|
QRectF bottomRect(
|
|
|
|
bottomLeftRect.topRight(),
|
|
|
|
bottomRightRect.bottomLeft());
|
|
|
|
tx1 = bottomLeft.width();
|
|
|
|
ty1 = height - bottomRect.height();
|
|
|
|
tx2 = width - bottomRight.width();
|
|
|
|
ty2 = height;
|
|
|
|
WindowQuad bottomQuad(WindowQuadShadow);
|
|
|
|
bottomQuad[0] = WindowVertex(bottomRect.left(), bottomRect.top(), tx1, ty1);
|
|
|
|
bottomQuad[1] = WindowVertex(bottomRect.right(), bottomRect.top(), tx2, ty1);
|
|
|
|
bottomQuad[2] = WindowVertex(bottomRect.right(), bottomRect.bottom(), tx2, ty2);
|
|
|
|
bottomQuad[3] = WindowVertex(bottomRect.left(), bottomRect.bottom(), tx1, ty2);
|
|
|
|
m_shadowQuads.append(bottomQuad);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (drawLeft) {
|
|
|
|
QRectF leftRect(
|
|
|
|
topLeftRect.bottomLeft(),
|
|
|
|
bottomLeftRect.topRight());
|
|
|
|
tx1 = 0.0;
|
|
|
|
ty1 = topLeft.height();
|
|
|
|
tx2 = leftRect.width();
|
|
|
|
ty2 = height - bottomRight.height();
|
|
|
|
WindowQuad leftQuad(WindowQuadShadow);
|
|
|
|
leftQuad[0] = WindowVertex(leftRect.left(), leftRect.top(), tx1, ty1);
|
|
|
|
leftQuad[1] = WindowVertex(leftRect.right(), leftRect.top(), tx2, ty1);
|
|
|
|
leftQuad[2] = WindowVertex(leftRect.right(), leftRect.bottom(), tx2, ty2);
|
|
|
|
leftQuad[3] = WindowVertex(leftRect.left(), leftRect.bottom(), tx1, ty2);
|
|
|
|
m_shadowQuads.append(leftQuad);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-06-21 08:03:31 +00:00
|
|
|
bool SceneQPainterShadow::prepareBackend()
|
|
|
|
{
|
2014-07-24 06:39:25 +00:00
|
|
|
if (hasDecorationShadow()) {
|
2018-06-07 09:08:15 +00:00
|
|
|
m_texture = decorationShadowImage();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
const QPixmap &topLeft = shadowPixmap(ShadowElementTopLeft);
|
|
|
|
const QPixmap &top = shadowPixmap(ShadowElementTop);
|
|
|
|
const QPixmap &topRight = shadowPixmap(ShadowElementTopRight);
|
|
|
|
const QPixmap &bottomLeft = shadowPixmap(ShadowElementBottomLeft);
|
|
|
|
const QPixmap &bottom = shadowPixmap(ShadowElementBottom);
|
|
|
|
const QPixmap &bottomRight = shadowPixmap(ShadowElementBottomRight);
|
|
|
|
const QPixmap &left = shadowPixmap(ShadowElementLeft);
|
|
|
|
const QPixmap &right = shadowPixmap(ShadowElementRight);
|
|
|
|
|
|
|
|
const int width = std::max({topLeft.width(), left.width(), bottomLeft.width()})
|
|
|
|
+ std::max(top.width(), bottom.width())
|
|
|
|
+ std::max({topRight.width(), right.width(), bottomRight.width()});
|
|
|
|
const int height = std::max({topLeft.height(), top.height(), topRight.height()})
|
|
|
|
+ std::max(left.height(), right.height())
|
|
|
|
+ std::max({bottomLeft.height(), bottom.height(), bottomRight.height()});
|
|
|
|
|
|
|
|
if (width == 0 || height == 0) {
|
2014-07-24 06:39:25 +00:00
|
|
|
return false;
|
|
|
|
}
|
2018-06-07 09:08:15 +00:00
|
|
|
|
|
|
|
QImage image(width, height, QImage::Format_ARGB32_Premultiplied);
|
|
|
|
image.fill(Qt::transparent);
|
|
|
|
|
|
|
|
QPainter painter;
|
|
|
|
painter.begin(&image);
|
|
|
|
painter.drawPixmap(0, 0, topLeft);
|
|
|
|
painter.drawPixmap(topLeft.width(), 0, top);
|
|
|
|
painter.drawPixmap(width - topRight.width(), 0, topRight);
|
|
|
|
painter.drawPixmap(0, height - bottomLeft.height(), bottomLeft);
|
|
|
|
painter.drawPixmap(bottomLeft.width(), height - bottom.height(), bottom);
|
|
|
|
painter.drawPixmap(width - bottomRight.width(), height - bottomRight.height(), bottomRight);
|
|
|
|
painter.drawPixmap(0, topLeft.height(), left);
|
|
|
|
painter.drawPixmap(width - right.width(), topRight.height(), right);
|
|
|
|
painter.end();
|
|
|
|
|
|
|
|
m_texture = image;
|
|
|
|
|
2013-06-21 08:03:31 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2014-07-22 11:11:19 +00:00
|
|
|
//****************************************
|
|
|
|
// QPainterDecorationRenderer
|
|
|
|
//****************************************
|
|
|
|
SceneQPainterDecorationRenderer::SceneQPainterDecorationRenderer(Decoration::DecoratedClientImpl *client)
|
|
|
|
: Renderer(client)
|
|
|
|
{
|
2015-12-03 16:12:25 +00:00
|
|
|
connect(this, &Renderer::renderScheduled, client->client(), static_cast<void (AbstractClient::*)(const QRect&)>(&AbstractClient::addRepaint));
|
2014-07-22 11:11:19 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
SceneQPainterDecorationRenderer::~SceneQPainterDecorationRenderer() = default;
|
|
|
|
|
|
|
|
QImage SceneQPainterDecorationRenderer::image(SceneQPainterDecorationRenderer::DecorationPart part) const
|
|
|
|
{
|
|
|
|
Q_ASSERT(part != DecorationPart::Count);
|
|
|
|
return m_images[int(part)];
|
|
|
|
}
|
|
|
|
|
|
|
|
void SceneQPainterDecorationRenderer::render()
|
|
|
|
{
|
|
|
|
const QRegion scheduled = getScheduled();
|
|
|
|
if (scheduled.isEmpty()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (areImageSizesDirty()) {
|
|
|
|
resizeImages();
|
|
|
|
resetImageSizesDirty();
|
|
|
|
}
|
|
|
|
|
2017-10-30 13:27:48 +00:00
|
|
|
auto imageSize = [this](DecorationPart part) {
|
|
|
|
return m_images[int(part)].size() / m_images[int(part)].devicePixelRatio();
|
|
|
|
};
|
|
|
|
|
|
|
|
const QRect top(QPoint(0, 0), imageSize(DecorationPart::Top));
|
|
|
|
const QRect left(QPoint(0, top.height()), imageSize(DecorationPart::Left));
|
|
|
|
const QRect right(QPoint(top.width() - imageSize(DecorationPart::Right).width(), top.height()), imageSize(DecorationPart::Right));
|
|
|
|
const QRect bottom(QPoint(0, left.y() + left.height()), imageSize(DecorationPart::Bottom));
|
2014-07-22 11:11:19 +00:00
|
|
|
|
|
|
|
const QRect geometry = scheduled.boundingRect();
|
|
|
|
auto renderPart = [this](const QRect &rect, const QRect &partRect, int index) {
|
|
|
|
if (rect.isEmpty()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
QPainter painter(&m_images[index]);
|
|
|
|
painter.setRenderHint(QPainter::Antialiasing);
|
2017-10-30 13:27:48 +00:00
|
|
|
painter.setWindow(QRect(partRect.topLeft(), partRect.size() * m_images[index].devicePixelRatio()));
|
2014-07-22 11:11:19 +00:00
|
|
|
painter.setClipRect(rect);
|
|
|
|
painter.save();
|
|
|
|
// clear existing part
|
|
|
|
painter.setCompositionMode(QPainter::CompositionMode_Source);
|
2015-04-02 15:39:02 +00:00
|
|
|
painter.fillRect(rect, Qt::transparent);
|
2014-07-22 11:11:19 +00:00
|
|
|
painter.restore();
|
2014-11-11 08:39:45 +00:00
|
|
|
client()->decoration()->paint(&painter, rect);
|
2014-07-22 11:11:19 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
renderPart(left.intersected(geometry), left, int(DecorationPart::Left));
|
|
|
|
renderPart(top.intersected(geometry), top, int(DecorationPart::Top));
|
|
|
|
renderPart(right.intersected(geometry), right, int(DecorationPart::Right));
|
|
|
|
renderPart(bottom.intersected(geometry), bottom, int(DecorationPart::Bottom));
|
|
|
|
}
|
|
|
|
|
|
|
|
void SceneQPainterDecorationRenderer::resizeImages()
|
|
|
|
{
|
|
|
|
QRect left, top, right, bottom;
|
2014-07-25 10:55:28 +00:00
|
|
|
client()->client()->layoutDecorationRects(left, top, right, bottom);
|
2014-07-22 11:11:19 +00:00
|
|
|
|
|
|
|
auto checkAndCreate = [this](int index, const QSize &size) {
|
2017-11-01 17:54:21 +00:00
|
|
|
auto dpr = client()->client()->screenScale();
|
2017-10-30 13:27:48 +00:00
|
|
|
if (m_images[index].size() != size * dpr ||
|
|
|
|
m_images[index].devicePixelRatio() != dpr)
|
|
|
|
{
|
|
|
|
m_images[index] = QImage(size * dpr, QImage::Format_ARGB32_Premultiplied);
|
|
|
|
m_images[index].setDevicePixelRatio(dpr);
|
2014-07-22 11:11:19 +00:00
|
|
|
m_images[index].fill(Qt::transparent);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
checkAndCreate(int(DecorationPart::Left), left.size());
|
|
|
|
checkAndCreate(int(DecorationPart::Right), right.size());
|
|
|
|
checkAndCreate(int(DecorationPart::Top), top.size());
|
|
|
|
checkAndCreate(int(DecorationPart::Bottom), bottom.size());
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}
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|
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2014-07-23 07:20:28 +00:00
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void SceneQPainterDecorationRenderer::reparent(Deleted *deleted)
|
|
|
|
{
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|
|
|
render();
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|
|
|
Renderer::reparent(deleted);
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|
|
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}
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|
|
|
|
2017-08-11 19:40:49 +00:00
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|
|
|
|
|
|
QPainterFactory::QPainterFactory(QObject *parent)
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|
|
|
: SceneFactory(parent)
|
|
|
|
{
|
|
|
|
}
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|
|
|
|
|
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QPainterFactory::~QPainterFactory() = default;
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|
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|
|
|
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Scene *QPainterFactory::create(QObject *parent) const
|
|
|
|
{
|
|
|
|
auto s = SceneQPainter::createScene(parent);
|
|
|
|
if (s && s->initFailed()) {
|
|
|
|
delete s;
|
|
|
|
s = nullptr;
|
|
|
|
}
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|
|
|
return s;
|
|
|
|
}
|
|
|
|
|
2013-06-21 08:03:31 +00:00
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|
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} // KWin
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