2012-10-26 09:50:44 +00:00
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/********************************************************************
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This file is part of the KDE project.
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Copyright (C) 2012 Martin Gr<EFBFBD><EFBFBD>lin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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Adding more declarative way to animate a window in JavaScript
The current API call to animate a window does not feel very JavaScripty.
Therefore a new method "animate" is added to the global scope, which
takes a JavaScript object of the following structure:
{
window: EffectWindow, /* the window to animate, required */
duration: int, /* duration in msec, required */
curve: QEasingCurve.Type, /* global easing curve, optional */
type: Effect.Attribute, /* for first animation, optional */
from: FPx2, /* for first animation, optional */
to: FPx2, /* for first animation, optional */
delay: int, /* for first animation, optional */
animations: [ /* additional animations, optional */
{
curve: QEasingCurve.Type, /* overrides global */
type: Effect.Attribute,
from: FPx2,
to: FPx2,
delay: int
}
]
}
At least one animation needs to be specified either on the root level
or in the array of animations. Curve is the only property on root level
which is used in the animations, if not provided.
REVIEW: 107079
2012-10-27 15:43:14 +00:00
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/*global effect, effects, animate, animationTime, Effect*/
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2012-10-26 09:50:44 +00:00
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var maximizeEffect = {
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duration: animationTime(250),
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loadConfig: function () {
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"use strict";
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maximizeEffect.duration = animationTime(250);
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},
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maximizeChanged: function (window) {
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"use strict";
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if (!window.oldGeometry) {
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return;
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}
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var oldGeometry, newGeometry;
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oldGeometry = window.oldGeometry;
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newGeometry = window.geometry;
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2014-05-29 21:52:40 +00:00
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if (oldGeometry.width == newGeometry.width && oldGeometry.height == newGeometry.height)
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oldGeometry = window.olderGeometry;
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window.olderGeometry = window.oldGeometry;
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window.oldGeometry = newGeometry;
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Adding more declarative way to animate a window in JavaScript
The current API call to animate a window does not feel very JavaScripty.
Therefore a new method "animate" is added to the global scope, which
takes a JavaScript object of the following structure:
{
window: EffectWindow, /* the window to animate, required */
duration: int, /* duration in msec, required */
curve: QEasingCurve.Type, /* global easing curve, optional */
type: Effect.Attribute, /* for first animation, optional */
from: FPx2, /* for first animation, optional */
to: FPx2, /* for first animation, optional */
delay: int, /* for first animation, optional */
animations: [ /* additional animations, optional */
{
curve: QEasingCurve.Type, /* overrides global */
type: Effect.Attribute,
from: FPx2,
to: FPx2,
delay: int
}
]
}
At least one animation needs to be specified either on the root level
or in the array of animations. Curve is the only property on root level
which is used in the animations, if not provided.
REVIEW: 107079
2012-10-27 15:43:14 +00:00
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animate({
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window: window,
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duration: maximizeEffect.duration,
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animations: [{
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2013-01-28 21:19:40 +00:00
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type: Effect.Size,
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Adding more declarative way to animate a window in JavaScript
The current API call to animate a window does not feel very JavaScripty.
Therefore a new method "animate" is added to the global scope, which
takes a JavaScript object of the following structure:
{
window: EffectWindow, /* the window to animate, required */
duration: int, /* duration in msec, required */
curve: QEasingCurve.Type, /* global easing curve, optional */
type: Effect.Attribute, /* for first animation, optional */
from: FPx2, /* for first animation, optional */
to: FPx2, /* for first animation, optional */
delay: int, /* for first animation, optional */
animations: [ /* additional animations, optional */
{
curve: QEasingCurve.Type, /* overrides global */
type: Effect.Attribute,
from: FPx2,
to: FPx2,
delay: int
}
]
}
At least one animation needs to be specified either on the root level
or in the array of animations. Curve is the only property on root level
which is used in the animations, if not provided.
REVIEW: 107079
2012-10-27 15:43:14 +00:00
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to: {
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2013-01-28 21:19:40 +00:00
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value1: newGeometry.width,
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value2: newGeometry.height
|
Adding more declarative way to animate a window in JavaScript
The current API call to animate a window does not feel very JavaScripty.
Therefore a new method "animate" is added to the global scope, which
takes a JavaScript object of the following structure:
{
window: EffectWindow, /* the window to animate, required */
duration: int, /* duration in msec, required */
curve: QEasingCurve.Type, /* global easing curve, optional */
type: Effect.Attribute, /* for first animation, optional */
from: FPx2, /* for first animation, optional */
to: FPx2, /* for first animation, optional */
delay: int, /* for first animation, optional */
animations: [ /* additional animations, optional */
{
curve: QEasingCurve.Type, /* overrides global */
type: Effect.Attribute,
from: FPx2,
to: FPx2,
delay: int
}
]
}
At least one animation needs to be specified either on the root level
or in the array of animations. Curve is the only property on root level
which is used in the animations, if not provided.
REVIEW: 107079
2012-10-27 15:43:14 +00:00
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},
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from: {
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2013-01-28 21:19:40 +00:00
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value1: oldGeometry.width,
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value2: oldGeometry.height
|
Adding more declarative way to animate a window in JavaScript
The current API call to animate a window does not feel very JavaScripty.
Therefore a new method "animate" is added to the global scope, which
takes a JavaScript object of the following structure:
{
window: EffectWindow, /* the window to animate, required */
duration: int, /* duration in msec, required */
curve: QEasingCurve.Type, /* global easing curve, optional */
type: Effect.Attribute, /* for first animation, optional */
from: FPx2, /* for first animation, optional */
to: FPx2, /* for first animation, optional */
delay: int, /* for first animation, optional */
animations: [ /* additional animations, optional */
{
curve: QEasingCurve.Type, /* overrides global */
type: Effect.Attribute,
from: FPx2,
to: FPx2,
delay: int
}
]
}
At least one animation needs to be specified either on the root level
or in the array of animations. Curve is the only property on root level
which is used in the animations, if not provided.
REVIEW: 107079
2012-10-27 15:43:14 +00:00
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}
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}, {
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type: Effect.Translation,
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to: {
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value1: 0,
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value2: 0
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},
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from: {
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value1: oldGeometry.x - newGeometry.x - (newGeometry.width / 2 - oldGeometry.width / 2),
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value2: oldGeometry.y - newGeometry.y - (newGeometry.height / 2 - oldGeometry.height / 2)
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}
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2013-05-13 06:17:28 +00:00
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}, {
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type: Effect.CrossFadePrevious,
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to: 1.0,
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from: 0.0
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Adding more declarative way to animate a window in JavaScript
The current API call to animate a window does not feel very JavaScripty.
Therefore a new method "animate" is added to the global scope, which
takes a JavaScript object of the following structure:
{
window: EffectWindow, /* the window to animate, required */
duration: int, /* duration in msec, required */
curve: QEasingCurve.Type, /* global easing curve, optional */
type: Effect.Attribute, /* for first animation, optional */
from: FPx2, /* for first animation, optional */
to: FPx2, /* for first animation, optional */
delay: int, /* for first animation, optional */
animations: [ /* additional animations, optional */
{
curve: QEasingCurve.Type, /* overrides global */
type: Effect.Attribute,
from: FPx2,
to: FPx2,
delay: int
}
]
}
At least one animation needs to be specified either on the root level
or in the array of animations. Curve is the only property on root level
which is used in the animations, if not provided.
REVIEW: 107079
2012-10-27 15:43:14 +00:00
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}]
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2012-10-26 09:50:44 +00:00
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});
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},
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geometryChange: function (window, oldGeometry) {
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"use strict";
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2014-05-29 21:52:40 +00:00
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window.oldGeometry = window.geometry;
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window.olderGeometry = oldGeometry;
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2012-10-26 09:50:44 +00:00
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},
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init: function () {
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"use strict";
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effect.configChanged.connect(maximizeEffect.loadConfig);
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effects.windowGeometryShapeChanged.connect(maximizeEffect.geometryChange);
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effects.windowMaximizedStateChanged.connect(maximizeEffect.maximizeChanged);
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}
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};
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maximizeEffect.init();
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