2007-04-29 17:35:43 +00:00
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/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 1999, 2000 Matthias Ettrich <ettrich@kde.org>
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Copyright (C) 2003 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#ifndef KWIN_UTILS_H
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#define KWIN_UTILS_H
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2007-06-25 11:03:18 +00:00
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#include <config-workspace.h>
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2007-04-29 17:35:43 +00:00
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#include <config-X11.h>
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#include <config-kwin.h>
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#include <X11/Xlib.h>
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#include <fixx11h.h>
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#include <QWidget>
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#include <kmanagerselection.h>
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#include <netwm_def.h>
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//#include <kshortcutdialog.h> //you really want to use KKeySequenceWidget
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#include <limits.h>
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#include <QX11Info>
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#include <kwinglobals.h>
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namespace KWin
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{
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#ifndef HAVE_XDAMAGE
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typedef long Damage;
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struct XDamageNotifyEvent
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{
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};
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#endif
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const int SUPPORTED_WINDOW_TYPES_MASK = NET::NormalMask | NET::DesktopMask | NET::DockMask
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| NET::ToolbarMask | NET::MenuMask | NET::DialogMask /*| NET::OverrideMask*/ | NET::TopMenuMask
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| NET::UtilityMask | NET::SplashMask | NET::DropdownMenuMask | NET::PopupMenuMask
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| NET::TooltipMask | NET::NotificationMask | NET::ComboBoxMask | NET::DNDIconMask;
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const long ClientWinMask = KeyPressMask | KeyReleaseMask |
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ButtonPressMask | ButtonReleaseMask |
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KeymapStateMask |
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ButtonMotionMask |
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PointerMotionMask | // need this, too!
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EnterWindowMask | LeaveWindowMask |
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FocusChangeMask |
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ExposureMask |
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StructureNotifyMask |
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SubstructureRedirectMask;
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const QPoint invalidPoint( INT_MIN, INT_MIN );
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class Toplevel;
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class Client;
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class Unmanaged;
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class Deleted;
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class Group;
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class Options;
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typedef QList< Toplevel* > ToplevelList;
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typedef QList< const Toplevel* > ConstToplevelList;
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typedef QList< Client* > ClientList;
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typedef QList< const Client* > ConstClientList;
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typedef QList< Unmanaged* > UnmanagedList;
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typedef QList< const Unmanaged* > ConstUnmanagedList;
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typedef QList< Deleted* > DeletedList;
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typedef QList< const Deleted* > ConstDeletedList;
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typedef QList< Group* > GroupList;
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typedef QList< const Group* > ConstGroupList;
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extern Options* options;
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enum Layer
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{
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UnknownLayer = -1,
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FirstLayer = 0,
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DesktopLayer = FirstLayer,
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BelowLayer,
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NormalLayer,
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DockLayer,
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AboveLayer,
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ActiveLayer, // active fullscreen, or active dialog
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NumLayers // number of layers, must be last
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};
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// yes, I know this is not 100% like standard operator++
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inline void operator++( Layer& lay )
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{
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lay = static_cast< Layer >( lay + 1 );
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}
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// for Client::takeActivity()
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enum ActivityFlags
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{
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ActivityFocus = 1 << 0, // focus the window
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ActivityFocusForce = 1 << 1, // focus even if Dock etc.
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ActivityRaise = 1 << 2 // raise the window
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};
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// Some KWin classes, mainly Client and Workspace, are very tighly coupled,
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// and some of the methods of one class may be called only from speficic places.
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// Those methods have additional allowed_t argument. If you pass Allowed
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// as an argument to any function, make sure you really know what you're doing.
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enum allowed_t { Allowed };
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// some enums to have more readable code, instead of using bools
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enum ForceGeometry_t { NormalGeometrySet, ForceGeometrySet };
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enum ShadeMode
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{
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ShadeNone, // not shaded
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ShadeNormal, // normally shaded - isShade() is true only here
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ShadeHover, // "shaded", but visible due to hover unshade
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ShadeActivated // "shaded", but visible due to alt+tab to the window
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};
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2007-07-04 09:51:10 +00:00
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enum HiddenPreviews // whether to keep all windows mapped when compositing
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{ // do not reorder (config file)
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HiddenPreviewsNever, // don't keep pixmaps of unmapped windows at all
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/**/ HiddenPreviewsKeep, // only keep pixmaps, but unmap windows
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/**/ HiddenPreviewUpdate, // unmap, keep, but when needed map back and wait
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HiddenPreviewsActive // keep windows mapped
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};
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2007-04-29 21:38:44 +00:00
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// compile with XShape older than 1.0
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#ifndef ShapeInput
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const int ShapeInput = 2;
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#endif
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2007-04-29 17:35:43 +00:00
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class Motif
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{
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public:
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static void readFlags( WId w, bool& noborder, bool& resize, bool& move,
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bool& minimize, bool& maximize, bool& close );
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struct MwmHints
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{
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ulong flags;
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ulong functions;
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ulong decorations;
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long input_mode;
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ulong status;
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};
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enum {
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MWM_HINTS_FUNCTIONS = (1L << 0),
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MWM_HINTS_DECORATIONS = (1L << 1),
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MWM_FUNC_ALL = (1L << 0),
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MWM_FUNC_RESIZE = (1L << 1),
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MWM_FUNC_MOVE = (1L << 2),
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MWM_FUNC_MINIMIZE = (1L << 3),
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MWM_FUNC_MAXIMIZE = (1L << 4),
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MWM_FUNC_CLOSE = (1L << 5)
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};
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};
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class KWinSelectionOwner
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: public KSelectionOwner
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{
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Q_OBJECT
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public:
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KWinSelectionOwner( int screen );
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protected:
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virtual bool genericReply( Atom target, Atom property, Window requestor );
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virtual void replyTargets( Atom property, Window requestor );
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virtual void getAtoms();
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private:
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Atom make_selection_atom( int screen );
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static Atom xa_version;
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};
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// Class which saves original value of the variable, assigns the new value
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// to it, and in the destructor restores the value.
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// Used in Client::isMaximizable() and so on.
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// It also casts away contness and generally this looks like a hack.
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template< typename T >
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class TemporaryAssign
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{
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public:
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TemporaryAssign( const T& var, const T& value )
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: variable( var ), orig( var )
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{
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const_cast< T& >( variable ) = value;
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}
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~TemporaryAssign()
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{
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const_cast< T& >( variable ) = orig;
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}
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private:
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const T& variable;
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T orig;
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};
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QByteArray getStringProperty(WId w, Atom prop, char separator=0);
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void updateXTime();
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void grabXServer();
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void ungrabXServer();
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bool grabbedXServer();
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bool grabXKeyboard( Window w = rootWindow());
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void ungrabXKeyboard();
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class Scene;
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extern Scene* scene;
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inline bool compositing() { return scene != NULL; }
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// the docs say it's UrgencyHint, but it's often #defined as XUrgencyHint
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#ifndef UrgencyHint
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#define UrgencyHint XUrgencyHint
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#endif
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// for STL-like algo's
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#define KWIN_CHECK_PREDICATE( name, cls, check ) \
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struct name \
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{ \
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inline bool operator()( const cls* cl ) { return check; } \
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}
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#define KWIN_COMPARE_PREDICATE( name, cls, type, check ) \
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struct name \
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{ \
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typedef type type_helper; /* in order to work also with type being 'const Client*' etc. */ \
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inline name( const type_helper& compare_value ) : value( compare_value ) {} \
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inline bool operator()( const cls* cl ) { return check; } \
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const type_helper& value; \
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}
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#define KWIN_PROCEDURE( name, cls, action ) \
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struct name \
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{ \
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inline void operator()( cls* cl ) { action; } \
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}
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KWIN_CHECK_PREDICATE( TruePredicate, Client, cl == cl /*true, avoid warning about 'cl' */ );
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template< typename T >
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Client* findClientInList( const ClientList& list, T predicate )
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{
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for ( ClientList::ConstIterator it = list.begin(); it != list.end(); ++it)
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{
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if ( predicate( const_cast< const Client* >( *it)))
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return *it;
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}
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return NULL;
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}
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template< typename T >
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Unmanaged* findUnmanagedInList( const UnmanagedList& list, T predicate )
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{
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for ( UnmanagedList::ConstIterator it = list.begin(); it != list.end(); ++it)
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{
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if ( predicate( const_cast< const Unmanaged* >( *it)))
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return *it;
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}
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return NULL;
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}
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inline
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int timestampCompare( Time time1, Time time2 ) // like strcmp()
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{
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return NET::timestampCompare( time1, time2 );
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}
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inline
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Time timestampDiff( Time time1, Time time2 ) // returns time2 - time1
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{
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return NET::timestampDiff( time1, time2 );
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}
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bool isLocalMachine( const QByteArray& host );
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QPoint cursorPos();
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// converting between X11 mouse/keyboard state mask and Qt button/keyboard states
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int qtToX11Button( Qt::MouseButton button );
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Qt::MouseButton x11ToQtMouseButton( int button );
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int qtToX11State( Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers );
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Qt::MouseButtons x11ToQtMouseButtons( int state );
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Qt::KeyboardModifiers x11ToQtKeyboardModifiers( int state );
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2007-04-30 09:47:59 +00:00
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void checkNonExistentClients();
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2007-04-29 17:35:43 +00:00
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#ifndef KCMRULES
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// Qt dialogs emit no signal when closed :(
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// KShortcutDialog is gone, and K(Shortcut/KeySequence)Widget should replace it and be
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// good enough to not need any further hacks here. If they aren't, CONTACT ME before
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// you add hacks again. --ahartmetz
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#if 0
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class ShortcutDialog
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: public KShortcutDialog
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{
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Q_OBJECT
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public:
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ShortcutDialog( const KShortcut& cut );
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virtual void accept();
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signals:
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void dialogDone( bool ok );
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protected:
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virtual void done( int r ) { KShortcutDialog::done( r ); emit dialogDone( r == Accepted ); }
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};
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#endif //0
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#endif //KCMRULES
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} // namespace
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#endif
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