kwin/effects/mouseclick/mouseclick.h

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2020-08-02 22:22:19 +00:00
/*
KWin - the KDE window manager
This file is part of the KDE project.
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SPDX-FileCopyrightText: 2012 Filip Wieladek <wattos@gmail.com>
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SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_MOUSECLICK_H
#define KWIN_MOUSECLICK_H
#include <kwineffects.h>
#include <kwinglutils.h>
#include <kwinxrenderutils.h>
#include <KLocalizedString>
#include <QFont>
namespace KWin
{
#define BUTTON_COUNT 3
class MouseEvent
{
public:
int m_button;
QPoint m_pos;
int m_time;
EffectFrame* m_frame;
bool m_press;
public:
MouseEvent(int button, QPoint point, int time, EffectFrame* frame, bool press)
: m_button(button),
m_pos(point),
m_time(time),
m_frame(frame),
m_press(press)
{};
~MouseEvent()
{
delete m_frame;
}
};
class MouseButton
{
public:
QString m_labelUp;
QString m_labelDown;
Qt::MouseButtons m_button;
bool m_isPressed;
int m_time;
public:
MouseButton(QString label, Qt::MouseButtons button)
: m_labelUp(label),
m_labelDown(label),
m_button(button),
m_isPressed(false),
m_time(0)
{
m_labelDown.append(i18n(""));
m_labelUp.append(i18n(""));
};
inline void setPressed(bool pressed)
{
if (m_isPressed != pressed) {
m_isPressed = pressed;
if (pressed)
m_time = 0;
}
}
};
class MouseClickEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(QColor color1 READ color1)
Q_PROPERTY(QColor color2 READ color2)
Q_PROPERTY(QColor color3 READ color3)
Q_PROPERTY(qreal lineWidth READ lineWidth)
Q_PROPERTY(int ringLife READ ringLife)
Q_PROPERTY(int ringSize READ ringSize)
Q_PROPERTY(int ringCount READ ringCount)
Q_PROPERTY(bool showText READ isShowText)
Q_PROPERTY(QFont font READ font)
Q_PROPERTY(bool enabled READ isEnabled)
public:
MouseClickEffect();
Run clang-tidy with modernize-use-override check Summary: Currently code base of kwin can be viewed as two pieces. One is very ancient, and the other one is more modern, which uses new C++ features. The main problem with the ancient code is that it was written before C++11 era. So, no override or final keywords, lambdas, etc. Quite recently, KDE compiler settings were changed to show a warning if a virtual method has missing override keyword. As you might have already guessed, this fired back at us because of that ancient code. We had about 500 new compiler warnings. A "solution" was proposed to that problem - disable -Wno-suggest-override and the other similar warning for clang. It's hard to call a solution because those warnings are disabled not only for the old code, but also for new. This is not what we want! The main argument for not actually fixing the problem was that git history will be screwed as well because of human factor. While good git history is a very important thing, we should not go crazy about it and block every change that somehow alters git history. git blame allows to specify starting revision for a reason. The other argument (human factor) can be easily solved by using tools such as clang-tidy. clang-tidy is a clang-based linter for C++. It can be used for various things, e.g. fixing coding style(e.g. add missing braces to if statements, readability-braces-around-statements check), or in our case add missing override keywords. Test Plan: Compiles. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: davidedmundson, apol, romangg, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D22371
2019-07-22 16:52:26 +00:00
~MouseClickEffect() override;
void reconfigure(ReconfigureFlags) override;
Provide expected presentation time to effects Effects are given the interval between two consecutive frames. The main flaw of this approach is that if the Compositor transitions from the idle state to "active" state, i.e. when there is something to repaint, effects may see a very large interval between the last painted frame and the current. In order to address this issue, the Scene invalidates the timer that is used to measure time between consecutive frames before the Compositor is about to become idle. While this works perfectly fine with Xinerama-style rendering, with per screen rendering, determining whether the compositor is about to idle is rather a tedious task mostly because a single output can't be used for the test. Furthermore, since the Compositor schedules pointless repaints just to ensure that it's idle, it might take several attempts to figure out whether the scene timer must be invalidated if you use (true) per screen rendering. Ideally, all effects should use a timeline helper that is aware of the underlying render loop and its timings. However, this option is off the table because it will involve a lot of work to implement it. Alternative and much simpler option is to pass the expected presentation time to effects rather than time between consecutive frames. This means that effects are responsible for determining how much animation timelines have to be advanced. Typically, an effect would have to store the presentation timestamp provided in either prePaint{Screen,Window} and use it in the subsequent prePaint{Screen,Window} call to estimate the amount of time passed between the next and the last frames. Unfortunately, this is an API incompatible change. However, it shouldn't take a lot of work to port third-party binary effects, which don't use the AnimationEffect class, to the new API. On the bright side, we no longer need to be concerned about the Compositor getting idle. We do still try to determine whether the Compositor is about to idle, primarily, because the OpenGL render backend swaps buffers on present, but that will change with the ongoing compositing timing rework.
2020-11-20 15:44:04 +00:00
void prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData& data) override;
Run clang-tidy with modernize-use-override check Summary: Currently code base of kwin can be viewed as two pieces. One is very ancient, and the other one is more modern, which uses new C++ features. The main problem with the ancient code is that it was written before C++11 era. So, no override or final keywords, lambdas, etc. Quite recently, KDE compiler settings were changed to show a warning if a virtual method has missing override keyword. As you might have already guessed, this fired back at us because of that ancient code. We had about 500 new compiler warnings. A "solution" was proposed to that problem - disable -Wno-suggest-override and the other similar warning for clang. It's hard to call a solution because those warnings are disabled not only for the old code, but also for new. This is not what we want! The main argument for not actually fixing the problem was that git history will be screwed as well because of human factor. While good git history is a very important thing, we should not go crazy about it and block every change that somehow alters git history. git blame allows to specify starting revision for a reason. The other argument (human factor) can be easily solved by using tools such as clang-tidy. clang-tidy is a clang-based linter for C++. It can be used for various things, e.g. fixing coding style(e.g. add missing braces to if statements, readability-braces-around-statements check), or in our case add missing override keywords. Test Plan: Compiles. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: davidedmundson, apol, romangg, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D22371
2019-07-22 16:52:26 +00:00
void postPaintScreen() override;
bool isActive() const override;
// for properties
QColor color1() const {
return m_colors[0];
}
QColor color2() const {
return m_colors[1];
}
QColor color3() const {
return m_colors[2];
}
qreal lineWidth() const {
return m_lineWidth;
}
int ringLife() const {
return m_ringLife;
}
int ringSize() const {
return m_ringMaxSize;
}
int ringCount() const {
return m_ringCount;
}
bool isShowText() const {
return m_showText;
}
QFont font() const {
return m_font;
}
bool isEnabled() const {
return m_enabled;
}
private Q_SLOTS:
void toggleEnabled();
void slotMouseChanged(const QPoint& pos, const QPoint& old,
Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons,
Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers);
private:
EffectFrame* createEffectFrame(const QPoint& pos, const QString& text);
inline void drawCircle(const QColor& color, float cx, float cy, float r);
inline void paintScreenSetup(int mask, QRegion region, ScreenPaintData& data);
inline void paintScreenFinish(int mask, QRegion region, ScreenPaintData& data);
inline bool isReleased(Qt::MouseButtons button, Qt::MouseButtons buttons, Qt::MouseButtons oldButtons);
inline bool isPressed(Qt::MouseButtons button, Qt::MouseButtons buttons, Qt::MouseButtons oldButtons);
inline float computeRadius(const MouseEvent* click, int ring);
inline float computeAlpha(const MouseEvent* click, int ring);
void repaint();
void drawCircleGl(const QColor& color, float cx, float cy, float r);
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void drawCircleXr(const QColor& color, float cx, float cy, float r);
void drawCircleQPainter(const QColor& color, float cx, float cy, float r);
void paintScreenSetupGl(int mask, QRegion region, ScreenPaintData& data);
void paintScreenFinishGl(int mask, QRegion region, ScreenPaintData& data);
QColor m_colors[BUTTON_COUNT];
int m_ringCount;
float m_lineWidth;
float m_ringLife;
float m_ringMaxSize;
bool m_showText;
QFont m_font;
Provide expected presentation time to effects Effects are given the interval between two consecutive frames. The main flaw of this approach is that if the Compositor transitions from the idle state to "active" state, i.e. when there is something to repaint, effects may see a very large interval between the last painted frame and the current. In order to address this issue, the Scene invalidates the timer that is used to measure time between consecutive frames before the Compositor is about to become idle. While this works perfectly fine with Xinerama-style rendering, with per screen rendering, determining whether the compositor is about to idle is rather a tedious task mostly because a single output can't be used for the test. Furthermore, since the Compositor schedules pointless repaints just to ensure that it's idle, it might take several attempts to figure out whether the scene timer must be invalidated if you use (true) per screen rendering. Ideally, all effects should use a timeline helper that is aware of the underlying render loop and its timings. However, this option is off the table because it will involve a lot of work to implement it. Alternative and much simpler option is to pass the expected presentation time to effects rather than time between consecutive frames. This means that effects are responsible for determining how much animation timelines have to be advanced. Typically, an effect would have to store the presentation timestamp provided in either prePaint{Screen,Window} and use it in the subsequent prePaint{Screen,Window} call to estimate the amount of time passed between the next and the last frames. Unfortunately, this is an API incompatible change. However, it shouldn't take a lot of work to port third-party binary effects, which don't use the AnimationEffect class, to the new API. On the bright side, we no longer need to be concerned about the Compositor getting idle. We do still try to determine whether the Compositor is about to idle, primarily, because the OpenGL render backend swaps buffers on present, but that will change with the ongoing compositing timing rework.
2020-11-20 15:44:04 +00:00
std::chrono::milliseconds m_lastPresentTime = std::chrono::milliseconds::zero();
QList<MouseEvent*> m_clicks;
MouseButton* m_buttons[BUTTON_COUNT];
bool m_enabled;
};
} // namespace
#endif