kwin/effects/effect_builtins.cpp

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2014 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "effect_builtins.h"
// common effects
#include "backgroundcontrast/contrast.h"
#include "blur/blur.h"
#include "kscreen/kscreen.h"
#include "presentwindows/presentwindows.h"
#include "screenedge/screenedgeeffect.h"
#include "screenshot/screenshot.h"
#include "slidingpopups/slidingpopups.h"
// Common effects only relevant to desktop
#include "dashboard/dashboard.h"
#include "desktopgrid/desktopgrid.h"
#include "diminactive/diminactive.h"
#include "dimscreen/dimscreen.h"
#include "fallapart/fallapart.h"
#include "highlightwindow/highlightwindow.h"
#include "magiclamp/magiclamp.h"
#include "minimizeanimation/minimizeanimation.h"
#include "resize/resize.h"
#include "showfps/showfps.h"
#include "showpaint/showpaint.h"
#include "slide/slide.h"
#include "slideback/slideback.h"
#include "thumbnailaside/thumbnailaside.h"
#include "windowgeometry/windowgeometry.h"
#include "zoom/zoom.h"
#include "logout/logout.h"
// OpenGL-specific effects for desktop
#include "coverswitch/coverswitch.h"
#include "cube/cube.h"
#include "flipswitch/flipswitch.h"
#include "glide/glide.h"
#include "invert/invert.h"
#include "lookingglass/lookingglass.h"
#include "magnifier/magnifier.h"
#include "mouseclick/mouseclick.h"
#include "mousemark/mousemark.h"
#include "sheet/sheet.h"
#include "snaphelper/snaphelper.h"
#include "startupfeedback/startupfeedback.h"
#include "trackmouse/trackmouse.h"
#include "wobblywindows/wobblywindows.h"
namespace KWin
{
template <class T>
inline Effect *createHelper()
{
return new T();
}
class EffectLoader
{
public:
EffectLoader();
Effect *create(const QByteArray &name);
bool hasEffect(const QByteArray &name) const;
bool supported(const QByteArray &name) const;
bool enabledByDefault(const QByteArray &name) const;
private:
typedef Effect *(*CreateInstanceFunction)();
typedef bool (*SupportedFunction)();
QHash<QByteArray, CreateInstanceFunction> m_createHash;
QHash<QByteArray, SupportedFunction> m_supportedHash;
QHash<QByteArray, SupportedFunction> m_enabledHash;
};
EffectLoader::EffectLoader()
{
#define EFFECT(name, className) \
m_createHash.insert(QByteArrayLiteral(#name), &createHelper< className >);
EFFECT(blur, BlurEffect)
EFFECT(contrast, ContrastEffect)
EFFECT(coverswitch, CoverSwitchEffect)
EFFECT(cube, CubeEffect)
EFFECT(dashboard, DashboardEffect)
EFFECT(desktopgrid, DesktopGridEffect)
EFFECT(diminactive, DimInactiveEffect)
EFFECT(dimscreen, DimScreenEffect)
EFFECT(fallapart, FallApartEffect)
EFFECT(flipswitch, FlipSwitchEffect)
EFFECT(glide, GlideEffect)
EFFECT(highlightwindow, HighlightWindowEffect)
EFFECT(invert, InvertEffect)
EFFECT(kscreen, KscreenEffect)
EFFECT(logout, LogoutEffect)
EFFECT(lookingglass, LookingGlassEffect)
EFFECT(magiclamp, MagicLampEffect)
EFFECT(magnifier, MagnifierEffect)
EFFECT(minimizeanimation, MinimizeAnimationEffect)
EFFECT(mouseclick, MouseClickEffect)
EFFECT(mousemark, MouseMarkEffect)
EFFECT(presentwindows, PresentWindowsEffect)
EFFECT(resize, ResizeEffect)
EFFECT(screenedge, ScreenEdgeEffect)
EFFECT(screenshot, ScreenShotEffect)
EFFECT(sheet, SheetEffect)
EFFECT(showfps, ShowFpsEffect)
EFFECT(showpaint, ShowPaintEffect)
EFFECT(slide, SlideEffect)
EFFECT(slideback, SlideBackEffect)
EFFECT(slidingpopups, SlidingPopupsEffect)
EFFECT(snaphelper, SnapHelperEffect)
EFFECT(startupfeedback, StartupFeedbackEffect)
EFFECT(thumbnailaside, ThumbnailAsideEffect)
EFFECT(trackmouse, TrackMouseEffect)
EFFECT(windowgeometry, WindowGeometry)
EFFECT(wobblywindows, WobblyWindowsEffect)
EFFECT(zoom, ZoomEffect)
#undef EFFECT
#define SUPPORTED(name, method) \
m_supportedHash.insert(QByteArrayLiteral(#name), &method);
SUPPORTED(blur, BlurEffect::supported)
SUPPORTED(contrast, ContrastEffect::supported)
SUPPORTED(coverswitch, CoverSwitchEffect::supported)
SUPPORTED(cube, CubeEffect::supported)
SUPPORTED(fallapart, FallApartEffect::supported)
SUPPORTED(flipswitch, FlipSwitchEffect::supported)
SUPPORTED(glide, GlideEffect::supported)
SUPPORTED(invert, InvertEffect::supported)
SUPPORTED(lookingglass, LookingGlassEffect::supported)
SUPPORTED(magiclamp, MagicLampEffect::supported)
SUPPORTED(magnifier, MagnifierEffect::supported)
SUPPORTED(screenshot, ScreenShotEffect::supported)
SUPPORTED(sheet, SheetEffect::supported)
SUPPORTED(startupfeedback, StartupFeedbackEffect::supported)
SUPPORTED(wobblywindows, WobblyWindowsEffect::supported)
#undef SUPPORTED
#define ENABLED(name, method) \
m_enabledHash.insert(QByteArrayLiteral(#name), &method);
ENABLED(blur, BlurEffect::enabledByDefault)
ENABLED(contrast, ContrastEffect::enabledByDefault)
#undef ENABLED
}
Effect *EffectLoader::create(const QByteArray &name)
{
auto it = m_createHash.constFind(name);
if (it == m_createHash.constEnd()) {
return nullptr;
}
return it.value()();
}
bool EffectLoader::hasEffect(const QByteArray &name) const
{
return m_createHash.contains(name);
}
bool EffectLoader::supported(const QByteArray &name) const
{
auto it = m_supportedHash.constFind(name);
if (it != m_supportedHash.constEnd()) {
return it.value()();
}
return true;
}
bool EffectLoader::enabledByDefault(const QByteArray &name) const
{
auto it = m_enabledHash.constFind(name);
if (it != m_enabledHash.constEnd()) {
return it.value()();
}
return true;
}
Q_GLOBAL_STATIC(EffectLoader, s_effectLoader)
namespace BuiltInEffects
{
Effect *create(const QByteArray &name)
{
return s_effectLoader->create(name);
}
bool available(const QByteArray &name)
{
return s_effectLoader->hasEffect(name);
}
bool supported(const QByteArray &name)
{
return s_effectLoader->supported(name);
}
bool enabledByDefault(const QByteArray &name)
{
return s_effectLoader->enabledByDefault(name);
}
} // BuiltInEffects
} // namespace