222 lines
6.8 KiB
C++
222 lines
6.8 KiB
C++
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/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2014 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "effect_builtins.h"
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// common effects
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#include "backgroundcontrast/contrast.h"
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#include "blur/blur.h"
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#include "kscreen/kscreen.h"
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#include "presentwindows/presentwindows.h"
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#include "screenedge/screenedgeeffect.h"
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#include "screenshot/screenshot.h"
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#include "slidingpopups/slidingpopups.h"
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// Common effects only relevant to desktop
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#include "dashboard/dashboard.h"
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#include "desktopgrid/desktopgrid.h"
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#include "diminactive/diminactive.h"
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#include "dimscreen/dimscreen.h"
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#include "fallapart/fallapart.h"
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#include "highlightwindow/highlightwindow.h"
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#include "magiclamp/magiclamp.h"
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#include "minimizeanimation/minimizeanimation.h"
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#include "resize/resize.h"
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#include "showfps/showfps.h"
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#include "showpaint/showpaint.h"
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#include "slide/slide.h"
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#include "slideback/slideback.h"
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#include "thumbnailaside/thumbnailaside.h"
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#include "windowgeometry/windowgeometry.h"
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#include "zoom/zoom.h"
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#include "logout/logout.h"
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// OpenGL-specific effects for desktop
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#include "coverswitch/coverswitch.h"
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#include "cube/cube.h"
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#include "flipswitch/flipswitch.h"
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#include "glide/glide.h"
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#include "invert/invert.h"
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#include "lookingglass/lookingglass.h"
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#include "magnifier/magnifier.h"
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#include "mouseclick/mouseclick.h"
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#include "mousemark/mousemark.h"
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#include "sheet/sheet.h"
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#include "snaphelper/snaphelper.h"
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#include "startupfeedback/startupfeedback.h"
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#include "trackmouse/trackmouse.h"
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#include "wobblywindows/wobblywindows.h"
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namespace KWin
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{
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template <class T>
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inline Effect *createHelper()
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{
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return new T();
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}
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class EffectLoader
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{
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public:
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EffectLoader();
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Effect *create(const QByteArray &name);
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bool hasEffect(const QByteArray &name) const;
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bool supported(const QByteArray &name) const;
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bool enabledByDefault(const QByteArray &name) const;
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private:
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typedef Effect *(*CreateInstanceFunction)();
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typedef bool (*SupportedFunction)();
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QHash<QByteArray, CreateInstanceFunction> m_createHash;
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QHash<QByteArray, SupportedFunction> m_supportedHash;
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QHash<QByteArray, SupportedFunction> m_enabledHash;
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};
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EffectLoader::EffectLoader()
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{
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#define EFFECT(name, className) \
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m_createHash.insert(QByteArrayLiteral(#name), &createHelper< className >);
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EFFECT(blur, BlurEffect)
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EFFECT(contrast, ContrastEffect)
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EFFECT(coverswitch, CoverSwitchEffect)
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EFFECT(cube, CubeEffect)
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EFFECT(dashboard, DashboardEffect)
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EFFECT(desktopgrid, DesktopGridEffect)
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EFFECT(diminactive, DimInactiveEffect)
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EFFECT(dimscreen, DimScreenEffect)
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EFFECT(fallapart, FallApartEffect)
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EFFECT(flipswitch, FlipSwitchEffect)
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EFFECT(glide, GlideEffect)
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EFFECT(highlightwindow, HighlightWindowEffect)
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EFFECT(invert, InvertEffect)
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EFFECT(kscreen, KscreenEffect)
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EFFECT(logout, LogoutEffect)
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EFFECT(lookingglass, LookingGlassEffect)
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EFFECT(magiclamp, MagicLampEffect)
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EFFECT(magnifier, MagnifierEffect)
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EFFECT(minimizeanimation, MinimizeAnimationEffect)
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EFFECT(mouseclick, MouseClickEffect)
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EFFECT(mousemark, MouseMarkEffect)
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EFFECT(presentwindows, PresentWindowsEffect)
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EFFECT(resize, ResizeEffect)
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EFFECT(screenedge, ScreenEdgeEffect)
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EFFECT(screenshot, ScreenShotEffect)
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EFFECT(sheet, SheetEffect)
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EFFECT(showfps, ShowFpsEffect)
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EFFECT(showpaint, ShowPaintEffect)
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EFFECT(slide, SlideEffect)
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EFFECT(slideback, SlideBackEffect)
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EFFECT(slidingpopups, SlidingPopupsEffect)
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EFFECT(snaphelper, SnapHelperEffect)
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EFFECT(startupfeedback, StartupFeedbackEffect)
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EFFECT(thumbnailaside, ThumbnailAsideEffect)
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EFFECT(trackmouse, TrackMouseEffect)
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EFFECT(windowgeometry, WindowGeometry)
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EFFECT(wobblywindows, WobblyWindowsEffect)
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EFFECT(zoom, ZoomEffect)
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#undef EFFECT
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#define SUPPORTED(name, method) \
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m_supportedHash.insert(QByteArrayLiteral(#name), &method);
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SUPPORTED(blur, BlurEffect::supported)
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SUPPORTED(contrast, ContrastEffect::supported)
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SUPPORTED(coverswitch, CoverSwitchEffect::supported)
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SUPPORTED(cube, CubeEffect::supported)
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SUPPORTED(fallapart, FallApartEffect::supported)
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SUPPORTED(flipswitch, FlipSwitchEffect::supported)
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SUPPORTED(glide, GlideEffect::supported)
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SUPPORTED(invert, InvertEffect::supported)
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SUPPORTED(lookingglass, LookingGlassEffect::supported)
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SUPPORTED(magiclamp, MagicLampEffect::supported)
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SUPPORTED(magnifier, MagnifierEffect::supported)
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SUPPORTED(screenshot, ScreenShotEffect::supported)
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SUPPORTED(sheet, SheetEffect::supported)
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SUPPORTED(startupfeedback, StartupFeedbackEffect::supported)
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SUPPORTED(wobblywindows, WobblyWindowsEffect::supported)
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#undef SUPPORTED
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#define ENABLED(name, method) \
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m_enabledHash.insert(QByteArrayLiteral(#name), &method);
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ENABLED(blur, BlurEffect::enabledByDefault)
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ENABLED(contrast, ContrastEffect::enabledByDefault)
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#undef ENABLED
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}
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Effect *EffectLoader::create(const QByteArray &name)
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{
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auto it = m_createHash.constFind(name);
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if (it == m_createHash.constEnd()) {
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return nullptr;
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}
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return it.value()();
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}
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bool EffectLoader::hasEffect(const QByteArray &name) const
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{
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return m_createHash.contains(name);
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}
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bool EffectLoader::supported(const QByteArray &name) const
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{
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auto it = m_supportedHash.constFind(name);
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if (it != m_supportedHash.constEnd()) {
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return it.value()();
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}
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return true;
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}
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bool EffectLoader::enabledByDefault(const QByteArray &name) const
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{
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auto it = m_enabledHash.constFind(name);
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if (it != m_enabledHash.constEnd()) {
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return it.value()();
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}
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return true;
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}
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Q_GLOBAL_STATIC(EffectLoader, s_effectLoader)
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namespace BuiltInEffects
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{
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Effect *create(const QByteArray &name)
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{
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return s_effectLoader->create(name);
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}
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bool available(const QByteArray &name)
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{
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return s_effectLoader->hasEffect(name);
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}
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bool supported(const QByteArray &name)
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{
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return s_effectLoader->supported(name);
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}
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bool enabledByDefault(const QByteArray &name)
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{
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return s_effectLoader->enabledByDefault(name);
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}
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} // BuiltInEffects
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} // namespace
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