kwin/effects/startupfeedback/data/blinking-startup-fragment.glsl

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uniform sampler2D sampler;
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uniform vec4 u_color;
varying vec2 varyingTexCoords;
void main()
{
vec4 tex = texture2D(sampler, varyingTexCoords);
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if (tex.a != 1.0) {
tex = u_color;
}
gl_FragColor = tex;
}