kwin/plugins/platforms/x11/standalone/eglbackend.h

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/*
SPDX-FileCopyrightText: 2020 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include "eglonxbackend.h"
namespace KWin
{
class EglBackend : public EglOnXBackend
{
Q_OBJECT
public:
explicit EglBackend(Display *display);
SceneOpenGLTexturePrivate *createBackendTexture(SceneOpenGLTexture *texture) override;
QRegion beginFrame(int screenId) override;
void endFrame(int screenId, const QRegion &damage, const QRegion &damagedRegion) override;
void screenGeometryChanged(const QSize &size) override;
private:
void presentSurface(EGLSurface surface, const QRegion &damage, const QRect &screenGeometry);
int m_bufferAge = 0;
};
class EglTexture : public AbstractEglTexture
{
public:
~EglTexture() override;
void onDamage() override;
bool loadTexture(WindowPixmap *pixmap) override;
private:
friend class EglBackend;
EglTexture(SceneOpenGLTexture *texture, EglBackend *backend);
EglBackend *m_backend;
};
} // namespace KWin