2022-10-02 03:16:14 +00:00
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# translation of kcmkwincompositing.po to Spanish
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# Translation of kcmkwincompositing to Spanish
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# Copyright (C) YEAR This_file_is_part_of_KDE
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# This file is distributed under the same license as the PACKAGE package.
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#
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# Enrique Matias Sanchez (aka Quique) <cronopios@gmail.com>, 2007.
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# Jaime Robles <jaime@kde.org>, 2007, 2008, 2009.
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# Cristina Yenyxe González García <the.blue.valkyrie@gmail.com>, 2010, 2011.
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# Javier Vinal <fjvinal@gmail.com>, 2011, 2012.
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2023-01-14 02:21:17 +00:00
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# Eloy Cuadra <ecuadra@eloihr.net>, 2012, 2013, 2014, 2016, 2017, 2018, 2019, 2021, 2022, 2023.
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2022-10-02 03:16:14 +00:00
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msgid ""
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msgstr ""
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"Project-Id-Version: kcmkwincompositing\n"
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"Report-Msgid-Bugs-To: https://bugs.kde.org\n"
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2023-01-30 02:40:07 +00:00
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"POT-Creation-Date: 2023-01-29 00:59+0000\n"
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2023-01-14 02:21:17 +00:00
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"PO-Revision-Date: 2023-01-13 11:55+0100\n"
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2022-10-02 03:16:14 +00:00
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"Last-Translator: Eloy Cuadra <ecuadra@eloihr.net>\n"
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"Language-Team: Spanish <kde-l10n-es@kde.org>\n"
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"Language: es\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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2023-01-14 02:21:17 +00:00
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"X-Generator: Lokalize 22.12.1\n"
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2022-10-02 03:16:14 +00:00
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"Plural-Forms: nplurals=2; plural=n != 1;\n"
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#. i18n: ectx: property (text), widget (KMessageWidget, glCrashedWarning)
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#: compositing.ui:31
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#, kde-format
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msgid ""
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"OpenGL compositing (the default) has crashed KWin in the past.\n"
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"This was most likely due to a driver bug.\n"
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"If you think that you have meanwhile upgraded to a stable driver,\n"
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"you can reset this protection but be aware that this might result in an "
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"immediate crash!"
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msgstr ""
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"La composición OpenGL (por omisión) ha ocasionado que KWin se\n"
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"bloquee en el pasado.\n"
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"Es probable que esto se deba a un error en el controlador.\n"
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"Si cree que ya se ha actualizado a un controlador estable, puede\n"
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"restablecer esta protección, pero debe tener presente que es posible\n"
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"que se produzca un bloqueo inmediato."
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#. i18n: ectx: property (text), widget (KMessageWidget, windowThumbnailWarning)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:44
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#, kde-format
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msgid ""
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"Keeping the window thumbnail always interferes with the minimized state of "
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"windows. This can result in windows not suspending their work when minimized."
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msgstr ""
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"Mantener las miniaturas de las ventanas en todo momento interfiere con el "
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"estado minimizado de las ventanas. Esto puede ocasionar que las ventanas no "
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"suspendan su trabajo cuando estén minimizadas."
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#. i18n: ectx: property (text), widget (QLabel, compositingLabel)
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#: compositing.ui:56
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#, kde-format
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msgid "Compositing:"
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msgstr "Composición:"
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#. i18n: ectx: property (text), widget (QCheckBox, kcfg_Enabled)
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#: compositing.ui:63
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#, kde-format
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msgid "Enable on startup"
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msgstr "Activar durante el inicio"
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#. i18n: ectx: property (toolTip), widget (QCheckBox, kcfg_WindowsBlockCompositing)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:72
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2022-10-02 03:16:14 +00:00
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#, kde-format
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msgid ""
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"Applications can set a hint to block compositing when the window is open.\n"
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" This brings performance improvements for e.g. games.\n"
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" The setting can be overruled by window-specific rules."
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msgstr ""
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"Las aplicaciones pueden definir un consejo para bloquear la composición "
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"cuando se abra la ventana.\n"
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"Esto puede mejorar el rendimiento en juegos, por ejemplo.\n"
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"Las reglas específicas de las ventanas pueden tener preferencia sobre este "
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"ajuste."
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#. i18n: ectx: property (text), widget (QCheckBox, kcfg_WindowsBlockCompositing)
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#: compositing.ui:75
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#, kde-format
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msgid "Allow applications to block compositing"
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msgstr "Permitir que las aplicaciones bloqueen la composición"
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#. i18n: ectx: property (text), widget (QLabel, animationSpeedLabel)
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#: compositing.ui:82
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#, kde-format
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msgid "Animation speed:"
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msgstr "Velocidad de animación:"
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#. i18n: ectx: property (text), widget (QLabel, label_3)
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#: compositing.ui:119
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#, kde-format
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msgid "Very slow"
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msgstr "Muy lenta"
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#. i18n: ectx: property (text), widget (QLabel, label)
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#: compositing.ui:139
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#, kde-format
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msgid "Instant"
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msgstr "Instantánea"
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#. i18n: ectx: property (text), widget (QLabel, label_HiddenPreviews)
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#: compositing.ui:151
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#, kde-format
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msgid "Keep window thumbnails:"
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msgstr "Mantener miniaturas de las ventanas:"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
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#: compositing.ui:159
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#, kde-format
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msgid "Never"
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msgstr "Nunca"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
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#: compositing.ui:164
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#, kde-format
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msgid "Only for Shown Windows"
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msgstr "Solo para las ventanas mostradas"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
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#: compositing.ui:169
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#, kde-format
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msgid "Always"
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msgstr "Siempre"
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#. i18n: ectx: property (text), widget (QLabel, latencyLabel)
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#: compositing.ui:177
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#, kde-format
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msgid "Latency:"
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msgstr "Latencia:"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:185
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2022-10-02 03:16:14 +00:00
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#, kde-format
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msgid "Force lowest latency (may cause dropped frames)"
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msgstr "Forzar la latencia más baja (puede descartar fotogramas)"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
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#: compositing.ui:190
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#, kde-format
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msgid "Prefer lower latency"
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msgstr "Preferir la latencia más baja"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:195
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#, kde-format
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msgid "Balance of latency and smoothness"
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msgstr "Balance de latencia y suavidad"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:200
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#, kde-format
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msgid "Prefer smoother animations"
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msgstr "Preferir animaciones más suaves"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:205
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#, kde-format
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msgid "Force smoothest animations"
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msgstr "Forzar las animaciones más suaves"
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2023-01-13 03:12:37 +00:00
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#. i18n: ectx: property (text), widget (QCheckBox, kcfg_AllowTearing)
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2022-12-06 02:04:59 +00:00
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#: compositing.ui:213
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#, kde-format
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2023-01-13 03:12:37 +00:00
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msgid ""
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"Reduce latency by allowing screen tearing artifacts in fullscreen windows"
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2022-12-06 02:04:59 +00:00
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msgstr ""
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2023-01-14 02:21:17 +00:00
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"Reducir la latencia permitiendo artefactos de rasgado de pantalla en las "
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"ventanas a pantalla completa"
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2022-12-06 02:04:59 +00:00
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2023-01-30 02:40:07 +00:00
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#: main.cpp:78
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2022-10-02 03:16:14 +00:00
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#, kde-format
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msgid "Re-enable OpenGL detection"
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msgstr "Reactivar detección de OpenGL"
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2023-01-13 03:12:37 +00:00
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#~ msgid "Allows applications to cause screen tearing in fullscreen."
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#~ msgstr ""
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#~ "Permite que las aplicaciones provoquen desgarro de la pantalla en "
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#~ "pantalla completa."
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#~ msgid "Allow tearing in fullscreen"
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#~ msgstr "Permitir desgarro en pantalla completa"
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#~ msgid ""
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#~ "Scale method \"Accurate\" is not supported by all hardware and can cause "
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#~ "performance regressions and rendering artifacts."
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#~ msgstr ""
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#~ "El método de escalado «Preciso» no está permitido por todo tipo de "
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#~ "hardware y puede ocasionar regresiones de rendimiento y problemas de "
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#~ "visualización."
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#~ msgid "Scale method:"
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#~ msgstr "Método de escalado:"
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#~ msgid "Smooth"
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#~ msgstr "Suave"
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#~ msgid "Accurate"
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#~ msgstr "Preciso"
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#~ msgid "Tearing prevention (\"vsync\"):"
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#~ msgstr "Prevención de efecto bandera («vsync»):"
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#~ msgid "Automatic"
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#~ msgstr "Automática"
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#~ msgid "Only when cheap"
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#~ msgstr "Solo cuando resulte económico"
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#~ msgid "Full screen repaints"
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#~ msgstr "Repintar toda la pantalla"
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#~ msgid "Re-use screen content"
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#~ msgstr "Reutilizar el contenido de la pantalla"
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#~ msgid ""
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#~ "\"Only when cheap\" only prevents tearing for full screen changes like a "
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#~ "video."
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#~ msgstr ""
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#~ "«Solo cuando sea económico» previene únicamente el efecto bandera en los "
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#~ "cambios a pantalla completa, como un vídeo."
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#~ msgid "\"Full screen repaints\" can cause performance problems."
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#~ msgstr "«Repintar toda la pantalla» puede causar problemas de rendimiento."
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#~ msgid ""
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#~ "\"Re-use screen content\" causes severe performance problems on MESA "
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#~ "drivers."
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#~ msgstr ""
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#~ "«Reutilizar el contenido de la pantalla» causa serios problemas de "
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#~ "rendimiento con los controladores MESA."
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#~ msgid "Rendering backend:"
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#~ msgstr "Motor de renderizado:"
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#~ msgid "OpenGL 3.1"
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#~ msgstr "OpenGL 3.1"
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#~ msgid "OpenGL 2.0"
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#~ msgstr "OpenGL 2.0"
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#~ msgid "Crisp"
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#~ msgstr "Nítido"
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#~ msgid "Smooth (slower)"
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#~ msgstr "Suave (más lento)"
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#~ msgid "XRender"
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#~ msgstr "XRender"
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#~ msgctxt "OpenGL Platform Interface"
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#~ msgid "EGL"
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#~ msgstr "EGL"
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#~ msgctxt "OpenGL Platform Interface"
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#~ msgid "GLX"
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#~ msgstr "GLX"
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#~ msgid ""
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#~ "Author: %1\n"
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#~ "License: %2"
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#~ msgstr ""
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#~ "Autor: %1\n"
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#~ "Licencia: %2"
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#~ msgid ""
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#~ "Hint: To find out or configure how to activate an effect, look at the "
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#~ "effect's settings."
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#~ msgstr ""
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#~ "Pista: para encontrar o configurar cómo activar un efecto, mire en la "
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#~ "configuración del efecto."
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#~ msgid "Search..."
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#~ msgstr "Buscar..."
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#~ msgid "Configure filter"
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#~ msgstr "Configurar el filtro"
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#~ msgid "Exclude Desktop Effects not supported by the Compositor"
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#~ msgstr "Excluir los efectos de escritorio no permitidos por el compositor"
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#~ msgid "Exclude internal Desktop Effects"
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#~ msgstr "Excluir los efectos de escritorio internos"
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#~ msgid "Get New Desktop Effects..."
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#~ msgstr "Obtener nuevos efectos de escritorio..."
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#~ msgctxt "NAME OF TRANSLATORS"
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#~ msgid "Your names"
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#~ msgstr "Enrique Matías Sánchez (Quique)"
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#~ msgctxt "EMAIL OF TRANSLATORS"
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#~ msgid "Your emails"
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#~ msgstr "cronopios@gmail.com"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Accessibility"
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#~ msgstr "Accesibilidad"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Appearance"
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#~ msgstr "Apariencia"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Candy"
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#~ msgstr "Embellecimiento"
|
|
|
|
|
|
|
|
#~ msgctxt "Category of Desktop Effects, used as section header"
|
|
|
|
#~ msgid "Focus"
|
|
|
|
#~ msgstr "Enfocar"
|
|
|
|
|
|
|
|
#~ msgctxt "Category of Desktop Effects, used as section header"
|
|
|
|
#~ msgid "Show Desktop Animation"
|
|
|
|
#~ msgstr "Mostrar animación del escritorio"
|
|
|
|
|
|
|
|
#~ msgctxt "Category of Desktop Effects, used as section header"
|
|
|
|
#~ msgid "Tools"
|
|
|
|
#~ msgstr "Herramientas"
|
|
|
|
|
|
|
|
#~ msgctxt "Category of Desktop Effects, used as section header"
|
|
|
|
#~ msgid "Virtual Desktop Switching Animation"
|
|
|
|
#~ msgstr "Animación de cambio de escritorio virtual"
|
|
|
|
|
|
|
|
#~ msgctxt "Category of Desktop Effects, used as section header"
|
|
|
|
#~ msgid "Window Management"
|
|
|
|
#~ msgstr "Gestión de ventanas"
|
|
|
|
|
|
|
|
#~ msgctxt "Category of Desktop Effects, used as section header"
|
|
|
|
#~ msgid "Window Open/Close Animation"
|
|
|
|
#~ msgstr "Animación al abrir/cerrar ventanas"
|
|
|
|
|
|
|
|
#~ msgid "KWin development team"
|
|
|
|
#~ msgstr "Equipo de desarrollo de KWin"
|
|
|
|
|
|
|
|
#~ msgid "Experimental:"
|
|
|
|
#~ msgstr "Experimental:"
|
|
|
|
|
|
|
|
#~ msgid "Enable color correction"
|
|
|
|
#~ msgstr "Activar la corrección de color"
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
#~ "Having full screen windows bypass the compositor is not supported on "
|
|
|
|
#~ "every hardware."
|
|
|
|
#~ msgstr ""
|
|
|
|
#~ "Hacer que las ventanas a pantalla completa ignoren el compositor no está "
|
|
|
|
#~ "permitido en todo tipo de hardware."
|
|
|
|
|
|
|
|
#~ msgid "Expert:"
|
|
|
|
#~ msgstr "Experto:"
|
|
|
|
|
|
|
|
#~ msgid "Suspend compositor for full screen windows"
|
|
|
|
#~ msgstr "Suspender el compositor en las ventanas a pantalla completa"
|
|
|
|
|
|
|
|
#~ msgid "OpenGL interface:"
|
|
|
|
#~ msgstr "Interfaz OpenGL:"
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
#~ "EGL is not supported by all OpenGL drivers. If not supported the "
|
|
|
|
#~ "Compositor will be disabled."
|
|
|
|
#~ msgstr ""
|
|
|
|
#~ "EGL no está permitido por todos los controladores OpenGL. Si no está "
|
|
|
|
#~ "permitido, se desactivará el compositor."
|
|
|
|
|
|
|
|
#~ msgid "Animation Speed:"
|
|
|
|
#~ msgstr "Velocidad de animación:"
|
|
|
|
|
|
|
|
#~ msgid "Scale Method:"
|
|
|
|
#~ msgstr "Método de escalado:"
|
|
|
|
|
|
|
|
#~ msgid "Tearing Prevention (VSync):"
|
|
|
|
#~ msgstr "Prevención de efecto bandera (VSync):"
|
|
|
|
|
|
|
|
#~ msgid "Keep Window Thumbnails:"
|
|
|
|
#~ msgstr "Mantener miniaturas de las ventanas:"
|
|
|
|
|
|
|
|
#~ msgid "Always (Breaks Animations)"
|
|
|
|
#~ msgstr "Siempre (rompe animaciones)"
|
|
|
|
|
|
|
|
#~ msgid "OpenGL Platform Interface:"
|
|
|
|
#~ msgstr "Interfaz de la plataforma OpenGL:"
|
|
|
|
|
|
|
|
#~ msgid "Form"
|
|
|
|
#~ msgstr "Forma"
|
|
|
|
|
|
|
|
#~ msgid "OpenGL compositing (the default) has crashed KWin in the past.\n"
|
|
|
|
#~ msgstr ""
|
|
|
|
#~ "La composición OpenGL (la usada por omisión) ha bloqueado KWin "
|
|
|
|
#~ "anteriormente.\n"
|
|
|
|
|
|
|
|
#~ msgid "1 second remaining:"
|
|
|
|
#~ msgid_plural "%1 seconds remaining:"
|
|
|
|
#~ msgstr[0] "Queda 1 segundo:"
|
|
|
|
#~ msgstr[1] "Quedan %1 segundos:"
|
|
|
|
|
|
|
|
#~ msgid "Confirm Desktop Effects Change"
|
|
|
|
#~ msgstr "Confirmar cambios de efectos del escritorio"
|
|
|
|
|
|
|
|
#~ msgid "&Accept Configuration"
|
|
|
|
#~ msgstr "&Aceptar la configuración"
|
|
|
|
|
|
|
|
#~ msgid "&Return to Previous Configuration"
|
|
|
|
#~ msgstr "Volve&r a la configuración anterior"
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
#~ "Desktop effects settings have changed.\n"
|
|
|
|
#~ "Do you want to keep the new settings?\n"
|
|
|
|
#~ "They will be automatically reverted in 10 seconds."
|
|
|
|
#~ msgstr ""
|
|
|
|
#~ "Se ha cambiado la configuración de efectos del escritorio.\n"
|
|
|
|
#~ "¿Quiere mantener esta configuración?\n"
|
|
|
|
#~ "Se volverá a la anterior en 10 segundos."
|
|
|
|
|
|
|
|
#~ msgctxt ""
|
|
|
|
#~ "Action to open a dialog showing detailed information why an effect could "
|
|
|
|
#~ "not be loaded"
|
|
|
|
#~ msgid "Details"
|
|
|
|
#~ msgstr "Detalles"
|
|
|
|
|
|
|
|
#~ msgctxt "Prevent warning from bein displayed again"
|
|
|
|
#~ msgid "Don't show again!"
|
|
|
|
#~ msgstr "No volver a mostrar"
|
|
|
|
|
|
|
|
#~ msgid "Use GLSL shaders"
|
|
|
|
#~ msgstr "Usar shaders GSLS"
|
|
|
|
|
|
|
|
#~ msgid "None"
|
|
|
|
#~ msgstr "Ninguno"
|
|
|
|
|
|
|
|
#~ msgid "The painting is not synchronized with the screen."
|
|
|
|
#~ msgstr "La pintada no está sincronizada con la pantalla."
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
#~ "Tries to re-use older buffers and if that is not possible,\n"
|
|
|
|
#~ "picks a strategy matching your hardware."
|
|
|
|
#~ msgstr ""
|
|
|
|
#~ "Trata de volver a usar la memoria temporal anterior y, si no\n"
|
|
|
|
#~ "es posible, elige una estrategia que coincida con el hardware."
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
#~ "When major regions of the screen are updated,\n"
|
|
|
|
#~ "the entire screen will be repainted.\n"
|
|
|
|
#~ "Can cause tearing with small updates."
|
|
|
|
#~ msgstr ""
|
|
|
|
#~ "Cuando se actualizan regiones grandes de la pantalla,\n"
|
|
|
|
#~ "se volverá a pintar la totalidad de la pantalla.\n"
|
|
|
|
#~ "Puede causar efecto bandera con actualizaciones pequeñas."
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
#~ "The complete screen is repainted for every frame.\n"
|
|
|
|
#~ "Can be slow with large blurred areas."
|
|
|
|
#~ msgstr ""
|
|
|
|
#~ "Se vuelve a pintar toda la pantalla para cada fotograma.\n"
|
|
|
|
#~ "Puede ser lento cuando hay grandes áreas borrosas."
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
#~ "WARNING:\n"
|
|
|
|
#~ "This strategy is usually slow with Open Source drivers.\n"
|
|
|
|
#~ "Undamaged pixels will be copied from GL_FRONT to GL_BACK"
|
|
|
|
#~ msgstr ""
|
|
|
|
#~ "Advertencia:\n"
|
|
|
|
#~ "Esta estrategia suele ser lenta con los controladores de Código Abierto.\n"
|
|
|
|
#~ "Los píxeles no dañados se copiarán de GL_FRONT a GL_BACK."
|
|
|
|
|
|
|
|
#~ msgid "kcmkwincompositing"
|
|
|
|
#~ msgstr "kcmkwincompositing"
|
|
|
|
|
|
|
|
#~ msgid "KWin Desktop Effects Configuration Module"
|
|
|
|
#~ msgstr "Módulo de configuración de los efectos de escritorio de KWin"
|
|
|
|
|
|
|
|
#~ msgid "(c) 2007 Rivo Laks"
|
|
|
|
#~ msgstr "© 2007 Rivo Laks"
|
|
|
|
|
|
|
|
#~ msgid "Rivo Laks"
|
|
|
|
#~ msgstr "Rivo Laks"
|
|
|
|
|
|
|
|
#~ msgid "No effect"
|
|
|
|
#~ msgstr "Sin efecto"
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
#~ "Failed to activate desktop effects using the given configuration options. "
|
|
|
|
#~ "Settings will be reverted to their previous values.\n"
|
|
|
|
#~ "\n"
|
|
|
|
#~ "Check your X configuration. You may also consider changing advanced "
|
|
|
|
#~ "options, especially changing the compositing type."
|
|
|
|
#~ msgstr ""
|
|
|
|
#~ "Ha fallado la activación de efectos de escritorio usando las opciones de "
|
|
|
|
#~ "configuración dadas. La configuración volverá a los valores anteriores.\n"
|
|
|
|
#~ "\n"
|
|
|
|
#~ "Revise su configuración X. Considere el cambiar las opciones avanzadas, "
|
|
|
|
#~ "en especial el tipo de composición."
|
|
|
|
|
|
|
|
#~ msgid "Demos"
|
|
|
|
#~ msgstr "Demos"
|
|
|
|
|
|
|
|
#~ msgid "Tests"
|
|
|
|
#~ msgstr "Pruebas"
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
#~ "Desktop effects are not available on this system due to the following "
|
|
|
|
#~ "technical issues:"
|
|
|
|
#~ msgstr ""
|
|
|
|
#~ "Los efectos de escritorio no están disponibles en este sistema debido a "
|
|
|
|
#~ "los siguientes problemas técnicos:"
|
|
|
|
|
|
|
|
#~ msgctxt ""
|
|
|
|
#~ "Reason shown when trying to activate desktop effects and KWin (most "
|
|
|
|
#~ "likely) crashes"
|
|
|
|
#~ msgid "Window Manager seems not to be running"
|
|
|
|
#~ msgstr "Parece que el gestor de ventanas no está en ejecución"
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
#~ "Your settings have been saved but as KDE is currently running in failsafe "
|
|
|
|
#~ "mode desktop effects cannot be enabled at this time.\n"
|
|
|
|
#~ "\n"
|
|
|
|
#~ "Please exit failsafe mode to enable desktop effects."
|
|
|
|
#~ msgstr ""
|
|
|
|
#~ "Se han guardado sus preferencias pero, como KDE se está ejecutando en "
|
|
|
|
#~ "modo seguro, no podrá activar los efectos del escritorio.\n"
|
|
|
|
#~ "\n"
|
|
|
|
#~ "Por favor, salga del modo seguro para activarlos."
|
|
|
|
|
|
|
|
#~ msgctxt "Error Message shown when a desktop effect could not be loaded"
|
|
|
|
#~ msgid "One desktop effect could not be loaded."
|
|
|
|
#~ msgid_plural "%1 desktop effects could not be loaded."
|
|
|
|
#~ msgstr[0] "No se ha podido cargar un efecto de escritorio."
|
|
|
|
#~ msgstr[1] "No se han podido cargar %1 efectos de escritorio."
|
|
|
|
|
|
|
|
#~ msgctxt ""
|
|
|
|
#~ "Effect with given name could not be activated due to unknown reason"
|
|
|
|
#~ msgid "%1 effect failed to load due to unknown reason."
|
|
|
|
#~ msgstr "Ha fallado la carga del efecto %1 por motivos desconocidos."
|
|
|
|
|
|
|
|
#~ msgctxt ""
|
|
|
|
#~ "Effect with given name could not be activated as it requires hardware "
|
|
|
|
#~ "shaders"
|
|
|
|
#~ msgid "%1 effect requires hardware support."
|
|
|
|
#~ msgstr "El efecto %1 necesita un hardware específico."
|
|
|
|
|
|
|
|
#~ msgctxt ""
|
|
|
|
#~ "Effect with given name could not be activated as it requires OpenGL"
|
|
|
|
#~ msgid "%1 effect requires OpenGL."
|
|
|
|
#~ msgstr "El efecto %1 necesita OpenGL."
|
|
|
|
|
|
|
|
#~ msgctxt ""
|
|
|
|
#~ "Effect with given name could not be activated as it requires OpenGL 2"
|
|
|
|
#~ msgid "%1 effect requires OpenGL 2."
|
|
|
|
#~ msgstr "El efecto %1 necesita OpenGL 2."
|
|
|
|
|
|
|
|
#~ msgctxt "Window title"
|
|
|
|
#~ msgid "List of effects which could not be loaded"
|
|
|
|
#~ msgstr "Lista de efectos que no se han podido cargar"
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
#~ "For technical reasons it is not possible to determine all possible error "
|
|
|
|
#~ "causes."
|
|
|
|
#~ msgstr ""
|
|
|
|
#~ "Por motivos técnicos no ha sido posible determinar todas las posibles "
|
|
|
|
#~ "causas de error."
|
|
|
|
|
|
|
|
#~ msgctxt ""
|
|
|
|
#~ "Error Message shown when compositing is not active after tried activation"
|
|
|
|
#~ msgid "Desktop effect system is not running."
|
|
|
|
#~ msgstr "El sistema de efectos de escritorio no está en ejecución."
|
|
|
|
|
|
|
|
#~ msgid "<h1>Desktop Effects</h1>"
|
|
|
|
#~ msgstr "<h1>Efectos de escritorio</h1>"
|
|
|
|
|
|
|
|
#~ msgid "General"
|
|
|
|
#~ msgstr "General"
|
|
|
|
|
|
|
|
#~ msgid "Pressing this button can crash the desktop."
|
|
|
|
#~ msgstr "Al presionar este botón se puede bloquear el escritorio."
|
|
|
|
|
|
|
|
#~ msgid "I have saved my data."
|
|
|
|
#~ msgstr "Ya he guardado mis datos."
|
|
|
|
|
|
|
|
#~ msgid "Activation"
|
|
|
|
#~ msgstr "Activación"
|
|
|
|
|
|
|
|
#~ msgid "Desktop effects can be toggled anytime using this shortcut:"
|
|
|
|
#~ msgstr ""
|
|
|
|
#~ "Los efectos de escritorio se pueden conmutar en cualquier momento con "
|
|
|
|
#~ "este acceso rápido:"
|
|
|
|
|
|
|
|
#~ msgctxt "@title:group a few general options to set up desktop effects"
|
|
|
|
#~ msgid "Simple effect setup"
|
|
|
|
#~ msgstr "Configuración de efecto sencillo"
|
|
|
|
|
|
|
|
#~ msgid "Improved window management"
|
|
|
|
#~ msgstr "Gestión de ventanas mejorada"
|
|
|
|
|
|
|
|
#~ msgid "Effect for desktop switching:"
|
|
|
|
#~ msgstr "Efecto para cambio de escritorio:"
|
|
|
|
|
|
|
|
#~ msgid "Very Fast"
|
|
|
|
#~ msgstr "Muy rápido"
|
|
|
|
|
|
|
|
#~ msgid "Fast"
|
|
|
|
#~ msgstr "Rápido"
|
|
|
|
|
|
|
|
#~ msgid "Normal"
|
|
|
|
#~ msgstr "Normal"
|
|
|
|
|
|
|
|
#~ msgid "Slow"
|
|
|
|
#~ msgstr "Despacio"
|
|
|
|
|
|
|
|
#~ msgid "Extremely Slow"
|
|
|
|
#~ msgstr "Extremadamente despacio"
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
#~ "You can find more effects, as well as effect-specific settings, in the "
|
|
|
|
#~ "\"All Effects\" tab above."
|
|
|
|
#~ msgstr ""
|
|
|
|
#~ "Puede encontrar más efectos así como configuraciones específicas en la "
|
|
|
|
#~ "pestaña de todos los efectos."
|
|
|
|
|
|
|
|
#~ msgid "All Effects"
|
|
|
|
#~ msgstr "Todos los efectos"
|
|
|
|
|
|
|
|
#~ msgid "Advanced"
|
|
|
|
#~ msgstr "Avanzado"
|
|
|
|
|
|
|
|
#~ msgid "OpenGL Options"
|
|
|
|
#~ msgstr "Opciones de OpenGL"
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
#~ "<p>Activates color correction if possible, using the Kolor-Manager. "
|
|
|
|
#~ "Requires OpenGL 2 Shaders to be enabled and Kolor-Manager to be "
|
|
|
|
#~ "installed. May fail silently.</p><p><strong>Experimental</strong>.</p>"
|
|
|
|
#~ msgstr ""
|
|
|
|
#~ "<p>Activa la corrección de color si es posible usando Kolor-Manager. "
|
|
|
|
#~ "Necesita que estén activas las sombras OpenGL 2 y que Kolor-Manager esté "
|
|
|
|
#~ "instalado. Puede fallar sin mostrar un mensaje.</"
|
|
|
|
#~ "p><p><strong>Experimental</strong>.</p>"
|
|
|
|
|
|
|
|
#~ msgid "General Options"
|
|
|
|
#~ msgstr "Opciones generales"
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
|
|
|
#~ "REC-html40/strict.dtd\">\n"
|
|
|
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
|
|
#~ "css\">\n"
|
|
|
|
#~ "p, li { white-space: pre-wrap; }\n"
|
|
|
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
|
|
#~ "weight:400; font-style:normal;\">\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
#~ "weight:600;\">Crisp:</span></p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
#~ "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> - Pretty fast "
|
|
|
|
#~ "on all GPUs but looks bricky</p>\n"
|
|
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
|
|
#~ "\"></p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
#~ "weight:600;\">Smooth:</span></p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
#~ "style:italic;\">XRenderSetPictureFilter(\"good\") </span>- linear "
|
|
|
|
#~ "blending.</p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fast enough on newer "
|
|
|
|
#~ "nvidia GPUs and maybe others but also can be <span style=\" text-"
|
|
|
|
#~ "decoration: underline;\">very</span> slow, you will have to try it.</p></"
|
|
|
|
#~ "body></html>"
|
|
|
|
#~ msgstr ""
|
|
|
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
|
|
|
#~ "REC-html40/strict.dtd\">\n"
|
|
|
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
|
|
#~ "css\">\n"
|
|
|
|
#~ "p, li { white-space: pre-wrap; }\n"
|
|
|
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
|
|
#~ "weight:400; font-style:normal;\">\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
#~ "weight:600;\">Nítido:</span></p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
#~ "style:italic;\">XRenderSetPictureFilter(«fast»)</span> - Bastante rápido "
|
|
|
|
#~ "en todas las GPU pero parece pixelado</p>\n"
|
|
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
|
|
#~ "\"></p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
#~ "weight:600;\">Suave:</span></p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
#~ "style:italic;\">XRenderSetPictureFilter(«good») </span>- mezclado lineal."
|
|
|
|
#~ "</p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Bastante rápido en las "
|
|
|
|
#~ "nuevas GPU de nvidia y puede que en otras, pero también puede ser <span "
|
|
|
|
#~ "style=\" text-decoration: underline;\">muy</span> lento; debería hacer "
|
|
|
|
#~ "pruebas.</p></body></html>"
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
|
|
|
#~ "REC-html40/strict.dtd\">\n"
|
|
|
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
|
|
#~ "css\">\n"
|
|
|
|
#~ "p, li { white-space: pre-wrap; }\n"
|
|
|
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
|
|
#~ "weight:400; font-style:normal;\">\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
#~ "weight:600;\">Crisp:</span></p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
#~ "style:italic;\">GL_NEAREST</span> - (very) fast on all GPUs but looks "
|
|
|
|
#~ "bricky</p>\n"
|
|
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
|
|
#~ "\"></p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
#~ "weight:600;\">Smooth:</span></p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
#~ "style:italic;\">GL_LINEAR</span> - fast on most GPUs but a little blurry</"
|
|
|
|
#~ "p>\n"
|
|
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
|
|
#~ "\"></p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
#~ "weight:600;\">Accurate:</span></p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos filter, "
|
|
|
|
#~ "requires glsl shader support.</p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Might be slow on weaker "
|
|
|
|
#~ "GPUs and even cause various troubles with broken drivers (from "
|
|
|
|
#~ "overbrightening to segfaults).</p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fall back to \"Smooth\" "
|
|
|
|
#~ "if you have problems.</p></body></html>"
|
|
|
|
#~ msgstr ""
|
|
|
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
|
|
|
#~ "REC-html40/strict.dtd\">\n"
|
|
|
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
|
|
#~ "css\">\n"
|
|
|
|
#~ "p, li { white-space: pre-wrap; }\n"
|
|
|
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
|
|
#~ "weight:400; font-style:normal;\">\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
#~ "weight:600;\">Nítido:</span></p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
#~ "style:italic;\">GL_NEAREST</span> - (muy) rápido en todas las GPU pero "
|
|
|
|
#~ "parece pixelado</p>\n"
|
|
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
|
|
#~ "\"></p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
#~ "weight:600;\">Suave:</span></p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
#~ "style:italic;\">GL_LINEAR</span> - rápido en muchas GPUs pero un poco "
|
|
|
|
#~ "borroso</p>\n"
|
|
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
|
|
#~ "\"></p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
#~ "weight:600;\">Preciso:</span></p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Filtro Lanczos, "
|
|
|
|
#~ "necesita implementación de sombreado glsl.</p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Podría ser lento en GPU "
|
|
|
|
#~ "poco potentes e incluso causar problemas con controladores dañados (desde "
|
|
|
|
#~ "exceso de brillo a fallos de segmentación).</p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Vuelva a «Suave» si "
|
|
|
|
#~ "tiene problemas.</p></body></html>"
|
|
|
|
|
|
|
|
#~ msgid "OpenGL 1.2"
|
|
|
|
#~ msgstr "OpenGL 1.2"
|
|
|
|
|
|
|
|
#~ msgid "Qt graphics system:"
|
|
|
|
#~ msgstr "Sistema gráfico de Qt:"
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
|
|
|
#~ "REC-html40/strict.dtd\">\n"
|
|
|
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
|
|
#~ "css\">\n"
|
|
|
|
#~ "p, li { white-space: pre-wrap; }\n"
|
|
|
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
|
|
#~ "weight:400; font-style:normal;\">\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">It is <span style=\" "
|
|
|
|
#~ "font-weight:600;\">strongly recommended</span> to use the <span style=\" "
|
|
|
|
#~ "font-weight:600;\">native</span> system when using the <span style=\" "
|
|
|
|
#~ "font-weight:600;\">XRender</span> backend.</p>\n"
|
|
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
|
|
#~ "\"></p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">On the other hand, many "
|
|
|
|
#~ "decorations perform better with the <span style=\" font-weight:600;"
|
|
|
|
#~ "\">raster</span> system on the <span style=\" font-weight:600;\">default "
|
|
|
|
#~ "and generally preferred OpenGL</span> backend (though some don't - also "
|
|
|
|
#~ "the impact here can be anything between \"slight\" and \"incredible\" "
|
|
|
|
#~ "depending on the GPU and driver)</p></body></html>"
|
|
|
|
#~ msgstr ""
|
|
|
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
|
|
|
#~ "REC-html40/strict.dtd\">\n"
|
|
|
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
|
|
#~ "css\">\n"
|
|
|
|
#~ "p, li { white-space: pre-wrap; }\n"
|
|
|
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
|
|
#~ "weight:400; font-style:normal;\">\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Está <span style=\" "
|
|
|
|
#~ "font-weight:600;\">muy recomendado</span> el uso del sistema <span style="
|
|
|
|
#~ "\" font-weight:600;\">nativo</span> cuando se usa el motor <span style=\" "
|
|
|
|
#~ "font-weight:600;\">XRender</span>.</p>\n"
|
|
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
|
|
#~ "\"></p>\n"
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Por el contrario, "
|
|
|
|
#~ "muchas decoraciones funcionan mejor con el sistema <span style=\" font-"
|
|
|
|
#~ "weight:600;\">raster</span> con el motor <span style=\" font-weight:600;"
|
|
|
|
#~ "\">por omisión y generalmente preferido OpenGL</span> (pero otras no; "
|
|
|
|
#~ "aquí, el impacto también puede ser algo entre «moderado» e «increíble» "
|
|
|
|
#~ "dependiendo de la GPU y del controlador)</p></body></html>"
|
|
|
|
|
|
|
|
#~ msgid "Native"
|
|
|
|
#~ msgstr "Nativo"
|
|
|
|
|
|
|
|
#~ msgid "Raster"
|
|
|
|
#~ msgstr "Rasterizado"
|