kwin/plugins/platforms/x11/windowed/egl_x11_backend.cpp

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/*
KWin - the KDE window manager
This file is part of the KDE project.
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SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "egl_x11_backend.h"
// kwin
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#include "main.h"
#include "screens.h"
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#include "softwarevsyncmonitor.h"
#include "x11windowed_backend.h"
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#include "x11windowed_output.h"
// kwin libs
#include <kwinglplatform.h>
namespace KWin
{
EglX11Backend::EglX11Backend(X11WindowedBackend *backend)
: EglOnXBackend(backend->connection(), backend->display(), backend->rootWindow(), backend->screenNumer(), XCB_WINDOW_NONE)
, m_backend(backend)
{
}
EglX11Backend::~EglX11Backend() = default;
void EglX11Backend::init()
{
EglOnXBackend::init();
if (!isFailed()) {
initWayland();
}
}
void EglX11Backend::cleanupSurfaces()
{
for (auto it = m_surfaces.begin(); it != m_surfaces.end(); ++it) {
eglDestroySurface(eglDisplay(), *it);
}
}
bool EglX11Backend::createSurfaces()
{
for (int i = 0; i < screens()->count(); ++i) {
EGLSurface s = createSurface(m_backend->windowForScreen(i));
if (s == EGL_NO_SURFACE) {
return false;
}
m_surfaces << s;
}
if (m_surfaces.isEmpty()) {
return false;
}
setSurface(m_surfaces.first());
return true;
}
QRegion EglX11Backend::beginFrame(int screenId)
{
makeContextCurrent(m_surfaces.at(screenId));
setupViewport(screenId);
return screens()->geometry(screenId);
}
void EglX11Backend::setupViewport(int screenId)
{
// TODO: ensure the viewport is set correctly each time
const QSize &overall = screens()->size();
const QRect &v = screens()->geometry(screenId);
// TODO: are the values correct?
qreal scale = screens()->scale(screenId);
glViewport(-v.x(), v.height() - overall.height() + v.y(), overall.width() * scale, overall.height() * scale);
}
void EglX11Backend::endFrame(int screenId, const QRegion &renderedRegion, const QRegion &damagedRegion)
{
Q_UNUSED(damagedRegion)
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X11WindowedOutput *output = static_cast<X11WindowedOutput *>(kwinApp()->platform()->findOutput(screenId));
output->vsyncMonitor()->arm();
const QRect &outputGeometry = screens()->geometry(screenId);
presentSurface(m_surfaces.at(screenId), renderedRegion, outputGeometry);
}
void EglX11Backend::presentSurface(EGLSurface surface, const QRegion &damage, const QRect &screenGeometry)
{
if (damage.isEmpty()) {
return;
}
const bool fullRepaint = supportsBufferAge() || (damage == screenGeometry);
if (fullRepaint || !havePostSubBuffer()) {
// the entire screen changed, or we cannot do partial updates (which implies we enabled surface preservation)
eglSwapBuffers(eglDisplay(), surface);
} else {
// a part of the screen changed, and we can use eglPostSubBufferNV to copy the updated area
for (const QRect &r : damage) {
eglPostSubBufferNV(eglDisplay(), surface, r.left(), screenGeometry.height() - r.bottom() - 1, r.width(), r.height());
}
}
}
SceneOpenGLTexturePrivate *EglX11Backend::createBackendTexture(SceneOpenGLTexture *texture)
{
return new EglX11Texture(texture, this);
}
void EglX11Backend::screenGeometryChanged(const QSize &size)
{
Q_UNUSED(size)
}
/************************************************
* EglX11Texture
************************************************/
EglX11Texture::EglX11Texture(KWin::SceneOpenGLTexture *texture, EglX11Backend *backend)
: AbstractEglTexture(texture, backend)
{
}
EglX11Texture::~EglX11Texture()
{
}
} // namespace