213 lines
7 KiB
C++
213 lines
7 KiB
C++
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/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
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Copyright (C) 2009 Martin Gräßlin <kde@martin-graesslin.com>
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Copyright (C) 2010 Alexandre Pereira <pereira.alex@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "glide.h"
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#include <kconfiggroup.h>
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// Effect is based on fade effect by Philip Falkner
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namespace KWin
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{
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KWIN_EFFECT( glide, GlideEffect )
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KWIN_EFFECT_SUPPORTED( glide, GlideEffect::supported() )
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GlideEffect::GlideEffect()
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: windowCount( 0 )
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{
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reconfigure( ReconfigureAll );
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}
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bool GlideEffect::supported()
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{
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return effects->compositingType() == OpenGLCompositing;
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}
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void GlideEffect::reconfigure( ReconfigureFlags )
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{
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KConfigGroup conf = effects->effectConfig( "Glide" );
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duration = animationTime( conf, "AnimationTime", 350 );
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effect = (EffectStyle) conf.readEntry( "GlideEffect", 0 );
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angle = conf.readEntry( "GlideAngle", -90 );
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}
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void GlideEffect::prePaintScreen( ScreenPrePaintData& data, int time )
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{
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if( windowCount > 0 )
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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effects->prePaintScreen( data, time );
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}
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void GlideEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
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{
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if( windows.contains( w ) && ( windows[ w ].added || windows[ w ].closed ) )
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{
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if( windows[ w ].added )
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windows[ w ].timeLine->addTime( time );
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if( windows[ w ].closed )
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{
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windows[ w ].timeLine->removeTime( time );
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if( windows[ w ].deleted )
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{
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w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DELETE );
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}
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}
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}
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effects->prePaintWindow( w, data, time );
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if( windows.contains( w ) && !w->isPaintingEnabled() && !effects->activeFullScreenEffect() )
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{ // if the window isn't to be painted, then let's make sure
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// to track its progress
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if( windows[ w ].added || windows[ w ].closed )
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{ // but only if the total change is less than the
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// maximum possible change
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w->addRepaintFull();
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}
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}
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}
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void GlideEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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if( windows.contains( w ) )
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{
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RotationData rot;
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rot.axis = RotationData::XAxis;
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rot.angle = angle * ( 1 - windows[ w ].timeLine->value() );
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data.rotation = &rot;
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data.opacity *= windows[ w ].timeLine->value();
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if( effect == GlideInOut )
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{
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if( windows[ w ].added )
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glideIn( w, data );
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if( windows[ w ].closed )
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glideOut( w, data );
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}
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if( effect == GlideOutIn )
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{
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if( windows[ w ].added )
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glideOut( w, data );
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if( windows[ w ].closed )
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glideIn( w, data );
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}
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if( effect == GlideIn )
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glideIn( w, data );
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if( effect == GlideOut )
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glideOut( w, data );
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effects->paintWindow( w, PAINT_WINDOW_TRANSFORMED, region, data );
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}
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else
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effects->paintWindow( w, mask, region, data );
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}
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void GlideEffect::glideIn(EffectWindow* w, WindowPaintData& data )
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{
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data.xScale *= windows[ w ].timeLine->value();
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data.yScale *= windows[ w ].timeLine->value();
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data.zScale *= windows[ w ].timeLine->value();
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data.xTranslate += int( w->width() / 2 * ( 1 - windows[ w ].timeLine->value() ) );
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data.yTranslate += int( w->height() / 2 * ( 1 - windows[ w ].timeLine->value() ) );
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}
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void GlideEffect::glideOut(EffectWindow* w, WindowPaintData& data )
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{
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data.xScale *= ( 2 - windows[ w ].timeLine->value() );
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data.yScale *= ( 2 - windows[ w ].timeLine->value() );
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data.zScale *= ( 2 - windows[ w ].timeLine->value() );
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data.xTranslate -= int( w->width() / 2 * ( 1 - windows[ w ].timeLine->value() ) );
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data.yTranslate -= int( w->height() / 2 * ( 1 - windows[ w ].timeLine->value() ) );
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}
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void GlideEffect::postPaintWindow( EffectWindow* w )
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{
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if( windows.contains( w ) )
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{
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if( windows[ w ].added && windows[ w ].timeLine->value() == 1.0 )
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{
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windows[ w ].added = false;
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windowCount--;
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effects->addRepaintFull();
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}
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if( windows[ w ].closed && windows[ w ].timeLine->value() == 0.0 )
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{
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windows[ w ].closed = false;
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if( windows[ w ].deleted )
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{
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windows.remove( w );
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w->unrefWindow();
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}
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windowCount--;
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effects->addRepaintFull();
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}
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if( windows[ w ].added || windows[ w ].closed )
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w->addRepaintFull();
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}
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effects->postPaintWindow( w );
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}
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void GlideEffect::windowAdded( EffectWindow* w )
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{
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if( !isGlideWindow( w ) )
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return;
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w->setData( WindowAddedGrabRole, QVariant::fromValue( static_cast<void*>( this )));
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windows[ w ] = WindowInfo();
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windows[ w ].added = true;
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windows[ w ].closed = false;
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windows[ w ].deleted = false;
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windows[ w ].timeLine->setDuration( duration );
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windows[ w ].timeLine->setCurveShape( TimeLine::EaseOutCurve );
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windowCount++;
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w->addRepaintFull();
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}
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void GlideEffect::windowClosed( EffectWindow* w )
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{
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if( !windows.contains( w ) )
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return;
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w->setData( WindowClosedGrabRole, QVariant::fromValue( static_cast<void*>( this )));
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windows[ w ].added = false;
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windows[ w ].closed = true;
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windows[ w ].deleted = true;
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windows[ w ].timeLine->setDuration( duration );
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windows[ w ].timeLine->setCurveShape( TimeLine::EaseInCurve );
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windowCount++;
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w->refWindow();
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w->addRepaintFull();
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}
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void GlideEffect::windowDeleted( EffectWindow* w )
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{
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//delete windows[ w ].timeLine;
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windows[ w ].timeLine = NULL;
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windows.remove( w );
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}
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bool GlideEffect::isGlideWindow( EffectWindow* w )
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{
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const void* e = w->data( WindowAddedGrabRole ).value<void*>();
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// TODO: isSpecialWindow is rather generic, maybe tell windowtypes separately?
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if ( w->isPopupMenu() || w->isSpecialWindow() || w->isUtility() || ( e && e != this ))
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return false;
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return true;
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}
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} // namespace
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