2007-04-29 17:35:43 +00:00
|
|
|
/*****************************************************************
|
|
|
|
KWin - the KDE window manager
|
|
|
|
This file is part of the KDE project.
|
|
|
|
|
|
|
|
Copyright (C) 2006-2007 Rivo Laks <rivolaks@hot.ee>
|
|
|
|
|
|
|
|
You can Freely distribute this program under the GNU General Public
|
|
|
|
License. See the file "COPYING" for the exact licensing terms.
|
|
|
|
******************************************************************/
|
|
|
|
|
|
|
|
#ifndef KWIN_GLUTILS_H
|
|
|
|
#define KWIN_GLUTILS_H
|
|
|
|
|
2007-05-04 13:51:35 +00:00
|
|
|
#include <config-X11.h> // HAVE_OPENGL
|
2007-04-29 17:35:43 +00:00
|
|
|
|
|
|
|
#ifdef HAVE_OPENGL
|
2007-06-11 14:35:09 +00:00
|
|
|
#include <kwinglutils_funcs.h>
|
2007-04-29 17:35:43 +00:00
|
|
|
|
|
|
|
#include <QPixmap>
|
|
|
|
|
|
|
|
#include <QImage>
|
|
|
|
#include <QSize>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
template< class K, class V > class QHash;
|
|
|
|
|
|
|
|
|
|
|
|
namespace KWin
|
|
|
|
{
|
|
|
|
|
|
|
|
|
2007-07-04 20:33:35 +00:00
|
|
|
class GLTexture;
|
|
|
|
|
|
|
|
|
2007-04-29 17:35:43 +00:00
|
|
|
// Initializes GLX function pointers
|
|
|
|
void KWIN_EXPORT initGLX();
|
|
|
|
// Initializes OpenGL stuff. This includes resolving function pointers as
|
|
|
|
// well as checking for GL version and extensions
|
|
|
|
// Note that GL context has to be created by the time this function is called
|
|
|
|
void KWIN_EXPORT initGL();
|
|
|
|
|
|
|
|
|
|
|
|
// Number of supported texture units
|
|
|
|
extern KWIN_EXPORT int glTextureUnitsCount;
|
|
|
|
|
|
|
|
|
|
|
|
bool KWIN_EXPORT hasGLVersion(int major, int minor, int release = 0);
|
|
|
|
bool KWIN_EXPORT hasGLXVersion(int major, int minor, int release = 0);
|
|
|
|
// use for both OpenGL and GLX extensions
|
|
|
|
bool KWIN_EXPORT hasGLExtension(const QString& extension);
|
|
|
|
|
|
|
|
// detect OpenGL error (add to various places in code to pinpoint the place)
|
|
|
|
void KWIN_EXPORT checkGLError( const char* txt );
|
|
|
|
|
|
|
|
inline bool KWIN_EXPORT isPowerOfTwo( int x ) { return (( x & ( x - 1 )) == 0 ); }
|
|
|
|
/**
|
|
|
|
* @return power of two integer _greater or equal to_ x.
|
|
|
|
* E.g. nearestPowerOfTwo(513) = nearestPowerOfTwo(800) = 1024
|
|
|
|
**/
|
|
|
|
int KWIN_EXPORT nearestPowerOfTwo( int x );
|
|
|
|
|
2007-06-14 10:05:51 +00:00
|
|
|
/**
|
|
|
|
* Renders quads using given vertices.
|
|
|
|
* If texture is not 0, each texture coordinate much have two components (st).
|
|
|
|
* If color is not 0, each color much have four components (rgba).
|
|
|
|
*
|
|
|
|
* @param count number of vertices to use.
|
|
|
|
* @param dim number of components per vertex coordinate in vertices array.
|
|
|
|
* @param stride byte offset of consecutive elements in arrays. If 0, then
|
|
|
|
* arrays must be tighly packed. Stride must be a multiple of sizeof(float)!
|
|
|
|
**/
|
|
|
|
KWIN_EXPORT void renderGLGeometry( bool clip, const QRegion& region, int count,
|
|
|
|
const float* vertices, const float* texture = 0, const float* color = 0,
|
|
|
|
int dim = 2, int stride = 0 );
|
|
|
|
/**
|
|
|
|
* Same as above, sets clip parameter according to mask.
|
|
|
|
**/
|
|
|
|
KWIN_EXPORT void renderGLGeometry( int mask, const QRegion& region, int count,
|
|
|
|
const float* vertices, const float* texture = 0, const float* color = 0,
|
2007-04-29 17:35:43 +00:00
|
|
|
int dim = 2, int stride = 0 );
|
2007-06-14 10:05:51 +00:00
|
|
|
/**
|
|
|
|
* Same as above, renders without clipping
|
|
|
|
**/
|
|
|
|
KWIN_EXPORT void renderGLGeometry( int count,
|
|
|
|
const float* vertices, const float* texture = 0, const float* color = 0,
|
2007-04-29 17:35:43 +00:00
|
|
|
int dim = 2, int stride = 0 );
|
2007-06-14 10:05:51 +00:00
|
|
|
|
|
|
|
KWIN_EXPORT void renderGLGeometryImmediate( int count,
|
|
|
|
const float* vertices, const float* texture = 0, const float* color = 0,
|
2007-04-29 17:35:43 +00:00
|
|
|
int dim = 2, int stride = 0 );
|
|
|
|
|
2007-07-04 20:33:35 +00:00
|
|
|
|
|
|
|
KWIN_EXPORT void renderRoundBox( const QRect& area, float roundness = 10.0f, GLTexture* texture = 0 );
|
|
|
|
|
|
|
|
|
2007-04-29 17:35:43 +00:00
|
|
|
class KWIN_EXPORT GLTexture
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
GLTexture();
|
|
|
|
GLTexture( const QImage& image, GLenum target = GL_TEXTURE_2D );
|
|
|
|
GLTexture( const QPixmap& pixmap, GLenum target = GL_TEXTURE_2D );
|
|
|
|
GLTexture( const QString& fileName );
|
|
|
|
GLTexture( int width, int height );
|
|
|
|
virtual ~GLTexture();
|
|
|
|
|
|
|
|
bool isNull() const;
|
|
|
|
|
|
|
|
virtual bool load( const QImage& image, GLenum target = GL_TEXTURE_2D );
|
|
|
|
virtual bool load( const QPixmap& pixmap, GLenum target = GL_TEXTURE_2D );
|
|
|
|
virtual bool load( const QString& fileName );
|
|
|
|
virtual void discard();
|
|
|
|
virtual void bind();
|
|
|
|
virtual void unbind();
|
|
|
|
void render( bool clip, QRegion region, const QRect& rect );
|
|
|
|
void render( int mask, QRegion region, const QRect& rect );
|
|
|
|
void enableUnnormalizedTexCoords();
|
|
|
|
void disableUnnormalizedTexCoords();
|
|
|
|
|
|
|
|
GLuint texture() const;
|
|
|
|
GLenum target() const;
|
|
|
|
GLenum filter() const;
|
|
|
|
virtual bool isDirty() const;
|
|
|
|
void setTexture( GLuint texture );
|
|
|
|
void setTarget( GLenum target );
|
|
|
|
void setFilter( GLenum filter );
|
|
|
|
void setWrapMode( GLenum mode );
|
|
|
|
virtual void setDirty();
|
|
|
|
|
|
|
|
static void initStatic();
|
|
|
|
static bool NPOTTextureSupported() { return mNPOTTextureSupported; }
|
|
|
|
static bool framebufferObjectSupported() { return mFramebufferObjectSupported; }
|
|
|
|
static bool saturationSupported() { return mSaturationSupported; }
|
|
|
|
|
|
|
|
protected:
|
|
|
|
void enableFilter();
|
|
|
|
QImage convertToGLFormat( const QImage& img ) const;
|
|
|
|
|
|
|
|
GLuint mTexture;
|
|
|
|
GLenum mTarget;
|
|
|
|
GLenum mFilter;
|
|
|
|
QSize mSize;
|
|
|
|
QSizeF mScale; // to un-normalize GL_TEXTURE_2D
|
|
|
|
bool y_inverted; // texture has y inverted
|
|
|
|
bool can_use_mipmaps;
|
|
|
|
bool has_valid_mipmaps;
|
|
|
|
|
|
|
|
private:
|
|
|
|
void init();
|
|
|
|
|
|
|
|
static bool mNPOTTextureSupported;
|
|
|
|
static bool mFramebufferObjectSupported;
|
|
|
|
static bool mSaturationSupported;
|
|
|
|
};
|
|
|
|
|
|
|
|
class KWIN_EXPORT GLShader
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
GLShader(const QString& vertexfile, const QString& fragmentfile);
|
|
|
|
~GLShader();
|
|
|
|
|
|
|
|
bool isValid() const { return mValid; }
|
|
|
|
void bind();
|
|
|
|
void unbind();
|
|
|
|
|
|
|
|
int uniformLocation(const QString& name);
|
|
|
|
bool setUniform(const QString& name, float value);
|
|
|
|
bool setUniform(const QString& name, int value);
|
|
|
|
int attributeLocation(const QString& name);
|
|
|
|
bool setAttribute(const QString& name, float value);
|
|
|
|
|
|
|
|
|
|
|
|
static void initStatic();
|
|
|
|
static bool fragmentShaderSupported() { return mFragmentShaderSupported; }
|
|
|
|
static bool vertexShaderSupported() { return mVertexShaderSupported; }
|
|
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
bool loadFromFiles(const QString& vertexfile, const QString& fragmentfile);
|
|
|
|
bool load(const QString& vertexsource, const QString& fragmentsource);
|
|
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
unsigned int mProgram;
|
|
|
|
bool mValid;
|
|
|
|
QHash< QString, int >* mVariableLocations;
|
|
|
|
static bool mFragmentShaderSupported;
|
|
|
|
static bool mVertexShaderSupported;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @short Render target object
|
|
|
|
*
|
|
|
|
* Render target object enables you to render onto a texture. This texture can
|
|
|
|
* later be used to e.g. do post-processing of the scene.
|
|
|
|
*
|
|
|
|
* @author Rivo Laks <rivolaks@hot.ee>
|
|
|
|
**/
|
|
|
|
class KWIN_EXPORT GLRenderTarget
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
/**
|
|
|
|
* Constructs a GLRenderTarget
|
|
|
|
* @param color texture where the scene will be rendered onto
|
|
|
|
**/
|
|
|
|
GLRenderTarget(GLTexture* color);
|
|
|
|
~GLRenderTarget();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Enables this render target.
|
|
|
|
* All OpenGL commands from now on affect this render target until the
|
|
|
|
* @ref disable method is called
|
|
|
|
**/
|
|
|
|
bool enable();
|
|
|
|
/**
|
|
|
|
* Disables this render target, activating whichever target was active
|
|
|
|
* when @ref enable was called.
|
|
|
|
**/
|
|
|
|
bool disable();
|
|
|
|
|
|
|
|
bool valid() const { return mValid; }
|
|
|
|
|
|
|
|
static void initStatic();
|
|
|
|
static bool supported() { return mSupported; }
|
|
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
void initFBO();
|
|
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
static bool mSupported;
|
|
|
|
|
|
|
|
GLTexture* mTexture;
|
|
|
|
bool mValid;
|
|
|
|
|
|
|
|
GLuint mFramebuffer;
|
|
|
|
};
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
#endif
|
2007-05-07 11:46:01 +00:00
|
|
|
|
|
|
|
#endif
|