kwin/COMPOSITE_HOWTO

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This file describes how to set up kwin_composite.
See file HACKING for details on developing KWin, including building
the kwin_composite branch.
See file COMPOSITE_TODO for a list of things that still need to be done.
See effects/howto.* for a HOWTO on writting effects.
See documentation in source (mainly in scene.cpp) for description
of the design of the compositing framework.
Using kwin_composite branch:
============================
See the KDE trunk HOWTO at http://developer.kde.org/build/trunk.html .
The simplest way to build the kwin_composite branch is to switch the trunk version
to the branch:
$ cd kdebase/workspace/kwin
$ svn info
(prints the repository URL, for example https://svn.kde.org/home/kde/trunk/KDE/kdebase/workspace/kwin)
$ svn switch https://svn.kde.org/home/kde/branches/work/kwin_composite
(i.e. replace trunk/KDE/kdebase/workspace/kwin with branches/work/kwin_composite)
$ make
(i.e. build and use it as usually)
After starting, KWin's debug output also says which compositing backend it uses, e.g.
"OpenGL compositing". If it does not, most probably your X is not configured properly.
nVidia:
-----------
Both 9xxx and 8xxx drivers work, only 9xxx drivers provide TFP (texture_from_pixmap)
functionality.
You need in xorg.conf
Option "AddARGBGLXVisuals" "True"
in 'Section "Screen"' and also the XComposite extension enabled:
Section "Extensions"
Option "Composite" "Enable"
EndSection
ATI:
--------
The radeon driver should work for R200 chips, it's worse with R300 chips.
TODO - fglrx - no idea
You need in xorg.conf the XComposite extension enabled:
Section "Extensions"
Option "Composite" "Enable"
EndSection
Also using
Option "XaaNoOffscreenPixmaps" "true"
in 'Section "Screen"' may improve performance for non-TFP (texture_from_pixmap) modes.
For the TFP mode AIGLX needs to work. With AIGLX direct rendering should be be disabled
(export LIBGL_ALWAYS_INDIRECT=1 before running kwin).
Intel:
-------
TODO - no idea. Possibly similar to ATI.
Configuration options:
----------------------
All general configuration option are in group [Translucency] in kwinrc config file:
UseTranslucency=<true|false> - enables/disables compositing support
GLMode=<TFP|SHM|Fallback> - selects texture creating mode
RefreshRate=<number> - manually specified refresh rate, should be usually automatically detected
GLAlwaysRebind=<true|false> - may increase speed with some graphics cards
GLDirect=<true|false> - enables/disables direct rendering
GLVSync=<true|false> - enables/disables synchronizing with monitor refresh
ShowFPSEffect:
Options are in group [EffectShowFps] in kwinrc config file:
Alpha=<number 0.0-1.0> - transparency
X=<number> - X position, negative is from the right edge, -10000 is exactly right edge
Y=<number> = Y position, the same like X
Effects:
--------
Effects can be currently enabled/disabled only by modifying effects.cpp source file.