kwin/effects/showfps.cpp

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/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#include "showfps.h"
#include <workspace.h>
#include <GL/gl.h>
namespace KWinInternal
{
ShowFpsEffect::ShowFpsEffect( Workspace* ws )
: wspace( ws )
, paints_pos( 0 )
, frames_pos( 0 )
{
for( int i = 0;
i < NUM_PAINTS;
++i )
paints[ i ] = 0;
for( int i = 0;
i < MAX_FPS;
++i )
frames[ i ] = 0;
}
void ShowFpsEffect::prePaintScreen( int* mask, QRegion* region, int time )
{
*mask &= ~Scene::PAINT_SCREEN_REGION;
if( time == 0 )
; // TODO optimized away
t.start();
frames[ frames_pos ] = t.second() * 1000 + t.msec();
if( ++frames_pos == MAX_FPS )
frames_pos = 0;
effects->prePaintScreen( mask, region, time );
}
void ShowFpsEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
{
effects->paintScreen( mask, region, data );
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
const double ALPHA = 0.5;
const int MAX_TIME = 100;
int x = 100;
int y = 100;
int FPS_WIDTH = 10;
glColor4f( 1, 1, 1, ALPHA ); // white
glBegin( GL_QUADS );
glVertex2i( x, y );
glVertex2i( x + NUM_PAINTS + FPS_WIDTH, y );
glVertex2i( x + NUM_PAINTS + FPS_WIDTH, y + MAX_TIME );
glVertex2i( x, y + MAX_TIME );
glEnd();
y += MAX_TIME;
glBegin( GL_LINES );
for( int i = 0;
i < NUM_PAINTS;
++i )
{
int value = paints[ ( i + paints_pos ) % NUM_PAINTS ];
if( value > MAX_TIME )
value = MAX_TIME; // limit
if( value <= 10 )
glColor4f( 0, 1, 0, ALPHA ); // green
else if( value <= 20 )
glColor4f( 1, 1, 0, ALPHA ); // yellow
else if( value <= 50 )
glColor4f( 1, 0, 0, ALPHA ); // red
else
glColor4f( 0, 0, 0, ALPHA ); // black
glVertex2i( x + i, y );
glVertex2i( x + i, y - value );
}
glEnd();
int fps = 0;
for( int i = 0;
i < MAX_FPS;
++i )
if( t.second() * 1000 + t.msec() - frames[ i ] < 1000 )
++fps; // count all frames in the last second
if( fps > MAX_TIME )
fps = MAX_TIME; // keep it the same height (TODO change later)
glBegin( GL_QUADS );
x += NUM_PAINTS; // paint to the right
glColor4f( 0, 0, 1, ALPHA ); // blue
glVertex2i( x, y );
glVertex2i( x + FPS_WIDTH, y );
glVertex2i( x + FPS_WIDTH, y - fps );
glVertex2i( x, y - fps );
glEnd();
glPopAttrib();
}
void ShowFpsEffect::postPaintScreen()
{
effects->postPaintScreen();
paints[ paints_pos ] = t.elapsed();
if( ++paints_pos == NUM_PAINTS )
paints_pos = 0;
wspace->addDamageFull();
}
} // namespace