115 lines
3.1 KiB
C++
115 lines
3.1 KiB
C++
|
/*****************************************************************
|
||
|
KWin - the KDE window manager
|
||
|
This file is part of the KDE project.
|
||
|
|
||
|
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
|
||
|
|
||
|
You can Freely distribute this program under the GNU General Public
|
||
|
License. See the file "COPYING" for the exact licensing terms.
|
||
|
******************************************************************/
|
||
|
|
||
|
#include "showfps.h"
|
||
|
|
||
|
#include <workspace.h>
|
||
|
|
||
|
#include <GL/gl.h>
|
||
|
|
||
|
namespace KWinInternal
|
||
|
{
|
||
|
|
||
|
ShowFpsEffect::ShowFpsEffect( Workspace* ws )
|
||
|
: wspace( ws )
|
||
|
, paints_pos( 0 )
|
||
|
, frames_pos( 0 )
|
||
|
{
|
||
|
for( int i = 0;
|
||
|
i < NUM_PAINTS;
|
||
|
++i )
|
||
|
paints[ i ] = 0;
|
||
|
for( int i = 0;
|
||
|
i < MAX_FPS;
|
||
|
++i )
|
||
|
frames[ i ] = 0;
|
||
|
}
|
||
|
|
||
|
void ShowFpsEffect::prePaintScreen( int* mask, QRegion* region, int time )
|
||
|
{
|
||
|
*mask &= ~Scene::PAINT_SCREEN_REGION;
|
||
|
if( time == 0 )
|
||
|
; // TODO optimized away
|
||
|
t.start();
|
||
|
frames[ frames_pos ] = t.second() * 1000 + t.msec();
|
||
|
if( ++frames_pos == MAX_FPS )
|
||
|
frames_pos = 0;
|
||
|
effects->prePaintScreen( mask, region, time );
|
||
|
}
|
||
|
|
||
|
void ShowFpsEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
|
||
|
{
|
||
|
effects->paintScreen( mask, region, data );
|
||
|
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
|
||
|
glEnable( GL_BLEND );
|
||
|
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
||
|
const double ALPHA = 0.5;
|
||
|
const int MAX_TIME = 100;
|
||
|
int x = 100;
|
||
|
int y = 100;
|
||
|
int FPS_WIDTH = 10;
|
||
|
glColor4f( 1, 1, 1, ALPHA ); // white
|
||
|
glBegin( GL_QUADS );
|
||
|
glVertex2i( x, y );
|
||
|
glVertex2i( x + NUM_PAINTS + FPS_WIDTH, y );
|
||
|
glVertex2i( x + NUM_PAINTS + FPS_WIDTH, y + MAX_TIME );
|
||
|
glVertex2i( x, y + MAX_TIME );
|
||
|
glEnd();
|
||
|
y += MAX_TIME;
|
||
|
glBegin( GL_LINES );
|
||
|
for( int i = 0;
|
||
|
i < NUM_PAINTS;
|
||
|
++i )
|
||
|
{
|
||
|
int value = paints[ ( i + paints_pos ) % NUM_PAINTS ];
|
||
|
if( value > MAX_TIME )
|
||
|
value = MAX_TIME; // limit
|
||
|
if( value <= 10 )
|
||
|
glColor4f( 0, 1, 0, ALPHA ); // green
|
||
|
else if( value <= 20 )
|
||
|
glColor4f( 1, 1, 0, ALPHA ); // yellow
|
||
|
else if( value <= 50 )
|
||
|
glColor4f( 1, 0, 0, ALPHA ); // red
|
||
|
else
|
||
|
glColor4f( 0, 0, 0, ALPHA ); // black
|
||
|
glVertex2i( x + i, y );
|
||
|
glVertex2i( x + i, y - value );
|
||
|
}
|
||
|
glEnd();
|
||
|
int fps = 0;
|
||
|
for( int i = 0;
|
||
|
i < MAX_FPS;
|
||
|
++i )
|
||
|
if( t.second() * 1000 + t.msec() - frames[ i ] < 1000 )
|
||
|
++fps; // count all frames in the last second
|
||
|
if( fps > MAX_TIME )
|
||
|
fps = MAX_TIME; // keep it the same height (TODO change later)
|
||
|
glBegin( GL_QUADS );
|
||
|
x += NUM_PAINTS; // paint to the right
|
||
|
glColor4f( 0, 0, 1, ALPHA ); // blue
|
||
|
glVertex2i( x, y );
|
||
|
glVertex2i( x + FPS_WIDTH, y );
|
||
|
glVertex2i( x + FPS_WIDTH, y - fps );
|
||
|
glVertex2i( x, y - fps );
|
||
|
glEnd();
|
||
|
glPopAttrib();
|
||
|
}
|
||
|
|
||
|
void ShowFpsEffect::postPaintScreen()
|
||
|
{
|
||
|
effects->postPaintScreen();
|
||
|
paints[ paints_pos ] = t.elapsed();
|
||
|
if( ++paints_pos == NUM_PAINTS )
|
||
|
paints_pos = 0;
|
||
|
wspace->addDamageFull();
|
||
|
}
|
||
|
|
||
|
} // namespace
|