kwin/scene_xrender.h

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SCENE_XRENDER_H
#define KWIN_SCENE_XRENDER_H
#include <config-workspace.h>
#include "scene.h"
#include "shadow.h"
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include <X11/extensions/Xrender.h>
#include <X11/extensions/Xfixes.h>
namespace KWin
{
class SceneXrender
: public Scene
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{
Q_OBJECT
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public:
class EffectFrame;
SceneXrender(Workspace* ws);
virtual ~SceneXrender();
virtual bool initFailed() const;
virtual CompositingType compositingType() const {
return XRenderCompositing;
}
virtual void paint(QRegion damage, ToplevelList windows);
virtual void windowAdded(Toplevel*);
virtual void windowDeleted(Deleted*);
Picture bufferPicture();
protected:
virtual void paintBackground(QRegion region);
virtual void paintGenericScreen(int mask, ScreenPaintData data);
public Q_SLOTS:
virtual void windowOpacityChanged(KWin::Toplevel* c);
virtual void windowGeometryShapeChanged(KWin::Toplevel* c);
virtual void windowClosed(KWin::Toplevel* c, KWin::Deleted* deleted);
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private:
void paintTransformedScreen(int mask);
void createBuffer();
void flushBuffer(int mask, QRegion damage);
XRenderPictFormat* format;
Picture front;
static Picture buffer;
static ScreenPaintData screen_paint;
class Window;
QHash< Toplevel*, Window* > windows;
bool init_ok;
};
class SceneXrender::Window
: public Scene::Window
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{
public:
Window(Toplevel* c);
virtual ~Window();
virtual void performPaint(int mask, QRegion region, WindowPaintData data);
void discardPicture();
void discardAlpha();
QRegion transformedShape() const;
void setTransformedShape(const QRegion& shape);
private:
Picture picture();
Picture alphaMask(double opacity);
QRect mapToScreen(int mask, const WindowPaintData &data, const QRect &rect) const;
QPoint mapToScreen(int mask, const WindowPaintData &data, const QPoint &point) const;
void prepareTempPixmap();
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Picture _picture;
XRenderPictFormat* format;
Picture alpha;
double alpha_cached_opacity;
QRegion transformed_shape;
static QPixmap *temp_pixmap;
};
class SceneXrender::EffectFrame
: public Scene::EffectFrame
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{
public:
EffectFrame(EffectFrameImpl* frame);
virtual ~EffectFrame();
virtual void free();
virtual void freeIconFrame();
virtual void freeTextFrame();
virtual void freeSelection();
virtual void crossFadeIcon();
virtual void crossFadeText();
virtual void render(QRegion region, double opacity, double frameOpacity);
private:
void updatePicture();
void updateTextPicture();
XRenderPicture* m_picture;
XRenderPicture* m_textPicture;
XRenderPicture* m_iconPicture;
XRenderPicture* m_selectionPicture;
};
inline
Picture SceneXrender::bufferPicture()
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{
return buffer;
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}
inline
QRegion SceneXrender::Window::transformedShape() const
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{
return transformed_shape;
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}
inline
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void SceneXrender::Window::setTransformedShape(const QRegion& shape)
{
transformed_shape = shape;
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}
/**
* @short XRender implementation of Shadow.
*
* This class extends Shadow by the elements required for XRender rendering.
* @author Jacopo De Simoi <wilderkde@gmail.org>
**/
class SceneXRenderShadow
: public Shadow
{
public:
SceneXRenderShadow(Toplevel *toplevel);
virtual ~SceneXRenderShadow();
Qt::HANDLE x11ShadowPictureHandle(WindowQuadType);
void layoutShadowRects(QRect& top, QRect& topRight,
QRect& right, QRect& bottomRight,
QRect& bottom, QRect& bottomLeft,
QRect& Left, QRect& topLeft);
const QPixmap &resizedShadowPixmap(ShadowElements element) const {
return m_resizedElements[element];
};
protected:
virtual void buildQuads();
virtual bool prepareBackend() {
return true;
};
private:
QPixmap m_resizedElements[ShadowElementsCount];
};
} // namespace
#endif
#endif