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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project .
Copyright ( C ) 2006 Lubos Lunak < l . lunak @ kde . org >
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Copyright ( C ) 2012 Martin Gräßlin < mgraesslin @ kde . org >
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Based on glcompmgr code by Felix Bellaby .
Using code from Compiz and Beryl .
This program is free software ; you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation ; either version 2 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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// TODO: cmake magic
# ifndef KWIN_HAVE_OPENGLES
// own
# include "glxbackend.h"
// kwin
# include "options.h"
# include "utils.h"
# include "overlaywindow.h"
// kwin libs
# include <kwinglplatform.h>
// KDE
# include <KDE/KDebug>
# include <KDE/KXErrorHandler>
namespace KWin
{
GlxBackend : : GlxBackend ( )
: OpenGLBackend ( )
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, gcroot ( None )
, buffer ( None )
, fbcbuffer_db ( NULL )
, fbcbuffer_nondb ( NULL )
, fbcbuffer ( NULL )
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, glxbuffer ( None )
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, ctxbuffer ( None )
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, haveSwapInterval ( false )
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{
init ( ) ;
}
GlxBackend : : ~ GlxBackend ( )
{
// TODO: cleanup in error case
// do cleanup after initBuffer()
cleanupGL ( ) ;
glXMakeCurrent ( display ( ) , None , NULL ) ;
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if ( ctxbuffer )
glXDestroyContext ( display ( ) , ctxbuffer ) ;
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if ( overlayWindow ( ) - > window ( ) ) {
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if ( hasGLXVersion ( 1 , 3 ) & & glxbuffer )
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glXDestroyWindow ( display ( ) , glxbuffer ) ;
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if ( buffer )
XDestroyWindow ( display ( ) , buffer ) ;
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overlayWindow ( ) - > destroy ( ) ;
} else {
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if ( glxbuffer )
glXDestroyPixmap ( display ( ) , glxbuffer ) ;
if ( gcroot )
XFreeGC ( display ( ) , gcroot ) ;
if ( buffer )
XFreePixmap ( display ( ) , buffer ) ;
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}
checkGLError ( " Cleanup " ) ;
}
void GlxBackend : : init ( )
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{
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initGLX ( ) ;
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// require at least GLX 1.3
if ( ! hasGLXVersion ( 1 , 3 ) ) {
setFailed ( " Requires at least GLX 1.3 " ) ;
return ;
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}
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if ( ! initDrawableConfigs ( ) ) {
setFailed ( " Could not initialize the drawable configs " ) ;
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return ;
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}
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if ( ! initBuffer ( ) ) {
setFailed ( " Could not initialize the buffer " ) ;
return ;
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}
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if ( ! initRenderingContext ( ) ) {
setFailed ( " Could not initialize rendering context " ) ;
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return ;
}
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// Initialize OpenGL
GLPlatform * glPlatform = GLPlatform : : instance ( ) ;
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glPlatform - > detect ( GlxPlatformInterface ) ;
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glPlatform - > printResults ( ) ;
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initGL ( GlxPlatformInterface ) ;
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// Check whether certain features are supported
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haveSwapInterval = glXSwapIntervalMESA | | glXSwapIntervalEXT | | glXSwapIntervalSGI ;
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if ( options - > isGlVSync ( ) ) {
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if ( glXGetVideoSync & & haveSwapInterval & & glXIsDirect ( display ( ) , ctxbuffer ) ) {
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unsigned int sync ;
if ( glXGetVideoSync ( & sync ) = = 0 ) {
if ( glXWaitVideoSync ( 1 , 0 , & sync ) = = 0 ) {
// NOTICE at this time we should actually check whether we can successfully
// deactivate the swapInterval "glXSwapInterval(0) == 0"
// (because we don't actually want it active unless we explicitly run a glXSwapBuffers)
// However mesa/dri will return a range error (6) because deactivating the
// swapinterval (as of today) seems completely unsupported
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setHasWaitSync ( true ) ;
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setSwapInterval ( 0 ) ;
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}
else
qWarning ( ) < < " NO VSYNC! glXWaitVideoSync(1,0,&uint) isn't 0 but " < < glXWaitVideoSync ( 1 , 0 , & sync ) ;
} else
qWarning ( ) < < " NO VSYNC! glXGetVideoSync(&uint) isn't 0 but " < < glXGetVideoSync ( & sync ) ;
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} else
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qWarning ( ) < < " NO VSYNC! glXGetVideoSync, haveSwapInterval, glXIsDirect " < <
bool ( glXGetVideoSync ) < < haveSwapInterval < < glXIsDirect ( display ( ) , ctxbuffer ) ;
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}
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if ( glPlatform - > isVirtualBox ( ) ) {
// VirtualBox does not support glxQueryDrawable
// this should actually be in kwinglutils_funcs, but QueryDrawable seems not to be provided by an extension
// and the GLPlatform has not been initialized at the moment when initGLX() is called.
glXQueryDrawable = NULL ;
}
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setIsDirectRendering ( bool ( glXIsDirect ( display ( ) , ctxbuffer ) ) ) ;
kDebug ( 1212 ) < < " DB: " < < isDoubleBuffer ( ) < < " , Direct: " < < isDirectRendering ( ) < < endl ;
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}
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bool GlxBackend : : initRenderingContext ( )
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{
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bool direct_rendering = options - > isGlDirect ( ) ;
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KXErrorHandler errs1 ;
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ctxbuffer = glXCreateNewContext ( display ( ) , fbcbuffer , GLX_RGBA_TYPE , NULL ,
direct_rendering ? GL_TRUE : GL_FALSE ) ;
bool failed = ( ctxbuffer = = NULL | | ! glXMakeCurrent ( display ( ) , glxbuffer , ctxbuffer ) ) ;
if ( errs1 . error ( true ) ) // always check for error( having it all in one if () could skip
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failed = true ; // it due to evaluation short-circuiting
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if ( failed ) {
if ( ! direct_rendering ) {
kDebug ( 1212 ) . nospace ( ) < < " Couldn't initialize rendering context ( "
< < KXErrorHandler : : errorMessage ( errs1 . errorEvent ( ) ) < < " ) " ;
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return false ;
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}
glXMakeCurrent ( display ( ) , None , NULL ) ;
if ( ctxbuffer ! = NULL )
glXDestroyContext ( display ( ) , ctxbuffer ) ;
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direct_rendering = false ; // try again
KXErrorHandler errs2 ;
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ctxbuffer = glXCreateNewContext ( display ( ) , fbcbuffer , GLX_RGBA_TYPE , NULL , GL_FALSE ) ;
bool failed = ( ctxbuffer = = NULL | | ! glXMakeCurrent ( display ( ) , glxbuffer , ctxbuffer ) ) ;
if ( errs2 . error ( true ) )
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failed = true ;
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if ( failed ) {
kDebug ( 1212 ) . nospace ( ) < < " Couldn't initialize rendering context ( "
< < KXErrorHandler : : errorMessage ( errs2 . errorEvent ( ) ) < < " ) " ;
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return false ;
}
}
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return true ;
}
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bool GlxBackend : : initBuffer ( )
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{
if ( ! initBufferConfigs ( ) )
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return false ;
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if ( fbcbuffer_db ! = NULL & & overlayWindow ( ) - > create ( ) ) {
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// we have overlay, try to create double-buffered window in it
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fbcbuffer = fbcbuffer_db ;
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XVisualInfo * visual = glXGetVisualFromFBConfig ( display ( ) , fbcbuffer ) ;
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XSetWindowAttributes attrs ;
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attrs . colormap = XCreateColormap ( display ( ) , rootWindow ( ) , visual - > visual , AllocNone ) ;
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buffer = XCreateWindow ( display ( ) , overlayWindow ( ) - > window ( ) , 0 , 0 , displayWidth ( ) , displayHeight ( ) ,
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0 , visual - > depth , InputOutput , visual - > visual , CWColormap , & attrs ) ;
if ( hasGLXVersion ( 1 , 3 ) )
glxbuffer = glXCreateWindow ( display ( ) , fbcbuffer , buffer , NULL ) ;
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else
glxbuffer = buffer ;
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overlayWindow ( ) - > setup ( buffer ) ;
setDoubleBuffer ( true ) ;
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XFree ( visual ) ;
} else if ( fbcbuffer_nondb ! = NULL ) {
// cannot get any double-buffered drawable, will double-buffer using a pixmap
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fbcbuffer = fbcbuffer_nondb ;
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XVisualInfo * visual = glXGetVisualFromFBConfig ( display ( ) , fbcbuffer ) ;
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XGCValues gcattr ;
gcattr . subwindow_mode = IncludeInferiors ;
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gcroot = XCreateGC ( display ( ) , rootWindow ( ) , GCSubwindowMode , & gcattr ) ;
buffer = XCreatePixmap ( display ( ) , rootWindow ( ) , displayWidth ( ) , displayHeight ( ) ,
visual - > depth ) ;
glxbuffer = glXCreatePixmap ( display ( ) , fbcbuffer , buffer , NULL ) ;
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setDoubleBuffer ( false ) ;
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XFree ( visual ) ;
} else {
kError ( 1212 ) < < " Couldn't create output buffer (failed to create overlay window?) ! " ;
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return false ; // error
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}
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int vis_buffer ;
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glXGetFBConfigAttrib ( display ( ) , fbcbuffer , GLX_VISUAL_ID , & vis_buffer ) ;
XVisualInfo * visinfo_buffer = glXGetVisualFromFBConfig ( display ( ) , fbcbuffer ) ;
kDebug ( 1212 ) < < " Buffer visual (depth " < < visinfo_buffer - > depth < < " ): 0x " < < QString : : number ( vis_buffer , 16 ) ;
XFree ( visinfo_buffer ) ;
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return true ;
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}
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bool GlxBackend : : initBufferConfigs ( )
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{
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int cnt ;
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GLXFBConfig * fbconfigs = glXGetFBConfigs ( display ( ) , DefaultScreen ( display ( ) ) , & cnt ) ;
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fbcbuffer_db = NULL ;
fbcbuffer_nondb = NULL ;
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for ( int i = 0 ; i < 2 ; i + + ) {
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int back , stencil , depth , caveat , msaa_buffers , msaa_samples , alpha ;
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back = i > 0 ? INT_MAX : 1 ;
stencil = INT_MAX ;
depth = INT_MAX ;
caveat = INT_MAX ;
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msaa_buffers = INT_MAX ;
msaa_samples = INT_MAX ;
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alpha = 0 ;
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for ( int j = 0 ; j < cnt ; j + + ) {
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XVisualInfo * vi ;
int visual_depth ;
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vi = glXGetVisualFromFBConfig ( display ( ) , fbconfigs [ j ] ) ;
if ( vi = = NULL )
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continue ;
visual_depth = vi - > depth ;
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XFree ( vi ) ;
if ( visual_depth ! = DefaultDepth ( display ( ) , DefaultScreen ( display ( ) ) ) )
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continue ;
int value ;
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glXGetFBConfigAttrib ( display ( ) , fbconfigs [ j ] ,
GLX_ALPHA_SIZE , & alpha ) ;
glXGetFBConfigAttrib ( display ( ) , fbconfigs [ j ] ,
GLX_BUFFER_SIZE , & value ) ;
if ( value ! = visual_depth & & ( value - alpha ) ! = visual_depth )
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continue ;
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glXGetFBConfigAttrib ( display ( ) , fbconfigs [ j ] ,
GLX_RENDER_TYPE , & value ) ;
if ( ! ( value & GLX_RGBA_BIT ) )
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continue ;
int back_value ;
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glXGetFBConfigAttrib ( display ( ) , fbconfigs [ j ] ,
GLX_DOUBLEBUFFER , & back_value ) ;
if ( i > 0 ) {
if ( back_value > back )
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continue ;
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} else {
if ( back_value < back )
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continue ;
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}
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int stencil_value ;
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glXGetFBConfigAttrib ( display ( ) , fbconfigs [ j ] ,
GLX_STENCIL_SIZE , & stencil_value ) ;
if ( stencil_value > stencil )
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continue ;
int depth_value ;
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glXGetFBConfigAttrib ( display ( ) , fbconfigs [ j ] ,
GLX_DEPTH_SIZE , & depth_value ) ;
if ( depth_value > depth )
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continue ;
int caveat_value ;
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glXGetFBConfigAttrib ( display ( ) , fbconfigs [ j ] ,
GLX_CONFIG_CAVEAT , & caveat_value ) ;
if ( caveat_value > caveat )
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continue ;
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int msaa_buffers_value ;
glXGetFBConfigAttrib ( display ( ) , fbconfigs [ j ] , GLX_SAMPLE_BUFFERS ,
& msaa_buffers_value ) ;
if ( msaa_buffers_value > msaa_buffers )
continue ;
int msaa_samples_value ;
glXGetFBConfigAttrib ( display ( ) , fbconfigs [ j ] , GLX_SAMPLES ,
& msaa_samples_value ) ;
if ( msaa_samples_value > msaa_samples )
continue ;
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back = back_value ;
stencil = stencil_value ;
depth = depth_value ;
caveat = caveat_value ;
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msaa_buffers = msaa_buffers_value ;
msaa_samples = msaa_samples_value ;
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if ( i > 0 )
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fbcbuffer_nondb = fbconfigs [ j ] ;
else
fbcbuffer_db = fbconfigs [ j ] ;
}
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}
if ( cnt )
XFree ( fbconfigs ) ;
if ( fbcbuffer_db = = NULL & & fbcbuffer_nondb = = NULL ) {
kError ( 1212 ) < < " Couldn't find framebuffer configuration for buffer! " ;
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return false ;
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}
for ( int i = 0 ; i < = 32 ; i + + ) {
if ( fbcdrawableinfo [ i ] . fbconfig = = NULL )
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continue ;
int vis_drawable = 0 ;
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glXGetFBConfigAttrib ( display ( ) , fbcdrawableinfo [ i ] . fbconfig , GLX_VISUAL_ID , & vis_drawable ) ;
kDebug ( 1212 ) < < " Drawable visual (depth " < < i < < " ): 0x " < < QString : : number ( vis_drawable , 16 ) ;
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}
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return true ;
}
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bool GlxBackend : : initDrawableConfigs ( )
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{
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int cnt ;
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GLXFBConfig * fbconfigs = glXGetFBConfigs ( display ( ) , DefaultScreen ( display ( ) ) , & cnt ) ;
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for ( int i = 0 ; i < = 32 ; i + + ) {
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int back , stencil , depth , caveat , alpha , mipmap , rgba ;
back = INT_MAX ;
stencil = INT_MAX ;
depth = INT_MAX ;
caveat = INT_MAX ;
mipmap = 0 ;
rgba = 0 ;
fbcdrawableinfo [ i ] . fbconfig = NULL ;
fbcdrawableinfo [ i ] . bind_texture_format = 0 ;
fbcdrawableinfo [ i ] . texture_targets = 0 ;
fbcdrawableinfo [ i ] . y_inverted = 0 ;
fbcdrawableinfo [ i ] . mipmap = 0 ;
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for ( int j = 0 ; j < cnt ; j + + ) {
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XVisualInfo * vi ;
int visual_depth ;
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vi = glXGetVisualFromFBConfig ( display ( ) , fbconfigs [ j ] ) ;
if ( vi = = NULL )
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continue ;
visual_depth = vi - > depth ;
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XFree ( vi ) ;
if ( visual_depth ! = i )
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continue ;
int value ;
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glXGetFBConfigAttrib ( display ( ) , fbconfigs [ j ] ,
GLX_ALPHA_SIZE , & alpha ) ;
glXGetFBConfigAttrib ( display ( ) , fbconfigs [ j ] ,
GLX_BUFFER_SIZE , & value ) ;
if ( value ! = i & & ( value - alpha ) ! = i )
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continue ;
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glXGetFBConfigAttrib ( display ( ) , fbconfigs [ j ] ,
GLX_RENDER_TYPE , & value ) ;
if ( ! ( value & GLX_RGBA_BIT ) )
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continue ;
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value = 0 ;
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if ( i = = 32 ) {
glXGetFBConfigAttrib ( display ( ) , fbconfigs [ j ] ,
GLX_BIND_TO_TEXTURE_RGBA_EXT , & value ) ;
if ( value ) {
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// TODO I think this should be set only after the config passes all tests
rgba = 1 ;
fbcdrawableinfo [ i ] . bind_texture_format = GLX_TEXTURE_FORMAT_RGBA_EXT ;
}
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}
if ( ! value ) {
if ( rgba )
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continue ;
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glXGetFBConfigAttrib ( display ( ) , fbconfigs [ j ] ,
GLX_BIND_TO_TEXTURE_RGB_EXT , & value ) ;
if ( ! value )
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continue ;
fbcdrawableinfo [ i ] . bind_texture_format = GLX_TEXTURE_FORMAT_RGB_EXT ;
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}
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int back_value ;
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glXGetFBConfigAttrib ( display ( ) , fbconfigs [ j ] ,
GLX_DOUBLEBUFFER , & back_value ) ;
if ( back_value > back )
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continue ;
int stencil_value ;
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glXGetFBConfigAttrib ( display ( ) , fbconfigs [ j ] ,
GLX_STENCIL_SIZE , & stencil_value ) ;
if ( stencil_value > stencil )
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continue ;
int depth_value ;
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glXGetFBConfigAttrib ( display ( ) , fbconfigs [ j ] ,
GLX_DEPTH_SIZE , & depth_value ) ;
if ( depth_value > depth )
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continue ;
int caveat_value ;
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glXGetFBConfigAttrib ( display ( ) , fbconfigs [ j ] ,
GLX_CONFIG_CAVEAT , & caveat_value ) ;
if ( caveat_value > caveat )
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continue ;
// ok, config passed all tests, it's the best one so far
fbcdrawableinfo [ i ] . fbconfig = fbconfigs [ j ] ;
caveat = caveat_value ;
back = back_value ;
stencil = stencil_value ;
depth = depth_value ;
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mipmap = 0 ;
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glXGetFBConfigAttrib ( display ( ) , fbconfigs [ j ] ,
GLX_BIND_TO_TEXTURE_TARGETS_EXT , & value ) ;
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fbcdrawableinfo [ i ] . texture_targets = value ;
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glXGetFBConfigAttrib ( display ( ) , fbconfigs [ j ] ,
GLX_Y_INVERTED_EXT , & value ) ;
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fbcdrawableinfo [ i ] . y_inverted = value ;
fbcdrawableinfo [ i ] . mipmap = mipmap ;
}
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}
if ( cnt )
XFree ( fbconfigs ) ;
if ( fbcdrawableinfo [ DefaultDepth ( display ( ) , DefaultScreen ( display ( ) ) ) ] . fbconfig = = NULL ) {
kError ( 1212 ) < < " Couldn't find framebuffer configuration for default depth! " ;
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return false ;
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}
if ( fbcdrawableinfo [ 32 ] . fbconfig = = NULL ) {
kError ( 1212 ) < < " Couldn't find framebuffer configuration for depth 32 (no ARGB GLX visual)! " ;
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return false ;
}
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return true ;
}
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void GlxBackend : : setSwapInterval ( int interval )
{
if ( glXSwapIntervalEXT )
glXSwapIntervalEXT ( display ( ) , glxbuffer , interval ) ;
else if ( glXSwapIntervalMESA )
glXSwapIntervalMESA ( interval ) ;
else if ( glXSwapIntervalSGI )
glXSwapIntervalSGI ( interval ) ;
}
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# define VSYNC_DEBUG 0
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void GlxBackend : : waitSync ( )
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{
// NOTE that vsync has no effect with indirect rendering
if ( waitSyncAvailable ( ) ) {
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# if VSYNC_DEBUG
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startRenderTimer ( ) ;
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# endif
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uint sync ;
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#if 0
// TODO: why precisely is this important?
// the sync counter /can/ perform multiple steps during glXGetVideoSync & glXWaitVideoSync
// but this only leads to waiting for two frames??!?
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glXGetVideoSync ( & sync ) ;
glXWaitVideoSync ( 2 , ( sync + 1 ) % 2 , & sync ) ;
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# else
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glXWaitVideoSync ( 1 , 0 , & sync ) ;
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# endif
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# if VSYNC_DEBUG
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static int waitTime = 0 , waitCounter = 0 , doubleSyncCounter = 0 ;
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if ( renderTime ( ) > 11 )
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+ + doubleSyncCounter ;
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waitTime + = renderTime ( ) ;
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+ + waitCounter ;
if ( waitCounter > 99 )
{
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qDebug ( ) < < " mean vsync wait time: " < < float ( ( float ) waitTime / ( float ) waitCounter ) < < doubleSyncCounter < < " /100 " ;
doubleSyncCounter = waitTime = waitCounter = 0 ;
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}
# endif
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}
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startRenderTimer ( ) ; // yes, the framerate shall be constant anyway.
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}
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# undef VSYNC_DEBUG
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void GlxBackend : : present ( )
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{
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if ( isDoubleBuffer ( ) ) {
if ( lastMask ( ) & Scene : : PAINT_SCREEN_REGION ) {
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waitSync ( ) ;
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if ( glXCopySubBuffer ) {
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foreach ( const QRect & r , lastDamage ( ) . rects ( ) ) {
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// convert to OpenGL coordinates
int y = displayHeight ( ) - r . y ( ) - r . height ( ) ;
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glXCopySubBuffer ( display ( ) , glxbuffer , r . x ( ) , y , r . width ( ) , r . height ( ) ) ;
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}
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} else {
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// if a shader is bound or the texture unit is enabled, copy pixels results in a black screen
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// therefore unbind the shader and restore after copying the pixels
GLint shader = 0 ;
if ( ShaderManager : : instance ( ) - > isShaderBound ( ) ) {
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glGetIntegerv ( GL_CURRENT_PROGRAM , & shader ) ;
glUseProgram ( 0 ) ;
}
bool reenableTexUnit = false ;
if ( glIsEnabled ( GL_TEXTURE_2D ) ) {
glDisable ( GL_TEXTURE_2D ) ;
reenableTexUnit = true ;
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}
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// no idea why glScissor() is used, but Compiz has it and it doesn't seem to hurt
glEnable ( GL_SCISSOR_TEST ) ;
glDrawBuffer ( GL_FRONT ) ;
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int xpos = 0 ;
int ypos = 0 ;
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foreach ( const QRect & r , lastDamage ( ) . rects ( ) ) {
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// convert to OpenGL coordinates
int y = displayHeight ( ) - r . y ( ) - r . height ( ) ;
// Move raster position relatively using glBitmap() rather
// than using glRasterPos2f() - the latter causes drawing
// artefacts at the bottom screen edge with some gfx cards
// glRasterPos2f( r.x(), r.y() + r.height());
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glBitmap ( 0 , 0 , 0 , 0 , r . x ( ) - xpos , y - ypos , NULL ) ;
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xpos = r . x ( ) ;
ypos = y ;
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glScissor ( r . x ( ) , y , r . width ( ) , r . height ( ) ) ;
glCopyPixels ( r . x ( ) , y , r . width ( ) , r . height ( ) , GL_COLOR ) ;
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}
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glBitmap ( 0 , 0 , 0 , 0 , - xpos , - ypos , NULL ) ; // move position back to 0,0
glDrawBuffer ( GL_BACK ) ;
glDisable ( GL_SCISSOR_TEST ) ;
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if ( reenableTexUnit ) {
glEnable ( GL_TEXTURE_2D ) ;
}
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// rebind previously bound shader
if ( ShaderManager : : instance ( ) - > isShaderBound ( ) ) {
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glUseProgram ( shader ) ;
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}
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}
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} else {
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if ( haveSwapInterval ) {
setSwapInterval ( options - > isGlVSync ( ) ? 1 : 0 ) ;
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glXSwapBuffers ( display ( ) , glxbuffer ) ;
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setSwapInterval ( 0 ) ;
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startRenderTimer ( ) ; // this is important so we don't assume to be loosing frames in the compositor timing calculation
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} else {
waitSync ( ) ;
glXSwapBuffers ( display ( ) , glxbuffer ) ;
}
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}
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glXWaitGL ( ) ;
} else {
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glXWaitGL ( ) ;
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if ( lastMask ( ) & Scene : : PAINT_SCREEN_REGION )
foreach ( const QRect & r , lastDamage ( ) . rects ( ) )
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XCopyArea ( display ( ) , buffer , rootWindow ( ) , gcroot , r . x ( ) , r . y ( ) , r . width ( ) , r . height ( ) , r . x ( ) , r . y ( ) ) ;
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else
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XCopyArea ( display ( ) , buffer , rootWindow ( ) , gcroot , 0 , 0 , displayWidth ( ) , displayHeight ( ) , 0 , 0 ) ;
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}
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XFlush ( display ( ) ) ;
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}
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void GlxBackend : : screenGeometryChanged ( const QSize & size )
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{
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if ( overlayWindow ( ) - > window ( ) = = None ) {
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glXMakeCurrent ( display ( ) , None , NULL ) ;
glXDestroyPixmap ( display ( ) , glxbuffer ) ;
XFreePixmap ( display ( ) , buffer ) ;
XVisualInfo * visual = glXGetVisualFromFBConfig ( display ( ) , fbcbuffer ) ;
buffer = XCreatePixmap ( display ( ) , rootWindow ( ) , size . width ( ) , size . height ( ) , visual - > depth ) ;
XFree ( visual ) ;
glxbuffer = glXCreatePixmap ( display ( ) , fbcbuffer , buffer , NULL ) ;
glXMakeCurrent ( display ( ) , glxbuffer , ctxbuffer ) ;
// TODO: there seems some bug, some clients become black until an eg. un/remap - could be a general pixmap buffer issue, though
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} else {
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glXMakeCurrent ( display ( ) , None , NULL ) ; // deactivate context ////
XMoveResizeWindow ( display ( ) , buffer , 0 , 0 , size . width ( ) , size . height ( ) ) ;
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overlayWindow ( ) - > setup ( buffer ) ;
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XSync ( display ( ) , false ) ; // ensure X11 stuff has applied ////
glXMakeCurrent ( display ( ) , glxbuffer , ctxbuffer ) ; // reactivate context ////
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glViewport ( 0 , 0 , size . width ( ) , size . height ( ) ) ; // adjust viewport last - should btw. be superfluous on the Pixmap buffer - iirc glXCreatePixmap sets the context anyway. ////
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}
}
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SceneOpenGL : : TexturePrivate * GlxBackend : : createBackendTexture ( SceneOpenGL : : Texture * texture )
{
return new GlxTexture ( texture , this ) ;
}
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void GlxBackend : : prepareRenderingFrame ( )
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{
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if ( ! lastDamage ( ) . isEmpty ( ) )
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present ( ) ;
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glXWaitX ( ) ;
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}
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void GlxBackend : : endRenderingFrame ( int mask , const QRegion & damage )
{
setLastDamage ( damage ) ;
setLastMask ( mask ) ;
glFlush ( ) ;
if ( overlayWindow ( ) - > window ( ) ) // show the window only after the first pass,
overlayWindow ( ) - > show ( ) ; // since that pass may take long
}
/********************************************************
* GlxTexture
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
GlxTexture : : GlxTexture ( SceneOpenGL : : Texture * texture , GlxBackend * backend )
: SceneOpenGL : : TexturePrivate ( )
, q ( texture )
, m_backend ( backend )
, m_glxpixmap ( None )
{
}
GlxTexture : : ~ GlxTexture ( )
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{
if ( m_glxpixmap ! = None ) {
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if ( ! options - > isGlStrictBinding ( ) ) {
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glXReleaseTexImageEXT ( display ( ) , m_glxpixmap , GLX_FRONT_LEFT_EXT ) ;
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}
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glXDestroyPixmap ( display ( ) , m_glxpixmap ) ;
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m_glxpixmap = None ;
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}
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}
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void GlxTexture : : onDamage ( )
{
if ( options - > isGlStrictBinding ( ) & & m_glxpixmap ) {
glXReleaseTexImageEXT ( display ( ) , m_glxpixmap , GLX_FRONT_LEFT_EXT ) ;
glXBindTexImageEXT ( display ( ) , m_glxpixmap , GLX_FRONT_LEFT_EXT , NULL ) ;
}
GLTexturePrivate : : onDamage ( ) ;
}
void GlxTexture : : findTarget ( )
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{
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unsigned int new_target = 0 ;
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if ( glXQueryDrawable & & m_glxpixmap ! = None )
glXQueryDrawable ( display ( ) , m_glxpixmap , GLX_TEXTURE_TARGET_EXT , & new_target ) ;
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// HACK: this used to be a hack for Xgl.
// without this hack the NVIDIA blob aborts when trying to bind a texture from
// a pixmap icon
if ( new_target = = 0 ) {
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if ( GLTexture : : NPOTTextureSupported ( ) | |
( isPowerOfTwo ( m_size . width ( ) ) & & isPowerOfTwo ( m_size . height ( ) ) ) ) {
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new_target = GLX_TEXTURE_2D_EXT ;
} else {
new_target = GLX_TEXTURE_RECTANGLE_EXT ;
}
}
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switch ( new_target ) {
case GLX_TEXTURE_2D_EXT :
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m_target = GL_TEXTURE_2D ;
m_scale . setWidth ( 1.0f / m_size . width ( ) ) ;
m_scale . setHeight ( 1.0f / m_size . height ( ) ) ;
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break ;
case GLX_TEXTURE_RECTANGLE_EXT :
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m_target = GL_TEXTURE_RECTANGLE_ARB ;
m_scale . setWidth ( 1.0f ) ;
m_scale . setHeight ( 1.0f ) ;
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break ;
default :
abort ( ) ;
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}
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}
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bool GlxTexture : : loadTexture ( const Pixmap & pix , const QSize & size , int depth )
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{
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# ifdef CHECK_GL_ERROR
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checkGLError ( " TextureLoad1 " ) ;
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# endif
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if ( pix = = None | | size . isEmpty ( ) | | depth < 1 )
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return false ;
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if ( m_backend - > fbcdrawableinfo [ depth ] . fbconfig = = NULL ) {
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kDebug ( 1212 ) < < " No framebuffer configuration for depth " < < depth
< < " ; not binding pixmap " < < endl ;
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return false ;
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}
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m_size = size ;
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// new texture, or texture contents changed; mipmaps now invalid
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q - > setDirty ( ) ;
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# ifdef CHECK_GL_ERROR
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checkGLError ( " TextureLoad2 " ) ;
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# endif
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// tfp mode, simply bind the pixmap to texture
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glGenTextures ( 1 , & m_texture ) ;
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// The GLX pixmap references the contents of the original pixmap, so it doesn't
// need to be recreated when the contents change.
// The texture may or may not use the same storage depending on the EXT_tfp
// implementation. When options->glStrictBinding is true, the texture uses
// a different storage and needs to be updated with a call to
// glXBindTexImageEXT() when the contents of the pixmap has changed.
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int attrs [ ] = {
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GLX_TEXTURE_FORMAT_EXT , m_backend - > fbcdrawableinfo [ depth ] . bind_texture_format ,
GLX_MIPMAP_TEXTURE_EXT , m_backend - > fbcdrawableinfo [ depth ] . mipmap > 0 ,
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None , None , None
} ;
// Specifying the texture target explicitly is reported to cause a performance
// regression with R300G (see bug #256654).
if ( GLPlatform : : instance ( ) - > driver ( ) ! = Driver_R300G ) {
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if ( ( m_backend - > fbcdrawableinfo [ depth ] . texture_targets & GLX_TEXTURE_2D_BIT_EXT ) & &
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( GLTexture : : NPOTTextureSupported ( ) | |
( isPowerOfTwo ( size . width ( ) ) & & isPowerOfTwo ( size . height ( ) ) ) ) ) {
attrs [ 4 ] = GLX_TEXTURE_TARGET_EXT ;
attrs [ 5 ] = GLX_TEXTURE_2D_EXT ;
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} else if ( m_backend - > fbcdrawableinfo [ depth ] . texture_targets & GLX_TEXTURE_RECTANGLE_BIT_EXT ) {
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attrs [ 4 ] = GLX_TEXTURE_TARGET_EXT ;
attrs [ 5 ] = GLX_TEXTURE_RECTANGLE_EXT ;
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}
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}
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m_glxpixmap = glXCreatePixmap ( display ( ) , m_backend - > fbcdrawableinfo [ depth ] . fbconfig , pix , attrs ) ;
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# ifdef CHECK_GL_ERROR
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checkGLError ( " TextureLoadTFP1 " ) ;
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# endif
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findTarget ( ) ;
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m_yInverted = m_backend - > fbcdrawableinfo [ depth ] . y_inverted ? true : false ;
m_canUseMipmaps = m_backend - > fbcdrawableinfo [ depth ] . mipmap > 0 ;
q - > setFilter ( m_backend - > fbcdrawableinfo [ depth ] . mipmap > 0 ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST ) ;
glBindTexture ( m_target , m_texture ) ;
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# ifdef CHECK_GL_ERROR
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checkGLError ( " TextureLoadTFP2 " ) ;
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# endif
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glXBindTexImageEXT ( display ( ) , m_glxpixmap , GLX_FRONT_LEFT_EXT , NULL ) ;
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# ifdef CHECK_GL_ERROR
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checkGLError ( " TextureLoad0 " ) ;
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# endif
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unbind ( ) ;
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return true ;
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}
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OpenGLBackend * GlxTexture : : backend ( )
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{
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return m_backend ;
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}
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} // namespace
# endif