kwin/plugins/scenes/qpainter/scene_qpainter.cpp

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "scene_qpainter.h"
// KWin
#include "client.h"
#include "composite.h"
#include "cursor.h"
#include "deleted.h"
#include "effects.h"
#include "main.h"
#include "screens.h"
#include "toplevel.h"
#include "platform.h"
#include "wayland_server.h"
#include <KWayland/Server/buffer_interface.h>
#include <KWayland/Server/subcompositor_interface.h>
#include <KWayland/Server/surface_interface.h>
#include "decorations/decoratedclient.h"
// Qt
#include <QDebug>
#include <QPainter>
#include <KDecoration2/Decoration>
namespace KWin
{
//****************************************
// SceneQPainter
//****************************************
SceneQPainter *SceneQPainter::createScene(QObject *parent)
{
QScopedPointer<QPainterBackend> backend(kwinApp()->platform()->createQPainterBackend());
if (backend.isNull()) {
return nullptr;
}
if (backend->isFailed()) {
return NULL;
}
return new SceneQPainter(backend.take(), parent);
}
SceneQPainter::SceneQPainter(QPainterBackend *backend, QObject *parent)
: Scene(parent)
, m_backend(backend)
, m_painter(new QPainter())
{
}
SceneQPainter::~SceneQPainter()
{
}
CompositingType SceneQPainter::compositingType() const
{
return QPainterCompositing;
}
bool SceneQPainter::initFailed() const
{
return false;
}
void SceneQPainter::paintGenericScreen(int mask, ScreenPaintData data)
{
m_painter->save();
m_painter->translate(data.xTranslation(), data.yTranslation());
m_painter->scale(data.xScale(), data.yScale());
Scene::paintGenericScreen(mask, data);
m_painter->restore();
}
qint64 SceneQPainter::paint(QRegion damage, ToplevelList toplevels)
{
QElapsedTimer renderTimer;
renderTimer.start();
createStackingOrder(toplevels);
int mask = 0;
m_backend->prepareRenderingFrame();
if (m_backend->perScreenRendering()) {
const bool needsFullRepaint = m_backend->needsFullRepaint();
if (needsFullRepaint) {
mask |= Scene::PAINT_SCREEN_BACKGROUND_FIRST;
damage = screens()->geometry();
}
QRegion overallUpdate;
for (int i = 0; i < screens()->count(); ++i) {
const QRect geometry = screens()->geometry(i);
QImage *buffer = m_backend->bufferForScreen(i);
if (!buffer || buffer->isNull()) {
continue;
}
m_painter->begin(buffer);
m_painter->save();
m_painter->setWindow(geometry);
QRegion updateRegion, validRegion;
paintScreen(&mask, damage.intersected(geometry), QRegion(), &updateRegion, &validRegion);
overallUpdate = overallUpdate.united(updateRegion);
paintCursor();
m_painter->restore();
m_painter->end();
}
m_backend->showOverlay();
m_backend->present(mask, overallUpdate);
} else {
m_painter->begin(m_backend->buffer());
m_painter->setClipping(true);
m_painter->setClipRegion(damage);
if (m_backend->needsFullRepaint()) {
mask |= Scene::PAINT_SCREEN_BACKGROUND_FIRST;
damage = screens()->geometry();
}
QRegion updateRegion, validRegion;
paintScreen(&mask, damage, QRegion(), &updateRegion, &validRegion);
paintCursor();
m_backend->showOverlay();
m_painter->end();
m_backend->present(mask, updateRegion);
}
// do cleanup
clearStackingOrder();
emit frameRendered();
return renderTimer.nsecsElapsed();
}
void SceneQPainter::paintBackground(QRegion region)
{
m_painter->setBrush(Qt::black);
m_painter->drawRects(region.rects());
}
void SceneQPainter::paintCursor()
{
if (!kwinApp()->platform()->usesSoftwareCursor()) {
return;
}
const QImage img = kwinApp()->platform()->softwareCursor();
if (img.isNull()) {
return;
}
const QPoint cursorPos = Cursor::pos();
const QPoint hotspot = kwinApp()->platform()->softwareCursorHotspot();
m_painter->drawImage(cursorPos - hotspot, img);
kwinApp()->platform()->markCursorAsRendered();
}
Scene::Window *SceneQPainter::createWindow(Toplevel *toplevel)
{
return new SceneQPainter::Window(this, toplevel);
}
Scene::EffectFrame *SceneQPainter::createEffectFrame(EffectFrameImpl *frame)
{
return new QPainterEffectFrame(frame, this);
}
Shadow *SceneQPainter::createShadow(Toplevel *toplevel)
{
return new SceneQPainterShadow(toplevel);
}
void SceneQPainter::screenGeometryChanged(const QSize &size)
{
Scene::screenGeometryChanged(size);
m_backend->screenGeometryChanged(size);
}
QImage *SceneQPainter::qpainterRenderBuffer() const
{
return m_backend->buffer();
}
//****************************************
// SceneQPainter::Window
//****************************************
SceneQPainter::Window::Window(SceneQPainter *scene, Toplevel *c)
: Scene::Window(c)
, m_scene(scene)
{
}
SceneQPainter::Window::~Window()
{
discardShape();
}
static void paintSubSurface(QPainter *painter, const QPoint &pos, QPainterWindowPixmap *pixmap)
{
QPoint p = pos;
if (!pixmap->subSurface().isNull()) {
p += pixmap->subSurface()->position();
}
painter->drawImage(QRect(pos, pixmap->size()), pixmap->image());
const auto &children = pixmap->children();
for (auto it = children.begin(); it != children.end(); ++it) {
auto pixmap = static_cast<QPainterWindowPixmap*>(*it);
if (pixmap->subSurface().isNull() || pixmap->subSurface()->surface().isNull() || !pixmap->subSurface()->surface()->isMapped()) {
continue;
}
paintSubSurface(painter, p, pixmap);
}
}
void SceneQPainter::Window::performPaint(int mask, QRegion region, WindowPaintData data)
{
if (!(mask & (PAINT_WINDOW_TRANSFORMED | PAINT_SCREEN_TRANSFORMED)))
region &= toplevel->visibleRect();
if (region.isEmpty())
return;
QPainterWindowPixmap *pixmap = windowPixmap<QPainterWindowPixmap>();
if (!pixmap || !pixmap->isValid()) {
return;
}
if (!toplevel->damage().isEmpty()) {
pixmap->updateBuffer();
toplevel->resetDamage();
}
QPainter *scenePainter = m_scene->scenePainter();
QPainter *painter = scenePainter;
painter->save();
painter->setClipRegion(region);
painter->setClipping(true);
painter->translate(x(), y());
if (mask & PAINT_WINDOW_TRANSFORMED) {
painter->translate(data.xTranslation(), data.yTranslation());
painter->scale(data.xScale(), data.yScale());
}
const bool opaque = qFuzzyCompare(1.0, data.opacity());
QImage tempImage;
QPainter tempPainter;
if (!opaque) {
// need a temp render target which we later on blit to the screen
tempImage = QImage(toplevel->visibleRect().size(), QImage::Format_ARGB32_Premultiplied);
tempImage.fill(Qt::transparent);
tempPainter.begin(&tempImage);
tempPainter.save();
tempPainter.translate(toplevel->geometry().topLeft() - toplevel->visibleRect().topLeft());
painter = &tempPainter;
}
renderShadow(painter);
renderWindowDecorations(painter);
// render content
const QRect target = QRect(toplevel->clientPos(), toplevel->clientSize());
QSize srcSize = pixmap->image().size();
if (pixmap->surface() && pixmap->surface()->scale() == 1 && srcSize != toplevel->clientSize()) {
// special case for XWayland windows
srcSize = toplevel->clientSize();
}
const QRect src = QRect(toplevel->clientPos() + toplevel->clientContentPos(), srcSize);
painter->drawImage(target, pixmap->image(), src);
// render subsurfaces
const auto &children = pixmap->children();
for (auto pixmap : children) {
if (pixmap->subSurface().isNull() || pixmap->subSurface()->surface().isNull() || !pixmap->subSurface()->surface()->isMapped()) {
continue;
}
paintSubSurface(painter, toplevel->clientPos(), static_cast<QPainterWindowPixmap*>(pixmap));
}
if (!opaque) {
tempPainter.restore();
tempPainter.setCompositionMode(QPainter::CompositionMode_DestinationIn);
QColor translucent(Qt::transparent);
translucent.setAlphaF(data.opacity());
tempPainter.fillRect(QRect(QPoint(0, 0), toplevel->visibleRect().size()), translucent);
tempPainter.end();
painter = scenePainter;
painter->drawImage(toplevel->visibleRect().topLeft() - toplevel->geometry().topLeft(), tempImage);
}
painter->restore();
}
void SceneQPainter::Window::renderShadow(QPainter* painter)
{
if (!toplevel->shadow()) {
return;
}
SceneQPainterShadow *shadow = static_cast<SceneQPainterShadow *>(toplevel->shadow());
const QPixmap &topLeft = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTopLeft);
const QPixmap &top = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTop);
const QPixmap &topRight = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTopRight);
const QPixmap &bottomLeft = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottomLeft);
const QPixmap &bottom = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottom);
const QPixmap &bottomRight = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottomRight);
const QPixmap &left = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementLeft);
const QPixmap &right = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementRight);
const int leftOffset = shadow->leftOffset();
const int topOffset = shadow->topOffset();
const int rightOffset = shadow->rightOffset();
const int bottomOffset = shadow->bottomOffset();
// top left
painter->drawPixmap(-leftOffset, -topOffset, topLeft);
// top right
painter->drawPixmap(toplevel->width() - topRight.width() + rightOffset, -topOffset, topRight);
// bottom left
painter->drawPixmap(-leftOffset, toplevel->height() - bottomLeft.height() + bottomOffset, bottomLeft);
// bottom right
painter->drawPixmap(toplevel->width() - bottomRight.width() + rightOffset,
toplevel->height() - bottomRight.height() + bottomOffset,
bottomRight);
// top
painter->drawPixmap(topLeft.width() - leftOffset, -topOffset,
toplevel->width() - topLeft.width() - topRight.width() + leftOffset + rightOffset,
top.height(),
top);
// left
painter->drawPixmap(-leftOffset, topLeft.height() - topOffset, left.width(),
toplevel->height() - topLeft.height() - bottomLeft.height() + topOffset + bottomOffset,
left);
// right
painter->drawPixmap(toplevel->width() - right.width() + rightOffset,
topRight.height() - topOffset,
right.width(),
toplevel->height() - topRight.height() - bottomRight.height() + topOffset + bottomOffset,
right);
// bottom
painter->drawPixmap(bottomLeft.width() - leftOffset,
toplevel->height() - bottom.height() + bottomOffset,
toplevel->width() - bottomLeft.width() - bottomRight.width() + leftOffset + rightOffset,
bottom.height(),
bottom);
}
void SceneQPainter::Window::renderWindowDecorations(QPainter *painter)
{
// TODO: custom decoration opacity
AbstractClient *client = dynamic_cast<AbstractClient*>(toplevel);
Deleted *deleted = dynamic_cast<Deleted*>(toplevel);
if (!client && !deleted) {
return;
}
bool noBorder = true;
const SceneQPainterDecorationRenderer *renderer = nullptr;
QRect dtr, dlr, drr, dbr;
if (client && !client->noBorder()) {
if (client->isDecorated()) {
if (SceneQPainterDecorationRenderer *r = static_cast<SceneQPainterDecorationRenderer *>(client->decoratedClient()->renderer())) {
r->render();
renderer = r;
}
}
client->layoutDecorationRects(dlr, dtr, drr, dbr);
noBorder = false;
} else if (deleted && !deleted->noBorder()) {
noBorder = false;
deleted->layoutDecorationRects(dlr, dtr, drr, dbr);
renderer = static_cast<const SceneQPainterDecorationRenderer *>(deleted->decorationRenderer());
}
if (noBorder || !renderer) {
return;
}
painter->drawImage(dtr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Top));
painter->drawImage(dlr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Left));
painter->drawImage(drr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Right));
painter->drawImage(dbr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Bottom));
}
WindowPixmap *SceneQPainter::Window::createWindowPixmap()
{
return new QPainterWindowPixmap(this);
}
Decoration::Renderer *SceneQPainter::createDecorationRenderer(Decoration::DecoratedClientImpl *impl)
{
return new SceneQPainterDecorationRenderer(impl);
}
//****************************************
// QPainterWindowPixmap
//****************************************
QPainterWindowPixmap::QPainterWindowPixmap(Scene::Window *window)
: WindowPixmap(window)
{
}
QPainterWindowPixmap::QPainterWindowPixmap(const QPointer<KWayland::Server::SubSurfaceInterface> &subSurface, WindowPixmap *parent)
: WindowPixmap(subSurface, parent)
{
}
QPainterWindowPixmap::~QPainterWindowPixmap()
{
}
void QPainterWindowPixmap::create()
{
if (isValid()) {
return;
}
KWin::WindowPixmap::create();
if (!isValid()) {
return;
}
// performing deep copy, this could probably be improved
m_image = buffer()->data().copy();
if (auto s = surface()) {
s->resetTrackedDamage();
}
}
WindowPixmap *QPainterWindowPixmap::createChild(const QPointer<KWayland::Server::SubSurfaceInterface> &subSurface)
{
return new QPainterWindowPixmap(subSurface, this);
}
void QPainterWindowPixmap::updateBuffer()
{
const auto oldBuffer = buffer();
WindowPixmap::updateBuffer();
const auto &b = buffer();
if (b.isNull()) {
m_image = QImage();
return;
}
if (b == oldBuffer) {
return;
}
// perform deep copy
m_image = b->data().copy();
if (auto s = surface()) {
s->resetTrackedDamage();
}
}
bool QPainterWindowPixmap::isValid() const
{
if (!m_image.isNull()) {
return true;
}
return WindowPixmap::isValid();
}
QPainterEffectFrame::QPainterEffectFrame(EffectFrameImpl *frame, SceneQPainter *scene)
: Scene::EffectFrame(frame)
, m_scene(scene)
{
}
QPainterEffectFrame::~QPainterEffectFrame()
{
}
void QPainterEffectFrame::render(QRegion region, double opacity, double frameOpacity)
{
Q_UNUSED(region)
Q_UNUSED(opacity)
// TODO: adjust opacity
if (m_effectFrame->geometry().isEmpty()) {
return; // Nothing to display
}
QPainter *painter = m_scene->scenePainter();
// Render the actual frame
if (m_effectFrame->style() == EffectFrameUnstyled) {
painter->save();
painter->setPen(Qt::NoPen);
QColor color(Qt::black);
color.setAlphaF(frameOpacity);
painter->setBrush(color);
painter->setRenderHint(QPainter::Antialiasing);
painter->drawRoundedRect(m_effectFrame->geometry().adjusted(-5, -5, 5, 5), 5.0, 5.0);
painter->restore();
} else if (m_effectFrame->style() == EffectFrameStyled) {
qreal left, top, right, bottom;
m_effectFrame->frame().getMargins(left, top, right, bottom); // m_geometry is the inner geometry
QRect geom = m_effectFrame->geometry().adjusted(-left, -top, right, bottom);
painter->drawPixmap(geom, m_effectFrame->frame().framePixmap());
}
if (!m_effectFrame->selection().isNull()) {
painter->drawPixmap(m_effectFrame->selection(), m_effectFrame->selectionFrame().framePixmap());
}
// Render icon
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
const QPoint topLeft(m_effectFrame->geometry().x(),
m_effectFrame->geometry().center().y() - m_effectFrame->iconSize().height() / 2);
const QRect geom = QRect(topLeft, m_effectFrame->iconSize());
painter->drawPixmap(geom, m_effectFrame->icon().pixmap(m_effectFrame->iconSize()));
}
// Render text
if (!m_effectFrame->text().isEmpty()) {
// Determine position on texture to paint text
QRect rect(QPoint(0, 0), m_effectFrame->geometry().size());
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
rect.setLeft(m_effectFrame->iconSize().width());
}
// If static size elide text as required
QString text = m_effectFrame->text();
if (m_effectFrame->isStatic()) {
QFontMetrics metrics(m_effectFrame->text());
text = metrics.elidedText(text, Qt::ElideRight, rect.width());
}
painter->save();
painter->setFont(m_effectFrame->font());
if (m_effectFrame->style() == EffectFrameStyled) {
painter->setPen(m_effectFrame->styledTextColor());
} else {
// TODO: What about no frame? Custom color setting required
painter->setPen(Qt::white);
}
painter->drawText(rect.translated(m_effectFrame->geometry().topLeft()), m_effectFrame->alignment(), text);
painter->restore();
}
}
//****************************************
// QPainterShadow
//****************************************
SceneQPainterShadow::SceneQPainterShadow(Toplevel* toplevel)
: Shadow(toplevel)
{
}
SceneQPainterShadow::~SceneQPainterShadow()
{
}
bool SceneQPainterShadow::prepareBackend()
{
if (hasDecorationShadow()) {
// TODO: implement for QPainter
return false;
}
return true;
}
//****************************************
// QPainterDecorationRenderer
//****************************************
SceneQPainterDecorationRenderer::SceneQPainterDecorationRenderer(Decoration::DecoratedClientImpl *client)
: Renderer(client)
{
connect(this, &Renderer::renderScheduled, client->client(), static_cast<void (AbstractClient::*)(const QRect&)>(&AbstractClient::addRepaint));
}
SceneQPainterDecorationRenderer::~SceneQPainterDecorationRenderer() = default;
QImage SceneQPainterDecorationRenderer::image(SceneQPainterDecorationRenderer::DecorationPart part) const
{
Q_ASSERT(part != DecorationPart::Count);
return m_images[int(part)];
}
void SceneQPainterDecorationRenderer::render()
{
const QRegion scheduled = getScheduled();
if (scheduled.isEmpty()) {
return;
}
if (areImageSizesDirty()) {
resizeImages();
resetImageSizesDirty();
}
auto imageSize = [this](DecorationPart part) {
return m_images[int(part)].size() / m_images[int(part)].devicePixelRatio();
};
const QRect top(QPoint(0, 0), imageSize(DecorationPart::Top));
const QRect left(QPoint(0, top.height()), imageSize(DecorationPart::Left));
const QRect right(QPoint(top.width() - imageSize(DecorationPart::Right).width(), top.height()), imageSize(DecorationPart::Right));
const QRect bottom(QPoint(0, left.y() + left.height()), imageSize(DecorationPart::Bottom));
const QRect geometry = scheduled.boundingRect();
auto renderPart = [this](const QRect &rect, const QRect &partRect, int index) {
if (rect.isEmpty()) {
return;
}
QPainter painter(&m_images[index]);
painter.setRenderHint(QPainter::Antialiasing);
painter.setWindow(QRect(partRect.topLeft(), partRect.size() * m_images[index].devicePixelRatio()));
painter.setClipRect(rect);
painter.save();
// clear existing part
painter.setCompositionMode(QPainter::CompositionMode_Source);
painter.fillRect(rect, Qt::transparent);
painter.restore();
client()->decoration()->paint(&painter, rect);
};
renderPart(left.intersected(geometry), left, int(DecorationPart::Left));
renderPart(top.intersected(geometry), top, int(DecorationPart::Top));
renderPart(right.intersected(geometry), right, int(DecorationPart::Right));
renderPart(bottom.intersected(geometry), bottom, int(DecorationPart::Bottom));
}
void SceneQPainterDecorationRenderer::resizeImages()
{
QRect left, top, right, bottom;
client()->client()->layoutDecorationRects(left, top, right, bottom);
auto checkAndCreate = [this](int index, const QSize &size) {
auto dpr = client()->client()->screenScale();
if (m_images[index].size() != size * dpr ||
m_images[index].devicePixelRatio() != dpr)
{
m_images[index] = QImage(size * dpr, QImage::Format_ARGB32_Premultiplied);
m_images[index].setDevicePixelRatio(dpr);
m_images[index].fill(Qt::transparent);
}
};
checkAndCreate(int(DecorationPart::Left), left.size());
checkAndCreate(int(DecorationPart::Right), right.size());
checkAndCreate(int(DecorationPart::Top), top.size());
checkAndCreate(int(DecorationPart::Bottom), bottom.size());
}
void SceneQPainterDecorationRenderer::reparent(Deleted *deleted)
{
render();
Renderer::reparent(deleted);
}
QPainterFactory::QPainterFactory(QObject *parent)
: SceneFactory(parent)
{
}
QPainterFactory::~QPainterFactory() = default;
Scene *QPainterFactory::create(QObject *parent) const
{
auto s = SceneQPainter::createScene(parent);
if (s && s->initFailed()) {
delete s;
s = nullptr;
}
return s;
}
} // KWin