2022-10-02 03:16:14 +00:00
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# Thomas Reitelbach <tr@erdfunkstelle.de>, 2007, 2008, 2009, 2010.
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# Burkhard Lück <lueck@hube-lueck.de>, 2009, 2011, 2012, 2013, 2014, 2016, 2017, 2018, 2019, 2021.
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# Johannes Obermayr <johannesobermayr@gmx.de>, 2009, 2010.
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# Frederik Schwarzer <schwarzer@kde.org>, 2010, 2011, 2012, 2013, 2014, 2016, 2022.
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# Panagiotis Papadopoulos <pano_90@gmx.net>, 2010.
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msgid ""
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msgstr ""
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"Project-Id-Version: kcmkwincompositing\n"
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"Report-Msgid-Bugs-To: https://bugs.kde.org\n"
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2022-12-06 02:04:59 +00:00
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"POT-Creation-Date: 2022-12-06 00:47+0000\n"
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2022-10-02 03:16:14 +00:00
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"PO-Revision-Date: 2022-02-22 23:11+0100\n"
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"Last-Translator: Frederik Schwarzer <schwarzer@kde.org>\n"
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"Language-Team: German <kde-i18n-doc@kde.org>\n"
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"Language: de\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=n != 1;\n"
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"X-Generator: Lokalize 21.08.0\n"
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#. i18n: ectx: property (text), widget (KMessageWidget, glCrashedWarning)
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#: compositing.ui:31
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#, kde-format
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msgid ""
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"OpenGL compositing (the default) has crashed KWin in the past.\n"
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"This was most likely due to a driver bug.\n"
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"If you think that you have meanwhile upgraded to a stable driver,\n"
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"you can reset this protection but be aware that this might result in an "
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"immediate crash!"
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msgstr ""
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"OpenGL-Compositing (Voreinstellung) hat KWin in der Vergangenheit zum \n"
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"Absturz gebracht. Ursache war sehr wahrscheinlich ein fehlerhafter Treiber.\n"
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"Wenn Sie glauben, in der Zwischenzeit auf eine stabile Treiberversion \n"
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"aktualisiert zu haben, können Sie die Schutzfunktion zurücksetzen. \n"
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"Seien Sie sich jedoch im Klaren darüber, dass das zu einem sofortigen "
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"Absturz führen kann."
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#. i18n: ectx: property (text), widget (KMessageWidget, windowThumbnailWarning)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:44
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2022-10-02 03:16:14 +00:00
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#, kde-format
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msgid ""
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"Keeping the window thumbnail always interferes with the minimized state of "
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"windows. This can result in windows not suspending their work when minimized."
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msgstr ""
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"Immer Fenster-Vorschaubilder vorzuhalten beeinträchtigt den minimierten "
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"Zustand von Fenstern. Dies kann dazu führen, dass minimierte Fenster nicht "
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"aussetzen."
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#. i18n: ectx: property (text), widget (QLabel, compositingLabel)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:56
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2022-10-02 03:16:14 +00:00
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#, kde-format
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msgid "Compositing:"
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msgstr "Compositing:"
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#. i18n: ectx: property (text), widget (QCheckBox, kcfg_Enabled)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:63
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2022-10-02 03:16:14 +00:00
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#, kde-format
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msgid "Enable on startup"
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msgstr "Beim Start aktivieren"
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#. i18n: ectx: property (toolTip), widget (QCheckBox, kcfg_WindowsBlockCompositing)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:72
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2022-10-02 03:16:14 +00:00
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#, kde-format
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msgid ""
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"Applications can set a hint to block compositing when the window is open.\n"
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" This brings performance improvements for e.g. games.\n"
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" The setting can be overruled by window-specific rules."
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msgstr ""
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"Anwendungen können die Anweisung geben, Compositing beim Öffnen des Fensters "
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"zu blockieren.\n"
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"Die führt zu besserer Leistung zum Beispiel für Spiele.\n"
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"Diese Einstellung kann durch fensterspezifische Regeln überschrieben werden."
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#. i18n: ectx: property (text), widget (QCheckBox, kcfg_WindowsBlockCompositing)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:75
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2022-10-02 03:16:14 +00:00
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#, kde-format
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msgid "Allow applications to block compositing"
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msgstr "Anwendungen erlauben, Compositing zu blockieren"
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#. i18n: ectx: property (text), widget (QLabel, animationSpeedLabel)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:82
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2022-10-02 03:16:14 +00:00
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#, kde-format
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msgid "Animation speed:"
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msgstr "Animationsgeschwindigkeit:"
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#. i18n: ectx: property (text), widget (QLabel, label_3)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:119
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2022-10-02 03:16:14 +00:00
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#, kde-format
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msgid "Very slow"
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msgstr "Sehr langsam"
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#. i18n: ectx: property (text), widget (QLabel, label)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:139
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2022-10-02 03:16:14 +00:00
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#, kde-format
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msgid "Instant"
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msgstr "Sofort"
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#. i18n: ectx: property (text), widget (QLabel, label_HiddenPreviews)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:151
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2022-10-02 03:16:14 +00:00
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#, kde-format
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msgid "Keep window thumbnails:"
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msgstr "Fenster-Vorschaubilder vorhalten:"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:159
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2022-10-02 03:16:14 +00:00
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#, kde-format
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msgid "Never"
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msgstr "Nie"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:164
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2022-10-02 03:16:14 +00:00
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#, kde-format
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msgid "Only for Shown Windows"
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msgstr "Nur für sichtbare Fenster"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:169
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2022-10-02 03:16:14 +00:00
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#, kde-format
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msgid "Always"
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msgstr "Immer"
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#. i18n: ectx: property (text), widget (QLabel, latencyLabel)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:177
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2022-10-02 03:16:14 +00:00
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#, kde-format
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msgid "Latency:"
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msgstr "Latenz:"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:185
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2022-10-02 03:16:14 +00:00
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#, kde-format
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msgid "Force lowest latency (may cause dropped frames)"
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msgstr ""
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"Geringste Latenz erzwingen (sorgt möglicherweise für ausgelassene "
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"Einzelbilder)"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:190
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2022-10-02 03:16:14 +00:00
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#, kde-format
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msgid "Prefer lower latency"
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msgstr "Geringere Latenz bevorzugen"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:195
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2022-10-02 03:16:14 +00:00
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#, kde-format
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msgid "Balance of latency and smoothness"
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msgstr "Ausgewogenheit zwischen Latenz und flüssigen Animationen"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:200
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2022-10-02 03:16:14 +00:00
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#, kde-format
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msgid "Prefer smoother animations"
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msgstr "Flüssige Animationen bevorzugen"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
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2022-11-01 02:08:36 +00:00
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#: compositing.ui:205
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2022-10-02 03:16:14 +00:00
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#, kde-format
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msgid "Force smoothest animations"
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msgstr "Flüssigste Animationen erzwingen"
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2022-12-06 02:04:59 +00:00
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#. i18n: ectx: property (toolTip), widget (QCheckBox, kcfg_AllowTearing)
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#: compositing.ui:213
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#, kde-format
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msgid "Allows applications to cause screen tearing in fullscreen."
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msgstr ""
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#. i18n: ectx: property (text), widget (QCheckBox, kcfg_AllowTearing)
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#: compositing.ui:216
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#, kde-format
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msgid "Allow tearing in fullscreen"
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msgstr ""
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2022-10-02 03:16:14 +00:00
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#: main.cpp:79
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#, kde-format
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msgid "Re-enable OpenGL detection"
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msgstr "OpenGL-Erkennung wieder aktivieren"
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2022-11-01 02:08:36 +00:00
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#~ msgid ""
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#~ "Scale method \"Accurate\" is not supported by all hardware and can cause "
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#~ "performance regressions and rendering artifacts."
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#~ msgstr ""
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#~ "Die Skalierungsmethode „Genau“ wird nicht durch jede Hardware unterstützt "
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#~ "und kann zu Leistungseinbußen und Anzeigefehler (Artefakt) beim Rendern "
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#~ "führen."
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2022-10-02 03:16:14 +00:00
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2022-11-01 02:08:36 +00:00
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#~ msgid "Scale method:"
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#~ msgstr "Skalierungsmethode:"
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2022-11-01 02:08:36 +00:00
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#~ msgid "Smooth"
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#~ msgstr "Weich"
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#~ msgid "Accurate"
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#~ msgstr "Genau"
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#~ msgid "Tearing prevention (\"vsync\"):"
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#~ msgstr "Einzelbild-Zerreißen (Tearing) verhindern (VSync):"
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#~ msgid "Automatic"
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#~ msgstr "Automatisch"
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#~ msgid "Only when cheap"
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#~ msgstr "Nur wenn Aufwand vertretbar"
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#~ msgid "Full screen repaints"
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#~ msgstr "Vollständiges Neuzeichnen"
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#~ msgid "Re-use screen content"
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#~ msgstr "Bildschirm-Inhalt wiederverwenden"
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#~ msgid ""
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#~ "\"Only when cheap\" only prevents tearing for full screen changes like a "
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#~ "video."
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#~ msgstr ""
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#~ "„Nur wenn Aufwand vertretbar“ verhindert nur das Zerreißen bei Änderungen "
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#~ "im Vollbildmodus wie zum Beispiel bei einem Video."
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#~ msgid "\"Full screen repaints\" can cause performance problems."
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#~ msgstr "„Vollständiges Neuzeichnen“ kann zu Leistungsproblemen führen."
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#~ msgid ""
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#~ "\"Re-use screen content\" causes severe performance problems on MESA "
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#~ "drivers."
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#~ msgstr ""
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#~ "„Bildschirm-Inhalt wiederverwenden“ führt zu erheblichen "
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#~ "Leistungsproblemen bei Mesa-Treibern."
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2022-10-02 03:16:14 +00:00
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#~ msgid "Rendering backend:"
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#~ msgstr "Ausgabemodul:"
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#~ msgid "OpenGL 3.1"
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#~ msgstr "OpenGL 3.1"
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#~ msgid "OpenGL 2.0"
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#~ msgstr "OpenGL 2.0"
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#~ msgid "Crisp"
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#~ msgstr "Pixelig"
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#~ msgid "Smooth (slower)"
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#~ msgstr "Weich (langsamer)"
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#~ msgid "XRender"
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#~ msgstr "XRender"
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#~ msgctxt "OpenGL Platform Interface"
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#~ msgid "EGL"
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#~ msgstr "EGL"
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#~ msgctxt "OpenGL Platform Interface"
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#~ msgid "GLX"
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#~ msgstr "GLX"
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#~ msgid ""
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#~ "Author: %1\n"
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#~ "License: %2"
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#~ msgstr ""
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#~ "Autor: %1\n"
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#~ "Lizenz: %2"
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#~ msgid ""
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#~ "Hint: To find out or configure how to activate an effect, look at the "
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#~ "effect's settings."
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#~ msgstr ""
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#~ "Tipp: Wie ein Effekt ausgelöst und eingerichtet wird, erfahren Sie in den "
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#~ "Effekt-Einstellungen"
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#~ msgid "Search..."
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#~ msgstr "Suchen ..."
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#~ msgid "Configure filter"
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#~ msgstr "Filter einrichten"
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#~ msgid "Exclude Desktop Effects not supported by the Compositor"
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#~ msgstr ""
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#~ "Arbeitsflächen-Effekte ausschließen, die vom Compositor nicht unterstützt "
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#~ "werden"
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#~ msgid "Exclude internal Desktop Effects"
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|
|
#~ msgstr "Interne Arbeitsflächeneffekte aussetzen"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Get New Desktop Effects..."
|
|
|
|
|
#~ msgstr "Neue Arbeitsflächen-Effekte herunterladen ..."
|
|
|
|
|
|
|
|
|
|
#~ msgctxt "NAME OF TRANSLATORS"
|
|
|
|
|
#~ msgid "Your names"
|
|
|
|
|
#~ msgstr "Thomas Reitelbach"
|
|
|
|
|
|
|
|
|
|
#~ msgctxt "EMAIL OF TRANSLATORS"
|
|
|
|
|
#~ msgid "Your emails"
|
|
|
|
|
#~ msgstr "tr@erdfunkstelle.de"
|
|
|
|
|
|
|
|
|
|
#~ msgctxt "Category of Desktop Effects, used as section header"
|
|
|
|
|
#~ msgid "Accessibility"
|
|
|
|
|
#~ msgstr "Zugangshilfen"
|
|
|
|
|
|
|
|
|
|
#~ msgctxt "Category of Desktop Effects, used as section header"
|
|
|
|
|
#~ msgid "Appearance"
|
|
|
|
|
#~ msgstr "Erscheinungsbild"
|
|
|
|
|
|
|
|
|
|
#~ msgctxt "Category of Desktop Effects, used as section header"
|
|
|
|
|
#~ msgid "Candy"
|
|
|
|
|
#~ msgstr "Optik"
|
|
|
|
|
|
|
|
|
|
#~ msgctxt "Category of Desktop Effects, used as section header"
|
|
|
|
|
#~ msgid "Focus"
|
|
|
|
|
#~ msgstr "Aktivierung"
|
|
|
|
|
|
|
|
|
|
#~ msgctxt "Category of Desktop Effects, used as section header"
|
|
|
|
|
#~ msgid "Show Desktop Animation"
|
|
|
|
|
#~ msgstr "Animation der Arbeitsfläche anzeigen"
|
|
|
|
|
|
|
|
|
|
#~ msgctxt "Category of Desktop Effects, used as section header"
|
|
|
|
|
#~ msgid "Tools"
|
|
|
|
|
#~ msgstr "Extras"
|
|
|
|
|
|
|
|
|
|
#~ msgctxt "Category of Desktop Effects, used as section header"
|
|
|
|
|
#~ msgid "Virtual Desktop Switching Animation"
|
|
|
|
|
#~ msgstr "Animation beim Wechseln der virtuellen Arbeitsfläche"
|
|
|
|
|
|
|
|
|
|
#~ msgctxt "Category of Desktop Effects, used as section header"
|
|
|
|
|
#~ msgid "Window Management"
|
|
|
|
|
#~ msgstr "Fensterverwaltung"
|
|
|
|
|
|
|
|
|
|
#~ msgctxt "Category of Desktop Effects, used as section header"
|
|
|
|
|
#~ msgid "Window Open/Close Animation"
|
|
|
|
|
#~ msgstr "Animation beim Öffnen/Schließen von Fenstern"
|
|
|
|
|
|
|
|
|
|
#~ msgid "KWin development team"
|
|
|
|
|
#~ msgstr "KWin-Entwicklerteam"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Experimental:"
|
|
|
|
|
#~ msgstr "Experimentell:"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Enable color correction"
|
|
|
|
|
#~ msgstr "Farbkorrektur aktivieren"
|
|
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "Having full screen windows bypass the compositor is not supported on "
|
|
|
|
|
#~ "every hardware."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Das Umgehen des Compositors bei Vollbildfenstern wird nicht von jeder "
|
|
|
|
|
#~ "Hardware unterstützt."
|
|
|
|
|
|
|
|
|
|
#~ msgid "Expert:"
|
|
|
|
|
#~ msgstr "Experte:"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Suspend compositor for full screen windows"
|
|
|
|
|
#~ msgstr "Compositor für Fenster im Vollbildmodus aussetzen"
|
|
|
|
|
|
|
|
|
|
#~ msgid "OpenGL interface:"
|
|
|
|
|
#~ msgstr "OpenGL-Schnittstelle:"
|
|
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "EGL is not supported by all OpenGL drivers. If not supported the "
|
|
|
|
|
#~ "Compositor will be disabled."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "EGL wird nicht durch alle OpenGL-Treiber unterstützt, in diesem Fall wird "
|
|
|
|
|
#~ "der Compositor abgeschaltet."
|
|
|
|
|
|
|
|
|
|
#~ msgid "Animation Speed:"
|
|
|
|
|
#~ msgstr "Animationsgeschwindigkeit:"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Scale Method:"
|
|
|
|
|
#~ msgstr "Skalierungsmethode:"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Tearing Prevention (VSync):"
|
|
|
|
|
#~ msgstr "Einzelbild-Zerreißen (Tearing) verhindern (VSync):"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Keep Window Thumbnails:"
|
|
|
|
|
#~ msgstr "Fenster-Vorschaubilder vorhalten:"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Always (Breaks Animations)"
|
|
|
|
|
#~ msgstr "Immer (verhindert Animationen)"
|
|
|
|
|
|
|
|
|
|
#~ msgid "OpenGL Platform Interface:"
|
|
|
|
|
#~ msgstr "OpenGL-Plattformschnittstelle:"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Form"
|
|
|
|
|
#~ msgstr "Formular"
|
|
|
|
|
|
|
|
|
|
#~ msgid "1 second remaining:"
|
|
|
|
|
#~ msgid_plural "%1 seconds remaining:"
|
|
|
|
|
#~ msgstr[0] "1 Sekunde verbleibt:"
|
|
|
|
|
#~ msgstr[1] "%1 Sekunden verbleiben:"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Confirm Desktop Effects Change"
|
|
|
|
|
#~ msgstr "Änderung der Arbeitsflächeneffekte bestätigen"
|
|
|
|
|
|
|
|
|
|
#~ msgid "&Accept Configuration"
|
|
|
|
|
#~ msgstr "&Einrichtung beibehalten"
|
|
|
|
|
|
|
|
|
|
#~ msgid "&Return to Previous Configuration"
|
|
|
|
|
#~ msgstr "Zur &vorherigen Einrichtung zurückkehren"
|
|
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "Desktop effects settings have changed.\n"
|
|
|
|
|
#~ "Do you want to keep the new settings?\n"
|
|
|
|
|
#~ "They will be automatically reverted in 10 seconds."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Arbeitsflächeneffekte wurden geändert.\n"
|
|
|
|
|
#~ "Möchten Sie die neuen Einstellungen beibehalten?\n"
|
|
|
|
|
#~ "Sie werden automatisch nach 10 Sekunden zurückgesetzt."
|
|
|
|
|
|
|
|
|
|
#~ msgctxt ""
|
|
|
|
|
#~ "Action to open a dialog showing detailed information why an effect could "
|
|
|
|
|
#~ "not be loaded"
|
|
|
|
|
#~ msgid "Details"
|
|
|
|
|
#~ msgstr "Details"
|
|
|
|
|
|
|
|
|
|
#~ msgctxt "Prevent warning from bein displayed again"
|
|
|
|
|
#~ msgid "Don't show again!"
|
|
|
|
|
#~ msgstr "Nicht wieder anzeigen."
|
|
|
|
|
|
|
|
|
|
#~ msgid "Use GLSL shaders"
|
|
|
|
|
#~ msgstr "GLSL-Shader verwenden"
|
|
|
|
|
|
|
|
|
|
#~ msgid "None"
|
|
|
|
|
#~ msgstr "Kein"
|
|
|
|
|
|
|
|
|
|
#~ msgid "The painting is not synchronized with the screen."
|
|
|
|
|
#~ msgstr "Das Zeichnen ist nicht mit dem Bildschirm abgeglichen."
|
|
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "Tries to re-use older buffers and if that is not possible,\n"
|
|
|
|
|
#~ "picks a strategy matching your hardware."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Versucht alte Puffer wieder zu verwenden. Wenn das nicht möglich ist\n"
|
|
|
|
|
#~ "wird eine Strategie passen zur Hardware ausgesucht."
|
|
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "When major regions of the screen are updated,\n"
|
|
|
|
|
#~ "the entire screen will be repainted.\n"
|
|
|
|
|
#~ "Can cause tearing with small updates."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Wenn größere Bereiche des Bildschirms aktualisiert werden,\n"
|
|
|
|
|
#~ "wird der gesamte Bildschirm neu gezeichnet.\n"
|
|
|
|
|
#~ "Das kann Risse bei kleineren Aktualisierungen verursachen."
|
|
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "The complete screen is repainted for every frame.\n"
|
|
|
|
|
#~ "Can be slow with large blurred areas."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Für jeden Frame wird der gesamte Bildschirminhalt neu gezeichnet.\n"
|
|
|
|
|
#~ "Das kann bei großen unscharfen Bereichen langsam sein."
|
|
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "WARNING:\n"
|
|
|
|
|
#~ "This strategy is usually slow with Open Source drivers.\n"
|
|
|
|
|
#~ "Undamaged pixels will be copied from GL_FRONT to GL_BACK"
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "ACHTUNG:\n"
|
|
|
|
|
#~ "Diese Strategie ist mit Open-Source-Treibern normalerweise langsam.\n"
|
|
|
|
|
#~ "Intakte Pixel werden von GL_FRONT nach GL_BACK kopiert."
|
|
|
|
|
|
|
|
|
|
#~ msgid "kcmkwincompositing"
|
|
|
|
|
#~ msgstr "kcmkwincompositing"
|
|
|
|
|
|
|
|
|
|
#~ msgid "KWin Desktop Effects Configuration Module"
|
|
|
|
|
#~ msgstr "Einrichtungsmodul für KDE-Arbeitsflächeneffekte"
|
|
|
|
|
|
|
|
|
|
#~ msgid "(c) 2007 Rivo Laks"
|
|
|
|
|
#~ msgstr "© 2007, Rivo Laks"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Rivo Laks"
|
|
|
|
|
#~ msgstr "Rivo Laks"
|
|
|
|
|
|
|
|
|
|
#~ msgid "No effect"
|
|
|
|
|
#~ msgstr "Kein Effekt"
|
|
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "Failed to activate desktop effects using the given configuration options. "
|
|
|
|
|
#~ "Settings will be reverted to their previous values.\n"
|
|
|
|
|
#~ "\n"
|
|
|
|
|
#~ "Check your X configuration. You may also consider changing advanced "
|
|
|
|
|
#~ "options, especially changing the compositing type."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Mit den gewählten Einstellung lassen sich die Arbeitsflächeneffekte nicht "
|
|
|
|
|
#~ "aktivieren. Die vorherigen Einstellungen werden wiederhergestellt.\n"
|
|
|
|
|
#~ "\n"
|
|
|
|
|
#~ "Bitte prüfen Sie Ihre X-Einrichtung. Möglicherweise müssen auch die "
|
|
|
|
|
#~ "erweiterten Einstellungen angepasst werden, insbesondere der Composit-Typ."
|
|
|
|
|
|
|
|
|
|
#~ msgid "Demos"
|
|
|
|
|
#~ msgstr "Vorführungen"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Tests"
|
|
|
|
|
#~ msgstr "Tests"
|
|
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "Desktop effects are not available on this system due to the following "
|
|
|
|
|
#~ "technical issues:"
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Die Arbeitsflächeneffekte sind wegen der nachstehenden technischen "
|
|
|
|
|
#~ "Einschränkungen auf diesem System nicht verfügbar:"
|
|
|
|
|
|
|
|
|
|
#~ msgctxt ""
|
|
|
|
|
#~ "Reason shown when trying to activate desktop effects and KWin (most "
|
|
|
|
|
#~ "likely) crashes"
|
|
|
|
|
#~ msgid "Window Manager seems not to be running"
|
|
|
|
|
#~ msgstr "Die Fensterverwaltung läuft anscheinend nicht"
|
|
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "Your settings have been saved but as KDE is currently running in failsafe "
|
|
|
|
|
#~ "mode desktop effects cannot be enabled at this time.\n"
|
|
|
|
|
#~ "\n"
|
|
|
|
|
#~ "Please exit failsafe mode to enable desktop effects."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Ihre Einstellungen wurden gespeichert aber die Arbeitsflächeneffekte "
|
|
|
|
|
#~ "können wegen des Betriebs von KDE im sicheren Modus derzeit nicht "
|
|
|
|
|
#~ "aktiviert werden.\n"
|
|
|
|
|
#~ "\n"
|
|
|
|
|
#~ "Bitte verlassen Sie den sicheren Modus um die Arbeitsflächeneffekte zu "
|
|
|
|
|
#~ "aktivieren."
|
|
|
|
|
|
|
|
|
|
#~ msgctxt "Error Message shown when a desktop effect could not be loaded"
|
|
|
|
|
#~ msgid "One desktop effect could not be loaded."
|
|
|
|
|
#~ msgid_plural "%1 desktop effects could not be loaded."
|
|
|
|
|
#~ msgstr[0] "Ein Arbeitsflächeneffekt lässt sich nicht aktivieren."
|
|
|
|
|
#~ msgstr[1] "%1 Arbeitsflächeneffekte lassen sich nicht aktivieren."
|
|
|
|
|
|
|
|
|
|
#~ msgctxt ""
|
|
|
|
|
#~ "Effect with given name could not be activated due to unknown reason"
|
|
|
|
|
#~ msgid "%1 effect failed to load due to unknown reason."
|
|
|
|
|
#~ msgstr "Der Effekt „%1“ kann aus unbekannter Ursache nicht geladen werden."
|
|
|
|
|
|
|
|
|
|
#~ msgctxt ""
|
|
|
|
|
#~ "Effect with given name could not be activated as it requires hardware "
|
|
|
|
|
#~ "shaders"
|
|
|
|
|
#~ msgid "%1 effect requires hardware support."
|
|
|
|
|
#~ msgstr "Der Effekt „%1“ benötigt Hardware-Unterstützung."
|
|
|
|
|
|
|
|
|
|
#~ msgctxt ""
|
|
|
|
|
#~ "Effect with given name could not be activated as it requires OpenGL"
|
|
|
|
|
#~ msgid "%1 effect requires OpenGL."
|
|
|
|
|
#~ msgstr "Der Effekt „%1“ benötigt OpenGL."
|
|
|
|
|
|
|
|
|
|
#~ msgctxt ""
|
|
|
|
|
#~ "Effect with given name could not be activated as it requires OpenGL 2"
|
|
|
|
|
#~ msgid "%1 effect requires OpenGL 2."
|
|
|
|
|
#~ msgstr "Der Effekt „%1“ benötigt OpenGL 2."
|
|
|
|
|
|
|
|
|
|
#~ msgctxt "Window title"
|
|
|
|
|
#~ msgid "List of effects which could not be loaded"
|
|
|
|
|
#~ msgstr "Liste der Effekte, die nicht geladen werden können"
|
|
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "For technical reasons it is not possible to determine all possible error "
|
|
|
|
|
#~ "causes."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Aus technischen Gründen ist es nicht möglich, alle möglichen "
|
|
|
|
|
#~ "Fehlerursachen zu bestimmen."
|
|
|
|
|
|
|
|
|
|
#~ msgctxt ""
|
|
|
|
|
#~ "Error Message shown when compositing is not active after tried activation"
|
|
|
|
|
#~ msgid "Desktop effect system is not running."
|
|
|
|
|
#~ msgstr "Das System für Arbeitsflächeneffekte läuft nicht."
|
|
|
|
|
|
|
|
|
|
#~ msgid "<h1>Desktop Effects</h1>"
|
|
|
|
|
#~ msgstr "<h1>Arbeitsflächeneffekte</h1>"
|
|
|
|
|
|
|
|
|
|
#~ msgid "General"
|
|
|
|
|
#~ msgstr "Allgemein"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Pressing this button can crash the desktop."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Das Drücken dieses Knopfes kann die Arbeitsfläche zum Absturz bringen."
|
|
|
|
|
|
|
|
|
|
#~ msgid "I have saved my data."
|
|
|
|
|
#~ msgstr "Ich habe meine Daten gespeichert."
|
|
|
|
|
|
|
|
|
|
#~ msgid "Activation"
|
|
|
|
|
#~ msgstr "Aktivierung"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Desktop effects can be toggled anytime using this shortcut:"
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Arbeitsflächeneffekte können jederzeit mit diesem Kurzbefehl ein- und "
|
|
|
|
|
#~ "ausgeschaltet werden:"
|
|
|
|
|
|
|
|
|
|
#~ msgctxt "@title:group a few general options to set up desktop effects"
|
|
|
|
|
#~ msgid "Simple effect setup"
|
|
|
|
|
#~ msgstr "Einfache Effekt-Einrichtung"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Improved window management"
|
|
|
|
|
#~ msgstr "Verbesserte Fensterverwaltung"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Effect for desktop switching:"
|
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#~ msgstr "Effekt für den Arbeitsflächenwechsel:"
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#~ msgid "Very Fast"
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#~ msgstr "Sehr schnell"
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#~ msgid "Fast"
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#~ msgstr "Schnell"
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#~ msgid "Normal"
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#~ msgstr "Normal"
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#~ msgid "Slow"
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#~ msgstr "Langsam"
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#~ msgid "Extremely Slow"
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#~ msgstr "Extrem langsam"
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#~ msgid ""
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#~ "You can find more effects, as well as effect-specific settings, in the "
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#~ "\"All Effects\" tab above."
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#~ msgstr ""
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#~ "Weitere Effekte sowie deren Einstellungen finden Sie in der Karteikarte "
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#~ "„Alle Effekte“."
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#~ msgid "All Effects"
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#~ msgstr "Alle Effekte"
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#~ msgid "Advanced"
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#~ msgstr "Erweitert"
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#~ msgid "OpenGL Options"
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#~ msgstr "OpenGL-Einstellungen"
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#~ msgid ""
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#~ "<p>Activates color correction if possible, using the Kolor-Manager. "
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#~ "Requires OpenGL 2 Shaders to be enabled and Kolor-Manager to be "
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#~ "installed. May fail silently.</p><p><strong>Experimental</strong>.</p>"
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#~ msgstr ""
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#~ "<p>Aktiviert Farbkorrektur durch „Kolor-Manager“, wenn möglich. Dafür "
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#~ "müssen OpenGL 2 Shader aktiviert und „Kolor-Manager“ installiert sein. "
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#~ "Kann ohne Benachrichtigung fehlgeschlagen.</p><p><strong>Experimentell</"
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#~ "strong>.</p>"
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#~ msgid "General Options"
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#~ msgstr "Allgemeine Einstellungen"
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#~ msgid ""
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#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
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#~ "REC-html40/strict.dtd\">\n"
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#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
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#~ "css\">\n"
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#~ "p, li { white-space: pre-wrap; }\n"
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#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
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#~ "weight:400; font-style:normal;\">\n"
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
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#~ "weight:600;\">Crisp:</span></p>\n"
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
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#~ "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> - Pretty fast "
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#~ "on all GPUs but looks bricky</p>\n"
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#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
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#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
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#~ "\"></p>\n"
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
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#~ "weight:600;\">Smooth:</span></p>\n"
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|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
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#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
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|
#~ "style:italic;\">XRenderSetPictureFilter(\"good\") </span>- linear "
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|
#~ "blending.</p>\n"
|
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|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
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|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fast enough on newer "
|
|
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|
#~ "nvidia GPUs and maybe others but also can be <span style=\" text-"
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|
#~ "decoration: underline;\">very</span> slow, you will have to try it.</p></"
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|
#~ "body></html>"
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|
#~ msgstr ""
|
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|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
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|
|
#~ "REC-html40/strict.dtd\">\n"
|
|
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|
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
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|
#~ "css\">\n"
|
|
|
|
|
#~ "p, li { white-space: pre-wrap; }\n"
|
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|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
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|
|
#~ "weight:400; font-style:normal;\">\n"
|
|
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|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
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|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
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|
#~ "weight:600;\">Pixelig:</span></p>\n"
|
|
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|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
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|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
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|
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|
#~ "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> – Ziemlich "
|
|
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|
#~ "schnell auf allen GPUs, sieht jedoch stufig aus.</p>\n"
|
|
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|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
|
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
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|
#~ "\"></p>\n"
|
|
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|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
|
#~ "weight:600;\">Weich:</span></p>\n"
|
|
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|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
|
#~ "style:italic;\">XRenderSetPictureFilter(\"good\")</span> – lineares "
|
|
|
|
|
#~ "Mischen.</p>\n"
|
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Schnell genug auf "
|
|
|
|
|
#~ "neueren NVIDIA-GPUs und möglichweise auch auf anderen GPUs, kann jedoch "
|
|
|
|
|
#~ "aber auch <span style=\" text-decoration: underline;\">sehr</span> "
|
|
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|
|
#~ "langsam sein. Sie werden es selber ausprobieren müssen.</p></body></html>"
|
|
|
|
|
|
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|
|
#~ msgid ""
|
|
|
|
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
|
|
|
|
#~ "REC-html40/strict.dtd\">\n"
|
|
|
|
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
|
|
|
#~ "css\">\n"
|
|
|
|
|
#~ "p, li { white-space: pre-wrap; }\n"
|
|
|
|
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
|
|
|
#~ "weight:400; font-style:normal;\">\n"
|
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
|
#~ "weight:600;\">Crisp:</span></p>\n"
|
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
|
#~ "style:italic;\">GL_NEAREST</span> - (very) fast on all GPUs but looks "
|
|
|
|
|
#~ "bricky</p>\n"
|
|
|
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
|
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
|
|
|
#~ "\"></p>\n"
|
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
|
#~ "weight:600;\">Smooth:</span></p>\n"
|
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
|
#~ "style:italic;\">GL_LINEAR</span> - fast on most GPUs but a little blurry</"
|
|
|
|
|
#~ "p>\n"
|
|
|
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
|
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
|
|
|
#~ "\"></p>\n"
|
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
|
#~ "weight:600;\">Accurate:</span></p>\n"
|
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos filter, "
|
|
|
|
|
#~ "requires glsl shader support.</p>\n"
|
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Might be slow on weaker "
|
|
|
|
|
#~ "GPUs and even cause various troubles with broken drivers (from "
|
|
|
|
|
#~ "overbrightening to segfaults).</p>\n"
|
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fall back to \"Smooth\" "
|
|
|
|
|
#~ "if you have problems.</p></body></html>"
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
|
|
|
|
#~ "REC-html40/strict.dtd\">\n"
|
|
|
|
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
|
|
|
#~ "css\">\n"
|
|
|
|
|
#~ "p, li { white-space: pre-wrap; }\n"
|
|
|
|
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
|
|
|
#~ "weight:400; font-style:normal;\">\n"
|
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
|
#~ "weight:600;\">Pixelig:</span></p>\n"
|
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
|
#~ "style:italic;\">GL_NEAREST</span> – (sehr) schnell auf allen GPUs, sieht "
|
|
|
|
|
#~ "jedoch stufig aus</p>\n"
|
|
|
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
|
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
|
|
|
#~ "\"></p>\n"
|
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
|
#~ "weight:600;\">Weich:</span></p>\n"
|
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
|
#~ "style:italic;\">GL_LINEAR</span> – schnell auf den meisten GPUs, sieht "
|
|
|
|
|
#~ "jedoch etwas unscharf aus</p>\n"
|
|
|
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
|
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
|
|
|
#~ "\"></p>\n"
|
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
|
|
|
#~ "weight:600;\">Genau:</span></p>\n"
|
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos-Filter, "
|
|
|
|
|
#~ "erfordert Unterstützung für GLSL-Shader.</p>\n"
|
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Könnte auf schwächeren "
|
|
|
|
|
#~ "GPUs langsam sein und sogar zu verschiedenen Problemen mit defekten "
|
|
|
|
|
#~ "Treibern führen (von zu hoch eingestellter Helligkeit bis hin zu "
|
|
|
|
|
#~ "Abstürzen.)</p>\n"
|
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Wählen Sie im "
|
|
|
|
|
#~ "Zweifelsfall „Weich“ aus, falls Sie Probleme haben.</p></body></html>"
|
|
|
|
|
|
|
|
|
|
#~ msgid "OpenGL 1.2"
|
|
|
|
|
#~ msgstr "OpenGL 1.2"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Qt graphics system:"
|
|
|
|
|
#~ msgstr "Qt-Grafiksystem:"
|
|
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
|
|
|
|
#~ "REC-html40/strict.dtd\">\n"
|
|
|
|
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
|
|
|
#~ "css\">\n"
|
|
|
|
|
#~ "p, li { white-space: pre-wrap; }\n"
|
|
|
|
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
|
|
|
#~ "weight:400; font-style:normal;\">\n"
|
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">It is <span style=\" "
|
|
|
|
|
#~ "font-weight:600;\">strongly recommended</span> to use the <span style=\" "
|
|
|
|
|
#~ "font-weight:600;\">native</span> system when using the <span style=\" "
|
|
|
|
|
#~ "font-weight:600;\">XRender</span> backend.</p>\n"
|
|
|
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
|
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
|
|
|
#~ "\"></p>\n"
|
|
|
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
|
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">On the other hand, many "
|
|
|
|
|
#~ "decorations perform better with the <span style=\" font-weight:600;"
|
|
|
|
|
#~ "\">raster</span> system on the <span style=\" font-weight:600;\">default "
|
|
|
|
|
#~ "and generally preferred OpenGL</span> backend (though some don't - also "
|
|
|
|
|
#~ "the impact here can be anything between \"slight\" and \"incredible\" "
|
|
|
|
|
#~ "depending on the GPU and driver)</p></body></html>"
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
|
|
|
|
#~ "REC-html40/strict.dtd\">\n"
|
|
|
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#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
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#~ "css\">\n"
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#~ "p, li { white-space: pre-wrap; }\n"
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#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
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#~ "weight:400; font-style:normal;\">\n"
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Es wird <span style=\" "
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#~ "font-weight:600;\">dringend empfohlen</span> das <span style=\" font-"
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#~ "weight:600;\">native</span> System mit dem <span style=\" font-weight:600;"
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#~ "\">XRender</span>-Backend zu verwenden.</p>\n"
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#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
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#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
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#~ "\"></p>\n"
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#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
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#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">On the other hand, many "
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#~ "decorations perform better with the <span style=\" font-weight:600;"
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#~ "\">raster</span> system on the <span style=\" font-weight:600;\">default "
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#~ "and generally preferred OpenGL</span> backend (though some don't - also "
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#~ "the impact here can be anything between \"slight\" and \"incredible\" "
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#~ "depending on the GPU and driver)</p></body></html>"
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#~ msgid "Native"
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#~ msgstr "Nativ"
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#~ msgid "Raster"
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#~ msgstr "Raster"
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#~ msgid ""
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#~ "If enabled all rendering will be performed with Shaders written in the "
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#~ "OpenGL Shading Language.\n"
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#~ "On legacy hardware disabling Shaders can improve the performance."
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#~ msgstr ""
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#~ "Wenn aktiviert, wird alles mit Shadern gezeichnet, die in der OpenGL-"
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#~ "Shader-Sprache geschrieben wurden.\n"
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#~ "Auf älterer Hardware kann es zu Verbesserungen in der Leistung führen, "
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#~ "Shader zu deaktivieren."
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#~ msgid "Use OpenGL 2 Shaders"
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#~ msgstr "OpenGL-2-Shader verwenden"
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#~ msgid "Use VSync"
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#~ msgstr "VSync verwenden"
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#~ msgctxt ""
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#~ "Effect with given name could not be activated as it requires OpenGL"
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#~ msgid "%1 Effect requires OpenGL."
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#~ msgstr "Der Effekt „%1“ benötigt OpenGL."
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#~ msgid "Effect for window switching:"
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#~ msgstr "Effekt für den Fensterwechsel:"
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#~ msgid "Enable direct rendering"
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#~ msgstr "Direktes Rendern aktivieren"
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#~ msgid "Disable functionality checks"
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#~ msgstr "Funktionsprüfungen deaktivieren"
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#~ msgid "Desktop effects are active"
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#~ msgstr "Die Arbeitsflächeneffekte sind aktiv."
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#~ msgid "Desktop effects are temporarily disabled"
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#~ msgstr "Die Arbeitsflächeneffekte sind vorübergehend deaktiviert."
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#~ msgid "Resume Desktop Effects"
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#~ msgstr "Arbeitsflächeneffekte reaktivieren"
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#~ msgid "Desktop effects are disabled"
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#~ msgstr "Die Arbeitsflächeneffekte sind deaktiviert."
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#~ msgid "Common Settings"
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#~ msgstr "Allgemeine Einstellungen"
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#~ msgid "Compositing State"
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#~ msgstr "Composit-Status"
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#~ msgid "Shadows"
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#~ msgstr "Schatten"
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#~ msgid "Texture From Pixmap"
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#~ msgstr "Textur aus Pixmap"
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#~ msgid "Shared Memory"
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#~ msgstr "Gemeinsamer Speicher"
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#~ msgid "Fallback"
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#~ msgstr "Alternativlösung"
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#~ msgid ""
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#~ "Enabling this option allows compositing to be activated even if some of "
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#~ "the internal checks fail. Doing so may make the whole desktop unusable "
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#~ "and its use is not recommened. Use only if KWin refuses to activate "
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#~ "compositing on a system that should be capable of compositing.\n"
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#~ msgstr ""
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#~ "Durch Aktivieren dieser Einstellung ist es möglich, die "
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#~ "Arbeitsflächeneffekte zu aktivieren, auch wenn die internen Prüfungen "
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#~ "fehlschlagen. Es ist möglich, das KDE dadurch unbrauchbar wird; daher "
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#~ "wird die Aktivierung der Einstellung nicht empfohlen. Verwenden Sie sie "
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#~ "nur, wenn der KDE-Fenstermanager die Aktivierung der "
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#~ "Arbeitsflächeneffekte verweigert, obwohl er dazu in der Lage sein "
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#~ "sollte.\n"
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#~ msgid "Nearest (fastest)"
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#~ msgstr "Nachbar (am schnellsten)"
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#~ msgid "Bilinear"
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#~ msgstr "Bilinear"
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#~ msgid "Trilinear (best quality)"
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#~ msgstr "Trilinear (beste Qualität)"
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#~ msgid ""
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#~ "Improves performance of fullscreen applications like games and video "
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#~ "players. This option can cause flickering when another window is opened "
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#~ "above the fullscreen window."
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#~ msgstr ""
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#~ "Verbessert die Leistung von Vollbildanwendungen (z. B. Spiele und "
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#~ "Videowiedergabe). Diese Einstellung kann ein flackerndes Fenster "
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#~ "verursachen, wenn ein anderes Fenster über der Anwendung im Vollbildmodus "
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#~ "geöffnet ist."
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#~ msgid "Compositing is not supported on your system."
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#~ msgstr "Compositing wird auf Ihrem System leider nicht unterstützt."
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#~ msgid "Compositing is active"
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#~ msgstr "Compositing ist aktiviert"
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#~ msgid "Suspend Compositing"
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#~ msgstr "Compositing aussetzen"
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#~ msgid "Resume Compositing"
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#~ msgstr "Compositing fortsetzen"
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#~ msgid "Compositing is disabled"
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#~ msgstr "Das Compositsystem ist ausgeschaltet"
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#~ msgid "All Desktops"
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#~ msgstr "Alle Arbeitsflächen"
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#~ msgid "Current Desktop"
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#~ msgstr "Aktuelle Arbeitsfläche"
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#~ msgid "Screen Edges"
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#~ msgstr "Bildschirmecken"
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#~ msgid ""
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#~ "Active screen edges allow you to activate effects by pushing your mouse "
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#~ "cursor against the edge of the screen. Here you can configure which "
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#~ "effect will get activated on each edge and corner of the screen."
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#~ msgstr ""
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#~ "Aktive Bildschirmecken ermöglichen Ihnen das Auslösen eines Effektes, "
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#~ "indem Sie die Maus in eine Bildschirmecke bewegen. Hier können Sie "
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#~ "einstellen, welche Effekte für welche Bildschirmecke aktiviert werden "
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#~ "sollen."
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#~ msgid ""
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#~ "If you are looking for the setting to enable switching of desktops by "
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#~ "pushing your mouse cursor against the edge of the screen you can find it "
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#~ "in the \"Window Behavior\" advanced tab under the name of \"Active "
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#~ "Desktop Borders\"."
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#~ msgstr ""
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#~ "Die Einstellung zum Wechseln der Arbeitsfläche durch Anstoßen der Maus an "
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#~ "den Bildschirmrand finden Sie unter „Fensterverhalten Festlegen“ im "
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#~ "Abschnitt „Erweitert“ unter der Einstellung „Aktive Arbeitsflächenränder“."
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#~ msgid "Advanced Compositing Options"
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#~ msgstr "Erweiterte Composit-Einstellungen"
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#~ msgid "Misc"
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#~ msgstr "Verschiedenes"
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#~ msgid "Keep thumbnails of hidden windows up to date"
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#~ msgstr "Minibilder ausgeblendeter Fenster aktuell halten"
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