kwin/src/platformsupport/scenes/opengl/platformopenglsurfacetexture_internal.h

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/*
SPDX-FileCopyrightText: 2021 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include "platformopenglsurfacetexture.h"
namespace KWin
{
class SurfacePixmapInternal;
class KWIN_EXPORT PlatformOpenGLSurfaceTextureInternal : public PlatformOpenGLSurfaceTexture
{
public:
PlatformOpenGLSurfaceTextureInternal(OpenGLBackend *backend, SurfacePixmapInternal *pixmap);
protected:
SurfacePixmapInternal *m_pixmap;
};
} // namespace KWin