2020-08-02 22:22:19 +00:00
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/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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2016-03-21 14:11:17 +00:00
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2020-08-02 22:22:19 +00:00
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SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
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2016-03-21 14:11:17 +00:00
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2020-08-02 22:22:19 +00:00
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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2016-03-21 14:11:17 +00:00
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#ifndef KWIN_DRM_OUTPUT_H
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#define KWIN_DRM_OUTPUT_H
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2021-07-26 23:11:50 +00:00
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#include "drm_abstract_output.h"
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2016-03-21 14:11:17 +00:00
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#include "drm_pointer.h"
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2016-08-31 12:00:31 +00:00
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#include "drm_object.h"
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2017-11-01 18:21:08 +00:00
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#include "drm_object_plane.h"
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2016-03-21 14:11:17 +00:00
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#include <QObject>
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#include <QPoint>
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#include <QSize>
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2016-08-31 12:00:31 +00:00
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#include <QVector>
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2021-03-22 14:46:09 +00:00
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#include <QSharedPointer>
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2016-03-21 14:11:17 +00:00
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#include <xf86drmMode.h>
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2021-10-08 08:52:01 +00:00
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#include <chrono>
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2016-03-21 14:11:17 +00:00
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namespace KWin
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{
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class DrmBackend;
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class DrmBuffer;
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2017-05-09 19:00:33 +00:00
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class DrmDumbBuffer;
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2016-08-31 12:00:31 +00:00
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class DrmPlane;
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class DrmConnector;
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class DrmCrtc;
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2020-04-02 16:18:01 +00:00
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class Cursor;
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2020-10-05 21:05:55 +00:00
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class DrmGpu;
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2021-05-25 22:05:17 +00:00
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class DrmPipeline;
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2021-12-02 16:51:08 +00:00
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class DumbSwapchain;
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2016-03-21 14:11:17 +00:00
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2021-07-26 23:11:50 +00:00
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class KWIN_EXPORT DrmOutput : public DrmAbstractOutput
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2016-03-21 14:11:17 +00:00
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{
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Q_OBJECT
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public:
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2021-11-22 10:34:10 +00:00
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DrmOutput(DrmPipeline *pipeline);
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2018-07-18 14:13:38 +00:00
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~DrmOutput() override;
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Introduce RenderLoop
At the moment, our frame scheduling infrastructure is still heavily
based on Xinerama-style rendering. Specifically, we assume that painting
is driven by a single timer, etc.
This change introduces a new type - RenderLoop. Its main purpose is to
drive compositing on a specific output, or in case of X11, on the
overlay window.
With RenderLoop, compositing is synchronized to vblank events. It
exposes the last and the next estimated presentation timestamp. The
expected presentation timestamp can be used by effects to ensure that
animations are synchronized with the upcoming vblank event.
On Wayland, every outputs has its own render loop. On X11, per screen
rendering is not possible, therefore the platform exposes the render
loop for the overlay window. Ideally, the Scene has to expose the
RenderLoop, but as the first step towards better compositing scheduling
it's good as is for the time being.
The RenderLoop tries to minimize the latency by delaying compositing as
close as possible to the next vblank event. One tricky thing about it is
that if compositing is too close to the next vblank event, animations
may become a little bit choppy. However, increasing the latency reduces
the choppiness.
Given that, there is no any "silver bullet" solution for the choppiness
issue, a new option has been added in the Compositing KCM to specify the
amount of latency. By default, it's "Medium," but if a user is not
satisfied with the upstream default, they can tweak it.
2020-11-19 08:52:29 +00:00
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2021-07-26 23:11:50 +00:00
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bool showCursor() override;
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bool hideCursor() override;
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bool updateCursor() override;
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bool moveCursor() override;
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Introduce RenderLoop
At the moment, our frame scheduling infrastructure is still heavily
based on Xinerama-style rendering. Specifically, we assume that painting
is driven by a single timer, etc.
This change introduces a new type - RenderLoop. Its main purpose is to
drive compositing on a specific output, or in case of X11, on the
overlay window.
With RenderLoop, compositing is synchronized to vblank events. It
exposes the last and the next estimated presentation timestamp. The
expected presentation timestamp can be used by effects to ensure that
animations are synchronized with the upcoming vblank event.
On Wayland, every outputs has its own render loop. On X11, per screen
rendering is not possible, therefore the platform exposes the render
loop for the overlay window. Ideally, the Scene has to expose the
RenderLoop, but as the first step towards better compositing scheduling
it's good as is for the time being.
The RenderLoop tries to minimize the latency by delaying compositing as
close as possible to the next vblank event. One tricky thing about it is
that if compositing is too close to the next vblank event, animations
may become a little bit choppy. However, increasing the latency reduces
the choppiness.
Given that, there is no any "silver bullet" solution for the choppiness
issue, a new option has been added in the Compositing KCM to specify the
amount of latency. By default, it's "Medium," but if a user is not
satisfied with the upstream default, they can tweak it.
2020-11-19 08:52:29 +00:00
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2021-07-26 23:11:50 +00:00
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bool present(const QSharedPointer<DrmBuffer> &buffer, QRegion damagedRegion) override;
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2016-03-21 14:11:17 +00:00
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2021-08-07 18:06:40 +00:00
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DrmConnector *connector() const;
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2021-05-25 22:05:17 +00:00
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DrmPipeline *pipeline() const;
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2021-08-07 18:06:40 +00:00
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2021-07-26 23:11:50 +00:00
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QSize sourceSize() const override;
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2021-07-31 13:32:50 +00:00
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bool isFormatSupported(uint32_t drmFormat) const override;
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QVector<uint64_t> supportedModifiers(uint32_t drmFormat) const override;
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2021-09-10 17:12:27 +00:00
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bool needsSoftwareTransformation() const override;
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2020-01-02 14:55:02 +00:00
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2021-09-28 08:29:56 +00:00
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bool queueChanges(const WaylandOutputConfig &config);
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void applyQueuedChanges(const WaylandOutputConfig &config);
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void revertQueuedChanges();
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2021-11-22 10:34:10 +00:00
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void updateModes();
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2021-09-28 08:29:56 +00:00
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2021-10-08 08:52:01 +00:00
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void pageFlipped(std::chrono::nanoseconds timestamp);
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void presentFailed();
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2016-03-21 14:11:17 +00:00
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private:
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2021-05-25 21:08:31 +00:00
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void initOutputDevice();
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2021-04-20 10:53:02 +00:00
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2019-08-31 08:27:04 +00:00
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void updateEnablement(bool enable) override;
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2021-09-28 08:29:56 +00:00
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bool setDrmDpmsMode(DpmsMode mode);
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2021-04-04 14:11:13 +00:00
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void setDpmsMode(DpmsMode mode) override;
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2021-07-21 10:11:21 +00:00
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QVector<AbstractWaylandOutput::Mode> getModes() const;
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2019-11-26 22:53:17 +00:00
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void updateTransform(Transform transform) override;
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2017-11-06 16:00:15 +00:00
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Backport Night Color feature to X11
Summary:
The color correction manager doesn't make any specific assumptions about
underlying platform, e.g. whether it's x11, etc. The platform just
has to be capable of setting gamma ramps. Given that, there are no any
significant technical blockers for making this feature work on x.
Reviewers: #kwin, davidedmundson, romangg
Reviewed By: #kwin, davidedmundson, romangg
Subscribers: romangg, neobrain, GB_2, filipf, davidedmundson, ngraham, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D21345
2019-06-17 09:07:19 +00:00
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int gammaRampSize() const override;
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bool setGammaRamp(const GammaRamp &gamma) override;
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2018-03-30 13:03:37 +00:00
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2021-05-25 22:05:17 +00:00
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DrmPipeline *m_pipeline;
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2021-08-07 18:06:40 +00:00
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DrmConnector *m_connector;
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2016-03-21 14:11:17 +00:00
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2021-12-02 16:51:08 +00:00
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QSharedPointer<DumbSwapchain> m_cursor;
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2021-07-09 00:28:53 +00:00
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QTimer m_turnOffTimer;
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2016-08-31 12:00:31 +00:00
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};
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2016-03-21 14:11:17 +00:00
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}
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Q_DECLARE_METATYPE(KWin::DrmOutput*)
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#endif
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