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d3eccada62
kwin
/
platformsupport
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scenes
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CMakeLists.txt
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Move QPainter compositor into plugin This change is similar to D7232 and moves the scene_qpainter into a dedicated plugin. Compared to the XRender case it's more complicated as the platform plugins need to implement a platform specific backend. The base implementation for this part used to be in scene_qpainter. As the idea is to completly move it away from KWin core it would be point less to still have the backend definition in KWin core, but it cannot be in the scene plugin as otherwise all platforms need to link the plugin. To solve this a new platformsupport subdirectory is added which contains the scene platform backend as a static library. For the OpenGL scene such a static library will also be required. Test Plan: SceneQPainter test still passes, nested compositor still works Reviewers: #kwin, #plasma Subscribers: plasma-devel Tags: #plasma Differential Revision: https://phabricator.kde.org/D7259
2017-08-11 19:40:49 +00:00
add_subdirectory(qpainter)
Move SceneOpenGL into a dedicated plugin Summary: Unfortunately a rather large change which required more refactoring than initially expected. The main problem was that some parts needed to go into platformsupport so that the platform plugins can link them. Due to the rather monolithic nature of scene_opengl.h a few changes were required: * SceneOpenGL::Texture -> SceneOpenGLTexture * SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate * texture based code into dedicated files * SwapProfiler code into dedicated files * SwapProfiler only used in x11 variants * Safety checks for OpenGL scene moved into the new plugin * signal declared in SceneOpenGL moved to Scene, so that we don't need to include SceneOpenGL in composite Test Plan: Nested OpenGL compositor works Reviewers: #kwin, #plasma Subscribers: plasma-devel, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D7740
2017-09-08 20:30:18 +00:00
add_subdirectory(opengl)
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