kwin/effects/windowgeometry/windowgeometry_config.cpp

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2010 Thomas Lübking <thomas.luebking@web.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "windowgeometry_config.h"
// KConfigSkeleton
#include "windowgeometryconfig.h"
#include <kwineffects.h>
#include <KActionCollection>
#include <kaction.h>
#include <KDE/KLocalizedString>
#include <kconfiggroup.h>
namespace KWin
{
KWIN_EFFECT_CONFIG_FACTORY
WindowGeometryConfigForm::WindowGeometryConfigForm(QWidget* parent) : QWidget(parent)
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{
setupUi(this);
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}
WindowGeometryConfig::WindowGeometryConfig(QWidget* parent, const QVariantList& args)
: KCModule(KWin::EffectFactory::componentData(), parent, args)
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{
QVBoxLayout* layout = new QVBoxLayout(this);
layout->addWidget(myUi = new WindowGeometryConfigForm(this));
// Shortcut config. The shortcut belongs to the component "kwin"!
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myActionCollection = new KActionCollection(this, KComponentData("kwin"));
KAction* a = (KAction*)myActionCollection->addAction("WindowGeometry");
a->setText(i18n("Toggle KWin composited geometry display"));
a->setProperty("isConfigurationAction", true);
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a->setGlobalShortcut(KShortcut(Qt::CTRL + Qt::SHIFT + Qt::Key_F11));
myUi->shortcuts->addCollection(myActionCollection);
connect(myUi->shortcuts, SIGNAL(keyChange()), this, SLOT(changed()));
addConfig(WindowGeometryConfiguration::self(), myUi);
load();
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}
WindowGeometryConfig::~WindowGeometryConfig()
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{
// Undo (only) unsaved changes to global key shortcuts
myUi->shortcuts->undoChanges();
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}
void WindowGeometryConfig::save()
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{
KCModule::save();
myUi->shortcuts->save(); // undo() will restore to this state from now on
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EffectsHandler::sendReloadMessage("windowgeometry");
}
void WindowGeometryConfig::defaults()
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{
myUi->shortcuts->allDefault();
emit changed(true);
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}
} //namespace
#include "windowgeometry_config.moc"