2007-11-27 19:40:25 +00:00
|
|
|
/********************************************************************
|
2007-07-04 09:59:07 +00:00
|
|
|
KWin - the KDE window manager
|
|
|
|
This file is part of the KDE project.
|
|
|
|
|
|
|
|
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
|
2008-08-27 12:20:34 +00:00
|
|
|
Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
|
2007-07-04 09:59:07 +00:00
|
|
|
|
2007-11-27 19:40:25 +00:00
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
|
|
(at your option) any later version.
|
2007-07-04 09:59:07 +00:00
|
|
|
|
2007-11-27 19:40:25 +00:00
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*********************************************************************/
|
2007-07-04 09:59:07 +00:00
|
|
|
|
|
|
|
#include "invert.h"
|
|
|
|
|
2008-08-27 12:20:34 +00:00
|
|
|
#include <kwinglutils.h>
|
2007-07-04 09:59:07 +00:00
|
|
|
#include <kactioncollection.h>
|
|
|
|
#include <kaction.h>
|
|
|
|
#include <klocale.h>
|
2008-08-27 12:20:34 +00:00
|
|
|
#include <kdebug.h>
|
|
|
|
#include <kwinshadereffect.h>
|
|
|
|
#include <KStandardDirs>
|
2007-07-04 09:59:07 +00:00
|
|
|
|
|
|
|
namespace KWin
|
|
|
|
{
|
|
|
|
|
|
|
|
KWIN_EFFECT( invert, InvertEffect )
|
|
|
|
KWIN_EFFECT_SUPPORTED( invert, ShaderEffect::supported() )
|
|
|
|
|
2008-08-27 12:20:34 +00:00
|
|
|
InvertEffect::InvertEffect()
|
|
|
|
: m_inited( false ),
|
|
|
|
m_valid( true ),
|
|
|
|
m_shader( NULL ),
|
|
|
|
m_allWindows( false )
|
2007-07-04 09:59:07 +00:00
|
|
|
{
|
|
|
|
KActionCollection* actionCollection = new KActionCollection( this );
|
2008-08-27 12:20:34 +00:00
|
|
|
|
2007-07-04 09:59:07 +00:00
|
|
|
KAction* a = (KAction*)actionCollection->addAction( "Invert" );
|
2008-08-27 12:20:34 +00:00
|
|
|
a->setText( i18n( "Toggle Invert Effect" ));
|
|
|
|
a->setGlobalShortcut( KShortcut( Qt::CTRL + Qt::META + Qt::Key_I ));
|
|
|
|
connect(a, SIGNAL( triggered(bool) ), this, SLOT( toggle() ));
|
|
|
|
|
|
|
|
KAction* b = (KAction*)actionCollection->addAction( "InvertWindow" );
|
2008-11-17 18:35:18 +00:00
|
|
|
b->setText( i18n( "Toggle Invert Effect on Window" ));
|
2008-08-27 12:20:34 +00:00
|
|
|
b->setGlobalShortcut( KShortcut( Qt::CTRL + Qt::META + Qt::Key_U ));
|
|
|
|
connect(b, SIGNAL( triggered(bool) ), this, SLOT( toggleWindow() ));
|
|
|
|
}
|
|
|
|
|
|
|
|
InvertEffect::~InvertEffect()
|
|
|
|
{
|
|
|
|
delete m_shader;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool InvertEffect::loadData()
|
|
|
|
{
|
|
|
|
m_inited = true;
|
|
|
|
|
|
|
|
QString fragmentshader = KGlobal::dirs()->findResource("data", "kwin/invert.frag");
|
|
|
|
QString vertexshader = KGlobal::dirs()->findResource("data", "kwin/invert.vert");
|
|
|
|
if(fragmentshader.isEmpty() || vertexshader.isEmpty())
|
|
|
|
{
|
|
|
|
kError(1212) << "Couldn't locate shader files" << endl;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_shader = new GLShader(vertexshader, fragmentshader);
|
|
|
|
if( !m_shader->isValid() )
|
|
|
|
{
|
|
|
|
kError(1212) << "The shader failed to load!" << endl;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_shader->bind();
|
|
|
|
m_shader->setUniform("winTexture", 0);
|
|
|
|
m_shader->unbind();
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void InvertEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
|
|
|
|
{
|
|
|
|
// Load if we haven't already
|
|
|
|
if( m_valid && !m_inited )
|
|
|
|
m_valid = loadData();
|
|
|
|
|
|
|
|
bool useShader = m_valid && ( m_allWindows != m_windows.contains( w ));
|
|
|
|
if( useShader )
|
|
|
|
{
|
|
|
|
m_shader->bind();
|
|
|
|
|
|
|
|
int texw = w->width();
|
|
|
|
int texh = w->height();
|
|
|
|
if( !GLTexture::NPOTTextureSupported() )
|
|
|
|
{
|
|
|
|
kWarning( 1212 ) << "NPOT textures not supported, wasting some memory" ;
|
|
|
|
texw = nearestPowerOfTwo(texw);
|
|
|
|
texh = nearestPowerOfTwo(texh);
|
|
|
|
}
|
2009-04-27 11:07:15 +00:00
|
|
|
m_shader->setTextureWidth( (float)texw );
|
|
|
|
m_shader->setTextureHeight( (float)texh );
|
2008-08-27 12:20:34 +00:00
|
|
|
|
|
|
|
data.shader = m_shader;
|
|
|
|
}
|
|
|
|
|
|
|
|
effects->paintWindow( w, mask, region, data );
|
|
|
|
|
|
|
|
if( useShader )
|
|
|
|
m_shader->unbind();
|
|
|
|
}
|
|
|
|
|
|
|
|
void InvertEffect::windowClosed( EffectWindow* w )
|
|
|
|
{
|
|
|
|
m_windows.removeOne( w );
|
2007-07-04 09:59:07 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void InvertEffect::toggle()
|
|
|
|
{
|
2008-08-27 12:20:34 +00:00
|
|
|
m_allWindows = !m_allWindows;
|
|
|
|
effects->addRepaintFull();
|
|
|
|
}
|
|
|
|
|
|
|
|
void InvertEffect::toggleWindow()
|
|
|
|
{
|
|
|
|
if( !m_windows.contains( effects->activeWindow() ))
|
|
|
|
m_windows.append( effects->activeWindow() );
|
|
|
|
else
|
|
|
|
m_windows.removeOne( effects->activeWindow() );
|
|
|
|
effects->activeWindow()->addRepaintFull();
|
2007-07-04 09:59:07 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
#include "invert.moc"
|