kwin/src/plugins/platforms/drm/scene_qpainter_drm_backend.cpp

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2020-08-02 22:22:19 +00:00
/*
KWin - the KDE window manager
This file is part of the KDE project.
2020-08-02 22:22:19 +00:00
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
2020-08-02 22:22:19 +00:00
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "scene_qpainter_drm_backend.h"
#include "drm_backend.h"
#include "drm_output.h"
#include "drm_gpu.h"
#include "renderloop_p.h"
namespace KWin
{
DrmQPainterBackend::DrmQPainterBackend(DrmBackend *backend, DrmGpu *gpu)
: QObject()
, QPainterBackend()
, m_backend(backend)
, m_gpu(gpu)
{
const auto outputs = m_backend->drmOutputs();
for (auto output: outputs) {
initOutput(output);
}
connect(m_gpu, &DrmGpu::outputEnabled, this, &DrmQPainterBackend::initOutput);
connect(m_gpu, &DrmGpu::outputDisabled, this,
[this] (DrmOutput *o) {
auto it = std::find_if(m_outputs.begin(), m_outputs.end(),
[o] (const Output &output) {
return output.output == o;
}
);
if (it == m_outputs.end()) {
return;
}
m_outputs.erase(it);
}
);
}
void DrmQPainterBackend::initOutput(DrmOutput *output)
{
Output o;
o.swapchain = QSharedPointer<DumbSwapchain>::create(m_gpu, output->pixelSize());
o.output = output;
m_outputs << o;
connect(output, &DrmOutput::modeChanged, this,
[output, this] {
auto it = std::find_if(m_outputs.begin(), m_outputs.end(),
[output] (const auto &o) {
return o.output == output;
}
);
if (it == m_outputs.end()) {
return;
}
it->swapchain = QSharedPointer<DumbSwapchain>::create(m_gpu, output->pixelSize());
}
);
}
QImage *DrmQPainterBackend::bufferForScreen(int screenId)
{
return m_outputs[screenId].swapchain->currentBuffer()->image();
}
bool DrmQPainterBackend::needsFullRepaint(int screenId) const
{
Q_UNUSED(screenId)
return true;
}
void DrmQPainterBackend::beginFrame(int screenId)
{
m_outputs[screenId].swapchain->acquireBuffer();
}
void DrmQPainterBackend::endFrame(int screenId, int mask, const QRegion &damage)
{
Q_UNUSED(mask)
Q_UNUSED(damage)
const Output &rendererOutput = m_outputs[screenId];
DrmOutput *drmOutput = rendererOutput.output;
if (!drmOutput->present(rendererOutput.swapchain->currentBuffer())) {
RenderLoopPrivate *renderLoopPrivate = RenderLoopPrivate::get(drmOutput->renderLoop());
renderLoopPrivate->notifyFrameFailed();
}
}
}