kwin/effects/backgroundcontrast/contrastshader.h

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/*
* Copyright © 2010 Fredrik Höglund <fredrik@kde.org>
* Copyright 2014 Marco Martin <mart@kde.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. if not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef CONTRASTSHADER_H
#define CONTRASTSHADER_H
#include <kwinglutils.h>
class QMatrix4x4;
namespace KWin
{
class ContrastShader
{
public:
ContrastShader();
virtual ~ContrastShader();
static ContrastShader *create();
bool isValid() const {
return mValid;
}
void setColorMatrix(const QMatrix4x4 &matrix);
void setTextureMatrix(const QMatrix4x4 &matrix);
void setModelViewProjectionMatrix(const QMatrix4x4 &matrix);
void bind();
void unbind();
static bool supported();
protected:
void setIsValid(bool value) {
mValid = value;
}
virtual void init();
virtual void reset();
private:
bool mValid;
GLShader *shader;
int mvpMatrixLocation;
int textureMatrixLocation;
int colorMatrixLocation;
int pixelSizeLocation;
};
} // namespace KWin
#endif