kwin/clientgroup.cpp

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/*******************************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Jorge Mata <matamax123@gmail.com>
Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
#include "clientgroup.h"
#include "client.h"
#include "effects.h"
namespace KWin
{
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ClientGroup::ClientGroup(Client *c)
: clients_()
, items_()
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, visible_(0)
, minSize_(0, 0)
, maxSize_(INT_MAX, INT_MAX)
{
clients_.append(c);
updateItems();
updateMinMaxSize();
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Workspace::self()->addClientGroup(this);
c->setClientShown(true); // Ensure the client is visible
c->triggerDecorationRepaint(); // TODO: Required? Maybe for creating new group?
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}
ClientGroup::~ClientGroup()
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{
Workspace::self()->removeClientGroup(this);
}
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void ClientGroup::add(Client* c, int before, bool becomeVisible)
{
if (contains(c) || !c->workspace()->decorationSupportsClientGrouping())
return;
// Remove the Client->ClientGroup reference if the client is already in another group so we
// don't change the geometry of other clients in their current group by accident. However
// don't REMOVE them from the actual group until we are certain that the client will be moved.
ClientGroup* oldGroup = NULL;
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if (c->clientGroup()) {
oldGroup = c->clientGroup();
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c->setClientGroup(NULL);
}
// If it's not possible to have the same states then ungroup them, TODO: Check all states
// We do this here as the ungroup code in updateStates() cannot be called until add() completes
ShadeMode oldShadeMode = c->shadeMode();
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if (c->shadeMode() != clients_[visible_]->shadeMode())
c->setShade(clients_[visible_]->shadeMode());
if (c->shadeMode() != clients_[visible_]->shadeMode()) {
if (oldGroup) // Re-add to old group if required
c->setClientGroup(oldGroup);
// One need to trigger decoration repaint on the group to
// make sure hover animations are properly reset.
clients_[visible_]->triggerDecorationRepaint();
return;
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}
QRect oldGeom = c->geometry();
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if (c->geometry() != clients_[visible_]->geometry())
c->setGeometry(clients_[visible_]->geometry());
if (c->geometry() != clients_[visible_]->geometry()) {
if (c->shadeMode() != oldShadeMode)
c->setShade(oldShadeMode); // Restore old shade mode
if (oldGroup) // Re-add to old group if required
c->setClientGroup(oldGroup);
clients_[visible_]->triggerDecorationRepaint();
return;
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}
if (c->desktop() != clients_[visible_]->desktop())
c->setDesktop(clients_[visible_]->desktop());
if (c->desktop() != clients_[visible_]->desktop()) {
if (c->geometry() != oldGeom)
c->setGeometry(oldGeom); // Restore old geometry
if (c->shadeMode() != oldShadeMode)
c->setShade(oldShadeMode); // Restore old shade mode
if (oldGroup) // Re-add to old group if required
c->setClientGroup(oldGroup);
clients_[visible_]->triggerDecorationRepaint();
return;
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}
// Tabbed windows MUST have a decoration
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if (c->noBorder())
c->setNoBorder(false);
if (clients_[visible_]->noBorder())
clients_[visible_]->setNoBorder(false);
// Re-add to old group if required for the effect hook
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if (oldGroup)
c->setClientGroup(oldGroup);
// Notify effects of merge
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if (effects != NULL)
static_cast<EffectsHandlerImpl*>(effects)->slotClientGroupItemAdded(
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c->effectWindow(), clients_[visible_]->effectWindow());
// Actually remove from old group if required and update
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if (c->clientGroup())
c->clientGroup()->remove(c);
c->setClientGroup(this); // Let the client know which group it belongs to
// Actually add to new group
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if (before >= 0) {
if (visible_ >= before)
visible_++;
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clients_.insert(before, c);
} else
clients_.append(c);
if (!becomeVisible) // Hide before adding
c->setClientShown(false);
updateItems();
updateMinMaxSize();
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updateStates(clients_[visible_], c);
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if (becomeVisible) // Set visible after settings geometry
setVisible(c);
// Activate the new visible window
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clients_[visible_]->setActive(true);
//clients_[visible_]->takeFocus( Allowed );
//clients_[visible_]->workspace()->raiseClient( clients_[visible_] );
clients_[visible_]->triggerDecorationRepaint();
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}
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void ClientGroup::remove(int index, const QRect& newGeom, bool toNullGroup)
{
remove(clients_[index], newGeom, toNullGroup);
}
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void ClientGroup::remove(Client* c, const QRect& newGeom, bool toNullGroup)
{
if (!c)
return;
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if (clients_.count() < 2) {
c->setClientGroup(NULL);
Workspace::self()->removeClientGroup(this); // Remove immediately
delete this;
return;
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}
ClientList::const_iterator i;
Client* newVisible = clients_[visible_];
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if (newVisible == c)
newVisible = (visible_ != clients_.size() - 1) ? clients_[visible_ + 1] : clients_[visible_ - 1];
// Notify effects of removal
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if (effects)
static_cast<EffectsHandlerImpl*>(effects)->slotClientGroupItemRemoved(
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c->effectWindow(), newVisible->effectWindow());
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setVisible(newVisible); // Display new window before removing old one
clients_.removeAll(c);
visible_ = indexOfClient(newVisible); // Index may have changed
updateItems();
updateMinMaxSize();
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c->setClientGroup(toNullGroup ? NULL : new ClientGroup(c));
if (newGeom.isValid()) {
// HACK: if the group was maximized, one needs to make some checks on the future client maximize mode
// because the transition from maximized to MaximizeRestore is not handled properly in setGeometry when
// the new geometry size is unchanged.
// since newGeom has the same size as the old client geometry, one just needs to check the topLeft position of newGeom
// and compare that to the group maximize mode.
// when the new mode is predicted to be MaximizeRestore, one must set it manually, in order to avoid decoration artifacts
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Client::MaximizeMode groupMaxMode(newVisible->maximizeMode());
if (((groupMaxMode & Client::MaximizeHorizontal) && newGeom.left() != newVisible->geometry().left()) ||
((groupMaxMode & Client::MaximizeVertical) && newGeom.top() != newVisible->geometry().top()))
c->maximize(Client::MaximizeRestore);
c->setGeometry(newGeom);
}
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newVisible->triggerDecorationRepaint();
}
void ClientGroup::removeAll()
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{
while (clients_.count() > 1)
remove(clients_.at(1));
}
void ClientGroup::closeAll()
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{
Client* front;
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ClientList list(clients_);
while (!list.isEmpty()) {
front = list.front();
list.pop_front();
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if (front != clients_[visible_])
front->closeWindow();
}
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clients_[visible_]->closeWindow();
}
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void ClientGroup::move(int index, int before)
{
move(clients_[index], (before >= 0 && before < clients_.size()) ? clients_[before] : NULL);
}
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void ClientGroup::move(Client* c, Client* before)
{
if (c == before) // Impossible to do
return;
Client* wasVisible = clients_[visible_];
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clients_.removeAll(c);
clients_.insert(before ? indexOfClient(before) : clients_.size(), c);
visible_ = indexOfClient(wasVisible);
updateItems();
clients_[visible_]->triggerDecorationRepaint();
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}
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void ClientGroup::displayClientMenu(int index, const QPoint& pos)
{
if (index == -1)
index = visible_;
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displayClientMenu(clients_[index], pos);
}
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void ClientGroup::displayClientMenu(Client* c, const QPoint& pos)
{
c->workspace()->showWindowMenu(pos, c);
}
bool ClientGroup::containsActiveClient()
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{
return contains(Workspace::self()->activeClient());
}
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void ClientGroup::setVisible(int index)
{
setVisible(clients_[index]);
}
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void ClientGroup::setVisible(Client* c)
{
if (c == clients_[visible_] || !contains(c))
return;
// Notify effects of switch
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if (effects != NULL)
static_cast<EffectsHandlerImpl*>(effects)->slotClientGroupItemSwitched(
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clients_[visible_]->effectWindow(), c->effectWindow());
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visible_ = indexOfClient(c);
c->setClientShown(true);
for (ClientList::const_iterator i = clients_.constBegin(); i != clients_.constEnd(); ++i)
if ((*i) != c)
(*i)->setClientShown(false);
}
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void ClientGroup::updateStates(Client* main, Client* only)
{
for (ClientList::const_iterator i = clients_.constBegin(); i != clients_.constEnd(); i++)
if ((*i) != main && (!only || (*i) == only)) {
if ((*i)->isMinimized() != main->isMinimized()) {
if (main->isMinimized())
(*i)->minimize(true);
else
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(*i)->unminimize(true);
}
if ((*i)->isShade() != main->isShade())
(*i)->setShade(main->isShade() ? ShadeNormal : ShadeNone);
if ((*i)->geometry() != main->geometry())
(*i)->setGeometry(main->geometry());
if ((*i)->desktop() != main->desktop())
(*i)->setDesktop(main->desktop());
if ((*i)->isOnAllDesktops() != main->isOnAllDesktops())
(*i)->setOnAllDesktops(main->isOnAllDesktops());
if ((*i)->activities() != main->activities())
(*i)->setOnActivities(main->activities());
if ((*i)->keepAbove() != main->keepAbove())
(*i)->setKeepAbove(main->keepAbove());
if ((*i)->keepBelow() != main->keepBelow())
(*i)->setKeepBelow(main->keepBelow());
// If it's not possible to have the same states then ungroup them, TODO: Check all states
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if ((*i)->geometry() != main->geometry())
remove(*i);
if ((*i)->desktop() != main->desktop())
remove(*i);
}
}
void ClientGroup::updateItems()
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{
items_.clear();
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for (ClientList::const_iterator i = clients_.constBegin(); i != clients_.constEnd(); ++i) {
QIcon icon((*i)->icon());
icon.addPixmap((*i)->miniIcon());
items_.append(ClientGroupItem((*i)->caption(), icon));
}
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}
void ClientGroup::updateMinMaxSize()
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{
// Determine entire group's minimum and maximum sizes
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minSize_ = QSize(0, 0);
maxSize_ = QSize(INT_MAX, INT_MAX);
for (ClientList::const_iterator i = clients_.constBegin(); i != clients_.constEnd(); ++i) {
if ((*i)->minSize().width() > minSize_.width())
minSize_.setWidth((*i)->minSize().width());
if ((*i)->minSize().height() > minSize_.height())
minSize_.setHeight((*i)->minSize().height());
if ((*i)->maxSize().width() < maxSize_.width())
maxSize_.setWidth((*i)->maxSize().width());
if ((*i)->maxSize().height() < maxSize_.height())
maxSize_.setHeight((*i)->maxSize().height());
}
if (minSize_.width() > maxSize_.width() ||
minSize_.height() > maxSize_.height()) {
//kWarning(1212) << "ClientGroup's min size is greater than its max size. Setting max to min.";
maxSize_ = minSize_;
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}
// Ensure all windows are within these sizes
const QSize size = clients_[visible_]->clientSize();
QSize newSize(
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qBound(minSize_.width(), size.width(), maxSize_.width()),
qBound(minSize_.height(), size.height(), maxSize_.height()));
if (newSize != size)
for (ClientList::const_iterator i = clients_.constBegin(); i != clients_.constEnd(); ++i)
// TODO: Doesn't affect shaded windows?
// There seems to be a race condition when using plainResize() which causes the window
// to sometimes be located at new window's location instead of the visible window's location
// when a window with a large min size is added to a group with a small window size.
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(*i)->setGeometry(QRect(clients_[visible_]->pos(), (*i)->sizeForClientSize(newSize)));
}
}