kwin/plugins/platforms/x11/windowed/egl_x11_backend.cpp

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2020-08-02 22:22:19 +00:00
/*
KWin - the KDE window manager
This file is part of the KDE project.
2020-08-02 22:22:19 +00:00
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
2020-08-02 22:22:19 +00:00
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "egl_x11_backend.h"
// kwin
#include "screens.h"
#include "x11windowed_backend.h"
// kwin libs
#include <kwinglplatform.h>
namespace KWin
{
EglX11Backend::EglX11Backend(X11WindowedBackend *backend)
: EglOnXBackend(backend->connection(), backend->display(), backend->rootWindow(), backend->screenNumer(), XCB_WINDOW_NONE)
, m_backend(backend)
{
setX11TextureFromPixmapSupported(false);
}
EglX11Backend::~EglX11Backend() = default;
void EglX11Backend::cleanupSurfaces()
{
for (auto it = m_surfaces.begin(); it != m_surfaces.end(); ++it) {
eglDestroySurface(eglDisplay(), *it);
}
}
bool EglX11Backend::createSurfaces()
{
for (int i = 0; i < screens()->count(); ++i) {
EGLSurface s = createSurface(m_backend->windowForScreen(i));
if (s == EGL_NO_SURFACE) {
return false;
}
m_surfaces << s;
}
if (m_surfaces.isEmpty()) {
return false;
}
setSurface(m_surfaces.first());
return true;
}
void EglX11Backend::present()
{
for (int i = 0; i < screens()->count(); ++i) {
EGLSurface s = m_surfaces.at(i);
makeContextCurrent(s);
setupViewport(i);
presentSurface(s, screens()->geometry(i), screens()->geometry(i));
}
eglWaitGL();
xcb_flush(m_backend->connection());
}
QRegion EglX11Backend::prepareRenderingFrame()
{
startRenderTimer();
return QRegion();
}
void EglX11Backend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
{
Q_UNUSED(renderedRegion)
Q_UNUSED(damagedRegion)
}
bool EglX11Backend::usesOverlayWindow() const
{
return false;
}
bool EglX11Backend::perScreenRendering() const
{
return true;
}
QRegion EglX11Backend::prepareRenderingForScreen(int screenId)
{
makeContextCurrent(m_surfaces.at(screenId));
setupViewport(screenId);
return screens()->geometry(screenId);
}
void EglX11Backend::setupViewport(int screenId)
{
// TODO: ensure the viewport is set correctly each time
const QSize &overall = screens()->size();
const QRect &v = screens()->geometry(screenId);
// TODO: are the values correct?
qreal scale = screens()->scale(screenId);
glViewport(-v.x(), v.height() - overall.height() + v.y(), overall.width() * scale, overall.height() * scale);
}
void EglX11Backend::endRenderingFrameForScreen(int screenId, const QRegion &renderedRegion, const QRegion &damagedRegion)
{
Q_UNUSED(damagedRegion)
const QRect &outputGeometry = screens()->geometry(screenId);
presentSurface(m_surfaces.at(screenId), renderedRegion, outputGeometry);
}
} // namespace