kwin/autotests/integration/effects/wobbly_shade_test.cpp

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/*
KWin - the KDE window manager
This file is part of the KDE project.
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SPDX-FileCopyrightText: 2018 Martin Flöser <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "kwin_wayland_test.h"
#include "cursor.h"
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#include "effect/effecthandler.h"
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#include "effect/effectloader.h"
#include "wayland_server.h"
#include "workspace.h"
#include "x11window.h"
#include <KConfigGroup>
#include <KWayland/Client/connection_thread.h>
#include <KWayland/Client/registry.h>
#include <KWayland/Client/slide.h>
#include <KWayland/Client/surface.h>
#include <netwm.h>
#include <xcb/xcb_icccm.h>
using namespace KWin;
static const QString s_socketName = QStringLiteral("wayland_test_effects_wobbly_shade-0");
class WobblyWindowsShadeTest : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase();
void init();
void cleanup();
void testShadeMove();
};
void WobblyWindowsShadeTest::initTestCase()
{
if (!Test::renderNodeAvailable()) {
QSKIP("no render node available");
return;
}
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qRegisterMetaType<KWin::Window *>();
qRegisterMetaType<KWin::Effect *>();
QSignalSpy applicationStartedSpy(kwinApp(), &Application::started);
QVERIFY(waylandServer()->init(s_socketName));
Test::setOutputConfig({
QRect(0, 0, 1280, 1024),
QRect(1280, 0, 1280, 1024),
});
// disable all effects - we don't want to have it interact with the rendering
auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
KConfigGroup plugins(config, QStringLiteral("Plugins"));
const auto builtinNames = EffectLoader().listOfKnownEffects();
for (QString name : builtinNames) {
plugins.writeEntry(name + QStringLiteral("Enabled"), false);
}
config->sync();
kwinApp()->setConfig(config);
qputenv("KWIN_COMPOSE", QByteArrayLiteral("O2"));
qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", "1");
kwinApp()->start();
QVERIFY(applicationStartedSpy.wait());
}
void WobblyWindowsShadeTest::init()
{
QVERIFY(Test::setupWaylandConnection());
}
void WobblyWindowsShadeTest::cleanup()
{
Test::destroyWaylandConnection();
effects->unloadAllEffects();
QVERIFY(effects->loadedEffects().isEmpty());
}
void WobblyWindowsShadeTest::testShadeMove()
{
// this test simulates the condition from BUG 390953
QVERIFY(effects->loadEffect(QStringLiteral("wobblywindows")));
QVERIFY(effects->isEffectLoaded(QStringLiteral("wobblywindows")));
Test::XcbConnectionPtr c = Test::createX11Connection();
QVERIFY(!xcb_connection_has_error(c.get()));
const QRect windowGeometry(0, 0, 100, 200);
xcb_window_t windowId = xcb_generate_id(c.get());
xcb_create_window(c.get(), XCB_COPY_FROM_PARENT, windowId, rootWindow(),
windowGeometry.x(),
windowGeometry.y(),
windowGeometry.width(),
windowGeometry.height(),
0, XCB_WINDOW_CLASS_INPUT_OUTPUT, XCB_COPY_FROM_PARENT, 0, nullptr);
xcb_size_hints_t hints;
memset(&hints, 0, sizeof(hints));
xcb_icccm_size_hints_set_position(&hints, 1, windowGeometry.x(), windowGeometry.y());
xcb_icccm_size_hints_set_size(&hints, 1, windowGeometry.width(), windowGeometry.height());
xcb_icccm_set_wm_normal_hints(c.get(), windowId, &hints);
xcb_map_window(c.get(), windowId);
xcb_flush(c.get());
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// we should get a window for it
QSignalSpy windowCreatedSpy(workspace(), &Workspace::windowAdded);
QVERIFY(windowCreatedSpy.wait());
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X11Window *window = windowCreatedSpy.first().first().value<X11Window *>();
QVERIFY(window);
QCOMPARE(window->window(), windowId);
QVERIFY(window->isDecorated());
QVERIFY(window->isShadeable());
QVERIFY(!window->isShade());
QVERIFY(window->isActive());
QSignalSpy readyForPaintingChangedSpy(window, &Window::readyForPaintingChanged);
QVERIFY(readyForPaintingChangedSpy.wait());
// now shade the window
workspace()->slotWindowShade();
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QVERIFY(window->isShade());
QSignalSpy interactiveMoveResizeStartedSpy(window, &Window::interactiveMoveResizeStarted);
// begin move
QVERIFY(workspace()->moveResizeWindow() == nullptr);
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QCOMPARE(window->isInteractiveMove(), false);
workspace()->slotWindowMove();
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QCOMPARE(workspace()->moveResizeWindow(), window);
QCOMPARE(window->isInteractiveMove(), true);
QCOMPARE(interactiveMoveResizeStartedSpy.count(), 1);
// wait for frame rendered
QTest::qWait(100);
// send some key events, not going through input redirection
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window->keyPressEvent(Qt::Key_Right);
window->updateInteractiveMoveResize(KWin::Cursors::self()->mouse()->pos());
// wait for frame rendered
QTest::qWait(100);
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window->keyPressEvent(Qt::Key_Right);
window->updateInteractiveMoveResize(KWin::Cursors::self()->mouse()->pos());
// wait for frame rendered
QTest::qWait(100);
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window->keyPressEvent(Qt::Key_Down | Qt::ALT);
window->updateInteractiveMoveResize(KWin::Cursors::self()->mouse()->pos());
// wait for frame rendered
QTest::qWait(100);
// let's end
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window->keyPressEvent(Qt::Key_Enter);
// wait for frame rendered
QTest::qWait(100);
}
WAYLANDTEST_MAIN(WobblyWindowsShadeTest)
#include "wobbly_shade_test.moc"