kwin/effects/desktopgrid.h

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/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_DESKTOPGRID_H
#define KWIN_DESKTOPGRID_H
#include <kwineffects.h>
#include <qobject.h>
namespace KWin
{
class DesktopGridEffect
: public QObject, public Effect
{
Q_OBJECT
public:
DesktopGridEffect();
virtual void prePaintScreen( ScreenPrePaintData& data, int time );
virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
virtual void postPaintScreen();
virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual void windowClosed( EffectWindow* w );
virtual void desktopChanged( int old );
virtual void windowInputMouseEvent( Window w, QEvent* e );
virtual void grabbedKeyboardEvent( QKeyEvent* e );
private slots:
void toggle();
private:
QRect desktopRect( int desktop, bool scaled ) const;
int posToDesktop( const QPoint& pos ) const;
QRect windowRect( EffectWindow* w ) const; // returns always scaled
EffectWindow* windowAt( const QPoint& pos, QRect* rect = NULL ) const;
void setActive( bool active );
void setup();
void finish();
void paintSlide( int mask, QRegion region, const ScreenPaintData& data );
void paintScreenDesktop( int desktop, int mask, QRegion region, ScreenPaintData data );
void slideDesktopChanged( int old );
double progress;
bool activated;
int painting_desktop;
int hover_desktop;
Window input;
bool keyboard_grab;
bool was_window_move;
EffectWindow* window_move;
QPoint window_move_diff;
QPoint window_move_pos;
bool slideEnabled;
bool slide;
QPoint slide_start_pos;
bool slide_painting_sticky;
QPoint slide_painting_diff;
};
} // namespace
#endif