kwin/decorations/decorationrenderer.h

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2014 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_DECORATION_RENDERER_H
#define KWIN_DECORATION_RENDERER_H
#include <QObject>
#include <QRegion>
Move SceneXRender into a plugin Summary: First step for loading the compositor Scenes through plugins. The general idea is that we currently needlessly pull in all the Scenes although only one will be used. E.g. on X11 we pull in QPainter, although they are not compatible. On Wayland we pull in XRender although they are not compatible. Furthermore our current Scene creation strategy is not really fault tolerant and can create situations where we don't get a compositor. E.g on fbdev backend the default settings won't work as it does not support OpenGL. Long term I want to tackle those conceptional problems together: we try to load all plugins supported by the current platform till we have a scene which works. Thus on Wayland we don't end up in a situation where we don't have a working compositor because the configuration is bad. To make this possible the switch statement in the Scene needs to go and needs to be replaced by a for loop iterating over all the available scenes on the platform. If we go there it makes sense to replace it directly with a plugin based approach. So this is a change which tackles the problem by first introducing the plugin loading. The xrender based scene (as it's the most simple one) is moved into a plugin. It is first tried to find a scene plugin and only if there is none the existing code is used. Test Plan: Tested all scenes Reviewers: #kwin, #plasma Subscribers: plasma-devel, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D7232
2017-08-10 16:13:42 +00:00
#include <kwin_export.h>
namespace KWin
{
class Deleted;
namespace Decoration
{
class DecoratedClientImpl;
Move SceneXRender into a plugin Summary: First step for loading the compositor Scenes through plugins. The general idea is that we currently needlessly pull in all the Scenes although only one will be used. E.g. on X11 we pull in QPainter, although they are not compatible. On Wayland we pull in XRender although they are not compatible. Furthermore our current Scene creation strategy is not really fault tolerant and can create situations where we don't get a compositor. E.g on fbdev backend the default settings won't work as it does not support OpenGL. Long term I want to tackle those conceptional problems together: we try to load all plugins supported by the current platform till we have a scene which works. Thus on Wayland we don't end up in a situation where we don't have a working compositor because the configuration is bad. To make this possible the switch statement in the Scene needs to go and needs to be replaced by a for loop iterating over all the available scenes on the platform. If we go there it makes sense to replace it directly with a plugin based approach. So this is a change which tackles the problem by first introducing the plugin loading. The xrender based scene (as it's the most simple one) is moved into a plugin. It is first tried to find a scene plugin and only if there is none the existing code is used. Test Plan: Tested all scenes Reviewers: #kwin, #plasma Subscribers: plasma-devel, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D7232
2017-08-10 16:13:42 +00:00
class KWIN_EXPORT Renderer : public QObject
{
Q_OBJECT
public:
Run clang-tidy with modernize-use-override check Summary: Currently code base of kwin can be viewed as two pieces. One is very ancient, and the other one is more modern, which uses new C++ features. The main problem with the ancient code is that it was written before C++11 era. So, no override or final keywords, lambdas, etc. Quite recently, KDE compiler settings were changed to show a warning if a virtual method has missing override keyword. As you might have already guessed, this fired back at us because of that ancient code. We had about 500 new compiler warnings. A "solution" was proposed to that problem - disable -Wno-suggest-override and the other similar warning for clang. It's hard to call a solution because those warnings are disabled not only for the old code, but also for new. This is not what we want! The main argument for not actually fixing the problem was that git history will be screwed as well because of human factor. While good git history is a very important thing, we should not go crazy about it and block every change that somehow alters git history. git blame allows to specify starting revision for a reason. The other argument (human factor) can be easily solved by using tools such as clang-tidy. clang-tidy is a clang-based linter for C++. It can be used for various things, e.g. fixing coding style(e.g. add missing braces to if statements, readability-braces-around-statements check), or in our case add missing override keywords. Test Plan: Compiles. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: davidedmundson, apol, romangg, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D22371
2019-07-22 16:52:26 +00:00
~Renderer() override;
void schedule(const QRect &rect);
/**
* Reparents this Renderer to the @p deleted.
* After this call the Renderer is no longer able to render
* anything, client() returns a nullptr.
**/
virtual void reparent(Deleted *deleted);
Q_SIGNALS:
void renderScheduled(const QRect &geo);
protected:
explicit Renderer(DecoratedClientImpl *client);
/**
* @returns the scheduled paint region and resets
**/
QRegion getScheduled();
virtual void render() = 0;
DecoratedClientImpl *client() {
return m_client;
}
bool areImageSizesDirty() const {
return m_imageSizesDirty;
}
void resetImageSizesDirty() {
m_imageSizesDirty = false;
}
QImage renderToImage(const QRect &geo);
private:
DecoratedClientImpl *m_client;
QRegion m_scheduled;
bool m_imageSizesDirty;
};
}
}
#endif