kwin/src/plugins/platforms/drm/shadowbuffer.h

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/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2021 Xaver Hugl <xaver.hugl@gmail.com>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include <QSize>
#include <kwinglutils.h>
namespace KWin
{
class DrmOutput;
class ShadowBuffer
{
public:
ShadowBuffer(const QSize &size);
~ShadowBuffer();
bool isComplete() const;
void bind();
void render(DrmOutput *output);
int texture() const;
QSize textureSize() const;
private:
GLuint m_texture;
GLuint m_framebuffer;
QScopedPointer<GLVertexBuffer> m_vbo;
QSize m_size;
};
}