kwin/effects/fadedesktop/fadedesktop.cpp

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "fadedesktop.h"
#include <math.h>
namespace KWin
{
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KWIN_EFFECT(fadedesktop, FadeDesktopEffect)
FadeDesktopEffect::FadeDesktopEffect()
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: m_fading(false)
{
connect(effects, SIGNAL(desktopChanged(int,int)), this, SLOT(slotDesktopChanged(int)));
m_timeline.setCurveShape(QTimeLine::LinearCurve);
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reconfigure(ReconfigureAll);
}
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void FadeDesktopEffect::reconfigure(ReconfigureFlags)
{
m_timeline.setDuration(animationTime(250));
}
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void FadeDesktopEffect::prePaintScreen(ScreenPrePaintData &data, int time)
{
if (m_fading) {
m_timeline.setCurrentTime(m_timeline.currentTime() + time);
// PAINT_SCREEN_BACKGROUND_FIRST is needed because screen will be actually painted more than once,
// so with normal screen painting second screen paint would erase parts of the first paint
if (m_timeline.currentValue() != 1.0)
data.mask |= PAINT_SCREEN_TRANSFORMED | PAINT_SCREEN_BACKGROUND_FIRST;
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else {
m_fading = false;
m_timeline.setCurrentTime(0);
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foreach (EffectWindow * w, effects->stackingOrder()) {
w->setData(WindowForceBlurRole, QVariant(false));
}
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effects->setActiveFullScreenEffect(NULL);
}
}
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effects->prePaintScreen(data, time);
}
void FadeDesktopEffect::postPaintScreen()
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{
if (m_fading)
effects->addRepaintFull();
effects->postPaintScreen();
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}
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void FadeDesktopEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time)
{
if (m_fading) {
if (w->isOnDesktop(m_oldDesktop))
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
data.setTranslucent();
}
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effects->prePaintWindow(w, data, time);
}
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void FadeDesktopEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
{
if (m_fading && !(w->isOnCurrentDesktop() && w->isOnDesktop(m_oldDesktop))) {
if (w->isOnDesktop(m_oldDesktop))
data.opacity *= 1 - m_timeline.currentValue();
else
data.opacity *= m_timeline.currentValue();
}
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effects->paintWindow(w, mask, region, data);
}
void FadeDesktopEffect::slotDesktopChanged(int old)
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{
if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this)
return;
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// TODO: Fix glitches when fading while a previous fade is still happening
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effects->setActiveFullScreenEffect(this);
m_fading = true;
m_timeline.setCurrentTime(0);
m_oldDesktop = old;
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foreach (EffectWindow * w, effects->stackingOrder()) {
w->setData(WindowForceBlurRole, QVariant(true));
}
effects->addRepaintFull();
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}
bool FadeDesktopEffect::isActive() const
{
return m_fading;
}
} // namespace
#include "fadedesktop.moc"