ShowPaint effect ported to GLES

This commit is contained in:
Martin Gräßlin 2010-12-07 21:50:43 +01:00
parent a182744648
commit 0011a30f5c
3 changed files with 73 additions and 15 deletions

View file

@ -71,6 +71,7 @@ include( translucency/CMakeLists.txt )
include( minimizeanimation/CMakeLists.txt )
include( presentwindows/CMakeLists.txt )
include( scalein/CMakeLists.txt )
include( showpaint/CMakeLists.txt )
include( slide/CMakeLists.txt )
include( slideback/CMakeLists.txt )
include( slidingpopups/CMakeLists.txt )
@ -83,7 +84,6 @@ include( resize/CMakeLists.txt )
include( logout/CMakeLists.txt )
include( shadow/CMakeLists.txt )
include( showfps/CMakeLists.txt )
include( showpaint/CMakeLists.txt )
include( zoom/CMakeLists.txt )
endif( NOT KWIN_HAVE_OPENGLES_COMPOSITING )

View file

@ -3,6 +3,7 @@
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2010 Martin Gräßlin <kde@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -23,7 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <kwinconfig.h>
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
#include <GL/gl.h>
#include <kwinglutils.h>
#endif
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include <X11/Xlib.h>
@ -33,6 +34,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <math.h>
#include <qcolor.h>
#include <QVector2D>
#include <QVector4D>
namespace KWin
{
@ -44,8 +47,42 @@ static QColor colors[] = { Qt::red, Qt::green, Qt::blue, Qt::cyan, Qt::magenta,
ShowPaintEffect::ShowPaintEffect()
: color_index( 0 )
, useShader( false )
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
, vbo( 0 )
, colorShader( 0 )
#endif
{
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
if (effects->compositingType() == OpenGLCompositing) {
vbo = new GLVertexBuffer(GLVertexBuffer::Stream);
vbo->setUseColor(true);
// TODO: use GLPlatform
if (GLShader::vertexShaderSupported() && GLShader::fragmentShaderSupported()) {
colorShader = new GLShader(":/resources/scene-color-vertex.glsl", ":/resources/scene-color-fragment.glsl");
if (colorShader->isValid()) {
colorShader->bind();
colorShader->setUniform("displaySize", QVector2D(displayWidth(), displayHeight()));
colorShader->setUniform("geometry", QVector4D(0, 0, 0, 0));
colorShader->unbind();
vbo->setUseShader(true);
useShader = true;
kDebug(1212) << "Show Paint Shader is valid";
} else {
kDebug(1212) << "Show Paint Shader not valid";
}
}
}
#endif
}
ShowPaintEffect::~ShowPaintEffect()
{
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
delete vbo;
delete colorShader;
#endif
}
void ShowPaintEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
{
@ -69,26 +106,39 @@ void ShowPaintEffect::paintWindow( EffectWindow* w, int mask, QRegion region, Wi
effects->paintWindow( w, mask, region, data );
}
// TODO I think we need some kind of generic paintRect()
void ShowPaintEffect::paintGL()
{
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
#ifndef KWIN_HAVE_OPENGLES
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
#endif
if (useShader) {
colorShader->bind();
}
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
float alpha = 0.2;
const QColor& color = colors[ color_index ];
glColor4f( color.red() / 255., color.green() / 255., color.blue() / 255., alpha );
glBegin( GL_QUADS );
foreach( const QRect &r, painted.rects())
{
glVertex2i( r.x(), r.y());
glVertex2i( r.x() + r.width(), r.y());
glVertex2i( r.x() + r.width(), r.y() + r.height());
glVertex2i( r.x(), r.y() + r.height());
QColor color = colors[ color_index ];
color.setAlphaF(0.2);
vbo->setColor(color);
QVector<float> verts;
verts.reserve(painted.rects().count()*12);
foreach (const QRect &r, painted.rects()) {
verts << r.x() + r.width() << r.y();
verts << r.x() << r.y();
verts << r.x() << r.y() + r.height();
verts << r.x() << r.y() + r.height();
verts << r.x() + r.width() << r.y() + r.height();
verts << r.x() + r.width() << r.y();
}
glEnd();
vbo->setData(verts.count()/2, 2, verts.data(), NULL);
vbo->render(GL_TRIANGLES);
if (useShader) {
colorShader->unbind();
}
glDisable( GL_BLEND );
#ifndef KWIN_HAVE_OPENGLES
glPopAttrib();
#endif
#endif
}

View file

@ -25,12 +25,15 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
namespace KWin
{
class GLShader;
class GLVertexBuffer;
class ShowPaintEffect
: public Effect
{
public:
ShowPaintEffect();
~ShowPaintEffect();
virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
private:
@ -38,6 +41,11 @@ class ShowPaintEffect
void paintXrender();
QRegion painted; // what's painted in one pass
int color_index;
bool useShader;
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
GLVertexBuffer *vbo;
GLShader *colorShader;
#endif
};
} // namespace