Merge branch 'KDE/4.8'

This commit is contained in:
Thomas Lübking 2012-03-14 00:18:11 +01:00
commit 03e18bc88b
6 changed files with 166 additions and 117 deletions

View file

@ -30,6 +30,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <kstandardaction.h>
#include <kwinglutils.h>
#include <kwinxrenderutils.h>
namespace KWin
{
@ -45,6 +46,7 @@ MagnifierEffect::MagnifierEffect()
, polling(false)
, m_texture(0)
, m_fbo(0)
, m_pixmap(0)
{
KActionCollection* actionCollection = new KActionCollection(this);
KAction* a;
@ -63,11 +65,13 @@ MagnifierEffect::~MagnifierEffect()
{
delete m_fbo;
delete m_texture;
delete m_pixmap;
}
bool MagnifierEffect::supported()
{
return effects->compositingType() == OpenGLCompositing && GLRenderTarget::blitSupported();
return effects->compositingType() == XRenderCompositing ||
(effects->compositingType() == OpenGLCompositing && GLRenderTarget::blitSupported());
}
void MagnifierEffect::reconfigure(ReconfigureFlags)
@ -91,8 +95,10 @@ void MagnifierEffect::prePaintScreen(ScreenPrePaintData& data, int time)
// zoom ended - delete FBO and texture
delete m_fbo;
delete m_texture;
delete m_pixmap;
m_fbo = NULL;
m_texture = NULL;
m_pixmap = NULL;
}
}
}
@ -108,51 +114,91 @@ void MagnifierEffect::paintScreen(int mask, QRegion region, ScreenPaintData& dat
// get the right area from the current rendered screen
const QRect area = magnifierArea();
const QPoint cursor = cursorPos();
m_fbo->blitFromFramebuffer(QRect(cursor.x() - (double)area.width() / (zoom*2), cursor.y() - (double)area.height() / (zoom*2),
(double)area.width() / zoom, (double)area.height() / zoom));
// paint magnifier
m_texture->bind();
m_texture->render(infiniteRegion(), area);
m_texture->unbind();
QVector<float> verts;
GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
vbo->reset();
vbo->setColor(QColor(0, 0, 0));
// top frame
verts << area.right() + FRAME_WIDTH << area.top() - FRAME_WIDTH;
verts << area.left() - FRAME_WIDTH << area.top() - FRAME_WIDTH;
verts << area.left() - FRAME_WIDTH << area.top() - 1;
verts << area.left() - FRAME_WIDTH << area.top() - 1;
verts << area.right() + FRAME_WIDTH << area.top() - 1;
verts << area.right() + FRAME_WIDTH << area.top() - FRAME_WIDTH;
// left frame
verts << area.left() - 1 << area.top() - FRAME_WIDTH;
verts << area.left() - FRAME_WIDTH << area.top() - FRAME_WIDTH;
verts << area.left() - FRAME_WIDTH << area.bottom() + FRAME_WIDTH;
verts << area.left() - FRAME_WIDTH << area.bottom() + FRAME_WIDTH;
verts << area.left() - 1 << area.bottom() + FRAME_WIDTH;
verts << area.left() - 1 << area.top() - FRAME_WIDTH;
// right frame
verts << area.right() + FRAME_WIDTH << area.top() - FRAME_WIDTH;
verts << area.right() + 1 << area.top() - FRAME_WIDTH;
verts << area.right() + 1 << area.bottom() + FRAME_WIDTH;
verts << area.right() + 1 << area.bottom() + FRAME_WIDTH;
verts << area.right() + FRAME_WIDTH << area.bottom() + FRAME_WIDTH;
verts << area.right() + FRAME_WIDTH << area.top() - FRAME_WIDTH;
// bottom frame
verts << area.right() + FRAME_WIDTH << area.bottom() + 1;
verts << area.left() - FRAME_WIDTH << area.bottom() + 1;
verts << area.left() - FRAME_WIDTH << area.bottom() + FRAME_WIDTH;
verts << area.left() - FRAME_WIDTH << area.bottom() + FRAME_WIDTH;
verts << area.right() + FRAME_WIDTH << area.bottom() + FRAME_WIDTH;
verts << area.right() + FRAME_WIDTH << area.bottom() + 1;
vbo->setData(verts.size() / 2, 2, verts.constData(), NULL);
if (ShaderManager::instance()->isValid()) {
ShaderManager::instance()->pushShader(ShaderManager::ColorShader);
QRect srcArea(cursor.x() - (double)area.width() / (zoom*2),
cursor.y() - (double)area.height() / (zoom*2),
(double)area.width() / zoom, (double)area.height() / zoom);
if (effects->compositingType() == OpenGLCompositing) {
m_fbo->blitFromFramebuffer(srcArea);
// paint magnifier
m_texture->bind();
m_texture->render(infiniteRegion(), area);
m_texture->unbind();
QVector<float> verts;
GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
vbo->reset();
vbo->setColor(QColor(0, 0, 0));
// top frame
verts << area.right() + FRAME_WIDTH << area.top() - FRAME_WIDTH;
verts << area.left() - FRAME_WIDTH << area.top() - FRAME_WIDTH;
verts << area.left() - FRAME_WIDTH << area.top() - 1;
verts << area.left() - FRAME_WIDTH << area.top() - 1;
verts << area.right() + FRAME_WIDTH << area.top() - 1;
verts << area.right() + FRAME_WIDTH << area.top() - FRAME_WIDTH;
// left frame
verts << area.left() - 1 << area.top() - FRAME_WIDTH;
verts << area.left() - FRAME_WIDTH << area.top() - FRAME_WIDTH;
verts << area.left() - FRAME_WIDTH << area.bottom() + FRAME_WIDTH;
verts << area.left() - FRAME_WIDTH << area.bottom() + FRAME_WIDTH;
verts << area.left() - 1 << area.bottom() + FRAME_WIDTH;
verts << area.left() - 1 << area.top() - FRAME_WIDTH;
// right frame
verts << area.right() + FRAME_WIDTH << area.top() - FRAME_WIDTH;
verts << area.right() + 1 << area.top() - FRAME_WIDTH;
verts << area.right() + 1 << area.bottom() + FRAME_WIDTH;
verts << area.right() + 1 << area.bottom() + FRAME_WIDTH;
verts << area.right() + FRAME_WIDTH << area.bottom() + FRAME_WIDTH;
verts << area.right() + FRAME_WIDTH << area.top() - FRAME_WIDTH;
// bottom frame
verts << area.right() + FRAME_WIDTH << area.bottom() + 1;
verts << area.left() - FRAME_WIDTH << area.bottom() + 1;
verts << area.left() - FRAME_WIDTH << area.bottom() + FRAME_WIDTH;
verts << area.left() - FRAME_WIDTH << area.bottom() + FRAME_WIDTH;
verts << area.right() + FRAME_WIDTH << area.bottom() + FRAME_WIDTH;
verts << area.right() + FRAME_WIDTH << area.bottom() + 1;
vbo->setData(verts.size() / 2, 2, verts.constData(), NULL);
if (ShaderManager::instance()->isValid()) {
ShaderManager::instance()->pushShader(ShaderManager::ColorShader);
}
vbo->render(GL_TRIANGLES);
if (ShaderManager::instance()->isValid()) {
ShaderManager::instance()->popShader();
}
}
vbo->render(GL_TRIANGLES);
if (ShaderManager::instance()->isValid()) {
ShaderManager::instance()->popShader();
if (effects->compositingType() == XRenderCompositing) {
if (!m_pixmap || m_pixmap->size() != srcArea.size()) {
delete m_pixmap;
m_pixmap = new QPixmap(srcArea.size());
}
static XTransform identity = {{
{ XDoubleToFixed(1), XDoubleToFixed(0), XDoubleToFixed(0) },
{ XDoubleToFixed(0), XDoubleToFixed(1), XDoubleToFixed(0) },
{ XDoubleToFixed(0), XDoubleToFixed(0), XDoubleToFixed(1) }
}
};
static XTransform xform = {{
{ XDoubleToFixed(1), XDoubleToFixed(0), XDoubleToFixed(0) },
{ XDoubleToFixed(0), XDoubleToFixed(1), XDoubleToFixed(0) },
{ XDoubleToFixed(0), XDoubleToFixed(0), XDoubleToFixed(1) }
}
};
XRenderComposite( display(), PictOpSrc, effects->xrenderBufferPicture(), 0, m_pixmap->x11PictureHandle(),
srcArea.x(), srcArea.y(), 0, 0, 0, 0, srcArea.width(), srcArea.height() );
XFlush(display());
xform.matrix[0][0] = XDoubleToFixed(1.0/zoom);
xform.matrix[1][1] = XDoubleToFixed(1.0/zoom);
XRenderSetPictureTransform(display(), m_pixmap->x11PictureHandle(), &xform);
XRenderSetPictureFilter(display(), m_pixmap->x11PictureHandle(), const_cast<char*>("good"), NULL, 0);
XRenderComposite( display(), PictOpSrc, m_pixmap->x11PictureHandle(), 0, effects->xrenderBufferPicture(),
0, 0, 0, 0, area.x(), area.y(), area.width(), area.height() );
XRenderSetPictureFilter(display(), m_pixmap->x11PictureHandle(), const_cast<char*>("fast"), NULL, 0);
XRenderSetPictureTransform(display(), m_pixmap->x11PictureHandle(), &identity);
const XRectangle rects[4] = { { area.x()+FRAME_WIDTH, area.y(), area.width()-FRAME_WIDTH, FRAME_WIDTH},
{ area.right()-FRAME_WIDTH, area.y()+FRAME_WIDTH, FRAME_WIDTH, area.height()-FRAME_WIDTH},
{ area.x(), area.bottom()-FRAME_WIDTH, area.width()-FRAME_WIDTH, FRAME_WIDTH},
{ area.x(), area.y(), FRAME_WIDTH, area.height()-FRAME_WIDTH} };
XRenderColor c = preMultiply(QColor(0,0,0,255));
XRenderFillRectangles(display(), PictOpSrc, effects->xrenderBufferPicture(), &c, rects, 4);
}
}
}
@ -199,8 +245,10 @@ void MagnifierEffect::zoomOut()
if (zoom == target_zoom) {
delete m_fbo;
delete m_texture;
delete m_pixmap;
m_fbo = NULL;
m_texture = NULL;
m_pixmap = NULL;
}
}
effects->addRepaint(magnifierArea().adjusted(-FRAME_WIDTH, -FRAME_WIDTH, FRAME_WIDTH, FRAME_WIDTH));

View file

@ -58,6 +58,7 @@ private:
QSize magnifier_size;
GLTexture *m_texture;
GLRenderTarget *m_fbo;
QPixmap *m_pixmap;
};
} // namespace

View file

@ -21,13 +21,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "snaphelper.h"
#include "kwinglutils.h"
//#include "kwinxrenderutils.h"
#include "kwinxrenderutils.h"
namespace KWin
{
KWIN_EFFECT(snaphelper, SnapHelperEffect)
KWIN_EFFECT_SUPPORTED(snaphelper, SnapHelperEffect::supported())
SnapHelperEffect::SnapHelperEffect()
: m_active(false)
@ -59,11 +58,6 @@ void SnapHelperEffect::reconfigure(ReconfigureFlags)
m_timeline.setDuration(animationTime(250));
}
bool SnapHelperEffect::supported()
{
return effects->compositingType() == OpenGLCompositing;
}
void SnapHelperEffect::prePaintScreen(ScreenPrePaintData &data, int time)
{
double oldValue = m_timeline.currentValue();
@ -139,50 +133,48 @@ void SnapHelperEffect::postPaintScreen()
glPopAttrib();
#endif
}
/*if ( effects->compositingType() == XRenderCompositing )
{ // TODO
for ( int i = 0; i < effects->numScreens(); i++ )
{
if ( effects->compositingType() == XRenderCompositing ) {
for ( int i = 0; i < effects->numScreens(); i++ ) {
const QRect& rect = effects->clientArea( ScreenArea, i, 0 );
int midX = rect.x() + rect.width() / 2;
int midY = rect.y() + rect.height() / 2 ;
int halfWidth = m_window->width() / 2;
int halfHeight = m_window->height() / 2;
XSegment segments[6];
XRectangle rects[6];
// Center lines
segments[0].x1 = rect.x() + rect.width() / 2;
segments[0].y1 = rect.y();
segments[0].x2 = rect.x() + rect.width() / 2;
segments[0].y2 = rect.y() + rect.height();
segments[1].x1 = rect.x();
segments[1].y1 = rect.y() + rect.height() / 2;
segments[1].x2 = rect.x() + rect.width();
segments[1].y2 = rect.y() + rect.height() / 2;
rects[0].x = rect.x() + rect.width() / 2 - 2;
rects[0].y = rect.y();
rects[0].width = 4;
rects[0].height = rect.height();
rects[1].x = rect.x();
rects[1].y = rect.y() + rect.height() / 2 - 2;
rects[1].width = rect.width();
rects[1].height = 4;
// Window outline
// The +/- 2 is to prevent line overlap
segments[2].x1 = midX - halfWidth + 2;
segments[2].y1 = midY - halfHeight;
segments[2].x2 = midX + halfWidth + 2;
segments[2].y2 = midY - halfHeight;
segments[3].x1 = midX + halfWidth;
segments[3].y1 = midY - halfHeight + 2;
segments[3].x2 = midX + halfWidth;
segments[3].y2 = midY + halfHeight + 2;
segments[4].x1 = midX + halfWidth - 2;
segments[4].y1 = midY + halfHeight;
segments[4].x2 = midX - halfWidth - 2;
segments[4].y2 = midY + halfHeight;
segments[5].x1 = midX - halfWidth;
segments[5].y1 = midY + halfHeight - 2;
segments[5].x2 = midX - halfWidth;
segments[5].y2 = midY - halfHeight - 2;
// The +/- 4 is to prevent line overlap
rects[2].x = midX - halfWidth + 4;
rects[2].y = midY - halfHeight;
rects[2].width = 2*halfWidth - 4;
rects[2].height = 4;
rects[3].x = midX + halfWidth - 4;
rects[3].y = midY - halfHeight + 4;
rects[3].width = 4;
rects[3].height = 2*halfHeight - 4;
rects[4].x = midX - halfWidth;
rects[4].y = midY + halfHeight - 4;
rects[4].width = 2*halfWidth - 4;
rects[4].height = 4;
rects[5].x = midX - halfWidth;
rects[5].y = midY - halfHeight;
rects[5].width = 4;
rects[5].height = 2*halfHeight - 4;
XDrawSegments( display(), effects->xrenderBufferPicture(), m_gc, segments, 6 );
}
}*/
XRenderColor c = preMultiply(QColor(128, 128, 128, m_timeline.currentValue()*128));
XRenderFillRectangles(display(), PictOpOver, effects->xrenderBufferPicture(), &c, rects, 6);
}
}
} else if (m_window && !m_active) {
if (m_window->isDeleted())
m_window->unrefWindow();

View file

@ -41,8 +41,6 @@ public:
virtual void postPaintScreen();
virtual bool isActive() const;
static bool supported();
public Q_SLOTS:
void slotWindowClosed(KWin::EffectWindow *w);
void slotWindowStartUserMovedResized(KWin::EffectWindow *w);

View file

@ -2086,6 +2086,8 @@ void Client::changeMaximize(bool vertical, bool horizontal, bool adjust)
{
if (changeMaximizeRecursion)
return;
// sic! codeblock for TemporaryAssign
{
// isMovable() and isResizable() may be false for maximized windows
// with moving/resizing maximized windows disabled
@ -2122,6 +2124,28 @@ void Client::changeMaximize(bool vertical, bool horizontal, bool adjust)
else
clientArea = workspace()->clientArea(MaximizeArea, this);
// save sizes for restoring, if maximalizing
QSize sz;
if (isShade())
sz = sizeForClientSize(clientSize());
else
sz = size();
if (!adjust && !(old_mode & MaximizeVertical)) {
geom_restore.setTop(y());
geom_restore.setHeight(sz.height());
// we can fall from maximize to tiled
// TODO unify quicktiling and regular maximization
geom_pretile.setTop(y());
geom_pretile.setHeight(sz.height());
}
if (!adjust && !(old_mode & MaximizeHorizontal)) {
geom_restore.setLeft(x());
geom_restore.setWidth(sz.width());
// see above
geom_pretile.setLeft(x());
geom_pretile.setWidth(sz.width());
}
if (options->borderlessMaximizedWindows()) {
// triggers a maximize change.
// The next setNoBorder interation will exit since there's no change but the first recursion pullutes the restore/pretile geometry
@ -2130,23 +2154,6 @@ void Client::changeMaximize(bool vertical, bool horizontal, bool adjust)
changeMaximizeRecursion = false;
}
// save sizes for restoring, if maximalizing
if (!adjust && !(old_mode & MaximizeVertical)) {
geom_restore.setTop(y());
geom_restore.setHeight(height());
// we can fall from maximize to tiled
// TODO unify quicktiling and regular maximization
geom_pretile.setTop(y());
geom_pretile.setHeight(height());
}
if (!adjust && !(old_mode & MaximizeHorizontal)) {
geom_restore.setLeft(x());
geom_restore.setWidth(width());
// see above
geom_pretile.setLeft(x());
geom_pretile.setWidth(width());
}
if (!adjust) {
if ((vertical && !(old_mode & MaximizeVertical))
|| (horizontal && !(old_mode & MaximizeHorizontal)))

View file

@ -515,20 +515,23 @@ ClientList Workspace::constrainedStackingOrder()
kDebug(1212) << (void*)(*it) << *it << ":" << (*it)->layer();
#endif
// build the order from layers
QHash< Group*, Layer > minimum_layer;
for (ClientList::ConstIterator it = unconstrained_stacking_order.constBegin();
it != unconstrained_stacking_order.constEnd();
++it) {
QVector< QMap<Group*, Layer> > minimum_layer(numScreens());
for (ClientList::ConstIterator it = unconstrained_stacking_order.constBegin(),
end = unconstrained_stacking_order.constEnd(); it != end; ++it) {
Layer l = (*it)->layer();
// If a window is raised above some other window in the same window group
// which is in the ActiveLayer (i.e. it's fulscreened), make sure it stays
// above that window (see #95731).
if (minimum_layer.contains((*it)->group())
&& minimum_layer[(*it)->group()] == ActiveLayer
&& (l == NormalLayer || l == AboveLayer)) {
l = minimum_layer[(*it)->group()];
const int screen = (*it)->screen();
QMap< Group*, Layer >::iterator mLayer = minimum_layer[screen].find((*it)->group());
if (mLayer != minimum_layer[screen].end()) {
// If a window is raised above some other window in the same window group
// which is in the ActiveLayer (i.e. it's fulscreened), make sure it stays
// above that window (see #95731).
if (*mLayer == ActiveLayer && (l == NormalLayer || l == AboveLayer))
l = ActiveLayer;
*mLayer = l;
} else {
minimum_layer[screen].insertMulti((*it)->group(), l);
}
minimum_layer[(*it)->group()] = l;
layer[ l ].append(*it);
}
ClientList stacking;