libkwineffects: add a 3d lookup table class
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1f8a1a0788
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3 changed files with 134 additions and 0 deletions
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@ -110,6 +110,7 @@ target_sources(kwin PRIVATE
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libkwineffects/effecttogglablestate.cpp
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libkwineffects/glframebuffer.cpp
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libkwineffects/gllut.cpp
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libkwineffects/gllut3D.cpp
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libkwineffects/glplatform.cpp
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libkwineffects/glshader.cpp
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libkwineffects/glshadermanager.cpp
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@ -432,6 +433,7 @@ install(FILES
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libkwineffects/colorspace.h
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libkwineffects/glframebuffer.h
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libkwineffects/gllut.h
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libkwineffects/gllut3D.h
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libkwineffects/glplatform.h
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libkwineffects/glshader.h
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libkwineffects/glshadermanager.h
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88
src/libkwineffects/gllut3D.cpp
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88
src/libkwineffects/gllut3D.cpp
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@ -0,0 +1,88 @@
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/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2023 Xaver Hugl <xaver.hugl@gmail.com>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "gllut3D.h"
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#include <vector>
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namespace KWin
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{
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GlLookUpTable3D::GlLookUpTable3D(GLuint handle, size_t xSize, size_t ySize, size_t zSize)
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: m_handle(handle)
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, m_xSize(xSize)
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, m_ySize(ySize)
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, m_zSize(zSize)
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{
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}
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GlLookUpTable3D::~GlLookUpTable3D()
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{
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glDeleteTextures(1, &m_handle);
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}
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GLuint GlLookUpTable3D::handle() const
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{
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return m_handle;
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}
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size_t GlLookUpTable3D::xSize() const
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{
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return m_xSize;
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}
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size_t GlLookUpTable3D::ySize() const
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{
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return m_ySize;
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}
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size_t GlLookUpTable3D::zSize() const
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{
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return m_zSize;
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}
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void GlLookUpTable3D::bind()
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{
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glBindTexture(GL_TEXTURE_3D, m_handle);
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}
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std::unique_ptr<GlLookUpTable3D> GlLookUpTable3D::create(const std::function<QVector3D(size_t x, size_t y, size_t z)> &mapping, size_t xSize, size_t ySize, size_t zSize)
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{
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GLuint handle = 0;
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glGenTextures(1, &handle);
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if (!handle) {
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return nullptr;
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}
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glBindTexture(GL_TEXTURE_3D, handle);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_LOD, 0);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LOD, 0);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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QVector<float> data;
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data.reserve(4 * xSize * ySize * zSize);
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for (size_t z = 0; z < zSize; z++) {
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for (size_t y = 0; y < ySize; y++) {
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for (size_t x = 0; x < xSize; x++) {
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const auto color = mapping(x, y, z);
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data.push_back(color.x());
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data.push_back(color.y());
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data.push_back(color.z());
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data.push_back(1);
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}
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}
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}
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glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA16F, xSize, ySize, zSize, 0, GL_RGBA, GL_FLOAT, data.data());
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glBindTexture(GL_TEXTURE_3D, 0);
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return std::make_unique<GlLookUpTable3D>(handle, xSize, ySize, zSize);
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}
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}
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44
src/libkwineffects/gllut3D.h
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44
src/libkwineffects/gllut3D.h
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/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2023 Xaver Hugl <xaver.hugl@gmail.com>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#pragma once
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#include "kwin_export.h"
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#include <QVector3D>
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#include <QVector>
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#include <epoxy/gl.h>
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#include <functional>
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#include <memory>
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namespace KWin
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{
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class KWIN_EXPORT GlLookUpTable3D
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{
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public:
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explicit GlLookUpTable3D(GLuint handle, size_t xSize, size_t ySize, size_t zSize);
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~GlLookUpTable3D();
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GLuint handle() const;
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size_t xSize() const;
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size_t ySize() const;
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size_t zSize() const;
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void bind();
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static std::unique_ptr<GlLookUpTable3D> create(const std::function<QVector3D(size_t x, size_t y, size_t z)> &mapping, size_t xSize, size_t ySize, size_t zSize);
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private:
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const GLuint m_handle;
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const size_t m_xSize;
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const size_t m_ySize;
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const size_t m_zSize;
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};
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}
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