From 0618a86a903921d7384d55cd302e99bf16c6b8ac Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Thomas=20L=C3=BCbking?= Date: Mon, 11 Jun 2012 19:47:14 +0200 Subject: [PATCH] don't lie about painting time causes speed doubling BUG: 301609 FIXED-IN: 4.9 REVIEW: 105330 --- scene.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene.cpp b/scene.cpp index 6dfc0b1432..1d82c80003 100644 --- a/scene.cpp +++ b/scene.cpp @@ -171,7 +171,7 @@ void Scene::updateTimeDiff() // the extra wspace->nextFrameDelay() basically means that we lie to the effect about the passed // time - as a result the (animated) effect will run up to a frame shorter but in return stick // closer to the runtime from the trigger - time_diff = last_time.restart() + wspace->nextFrameDelay(); + time_diff = last_time.restart()/* + wspace->nextFrameDelay()*/; if (time_diff < 0) // check time rollback time_diff = 1;