store contrast matrix per-window

Summary:
as different windows can have different contrast region parameters,
store color matrices per window
BUG:339237

Test Plan: logout window doesn't break panel anymore

Reviewers: #plasma, graesslin

Reviewed By: #plasma, graesslin

Subscribers: broulik, plasma-devel, kwin, #kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D5048
This commit is contained in:
Marco Martin 2017-03-15 12:02:22 +01:00
parent c0b207a2b5
commit 063587db99
2 changed files with 10 additions and 7 deletions

View file

@ -88,7 +88,7 @@ void ContrastEffect::reconfigure(ReconfigureFlags flags)
}
}
void ContrastEffect::updateContrastRegion(EffectWindow *w) const
void ContrastEffect::updateContrastRegion(EffectWindow *w)
{
QRegion region;
float colorTransform[16];
@ -112,14 +112,14 @@ void ContrastEffect::updateContrastRegion(EffectWindow *w) const
}
QMatrix4x4 colorMatrix(colorTransform);
shader->setColorMatrix(colorMatrix);
m_colorMatrices[w] = colorMatrix;
}
KWayland::Server::SurfaceInterface *surf = w->surface();
if (surf && surf->contrast()) {
region = surf->contrast()->region();
shader->setColorMatrix(colorMatrix(surf->contrast()->contrast(), surf->contrast()->intensity(), surf->contrast()->saturation()));
m_colorMatrices[w] = colorMatrix(surf->contrast()->contrast(), surf->contrast()->intensity(), surf->contrast()->saturation());
}
//!value.isNull() full window in X11 case, surf->contrast()
@ -153,6 +153,7 @@ void ContrastEffect::slotWindowDeleted(EffectWindow *w)
if (m_contrastChangedConnections.contains(w)) {
disconnect(m_contrastChangedConnections[w]);
m_contrastChangedConnections.remove(w);
m_colorMatrices.remove(w);
}
}
@ -397,7 +398,7 @@ void ContrastEffect::drawWindow(EffectWindow *w, int mask, QRegion region, Windo
}
if (!shape.isEmpty()) {
doContrast(shape, screen, data.opacity(), data.screenProjectionMatrix());
doContrast(w, shape, screen, data.opacity(), data.screenProjectionMatrix());
}
}
@ -411,7 +412,7 @@ void ContrastEffect::paintEffectFrame(EffectFrame *frame, QRegion region, double
effects->paintEffectFrame(frame, region, opacity, frameOpacity);
}
void ContrastEffect::doContrast(const QRegion& shape, const QRect& screen, const float opacity, const QMatrix4x4 &screenProjection)
void ContrastEffect::doContrast(EffectWindow *w, const QRegion& shape, const QRect& screen, const float opacity, const QMatrix4x4 &screenProjection)
{
const QRegion actualShape = shape & screen;
const QRect r = actualShape.boundingRect();
@ -434,6 +435,7 @@ void ContrastEffect::doContrast(const QRegion& shape, const QRect& screen, const
// Draw the texture on the offscreen framebuffer object, while blurring it horizontally
shader->setColorMatrix(m_colorMatrices.value(w));
shader->bind();

View file

@ -73,8 +73,8 @@ public Q_SLOTS:
private:
QRegion contrastRegion(const EffectWindow *w) const;
bool shouldContrast(const EffectWindow *w, int mask, const WindowPaintData &data) const;
void updateContrastRegion(EffectWindow *w) const;
void doContrast(const QRegion &shape, const QRect &screen, const float opacity, const QMatrix4x4 &screenProjection);
void updateContrastRegion(EffectWindow *w);
void doContrast(EffectWindow *w, const QRegion &shape, const QRect &screen, const float opacity, const QMatrix4x4 &screenProjection);
void uploadRegion(QVector2D *&map, const QRegion &region);
void uploadGeometry(GLVertexBuffer *vbo, const QRegion &region);
@ -83,6 +83,7 @@ private:
long net_wm_contrast_region;
QRegion m_paintedArea; // actually painted area which is greater than m_damagedArea
QRegion m_currentContrast; // keeps track of the currently contrasted area of non-caching windows(from bottom to top)
QHash< const EffectWindow*, QMatrix4x4> m_colorMatrices;
QHash< const EffectWindow*, QMetaObject::Connection > m_contrastChangedConnections; // used only in Wayland to keep track of effect changed
KWayland::Server::ContrastManagerInterface *m_contrastManager = nullptr;
};