Correctly damage the shadow area during repaint requests.

svn path=/trunk/KDE/kdebase/workspace/; revision=896705
This commit is contained in:
Lucas Murray 2008-12-14 09:50:44 +00:00
parent 9942e6ff0d
commit 06aa24a750
2 changed files with 53 additions and 17 deletions

View file

@ -192,11 +192,50 @@ void ShadowEffect::updateShadowColor()
shadowColor = conf.readEntry( "Color", schemeShadowColor() ); shadowColor = conf.readEntry( "Color", schemeShadowColor() );
} }
QRect ShadowEffect::shadowRectangle(const QRect& windowRectangle) const QRect ShadowEffect::shadowRectangle( EffectWindow* w ) const
{ {
int shadowGrow = shadowFuzzyness + shadowSize; QRectF shadowRect;
return windowRectangle.adjusted( shadowXOffset - shadowGrow, shadowYOffset - shadowGrow, bool shadowDefined = false;
shadowXOffset + shadowGrow, shadowYOffset + shadowGrow); if( effects->hasDecorationShadows() )
{
if( w->hasDecoration() && !forceDecorated )
{ // Decorated windows must be normal windows
foreach( const QRect &r, w->shadowQuads( ShadowBorderedActive ))
{
shadowDefined = true;
shadowRect |= r;
}
}
else if( w->isNormalWindow() && !forceUndecorated )
{ // No decoration on a normal window
foreach( const QRect &r, w->shadowQuads( ShadowBorderlessActive ))
{
shadowDefined = true;
shadowRect |= r;
}
}
else if( !forceOther )
{ // All other undecorated windows
foreach( const QRect &r, w->shadowQuads( ShadowOther ))
{
shadowDefined = true;
shadowRect |= r;
}
}
}
if( !shadowDefined )
{
int width = qMax( shadowFuzzyness * 2, w->width() + 2 * shadowSize );
int height = qMax( shadowFuzzyness * 2, w->height() + 2 * shadowSize );
int x1, y1, x2, y2;
// top-left
x1 = shadowXOffset - shadowSize + 0 - shadowFuzzyness;
y1 = shadowYOffset - shadowSize + 0 - shadowFuzzyness;
x2 = shadowXOffset - shadowSize + width + shadowFuzzyness;
y2 = shadowYOffset - shadowSize + height + shadowFuzzyness;
return QRect( x1 + w->x(), y1 + w->y(), x2 - x1, y2 - y1 );
}
return shadowRect.toRect().translated( w->x(), w->y() );
} }
#ifdef KWIN_HAVE_XRENDER_COMPOSITING #ifdef KWIN_HAVE_XRENDER_COMPOSITING
@ -225,10 +264,12 @@ void ShadowEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data
void ShadowEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ) void ShadowEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
{ {
if( useShadow( w )) // Add the shadow area to the repaint if we are repainting the entire window
{ // This occurs when the active window is changed for example
data.paint |= shadowRectangle( data.paint.boundingRect() ); // TODO: This only works if there are no animations in the shadows
} QRect overlap = ( data.paint & w->geometry() ).boundingRect();
if( useShadow( w ) && !overlap.isEmpty() && overlap != data.paint.boundingRect() )
data.paint |= shadowRectangle( w );
effects->prePaintWindow( w, data, time ); effects->prePaintWindow( w, data, time );
} }
@ -259,8 +300,7 @@ void ShadowEffect::drawWindow( EffectWindow* w, int mask, QRegion region, Window
if( !shadowDatas.isEmpty()) if( !shadowDatas.isEmpty())
d.clip |= shadowDatas.last().clip; d.clip |= shadowDatas.last().clip;
d.mask = mask; d.mask = mask;
foreach(const QRect &r, region.rects()) d.region |= shadowRectangle( w );
d.region |= shadowRectangle(r);
d.region &= region; d.region &= region;
shadowDatas.append(d); shadowDatas.append(d);
} }
@ -436,17 +476,13 @@ QRect ShadowEffect::transformWindowDamage( EffectWindow* w, const QRect& r )
{ {
if( !useShadow( w )) if( !useShadow( w ))
return effects->transformWindowDamage( w, r ); return effects->transformWindowDamage( w, r );
if( effects->hasDecorationShadows() ) QRect r2 = r | shadowRectangle( w );
// TODO, HACK: We need to get the quads
// TODO: It looks like this isn't called on resize
return effects->transformWindowDamage( w, r.adjusted( -100, -100, 100, 100 ));
QRect r2 = r | shadowRectangle( r );
return effects->transformWindowDamage( w, r2 ); return effects->transformWindowDamage( w, r2 );
} }
void ShadowEffect::windowClosed( EffectWindow* c ) void ShadowEffect::windowClosed( EffectWindow* c )
{ {
effects->addRepaint( shadowRectangle( c->geometry() )); effects->addRepaint( shadowRectangle( c ));
} }
bool ShadowEffect::useShadow( EffectWindow* w ) const bool ShadowEffect::useShadow( EffectWindow* w ) const

View file

@ -61,7 +61,7 @@ class ShadowEffect
void drawShadow( EffectWindow* w, int mask, QRegion region, const WindowPaintData& data ); void drawShadow( EffectWindow* w, int mask, QRegion region, const WindowPaintData& data );
void addQuadVertices(QVector<float>& verts, float x1, float y1, float x2, float y2) const; void addQuadVertices(QVector<float>& verts, float x1, float y1, float x2, float y2) const;
// transforms window rect -> shadow rect // transforms window rect -> shadow rect
QRect shadowRectangle(const QRect& windowRectangle) const; QRect shadowRectangle( EffectWindow* w ) const;
bool useShadow( EffectWindow* w ) const; bool useShadow( EffectWindow* w ) const;
void drawQueuedShadows( EffectWindow* behindWindow ); void drawQueuedShadows( EffectWindow* behindWindow );