kwin: Rename numberVertices to vertexCount

This commit is contained in:
Fredrik Höglund 2012-10-07 13:31:49 +02:00
parent 82c1e1168d
commit 076ea58732

View file

@ -1132,7 +1132,7 @@ class GLVertexBufferPrivate
{
public:
GLVertexBufferPrivate(GLVertexBuffer::UsageHint usageHint)
: numberVertices(0)
: vertexCount(0)
, dimension(2)
, useColor(false)
, useTexCoords(true)
@ -1162,7 +1162,7 @@ public:
GLuint buffers[2];
GLenum usage;
int numberVertices;
int vertexCount;
int dimension;
static bool supported;
static GLVertexBuffer *streamingBuffer;
@ -1202,11 +1202,11 @@ void GLVertexBufferPrivate::legacyPainting(QRegion region, GLenum primitiveMode,
}
if (!hardwareClipping) {
glDrawArrays(primitiveMode, 0, numberVertices);
glDrawArrays(primitiveMode, 0, vertexCount);
} else {
foreach (const QRect& r, region.rects()) {
glScissor(r.x(), displayHeight() - r.y() - r.height(), r.width(), r.height());
glDrawArrays(primitiveMode, 0, numberVertices);
glDrawArrays(primitiveMode, 0, vertexCount);
}
}
@ -1241,11 +1241,11 @@ void GLVertexBufferPrivate::corePainting(const QRegion& region, GLenum primitive
}
if (!hardwareClipping) {
glDrawArrays(primitiveMode, 0, numberVertices);
glDrawArrays(primitiveMode, 0, vertexCount);
} else {
foreach (const QRect& r, region.rects()) {
glScissor(r.x(), displayHeight() - r.y() - r.height(), r.width(), r.height());
glDrawArrays(primitiveMode, 0, numberVertices);
glDrawArrays(primitiveMode, 0, vertexCount);
}
}
@ -1278,11 +1278,11 @@ void GLVertexBufferPrivate::fallbackPainting(const QRegion& region, GLenum primi
// Clip using scissoring
if (!hardwareClipping) {
glDrawArrays(primitiveMode, 0, numberVertices);
glDrawArrays(primitiveMode, 0, vertexCount);
} else {
foreach (const QRect& r, region.rects()) {
glScissor(r.x(), displayHeight() - r.y() - r.height(), r.width(), r.height());
glDrawArrays(primitiveMode, 0, numberVertices);
glDrawArrays(primitiveMode, 0, vertexCount);
}
}
@ -1306,23 +1306,23 @@ GLVertexBuffer::~GLVertexBuffer()
delete d;
}
void GLVertexBuffer::setData(int numberVertices, int dim, const float* vertices, const float* texcoords)
void GLVertexBuffer::setData(int vertexCount, int dim, const float* vertices, const float* texcoords)
{
d->numberVertices = numberVertices;
d->vertexCount = vertexCount;
d->dimension = dim;
d->useTexCoords = (texcoords != NULL);
if (!GLVertexBufferPrivate::supported) {
// legacy data
d->legacyVertices.clear();
d->legacyVertices.reserve(numberVertices * dim);
for (int i = 0; i < numberVertices * dim; ++i) {
d->legacyVertices.reserve(vertexCount * dim);
for (int i = 0; i < vertexCount * dim; ++i) {
d->legacyVertices << vertices[i];
}
d->legacyTexCoords.clear();
if (d->useTexCoords) {
d->legacyTexCoords.reserve(numberVertices * 2);
for (int i = 0; i < numberVertices * 2; ++i) {
d->legacyTexCoords.reserve(vertexCount * 2);
for (int i = 0; i < vertexCount * 2; ++i) {
d->legacyTexCoords << texcoords[i];
}
}
@ -1330,11 +1330,11 @@ void GLVertexBuffer::setData(int numberVertices, int dim, const float* vertices,
}
glBindBuffer(GL_ARRAY_BUFFER, d->buffers[ 0 ]);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat)*numberVertices * d->dimension, vertices, d->usage);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat)*vertexCount * d->dimension, vertices, d->usage);
if (d->useTexCoords) {
glBindBuffer(GL_ARRAY_BUFFER, d->buffers[ 1 ]);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat)*numberVertices * 2, texcoords, d->usage);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat)*vertexCount * 2, texcoords, d->usage);
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
@ -1381,7 +1381,7 @@ void GLVertexBuffer::reset()
{
d->useColor = false;
d->color = QColor(0, 0, 0, 255);
d->numberVertices = 0;
d->vertexCount = 0;
d->dimension = 2;
d->useTexCoords = true;
}