Integrate DesktopChangeSlide into DesktopGrid, so that
they can co-exist without conflicting. svn path=/branches/work/kwin_composite/; revision=654687
This commit is contained in:
parent
40002ec325
commit
09b5b47b1e
5 changed files with 188 additions and 270 deletions
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@ -1,218 +0,0 @@
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/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#include "desktopchangeslide.h"
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namespace KWin
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{
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KWIN_EFFECT( DesktopChangeSlide, DesktopChangeSlideEffect )
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const int MAX_PROGRESS = 500; // ms
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DesktopChangeSlideEffect::DesktopChangeSlideEffect()
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: progress( MAX_PROGRESS )
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{
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}
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void DesktopChangeSlideEffect::prePaintScreen( int* mask, QRegion* region, int time )
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{
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progress = qBound( 0, progress + time, MAX_PROGRESS );
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// PAINT_SCREEN_BACKGROUND_FIRST is needed because screen will be actually painted more than once,
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// so with normal screen painting second screen paint would erase parts of the first paint
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if( progress != MAX_PROGRESS )
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*mask |= PAINT_SCREEN_TRANSFORMED | PAINT_SCREEN_BACKGROUND_FIRST;
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effects->prePaintScreen( mask, region, time );
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}
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void DesktopChangeSlideEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time )
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{
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if( progress != MAX_PROGRESS )
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{
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if( w->isOnAllDesktops())
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{
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if( painting_sticky )
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*mask |= PAINT_WINDOW_TRANSFORMED;
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else
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w->disablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP );
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}
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else if( w->isOnDesktop( painting_desktop ))
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w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP );
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else
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w->disablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP );
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}
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effects->prePaintWindow( w, mask, paint, clip, time );
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}
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void DesktopChangeSlideEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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{
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if( progress == MAX_PROGRESS )
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{
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effects->paintScreen( mask, region, data );
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return;
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}
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/*
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Transformations are done by remembering starting position of the change and the progress
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of it, the destination is computed from the current desktop. Positions of desktops
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are done using their topleft corner.
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*/
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QPoint destPos = desktopPos( effects->currentDesktop());
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QPoint diffPos = destPos - startPos;
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int w = 0;
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int h = 0;
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if( effects->optionRollOverDesktops())
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{
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int x, y;
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Qt::Orientation orientation;
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effects->calcDesktopLayout( &x, &y, &orientation );
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w = x * displayWidth();
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h = y * displayHeight();
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// wrap around if shorter
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if( diffPos.x() > 0 && diffPos.x() > w / 2 )
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diffPos.setX( diffPos.x() - w );
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if( diffPos.x() < 0 && abs( diffPos.x()) > w / 2 )
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diffPos.setX( diffPos.x() + w );
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if( diffPos.y() > 0 && diffPos.y() > h / 2 )
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diffPos.setY( diffPos.y() - h );
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if( diffPos.y() < 0 && abs( diffPos.y()) > h / 2 )
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diffPos.setY( diffPos.y() + h );
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}
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QPoint currentPos = startPos + progress * diffPos / MAX_PROGRESS;
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QSize displaySize( displayWidth(), displayHeight());
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QRegion currentRegion = QRect( currentPos, displaySize );
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if( effects->optionRollOverDesktops())
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{
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currentRegion |= ( currentRegion & QRect( -w, 0, w, h )).translated( w, 0 );
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currentRegion |= ( currentRegion & QRect( 0, -h, w, h )).translated( 0, h );
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currentRegion |= ( currentRegion & QRect( w, 0, w, h )).translated( -w, 0 );
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currentRegion |= ( currentRegion & QRect( 0, h, w, h )).translated( 0, -h );
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}
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bool do_sticky = true;
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for( int desktop = 1;
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desktop <= effects->numberOfDesktops();
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++desktop )
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{
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QRect desktopRect( desktopPos( desktop ), displaySize );
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if( currentRegion.contains( desktopRect )) // part of the desktop needs painting
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{
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painting_desktop = desktop;
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painting_sticky = do_sticky;
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painting_diff = desktopRect.topLeft() - currentPos;
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if( effects->optionRollOverDesktops())
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{
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if( painting_diff.x() > displayWidth())
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painting_diff.setX( painting_diff.x() - w );
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if( painting_diff.x() < -displayWidth())
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painting_diff.setX( painting_diff.x() + w );
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if( painting_diff.y() > displayHeight())
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painting_diff.setY( painting_diff.y() - h );
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if( painting_diff.y() < -displayHeight())
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painting_diff.setY( painting_diff.y() + h );
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}
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do_sticky = false; // paint on-all-desktop windows only once
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ScreenPaintData d = data;
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d.xTranslate += painting_diff.x();
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d.yTranslate += painting_diff.y();
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// TODO mask parts that are not visible?
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effects->paintScreen( mask, region, d );
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}
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}
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}
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void DesktopChangeSlideEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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if( progress != MAX_PROGRESS )
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{ // don't move windows on all desktops (compensate screen transformation)
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if( w->isOnAllDesktops()) // TODO also fix 'Workspace::movingClient'
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{
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data.xTranslate -= painting_diff.x();
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data.yTranslate -= painting_diff.y();
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}
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}
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effects->paintWindow( w, mask, region, data );
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}
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void DesktopChangeSlideEffect::postPaintScreen()
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{
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if( progress != MAX_PROGRESS )
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effects->addRepaintFull(); // trigger next animation repaint
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effects->postPaintScreen();
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}
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// Gives a position of the given desktop when all desktops are arranged in a grid
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QPoint DesktopChangeSlideEffect::desktopPos( int desktop )
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{
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int x, y;
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Qt::Orientation orientation;
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effects->calcDesktopLayout( &x, &y, &orientation );
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--desktop; // make it start with 0
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if( orientation == Qt::Vertical )
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return QPoint(( desktop % x ) * displayWidth(), ( desktop / x ) * displayHeight());
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else
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return QPoint(( desktop / y ) * displayWidth(), ( desktop % y ) * displayHeight());
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}
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void DesktopChangeSlideEffect::desktopChanged( int old )
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{
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if( progress != MAX_PROGRESS ) // old slide still in progress
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{
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QPoint diffPos = desktopPos( old ) - startPos;
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int w = 0;
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int h = 0;
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if( effects->optionRollOverDesktops())
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{
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int x, y;
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Qt::Orientation orientation;
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effects->calcDesktopLayout( &x, &y, &orientation );
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w = x * displayWidth();
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h = y * displayHeight();
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// wrap around if shorter
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if( diffPos.x() > 0 && diffPos.x() > w / 2 )
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diffPos.setX( diffPos.x() - w );
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if( diffPos.x() < 0 && abs( diffPos.x()) > w / 2 )
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diffPos.setX( diffPos.x() + w );
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if( diffPos.y() > 0 && diffPos.y() > h / 2 )
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diffPos.setY( diffPos.y() - h );
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if( diffPos.y() < 0 && abs( diffPos.y()) > h / 2 )
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diffPos.setY( diffPos.y() + h );
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}
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QPoint currentPos = startPos + progress * diffPos / MAX_PROGRESS;
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QRegion currentRegion = QRect( currentPos, QSize( displayWidth(), displayHeight()));
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if( effects->optionRollOverDesktops())
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{
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currentRegion |= ( currentRegion & QRect( -w, 0, w, h )).translated( w, 0 );
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currentRegion |= ( currentRegion & QRect( 0, -h, w, h )).translated( 0, h );
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currentRegion |= ( currentRegion & QRect( w, 0, w, h )).translated( -w, 0 );
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currentRegion |= ( currentRegion & QRect( 0, h, w, h )).translated( 0, -h );
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}
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QRect desktopRect( desktopPos( effects->currentDesktop()), QSize( displayWidth(), displayHeight()));
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if( currentRegion.contains( desktopRect ))
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{ // current position is in new current desktop (e.g. quickly changing back),
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// don't do full progress
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if( abs( currentPos.x() - desktopRect.x()) > abs( currentPos.y() - desktopRect.y()))
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progress = MAX_PROGRESS - MAX_PROGRESS * abs( currentPos.x() - desktopRect.x()) / displayWidth();
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else
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progress = MAX_PROGRESS - MAX_PROGRESS * abs( currentPos.y() - desktopRect.y()) / displayHeight();
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}
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else // current position is not on current desktop, do full progress
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progress = 0;
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diffPos = desktopRect.topLeft() - currentPos;
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// Compute starting point for this new move (given current and end positions)
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startPos = desktopRect.topLeft() - diffPos * MAX_PROGRESS / ( MAX_PROGRESS - progress );
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}
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else
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{
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progress = 0;
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startPos = desktopPos( old );
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}
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effects->addRepaintFull();
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}
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} // namespace
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@ -1,4 +0,0 @@
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[Desktop Entry]
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Encoding=UTF-8
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Name=DesktopChangeSlide
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X-KDE-Library=kwin4_effect_builtins
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@ -1,41 +0,0 @@
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/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#ifndef KWIN_DESKTOPCHANGESLIDE_H
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#define KWIN_DESKTOPCHANGESLIDE_H
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#include <kwineffects.h>
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namespace KWin
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{
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class DesktopChangeSlideEffect
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: public Effect
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{
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public:
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DesktopChangeSlideEffect();
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virtual void prePaintScreen( int* mask, QRegion* region, int time );
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
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virtual void postPaintScreen();
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virtual void prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time );
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void desktopChanged( int old );
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private:
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QPoint desktopPos( int desktop );
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QPoint startPos;
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int progress;
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int painting_desktop;
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bool painting_sticky;
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QPoint painting_diff;
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};
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} // namespace
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#endif
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@ -20,10 +20,13 @@ namespace KWin
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KWIN_EFFECT( DesktopGrid, DesktopGridEffect )
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const int PROGRESS_TIME = 500; // ms
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DesktopGridEffect::DesktopGridEffect()
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: progress( 0 )
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, activated( false )
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, keyboard_grab( false )
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, slide( false )
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{
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KActionCollection* actionCollection = new KActionCollection( this );
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KAction* a = static_cast< KAction* >( actionCollection->addAction( "ShowDesktopGrid" ));
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void DesktopGridEffect::prePaintScreen( int* mask, QRegion* region, int time )
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{
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if( progress != 0 || activated )
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if( slide )
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{
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progress = qMin( 1.0, progress + time / double( PROGRESS_TIME ));
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// PAINT_SCREEN_BACKGROUND_FIRST is needed because screen will be actually painted more than once,
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// so with normal screen painting second screen paint would erase parts of the first paint
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if( progress != 1 )
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*mask |= PAINT_SCREEN_TRANSFORMED | PAINT_SCREEN_BACKGROUND_FIRST;
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else
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{
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slide = false;
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progress = 0;
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}
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}
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else if( progress != 0 || activated )
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{
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if( activated )
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progress = qMin( 1.0, progress + time / 500. );
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progress = qMin( 1.0, progress + time / double( PROGRESS_TIME ));
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else
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progress = qMax( 0.0, progress - time / 500. );
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progress = qMax( 0.0, progress - time / double( PROGRESS_TIME ));
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// PAINT_SCREEN_BACKGROUND_FIRST is needed because screen will be actually painted more than once,
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// so with normal screen painting second screen paint would erase parts of the first paint
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if( progress != 0 )
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void DesktopGridEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time )
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{
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if( progress != 0 )
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if( slide )
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{
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if( w->isOnAllDesktops())
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{
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if( slide_painting_sticky )
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*mask |= PAINT_WINDOW_TRANSFORMED;
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else
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w->disablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP );
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}
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else if( w->isOnDesktop( painting_desktop ))
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w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP );
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else
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w->disablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP );
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}
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else if( progress != 0 )
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{
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if( w->isOnDesktop( painting_desktop ))
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w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP );
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effects->paintScreen( mask, region, data );
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return;
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}
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if( slide )
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{
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paintSlide( mask, region, data );
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return;
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}
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for( int desktop = 1;
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desktop <= effects->numberOfDesktops();
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++desktop )
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}
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}
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void DesktopGridEffect::paintSlide( int mask, QRegion region, const ScreenPaintData& data )
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{
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/*
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Transformations are done by remembering starting position of the change and the progress
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of it, the destination is computed from the current desktop. Positions of desktops
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are done using their topleft corner.
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*/
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QPoint destPos = desktopRect( effects->currentDesktop(), false ).topLeft();
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QPoint diffPos = destPos - slide_start_pos;
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int w = 0;
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int h = 0;
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if( effects->optionRollOverDesktops())
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{
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int x, y;
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Qt::Orientation orientation;
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effects->calcDesktopLayout( &x, &y, &orientation );
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w = x * displayWidth();
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h = y * displayHeight();
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// wrap around if shorter
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if( diffPos.x() > 0 && diffPos.x() > w / 2 )
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diffPos.setX( diffPos.x() - w );
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if( diffPos.x() < 0 && abs( diffPos.x()) > w / 2 )
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diffPos.setX( diffPos.x() + w );
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if( diffPos.y() > 0 && diffPos.y() > h / 2 )
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diffPos.setY( diffPos.y() - h );
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if( diffPos.y() < 0 && abs( diffPos.y()) > h / 2 )
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diffPos.setY( diffPos.y() + h );
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}
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QPoint currentPos = slide_start_pos + progress * diffPos;
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QSize displaySize( displayWidth(), displayHeight());
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QRegion currentRegion = QRect( currentPos, displaySize );
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if( effects->optionRollOverDesktops())
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{
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currentRegion |= ( currentRegion & QRect( -w, 0, w, h )).translated( w, 0 );
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currentRegion |= ( currentRegion & QRect( 0, -h, w, h )).translated( 0, h );
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currentRegion |= ( currentRegion & QRect( w, 0, w, h )).translated( -w, 0 );
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currentRegion |= ( currentRegion & QRect( 0, h, w, h )).translated( 0, -h );
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}
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bool do_sticky = true;
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for( int desktop = 1;
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desktop <= effects->numberOfDesktops();
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++desktop )
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{
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QRect rect = desktopRect( desktop, false );
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if( currentRegion.contains( rect )) // part of the desktop needs painting
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{
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painting_desktop = desktop;
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slide_painting_sticky = do_sticky;
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slide_painting_diff = rect.topLeft() - currentPos;
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if( effects->optionRollOverDesktops())
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{
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if( slide_painting_diff.x() > displayWidth())
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slide_painting_diff.setX( slide_painting_diff.x() - w );
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if( slide_painting_diff.x() < -displayWidth())
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slide_painting_diff.setX( slide_painting_diff.x() + w );
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if( slide_painting_diff.y() > displayHeight())
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slide_painting_diff.setY( slide_painting_diff.y() - h );
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if( slide_painting_diff.y() < -displayHeight())
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slide_painting_diff.setY( slide_painting_diff.y() + h );
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}
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do_sticky = false; // paint on-all-desktop windows only once
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ScreenPaintData d = data;
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d.xTranslate += slide_painting_diff.x();
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d.yTranslate += slide_painting_diff.y();
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// TODO mask parts that are not visible?
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effects->paintScreen( mask, region, d );
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}
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}
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}
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void DesktopGridEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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if( progress != 0 )
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if( slide )
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{ // don't move windows on all desktops (compensate screen transformation)
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if( w->isOnAllDesktops()) // TODO also fix 'Workspace::movingClient'
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{
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data.xTranslate -= slide_painting_diff.x();
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data.yTranslate -= slide_painting_diff.y();
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}
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}
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else if( progress != 0 )
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{
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if( painting_desktop != hover_desktop )
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data.brightness *= 0.7;
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@ -108,6 +221,8 @@ void DesktopGridEffect::paintWindow( EffectWindow* w, int mask, QRegion region,
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|
||||
void DesktopGridEffect::postPaintScreen()
|
||||
{
|
||||
if( slide )
|
||||
effects->addRepaintFull();
|
||||
if( activated ? progress != 1 : progress != 0 )
|
||||
effects->addRepaintFull(); // trigger next animation repaint
|
||||
effects->postPaintScreen();
|
||||
|
@ -149,9 +264,69 @@ int DesktopGridEffect::posToDesktop( const QPoint& pos ) const
|
|||
return 0;
|
||||
}
|
||||
|
||||
void DesktopGridEffect::desktopChanged( int )
|
||||
void DesktopGridEffect::desktopChanged( int old )
|
||||
{
|
||||
setActive( false );
|
||||
if( activated )
|
||||
setActive( false );
|
||||
else
|
||||
slideDesktopChanged( old );
|
||||
}
|
||||
|
||||
void DesktopGridEffect::slideDesktopChanged( int old )
|
||||
{
|
||||
if( slide ) // old slide still in progress
|
||||
{
|
||||
QPoint diffPos = desktopRect( old, false ).topLeft() - slide_start_pos;
|
||||
int w = 0;
|
||||
int h = 0;
|
||||
if( effects->optionRollOverDesktops())
|
||||
{
|
||||
int x, y;
|
||||
Qt::Orientation orientation;
|
||||
effects->calcDesktopLayout( &x, &y, &orientation );
|
||||
w = x * displayWidth();
|
||||
h = y * displayHeight();
|
||||
// wrap around if shorter
|
||||
if( diffPos.x() > 0 && diffPos.x() > w / 2 )
|
||||
diffPos.setX( diffPos.x() - w );
|
||||
if( diffPos.x() < 0 && abs( diffPos.x()) > w / 2 )
|
||||
diffPos.setX( diffPos.x() + w );
|
||||
if( diffPos.y() > 0 && diffPos.y() > h / 2 )
|
||||
diffPos.setY( diffPos.y() - h );
|
||||
if( diffPos.y() < 0 && abs( diffPos.y()) > h / 2 )
|
||||
diffPos.setY( diffPos.y() + h );
|
||||
}
|
||||
QPoint currentPos = slide_start_pos + progress * diffPos;
|
||||
QRegion currentRegion = QRect( currentPos, QSize( displayWidth(), displayHeight()));
|
||||
if( effects->optionRollOverDesktops())
|
||||
{
|
||||
currentRegion |= ( currentRegion & QRect( -w, 0, w, h )).translated( w, 0 );
|
||||
currentRegion |= ( currentRegion & QRect( 0, -h, w, h )).translated( 0, h );
|
||||
currentRegion |= ( currentRegion & QRect( w, 0, w, h )).translated( -w, 0 );
|
||||
currentRegion |= ( currentRegion & QRect( 0, h, w, h )).translated( 0, -h );
|
||||
}
|
||||
QRect rect = desktopRect( effects->currentDesktop(), false );
|
||||
if( currentRegion.contains( rect ))
|
||||
{ // current position is in new current desktop (e.g. quickly changing back),
|
||||
// don't do full progress
|
||||
if( abs( currentPos.x() - rect.x()) > abs( currentPos.y() - rect.y()))
|
||||
progress = 1 - abs( currentPos.x() - rect.x()) / float( displayWidth());
|
||||
else
|
||||
progress = 1 - abs( currentPos.y() - rect.y()) / float( displayHeight());
|
||||
}
|
||||
else // current position is not on current desktop, do full progress
|
||||
progress = 0;
|
||||
diffPos = rect.topLeft() - currentPos;
|
||||
// Compute starting point for this new move (given current and end positions)
|
||||
slide_start_pos = rect.topLeft() - diffPos * 1 / ( 1 - progress );
|
||||
}
|
||||
else
|
||||
{
|
||||
progress = 0;
|
||||
slide_start_pos = desktopRect( old, false ).topLeft();
|
||||
slide = true;
|
||||
}
|
||||
effects->addRepaintFull();
|
||||
}
|
||||
|
||||
void DesktopGridEffect::toggle()
|
||||
|
|
|
@ -39,12 +39,18 @@ class DesktopGridEffect
|
|||
void setActive( bool active );
|
||||
void setup();
|
||||
void finish();
|
||||
void paintSlide( int mask, QRegion region, const ScreenPaintData& data );
|
||||
void slideDesktopChanged( int old );
|
||||
float progress;
|
||||
bool activated;
|
||||
int painting_desktop;
|
||||
int hover_desktop;
|
||||
Window input;
|
||||
bool keyboard_grab;
|
||||
bool slide;
|
||||
QPoint slide_start_pos;
|
||||
bool slide_painting_sticky;
|
||||
QPoint slide_painting_diff;
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
|
Loading…
Reference in a new issue