Remove not-needed cast to int
The compared values are uint, so there's no need to cast and it is incorrect in this case. REVIEW: 107469
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@ -673,7 +673,7 @@ void Compositor::setCompositeTimer()
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else // w/o vsync we just jump to the next demanded tick
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else // w/o vsync we just jump to the next demanded tick
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// the "1" will ensure we don't block out the eventloop - the system's just not faster
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// the "1" will ensure we don't block out the eventloop - the system's just not faster
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// "0" would be sufficient, but the compositor isn't the WMs only task
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// "0" would be sufficient, but the compositor isn't the WMs only task
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m_nextFrameDelay = padding = (padding > (int)fpsInterval) ? 1 : ((fpsInterval - padding) >> 10);
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m_nextFrameDelay = padding = (padding > fpsInterval) ? 1 : ((fpsInterval - padding) >> 10);
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compositeTimer.start(qMin(padding, 250u), this); // force 4fps minimum
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compositeTimer.start(qMin(padding, 250u), this); // force 4fps minimum
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}
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}
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