effects/maximize: Set oldGeometry only on windowMaximizedStateAboutToChange
Since there is now exist the signal right before maximize, use it to set oldGeometry instead of storing previous values every time with windowFrameGeometryChanged. This fixes the effect under Wayland.
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1 changed files with 20 additions and 17 deletions
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@ -30,6 +30,9 @@ class MaximizeEffect {
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if (!window.visible) {
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return;
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}
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window.oldGeometry = Object.assign({}, window.geometry);
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if (window.maximizeAnimation1) {
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cancel(window.maximizeAnimation1);
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delete window.maximizeAnimation1;
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@ -57,12 +60,8 @@ class MaximizeEffect {
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return;
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}
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window.setData(Effect.WindowForceBlurRole, true);
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let oldGeometry = window.oldGeometry;
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const oldGeometry = window.oldGeometry;
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const newGeometry = window.geometry;
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if (oldGeometry.width == newGeometry.width && oldGeometry.height == newGeometry.height)
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oldGeometry = window.olderGeometry;
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window.olderGeometry = Object.assign({}, window.oldGeometry);
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window.oldGeometry = Object.assign({}, newGeometry);
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window.maximizeAnimation1 = animate({
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window: window,
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duration: this.duration,
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@ -97,19 +96,23 @@ class MaximizeEffect {
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}
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onWindowFrameGeometryChanged(window, oldGeometry) {
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if (window.maximizeAnimation1) {
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if (window.geometry.width != window.oldGeometry.width ||
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window.geometry.height != window.oldGeometry.height) {
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cancel(window.maximizeAnimation1);
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delete window.maximizeAnimation1;
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if (window.maximizeAnimation2) {
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cancel(window.maximizeAnimation2);
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delete window.maximizeAnimation2;
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}
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}
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if (!window.maximizeAnimation1 ||
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// Check only dimension changes.
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(window.geometry.width == oldGeometry.width && window.geometry.height == oldGeometry.height) ||
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// Check only if last dimension isn't equal to dimension from which effect was started (window.oldGeometry).
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(window.oldGeometry.width == oldGeometry.width && window.oldGeometry.height == oldGeometry.height)
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) {
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return;
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}
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// Cancel animation if window got resized halfway through it.
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cancel(window.maximizeAnimation1);
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delete window.maximizeAnimation1;
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if (window.maximizeAnimation2) {
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cancel(window.maximizeAnimation2);
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delete window.maximizeAnimation2;
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}
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window.oldGeometry = Object.assign({}, window.geometry);
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window.olderGeometry = Object.assign({}, oldGeometry);
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}
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}
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